Excerpts Archive | 10/27/2008
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Excerpts: The Aerialist Rogue
Martial Power

In today’s Martial Power preview, we introduce you to the basics of the rogue's chapter, as well as a new build: the Aerialist Rogue.



The Rogue

“Many learn to break legs; a few learn to break wills. Some master deception, others agility. Me? I’ve got it all. Just tell me what you need done.”

The word “rogue” has many meanings, and those who fall into this class are as varied. Plenty of rogues grow up on the street, honing their talents to become hard-nosed toughs or sharp grifters. Others—foppish nobles or venturesome rakes with more cunning with a blade and the tongue than scruples—come from the opposite end of the social ladder.

Many rogues grow up connected to the underworld and absorb those values. Some come from noncriminal backgrounds, developing skills that serve well in risky ventures. A few are or were spies or scouts for other powerful people or creatures.

You could be a rogue who relies on brute force or deception to get your way. Or you might possess great skill and fighting prowess. Perhaps you or your circumstances shaped you into someone who knows how to coerce others through threats, implied or direct.

This chapter of Martial Power supports the rogue builds presented in the Player’s Handbook. It’s also intended to support other sorts of rogue builds. It contains the following information.

  • New Rogue Builds: The aerialist and the cutthroat offer two new ways to fulfill your function, which, of course, is to quickly finish off your enemies.


  • New Class Feature: You now have three rogue tactics options to choose from, including the new Ruthless Ruffian.


  • New Rogue Powers: Be cruel, be fast, or be both with a new array of exploits that reward one of numerous combat styles. Powers that have the rattling keyword leave your foes shaking in their boots.


  • New Paragon Paths: Perfect your sort of skullduggery by choosing one of twelve new roguish paths. Be the lethal shot in the dark, teach your knives to take wing, swashbuckle, or deal death as an agent of the Raven Queen.

Build: Aerialist Rogue

All rogues are known for their agility and daring, but you take both to the next level. Ducking under a giant’s club isn’t enough; you leap over it and cartwheel to safety. You’re a masterful mover and an expert top-story burglar, using your abilities to tumble into the fray, into high openings, and out of all sorts of tight spots. Dexterity is your primary ability score, because you rely on it for your attacks and acrobatic stunts. Charisma is secondary for you, useful in avoiding opportunity attacks if you employ the Artful Dodger tactic. Strength serves you well as a tertiary ability, helping your Athletics checks in particular.

Suggested Feat: Defensive Mobility (Human feat: Sure Climber)
Suggested Skills: Acrobatics, Athletics, Bluff, Perception, Stealth, Thievery
Suggested At-Will Powers: deft strike, riposte strike
Suggested Encounter Power: fox’s gambit*
Suggested Daily Power: handspring assault*
*New option presented in Martial Power

Level 1 Encounter Exploits

Fox’s Gambit
Rogue Attack 1
A distracting stab is all you need to foil your enemy’s focus and step into a better position.
Encounter Martial, Weapon
Standard Action Melee weapon
Prerequisite: You must be trained in Acrobatics.
Requirement: You must be wielding a light blade.
Target: One creature
Attack: Dexterity vs. Reflex
Hit: 1[W] + Dexterity modifier damage, and you negate any marks the target has applied. The target cannot mark any targets until the end of your next turn.
Effect: You can shift 1 square.
Artful Dodger: You can instead shift a number of squares equal to your Dexterity modifier.

Level 1 Daily Exploits

Handspring Assault
Rogue Attack 1
Springing forward with feline agility, you lash out, cut deep, and roll away to safety.
Daily Martial, Reliable, Weapon
Standard Action Melee weapon
Prerequisite: You must be trained in Acrobatics.
Requirement: You must be wielding a light blade.
Target: One creature
Attack: Dexterity vs. AC
Hit: 3[W] + Dexterity modifier damage, and you can shift 2 squares.
Special: When charging, you can use this power in place of a melee basic attack.
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