In today’s Monster Manual 2 preview, we present the spiderlike demon -- the Bebilith!
Demons are among the oldest creatures in the universe. At the birth of the Abyss—the profane and terrifying realm in which demons dwell—only a few demons existed. These demon princes were weapons of unfettered destruction, intended for no other purpose than to bring the universe under the heel of the Chained God. As the Abyss grew, its evil spread into other elemental creatures, creating demons of infinite variety and dreadful power. Demons are scourges of the universe, antagonists of creation and order.
Originating in the web-strewn realm of Lolth, the spiderlike bebiliths crawl through the Abyss and other planes, hunting and killing for the joy of it.
Arcana DC 20: Bebiliths often serve Lolth, but their limited intellect makes them poor participants in drow schemes. Drow summon these demons as engines of destruction or entrap them for use as guardians.
Level 18 Solo Brute
Huge elemental magical beast (demon)
Initiative see dangersense Senses Perception +14; darkvision, tremorsense 20
Spectral Death Web aura 3; each enemy within the aura that is hit by an attack loses all resistances until the end of its next turn.
HP 696; Bloodied 348
AC 30; Fortitude 30, Reflex 31, Will 29
Resist 20 fire, 20 variable (2/encounter)
Saving Throws +5
Speed 12, climb 12 (spider climb)
Action Points 2
Reach 3; +21 vs. AC; 2d10 + 6 damage, and the target takes a cumulative –1 penalty to AC each time it is hit until the end of the encounter.
The bebilith makes two reaving claw attacks against two different targets.
+21 vs. AC; 2d8 + 6 damage, and ongoing 10 poison damage (save ends).
Close blast 5; +19 vs. Reflex; 2d8 + 10 fire damage, and the target is slowed and takes ongoing 10 fire damage (save ends both). First Failed Saving Throw: The target is restrained instead of slowed and takes ongoing 15 fire damage (save ends both).
The bebilith shifts 4 squares. This shift can move through enemies’ spaces.
The bebilith acts two times in a round, on initiative counts 20 and 10. It cannot delay or ready actions. On each turn, it has a standard action instead of its normal allotment of actions. It can use one immediate action between each pair of turns.
Alignment Chaotic evil
Str 22 (+15)
Dex 25 (+16)
Wis 20 (+14)
Con 22 (+15)
Int 5 (+6)
Cha 19 (+13)
Friday 05/08: A look at the ultimate beholder!