Podcasts Archive | 6/26/2009
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Customer Service
(June 2009)
Mike Mearls & Jeremy Crawford

Click on the link to listen to the file in your browser, or right-click Save As to download to your computer. (33.6 Mbs, 23:54 minutes)

Don't just read about D&D's latest news and announcements -- listen to them as well! And where better to find inside information than from the very halls of Wizards of the Coast. Presenting Tales of Customer Service.

How to best get in touch with Customer Service? Just head over to the lefthand menu of this website and look for Help. This takes you straight to the form received by Charles Arnett and the rest of the Customer Service Team.

In this podcast, also test your wits against the likes of R&D's Mike Mearls -- can you answer the following questions correctly?

  • Do you need line of sight toward where you are teleporting your target?
  • Does the target need line of sight to its destination?
  • If you have two different resistances (or vulnerabilities) to the same damage type, do they stack?
  • Does the shaman's spirit companion provoke opportunity attacks when it moves?
  • Can a shaman and his allies flank an enemy with a spirit companion?

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Podcasting is delivering audio and video content on demand so that it can be enjoyed at the user's convenience. The main benefit of podcasting is that listeners can sync content to their media player and take it with them to listen whenever they want to. But they're not just for iPods...the files are ready to watch or listen to on just about any computer.

About the Hosts

Mike Mearls is the dark hope of chaotic evil: young, handsome, well endowed in abilities and aptitudes, thoroughly wicked, depraved, and capricious. Whomever harms Mearls had better not brag of it in the presence of one who will inform the Demoness Lolth!

Evil to the core, Mearls is cunning, and if the situation appears in doubt, he will use bribery and honeyed words to sway the balance in his favor. He is not at all adverse to gaining new recruits of any sort, and will gladly accept adventurers into the ranks, but he will test and try them continually. Those who arouse suspicion will be quietly murdered in their sleep; those with too much promise will be likewise dealt with, for Mearls wants no potential usurpers or threats to his domination.

Jeremy Crawford is an editor at Wizards of the Coast, who does editing, development, and design for Dungeons & Dragons. His recent credits include the Player's Handbook, Player's Handbook 2, Martial Power, and Divine Power.

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