Excerpts Archive | 8/7/2009
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Excerpts: AV2 Ammunition
Adventurer's Vault 2

In today’s Adventurer's Vault 2 preview, we look at new ammunition: arrows, bolts and sling bullets... in some cases, where obstacles between you and your target no longer matter.


The effectiveness of a ranged weapon depends on aim, but don’t discount its payload.

Enchanted arrows, bolts, and sling bullets can be activated and fired from ranged weapons to achieve exceptional results. You must load magic ammunition before you can activate and fire it (spending whatever action is necessary to do so), and it’s used up when fired. When used with powers that target multiple enemies, magic ammunition affects only the first attack roll or target after it’s loaded. In certain circumstances (such as when loading is a free action), however, a ranged attacker can load more magic ammunition during an attack against multiple targets if desired.

Ammunition applies an enhancement bonus to an attack roll and damage roll when used. If the projectile weapon is magical, use the ammunition’s enhancement bonus in place of the weapon’s enhancement bonus. The weapon’s critical bonus and the properties from both the weapon and the ammunition still apply. Using magic ammunition doesn’t prevent you from activating a magic weapon’s powers.

You can fire magic ammunition without activating it, using your weapon’s enhancement bonus and receiving no benefit from the ammunition’s magic. The ammunition is still expended.

Ammunition names are keyed to certain ammunition types, but any of the enchantments described in this section can be placed on any type of ammunition; for instance, it’s possible to create or acquire an arrow or a sling bullet that has the attributes of a dispelling bolt.

Bending Bullet
Level 5+
Whisper a direction to this warped bullet, and it bends around obstacles.
Lvl 5 +1 50 gp
Lvl 10 +2 200 gp
Lvl 15 +3 1,000 gp
Lvl 20 +4 5,000 gp
Lvl 25 +5 25,000 gp
Lvl 30 +6 125,000 gp
Enhancement: Attack rolls and damage rolls
Property: While you have line of effect to a square adjacent to an enemy, you can attack that enemy using this ammunition. Treat the enemy as having cover.

Dispelling Bolt
Level 8+
This flat-black quarrel extinguishes conjurations and zones.
Lvl 8 +2 125 gp
Lvl 13 +3 650 gp
Lvl 18 +4 3,400 gp
Lvl 23 +5 17,000 gp
Lvl 28 +6 85,000 gp
Enhancement: Attack rolls and damage rolls
Property: When you hit an enemy with an attack using this ammunition, you can end one conjuration or zone that enemy has created.

Phasing Arrow
Level 25+
Ephemeral in flight, this arrow strikes its target solidly.
Lvl 25 +5 25,000 gp
Lvl 30 +6 125,000 gp
Enhancement: Attack rolls and damage rolls
Property: When you attack using this ammunition, you don’t need line of effect to the target, and your attack roll takes no penalty from cover or superior cover.

Excerpt Schedule

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July 20


July 24

Story Items: Armor

July 27

Story Items, Weapons

July 31

Story Items, Implements

August 3

Lair Items

August 7


August 10

Item Sets, Part 1

August 14

Item Sets, Part 2

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