Our next D&D Lair Assault begins December 1st, continuing the latest Wizards Play Network program! If you’re not familiar with D&D Lair Assault, you’ll need to steel yourself for the challenge:
If you think you have what it takes to brave the fiercest foes, fight the toughest battles, and conquer the vilest enemies, we have the Dungeons & Dragons play experience for you! Gather your master tacticians and rules experts together to kick down the dungeon doors and begin the assault! D&D Lair Assault is the Wizards Play Network in-store program that pits tactically-minded players against a super challenge where the difference between victory and defeat is dependent upon your game knowledge, ability to adapt, and a little bit of luck.
You'll pit your wits against some of the most difficult encounters you've ever played. Each challenge is a mega-encounter that plays in just a few hours, but many will need to make more than one run at it in pursuit of victory. D&D Lair Assault challenges are available for a few months, and stores can schedule their sessions at any time during that period.
For players, think of D&D Lair Assault as an ultra-challenging encounter designed to be played in a single game session. Odds are the player characters will be annihilated, but that’s part of the fun!
For DMs, not only will it be your job to challenge the player characters, but also to kill them outright—all in good fun, of course. (Make sure your players know that!) Don’t play favorites or fudge die rolls, however. The encounter is difficult enough that you can let the dice fall where they may. Only the most clever and canny adventuring party has any hope of survival.
As you prepare, we wanted to set the stage for what you’ll soon be facing! Greg Bilsland and Doug Hyatt designed our latest D&D Lair Assault:
Temple of the Sky God
Astride the legendary Mounts of Wind, the brave heroes venture into a corrupted temple in the clouds. Will the party survive the battle with the dark force that dwells there, or will they fall before the temple's new master?
As you start your assault, here are the first words you’ll hear:
You have journeyed to a temple of Shaundakul in the foothills outside the Cormyrean city of Arabel to meet with Cadellos Erethond. The aged high priest of Shaundakul seeks heroes to undertake a journey on behalf of his god, the Rider of the Winds. Cadellos and the acolytes have watched you compete against other adventurers in bouts of strength and skill, for they want only the most capable adventurers. You have defeated all your rivals, and now stand before the senior priest to receive your reward...
"Before you stand the legendary Mounts of the Winds. If you would venture into the sky and face its perils, you will need their assistance. Choose your mounts, champions of Shaundakul, and best of luck in your quest."
For this D&D Lair Assault, players should create characters of 7th level, using any official 4th Edition Dungeons & Dragons sources (print products available in stores or anything currently available in the D&D Character Builder, including material such as themes and backgrounds). Players can also use D&D Fortune Cards during the challenge.
A character has three magic items, one of 6th level or lower, one of 7th level or lower, and one of 8th level or lower. Note: You may only have one rare item. The player also has 1,800 gp to spend on other items, only two of which can be consumables. The consumables must be of the character’s level or lower.
Going into this challenge, players should understand that the encounter is intentionally challenging, and characters and parties optimized for success are the most likely to succeed. Some players might know details about the challenge from previous sessions, which they are free to share with other players.
For more information, be sure to consult the official D&D Lair Assault event page!