A Note to Our Readers:
This article presents a number of new, common magic items. We’re trying something a little different here that we hope can help DMs present items in an interesting, fun way. Rather than supply a list of items only, this article presents them as the dwarf weaponsmith Grifnar would display them to prospective customers. Use the intro text to guide your depiction of the dwarf as he attempts to sell his wares to the characters. For your convenience, we also describe Grifnar’s shop along with his appearance, mannerisms, and other eccentricities. Let us hear your reactions to this presentation in the DDI forum
Grifnar’s Arms is a small weapon shop and smithy tucked away down a side alley in a medium-size or larger town or city. A sign hanging above the door depicts a troll crouched over a bubbling cauldron, with two stubby arms bobbing in the stew. Anyone viewing the sign instantly realizes that the arms are Grifnar’s, even if they have never met the dwarf. The thought pops into the mind, unbidden but unshakeable.
The shop is crafted from expertly fitted stone blocks and resembles a giant, stone cube. There are no windows and only a single, iron door with a view slit directly beneath the sign. Its teetering, brick chimney is the shop's only distinguishing trait—from the outside.
The interior of the shop is dominated by a forge and various tools, along with ingots of iron, copper, and other metals. A trapdoor leads down to a storage chamber where Grifnar keeps his wares on display. His 'showroom' is in the basement because it's more secure and stays cooler than the rest of the shop. The dwarf crafts mundane items and common magical weapons of up to 10th level.
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About the Author
Mike Mearls is the Group Manager for the Dungeons & Dragons roleplaying game. His recent credits include Player’s Handbook 3, Hammerfast, and Monster Manual 3.