Article Archive

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Title Category Date Issue # Author
Playtest Update Legends & Lore 06/25/12 Mike Mearls
Monster Design, Part 2 Legends & Lore 06/18/12 Mike Mearls
Monster Design in D&D Next Legends & Lore 06/11/12 Mike Mearls
Playtest: DM Packet Overview Legends & Lore 05/31/12 Mike Mearls
Playtest: First Round Overview Legends & Lore 05/28/12 Mike Mearls
Hit Points, Our Old Friend Legends & Lore 05/21/12 Mike Mearls
Balancing Wizards in D&D Legends & Lore 05/14/12 Mike Mearls
Rogue Design Goals Legends & Lore 05/07/12 Mike Mearls
Fighter Design Goals Legends & Lore 04/30/12 Mike Mearls
Cleric Design Goals Legends & Lore 04/23/12 Mike Mearls
D&D Next Design Considerations Legends & Lore 04/09/12 Mike Mearls
A Menagerie of Topics Legends & Lore 04/02/12 Mike Mearls
These Are Not the Rules You're Looking For Legends & Lore 03/26/12 Mike Mearls
The One-Hour D&D Game Legends & Lore 03/19/12 Mike Mearls
Turning and Churning Legends & Lore 03/12/12 Mike Mearls
Save or Die! Legends & Lore 03/05/12 Mike Mearls
Uniting the Editions, Part 3 Addendum Legends & Lore 02/14/12 Mike Mearls
Charting the Course for D&D Legends & Lore 01/09/12 Mike Mearls
DM Rules and Exciting News Legends & Lore 09/20/11 Mike Mearls
Good Fences Make Good Players Legends & Lore 09/13/11 Mike Mearls
The Fine Art of Dungeon Mastering Legends & Lore 09/06/11 Mike Mearls
Player vs. Character Legends & Lore 08/30/11 Mike Mearls
The Loyal Opposition Legends & Lore 08/23/11 Mike Mearls
Difficulty Class Warfare Legends & Lore 08/16/11 Mike Mearls
Skills in D&D Legends & Lore 08/09/11 Mike Mearls
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