Lords of Madness Preview 5
Not all miniatures need to be things your characters fight. Lords of Madness has three object miniatures that add to your encounters.
The biggest object in the set is the Trebuchet. This interactive piece of terrain was designed for use around level 4. It takes a standard action to load, and then a standard action Thievery check to fire, causing quite a bit of damage. To track if the trebuchet is loaded or not, one side of the stat card specifies the trebuchet is loaded, the other side is unloaded. Simply flip over the card when the weapon is used.
After many sets, we finally have a representation of a treasure chest. This uncommon miniature is actually called Trapped Chest, but there’s no reason you couldn’t use it as something less dangerous. Of course, it’s also a perfect miniature to represent Monster Manual 3’s mimic!
The uncommon Arcane Portal is the perfect miniature to link two geographically separate locations into a single sprawling encounter. I recently played in a game where we were chasing a Raavasta that fled through a portal to Sigil. By placing one half of the portal in the world and the second in a building on Sigil, we had an exciting encounter trapping some summoned slaads in the world while we pursued the villain. Any time you need a portal in the middle of a combat, this miniature is perfect for your needs!
Finally, two creatures in Lords of Madness could also be used as terrain. The Brain in a Jar is perfect for dressing an arcane laboratory, while the Will-o’-Wisp might see use as a hovering crystal ball.
That’s it for today. See you next week for the final preview for this month’s miniature set!
Peter LeePeter joined Wizards of the Coast in 2008 as the lead designer for the D&D Miniatures line. Since then, Peter has worked on projects for the D&D Roleplaying Game, D&D Miniatures, Star Wars Miniatures, and Heroscape. Peter is also an accomplished miniature painter and sculptor.