Excerpts Archive | 8/10/2009
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Excerpts: AV2 Item Sets -- Battle Regalia
Adventurer's Vault 2

In today’s Adventurer's Vault 2 preview, we look at the first of our new item sets: the battle regalia of a legendary barbarian chieftain.

Item Sets

Some magic items were made to work together. When all the items belonging to a set are collected and wielded in unison, their power becomes greater than the sum of their parts. Depending on how much of a magic item set has been assembled, its collective items can grant additional qualities, different properties, and new powers to their wielders.

A magic item set contains four or more items that a character or a party can collect. Each set has at least one set benefit that is revealed when a minimum number of the set’s items are used together. Some set items also have individual properties or effects that depend on the number of other set items being used.

When a set benefit grants a daily power, using that power doesn’t count toward the limit of magic item daily powers a character can use in a day.

To qualify for an item set’s benefits, a character must be wielding or wearing one or more items from the set. A stowed item (for example, a magic cloak stuffed in a pack) doesn’t count toward a set’s benefits (though a sheathed weapon is considered to be worn). Wondrous items are an exception and need only be carried in order for a character to gain an item set’s benefits.

Each magic item in a set can stand alone. No item needs to be used with another of its set to function.


Golden Lion's Battle Regalia

A legendary barbarian chieftain of the great deserts, the Golden Lion of Summer was a warrior renowned for her single-minded ferocity and military cunning. Her cloak, gauntlets, and boots were fashioned from the hide of a desert lion, and her weapons bore the mark of that fearsome beast.

Barbarian characters, particularly thaneborn barbarians, benefit the most from the Golden Lion's Battle Regalia. However, defenders and melee strikers can also make good use of these legendary items.

Lore

History DC 7: The Golden Lion took her name from the gauntlets, cloak, and boots she wore—crafted from the pelt of a lion she slew when she was only a child.

History DC 12: Despite her reputation as a scourge of Nerath, the Golden Lion and her folk came to the aid of the empire in the face of a gnoll invasion. The power of her regalia helped her slay the gnoll war chief, but in that fierce final battle, the Golden Lion fell.

History DC 17: The relics that bear the Golden Lion’s name are now scattered across all lands, though the desert cairn marking her grave has long been lost to time. However, it’s said that anyone who can find the site is then visited by the spirit of the Golden Lion, who will reveal the location of one or more item from her battle regalia to a worthy successor.

Golden Lion’s Battle Regalia Items

Lvl Name Price (gp) Item Slot
2+ Hungry spear 520 Weapon
3 Swiftpad boots 680 Feet
4+ Cloak of the lion’s mane 840 Neck
5 Lion’s claw gauntlets 1,000 Hands
5+ Thane blood weapon 1,000 Weapon

Golden Lion’s Battle Regalia Benefits

Pieces Benefit
3 When you’re adjacent to three or more enemies you can see, you gain a +1 bonus to attack rolls.
5 Your roar of triumph power increases to a close burst 7. When you use your swift charge power, you gain a +2 bonus to speed until the end of your next turn.

Cloak of the Lion’s Mane
Level 4+
This lionskin cloak bestows the majesty of that desert predator upon you to strike fear into the hearts of your foes.
Lvl 4 +1 840 gp
Lvl 9 +2 4,200 gp
Lvl 14 +3 21,000 gp
Lvl 19 +4 105,000 gp
Lvl 24 +5 525,000 gp
Lvl 29 +6 2,625,000 gp
Item Slot: Neck
Enhancement: Fortitude, Reflex, and Will
Property: When you use your roar of triumph power, you and each ally adjacent to you can shift 1 square as a free action.
Power (Daily Fear): Free Action. Trigger: You reduce an enemy to 0 hit points. Effect: Each enemy within 5 squares of you takes a −2 penalty to attack rolls until the end of your next turn.

Hungry Spear
Level 2+
A roaring lion engraved on the head of this spear pins your foe in place while you close for the kill.
Lvl 2 +1 520 gp
Lvl 7 +2 2,600 gp
Lvl 12 +3 13,000 gp
Lvl 17 +4 65,000 gp
Lvl 22 +5 325,000 gp
Lvl 27 +6 1,625,000 gp
Weapon: Spear
Enhancement: Attack rolls and damage rolls
Critical: +1d6 damage per plus
Property: This weapon has the heavy thrown property and a range of 10/20.
Power (Encounter): Standard Action. Make a ranged basic attack with this spear. On a hit, the target is also immobilized (save ends). The spear doesn’t return to you until the immobilized effect on the target imposed by this weapon is ended.

Lion’s Claw Gauntlets
Level 5
These gauntlets, crafted from a lion’s paws, help overcome the toughest adversaries.
Item Slot: Hands 1,000 gp
Property: When you make a weapon attack that targets Fortitude and your attack roll is 20 or lower, add a +1 item bonus to the roll.

Swiftpad Boots
Level 3
These supple boots lend a lion’s strength to your leaps.
Item Slot: Feet 680 gp
Property: You gain a +2 item bonus to Athletics checks to jump.
Power (Daily): Move Action. You jump a number of squares equal to your Strength modifier.

Thane Blood Weapon
Level 5+
Each time you drop an enemy, the bloodlust in your allies mounts.
Lvl 5 +1 1,000 gp
Lvl 10 +2 5,000 gp
Lvl 15 +3 25,000 gp
Lvl 20 +4 125,000 gp
Lvl 25 +5 625,000 gp
Lvl 30 +6 3,125,000 gp
Weapon: Any melee
Enhancement: Attack rolls and damage rolls
Critical: +1d6 damage per plus
Property: When you use this weapon to reduce an enemy to 0 hit points, you and each ally adjacent to you gain a +2 item bonus to your next attack roll before the end of the encounter.

Excerpt Schedule

Monday Friday

July 20

Immurements

July 24

Story Items: Armor

July 27

Story Items, Weapons

July 31

Story Items, Implements

August 3

Lair Items

August 7

Ammunition

August 10

Item Sets, Part 1

August 14

Item Sets, Part 2

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