Excerpts Archive | 11/12/2013
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Legacy of the Crystal Shard Excerpts

W inter has come early to Icewind Dale. The people of Ten-Towns are on edge; with food and supplies scarce, each town looks jealously to its own survival. Beyond the walls, wolves and yetis prowl the wilds, and few travelers brave enough to venture there ever return. To the north, the Reghed tribes whisper stories of the Frostmaiden, manifested in the world to punish those who have strayed from her worship. And on the slopes of Kelvin’s Cairn, an old enemy awakens to finish the conquest he started over one hundred years ago.


Legacy of the Crystal Shard presents Icewind Dale during the time of the Sundering, a period that will define the future of the Forgotten Realms. In addition to the adventure playing out in this season's D&D Encounters, Legacy of the Crystal Shard also provides 64 pages of in-depth information on the city and its inhabitants.

Freezing wind sweeps across the tundra, ceaselessly battering anything that dares to grow or breathe in its domain. Even in summer, when the days stretch interminably long, the sun blazing low in the midnight sky brings no respite from the chill. Without fail, the wind finds its way through every chink and crack, every opening in the warmest furs, every tent flap, every roof and board of the strongest homes. It drains away any hint of warmth wherever it finds purchase... this is Icewind Dale!

In today's excerpt—without revealing details of the adventure itself currently underway—we wanted to offer a look inside the Legacy of the Crystal Campaign Guide:

An Overview of Icewind Dale

(490 Kbs PDF)

Kelvin's Cairn

(695 Kbs PDF)

Find out more about Icewind Dale and the Sundering at dungeonsanddragons.com/sundering.

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