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By Jon Schindehette

I don't know about you, but the number one game that I've been asked to tote along to all my friends' houses for gaming has been Lords of Waterdeep. It's so popular that I packed it into my luggage to take on a trip to Texas! If you haven't played it, you should check it out. It is great fun, and it'll help the rest of this article make sense.

I've introduced tons of folk to the game, and everyone has loved it, but my favorite aspect of the game is how much players get into the game's location. Recently, I was teaching a few friends how to play Lords of Waterdeep, and I heard many Waterdeep quips—"What happens in Waterdeep, stays in Waterdeep!" or "This isn't a friendly game, this is Waterdeep!" One person lamented about wanting something viler than an intrigue card—'cause Waterdeep had a dark and seedy underbelly.

Well, your pleas for dastardly deeds have been answered! Welcome to the table, Lords of Waterdeep: Scoundrels of Skullport.

This product adds two new expansions to the Lords of Waterdeep board game: Undermountain and Skullport. The Skullport expansion adds a new resource to the game called Corruption.

The Undermountain expansion features bigger quests and more ways to get adventures.

Game designer Peter Lee explained to me that when he started working with Chris Dupuis and Rodney Thompson to design the expansion, they decided they wanted to focus on famous locations around Waterdeep. Additionally, while working on the original game, they had an idea for expanding the game to support six players, and the idea required a few new basic buildings to be available at the beginning of the game. Combining these two needs, they created expansion boards representing Skullport and Undermountain, two locations near Waterdeep.

These boards were illustrated by Mike Schley, the artist who did the board for the original game. Each board includes three new buildings, allowing the game to function with six players.

We had some freedom with the new Lords in the expansion game. In fact, we wanted some Lords that represented the bad guys so that we could move away from the true "Lords of Waterdeep" and instead feature other important individuals. We also decided to have cover art that looked similar to the original Lords of Waterdeep cover illustrated by Ralph Horsley.

Then, of course, we needed a cover that was obviously D&D, and to me that means famous D&D monsters. We quickly settled on the beholder known as the Xanathar and the mad wizard Halaster of Undermountain. Peter felt a mind flayer would make a great third figure for the cover, so we searched through old sourcebooks to find Sangalor. In the end, the cover is pretty much exactly what we were shooting for.

Check in with your local game store to see if it is ordering this expansion and pick it up on August 20th. You can also join the designers here on the D&D website at 2 PM (PST) on Friday, July 26 for a livestream of the game or check out this recent podcast to learn more about the expansion.

Jon Schindehette
Jon Schindehette joined Wizards of the Coast in 1997 as the website art director. In the intervening years he has worked as the marketing art director, novels art director, and creative manager. In January of 2009 he moved into the role of senior creative director for D&D. Jon is a long time D&D player (started in 1978), and currently plays in a Tuesday night game and DMs a random pick-up game for younger players. He can be found on Twitter (@ArtOrder) and at
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