A tempestuous realm where demons carve out empires, the Abyss is home to fiends of every kind, including the dark goddess of the drow, Lolth. Known also as the Demon Queen of Spiders, the Mistress of Lies, and the Lady of Shadows, today's Monster Manual 3
creature (one version of her, at least) is one of the most powerful entities in the Abyss. In its shadowy depths, she nurses ancient hatreds and plans the downfall of those responsible for her exile.
Religion DC 37: Lolth is a capricious goddess. She subverts and manipulates those in her service, expending them without thought. Her cruelty is legendary. She feasts on the misfortune and misery of her subjects, propagating betrayal and deceit.
Lolth favors the guise of a lithe dark elf woman dressed in a gossamer gown woven from the silk of spiders. Her long, silvery hair cascades down her back and frames a face of exquisite beauty. This appearance is a deception, though; Lolth’s true form captures her corrupt nature. In reality, Lolth is a massive spider, a black widow with dripping fangs and eight chitinous legs that support her body, which is bloated on devoured souls.
Lolth lairs in the sixty-sixth layer of the Abyss, a terrible realm known as the Demonweb. In this interminable black void, webs stretch in an elaborate network that supports ruined cities and relics stolen from other worlds. The webs change constantly, shifting as Lolth spins new threads and destroys old ones.
The Demonweb Pits yawn below, and it is there that Lolth holds court and hatches her hideous plans. The Demonweb Pits boast a number of portals that link the Abyss to other planes. Using these gateways, Lolth extends her influence across the cosmos, conquering unsuspecting communities with demonic armies or subverting them into her service.
When Lolth drops to one-quarter of her hit points, her mind leaves her body and she is unable to assume physical form for a time. This discorporation usually lasts at least a few months, and it can last up to several years.
During this time, Lolth’s power is weaker, but it is far from negligible. If PCs wish to truly kill Lolth, they must fulfill one or more conditions specific to her. This could require destroying her most prominent temple or finding an artifact that can deliver the killing blow. If the specific conditions are satisfied, Lolth cannot discorporate and instead remains present. Here are some sample quests.
Loom of Fate: Hidden in Nath Seldarie, Corellon’s palace in Arvandor, is the Loom of Fate. Once used by the Spider Queen, this artifact can be used to rearrange the threads of Lolth’s destiny. Corellon keeps the artifact safe from Lolth but fears to use it.
Egg of Lolth: Finding and destroying the Egg of Lolth, an ancient and mysterious artifact, can seal the gates in the Demonweb Pits and prevent the goddess’s escape.
Lolth’s Prison: The adventurers must travel to Lolth’s Prison, a demiplane beyond the Demonweb Pits. There, they must destroy the Bone Colossus to recover the pendant of truth. Holding this relic before Lolth prevents her discorporation.
Level 35 Solo Lurker
Medium immortal humanoid, drow (shapechanger, god)
HP 634; Bloodied 317 Initiative +33
AC 51, Fortitude 46, Reflex 49, Will 49 Perception +31
Speed 8, climb 8 (spider climb), teleport 8 Darkvision, blindsight 20
Saving Throws +5; Action Points 2
Lolth’s Retribution (poison)
Whenever an enemy taking ongoing poison damage attacks Lolth, that enemy cannot save against ongoing poison damage until its next turn.
Attack: Melee 3 (one creature); +40 vs. AC
Hit: 4d4 + 13 damage, and Lolth slides the target 3 squares.
Effect: The target takes ongoing 20 poison damage (save ends).
Effect: Choose one enemy within 10 squares of Lolth that is taking ongoing poison damage. That enemy makes a basic attack against a creature of Lolth’s choice, and the attack deals 3d10 + 9 extra poison damage.
Attack: Melee 1 (one creature); +38 vs. Reflex
Hit: 2d10 + 12 damage, and the target takes ongoing 20 poison damage (save ends).
Aftereffect: The target is dazed (save ends).
Attack: Ranged 10 (one creature); +38 vs. Reflex
Hit: The target is immobilized (save ends).
First Failed Saving Throw: The target is restrained instead of immobilized (save ends).
Second Failed Saving Throw: The target is instead restrained and takes ongoing 50 poison damage (save ends both).
Attack: Close burst 5 (creatures in burst); +36 vs. Will
Hit: The target is blinded, takes ongoing 20 fire damage and cannot benefit from invisibility or concealment (save ends all).
Effect: The burst creates a zone that lasts until the end of Lolth’s next turn. The zone blocks line of sight for all creatures but Lolth. Any creature other than Lolth is blinded while within the zone.
Trigger: An enemy hits Lolth.
Effect (Immediate Reaction): The triggering enemy is dominated until the end of the enemy’s next turn.
Trigger: Lolth is subjected to an effect that a save can end.
Effect (No Action): Lolth makes a saving throw against the effect.
Trigger: Lolth drops to 0 hit points.
Attack (No Action): Close burst 10 (enemies in burst); +36 vs. Will
Hit: The target is stunned and gains vulnerable 20 to all damage (save ends both). Aftereffect: Lolth pushes the target its speed, and the target is dazed until the end of its next turn.
Effect: Lolth assumes the form of the Spider Queen until the end of the encounter. While in the form of the Spider Queen, she gains new powers and cannot use powers from her former form.
Skills Arcana +31, Bluff +34, Diplomacy +34, Insight +31, Intimidate +34, Religion +31, Stealth +34
Str 27 (+25)
Dex 34 (+29)
Wis 28 (+26)
Con 29 (+26)
Int 29 (+26)
Alignment chaotic evil
Languages Supernal, telepathy 20
Lolth in Combat
Lolth guards herself with demonic servants and the most powerful of her loyal drow servitors, and relies on these bodyguards to dispatch those who dare to challenge her in her home. Any adventurers who defeat her guards earn her grudging respect, and her first inclination is to seduce such heroes to her side, weaving intricate webs of deceit and flattery. Those who prove intractable, however, soon discover that her reluctance to join in battle is no indication of weakness.
Lolth fights in her drow form, wielding a terrible barbed scourge that secretes a virulent venom. She uses poison to wrack the bodies and wrench the minds of her foes, turning them upon each other and punishing them when they attack her. When Lolth is seemingly slain, she undergoes a terrible transformation into her true spider form, striking fear into her enemies’ hearts. As a spider, she fights with her bite and her blade-tipped legs, spewing acid-coated webs.
Friday: Lurking within the rotting flesh of a slain adventurer, a rot grub poses a deadly threat to those who venture into ancient crypts and abandoned dungeons.