Podcasts Archive | 4/11/2008
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The Forgotten Realms in 4th Edition
Dave Noonan & Mike Mearls

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Don't just read about D&D's latest news and announcements -- listen to them as well! And where better to find inside information than from the very halls of Wizards of the Coast? Presenting Episode 22: The Forgotten Realms in 4th Edition.

In this episode, two veteran Forgotten Realms designers and authors join Mike Mearls—flying solo!—to talk about the future of the Realms. Rich Baker and Bruce Cordell helped design August’s Forgotten Realms Campaign Setting, and share their insights into what you can expect in the forthcoming Fareun.

Rich Baker: Senior Designer with Wizards of the Coast (and formerly TSR), and author of Forgotten Realms novels including Forsaken House, Farthest Reach, and Final Gate.

Bruce Cordell: Designer with Wizards of the Coast (and also formerly TSR), and author of Forgotten Realms novels including Stardeep.

Forthcoming Novels

If you’re a fan of the Forgotten Realms novel line, look for Rich Baker’s next book, Swordmage, releasing May 2008. In November, look for Ed Greenwood’s The Sword Never Sleeps, followed in December with Bruce Cordell’s Plague of Spells. Lisa Smedman also has a Forgotten Realms novel coming out this year: Ascendency of the Last, releasing in hardcover this June (coincidentally the same month as a certain new edition of a certain game!).

01:50: As a 3rd Edition Forgotten Realms player, what changes can I expect from the 4th Edition Forgotten Realms? Why would I “upgrade,” so to speak?

04:10: How would you balance between what’s known to the Forgotten Realms fan vs. what can be discovered by the Forgotten Realms player?

09:20: In what ways does 4th Edition mechanics affect the make-up and complexities of the Forgotten Realms?

17:30: How would you describe the 4th Edition Forgotten Realms setting as compared to the 4th Edition implied/points of light setting?

19:50: So what changes can we expect to see in the new 4th Edition Forgotten Realms?

23:10: In the novel line, will any discuss historical changes/perspective?

24:00: In which case, how else can DMs prepare for, or convert to, a new 4th Edition Forgotten Realms campaign?

28:50: What was the process as far as what information went into the Forgotten Realms Campaign Guide?

30:00: Any parts of the Realms that you’re excited to include in your novels or games?

33:00: How much of a role did Ed Greenwood play within the 4th Edition Realms? And what can you tell us about this new “realm”?

35:20: Any last words, hints, highlights for Forgotten Realms fans?

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About the Hosts

Mike Mearls is the dark hope of chaotic evil: young, handsome, well endowed in abilities and aptitudes, thoroughly wicked, depraved, and capricious. Whomever harms Mearls had better not brag of it in the presence of one who will inform the Demoness Lolth!

Evil to the core, Mearls is cunning, and if the situation appears in doubt, he will use bribery and honeyed words to sway the balance in his favor. He is not at all adverse to gaining new recruits of any sort, and will gladly accept adventurers into the ranks, but he will test and try them continually. Those who arouse suspicion will be quietly murdered in their sleep; those with too much promise will be likewise dealt with, for Mearls wants no potential usurpers or threats to his domination.

David Noonan is a designer/developer for Wizards of the Coast. His credits include co-designing Dungeon Master's Guide II, Heroes of Battle, and numerous products for the Eberron campaign setting. He lives in Washington state with his wife, son, and daughter.

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