Excerpts Archive | 11/2/2009
Article Header Image
Excerpts: Draconomicon: Metallic Dragons: Orium Dragon

In today's Draconomicon: Metallic Dragons preview, we introduce you to a new type of metallic dragon: the orium dragon -- considered a harsh ruler by those under its dominion.

Orium Dragons

Orium dragons live among ruins of ancient civilizations, commanding lesser creatures to rebuild the glories of yesteryear and recapture the magic of fallen empires. To those under its protection, an orium dragon is a wise but sometimes harsh monarch.

Those who threaten the dragon’s dreams of renewed empire find themselves choking on its corrosive breath—while they watch the vapor coalesce into a smoky serpent that attacks at the dragon’s command.

Orium Dragon Tactics

The orium dragon’s breath weapon stands out as its most potent and most versatile ability. It deals damage as other breath weapons do, but then transforms into a vaporous serpent that can move and attack right after the dragon’s turn. The breath weapon recharges when the minion is destroyed. (Give the players a visual cue when this happens, so they know the consequences of destroying the minion—though the minion also deals enough damage to make it dangerous if it sticks around).

Elder and ancient orium dragons have unusually long tails, which they can coil around an enemy. They use tail coil against the first enemy to move adjacent to them, then continue to squeeze every round. If dangerous terrain is nearby, an orium dragon can move a grabbed target, making a Strength attack against the target’s Fortitude. If the dragon hits, it can move at half speed and pull the target behind it. Being grabbed by an ancient orium is particularly dangerous if the target is moved inside the dragon’s corrosive fumes aura.

Orium Dragon Lore

Nature DC 14: Orium dragons make their lairs in ancient ruins, especially those in jungles and other warm environments. They gather and guard the treasure and lore they salvage from the ruins.

Nature DC 19: Unlike most breath weapons, an orium dragon’s acidic breath doesn’t disperse. It collapses in on itself, creating a serpent of magic vapor that attacks the dragon’s enemies.

Adult Orium Dragon
Level 13 Solo Soldier
Large natural magical beast (dragon)
XP 4,000
Initiative +13 Senses Perception +12; darkvision
HP 532; Bloodied 266; see also bloodied breath
AC 29; Fortitude 27, Reflex 25, Will 24
Resist 20 acid
Saving Throws +5
Speed 6, fly 8 (hover), overland flight 12
Action Points 2
Melee Bite (standard; at-will) Acid
Reach 2; +20 vs. AC; 1d10 + 6 damage plus 2d6 acid damage.
Melee Claw (standard; at-will)
Reach 2; +20 vs. AC; 1d12 + 6 damage, and the target is marked until the end of the dragon’s next turn.
Melee Draconic Fury (standard; at-will)
The dragon makes two claw attacks and one bite attack.
Close Burst Breath Weapon (standard; recharges when one of the dragon’s vaporous spirits is reduced to 0 hit points) Acid
Close blast 5; +16 vs. Fortitude; 2d8 + 4 acid damage, and an adult vaporous serpent minion (see below) appears in any single unoccupied square in the blast. It acts just after the dragon in the initiative order.
Close Burst Bloodied Breath (free, when first bloodied; encounter)
Breath weapon recharges, and the dragon uses it.
Close Burst Frightful Presence (standard; encounter) Fear
Close burst 5; targets enemies; +15 vs. Will; the target is stunned until the end of the dragon’s next turn. Aftereffect: The target takes a –2 penalty to attack rolls (save ends).
Alignment Unaligned
Languages Common, Draconic
Skills History +13, Insight +12, Intimidate +14
Str 23 (+12)
Dex 20 (+11)
Wis 13 (+7)
Con 21 (+11)
Int 14 (+8)
Cha 17 (+9)

Adult Vaporous Serpent
Level 13 Minion Brute
Medium elemental beast
XP —
Initiative as dragon Senses Perception +3
HP 1; a missed attack never damages a minion.
AC 26; Fortitude 25, Reflex 24, Will 23
Resist 20 acid
Speed 6
Melee Bite (standard; at-will) Acid
+18 vs. AC; 13 acid damage.
Alignment Unaligned
Languages
Str 20 (+11)
Dex 12 (+7)
Wis 4 (+3)
Con 15 (+8)
Int 4 (+3)
Cha 4 (+3)

Excerpt Schedule

Monday Friday

October 19

Lore: Origins, Good vs. Evil

October 23

DM's Guide to Dragons: Subdual Encounters

October 26

Draconic Organizations: The Guardians of the Gates

October 30

Dragon Lairs: Tulkau Shayn

November 2

New Monsters: Orium Dragons

November 6

Other Creatures: Draconians

November 9

Hall of Fame: Jalanvaloss

November 13

Alternate Powers

Follow Us
RSS
Find a place to get together with friends or gear up for adventure at a store near you
Please enter a city or zip code