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The Duelist RogueD&D Insider Article
Class Acts
By Mike Mearls

Some rogues use stealth and trickery to defeat their enemies. Others combine agility with an unmatched talent for the blade to overcome their foes. A duelist rogue relies on reflexes and cunning to hone his or her skill to a razor’s edge. They do so with the aid of the twelve new powers and six new feats introduced in this article.

In a duelist rogue’s hands, a rapier or other blade becomes a tool for attack, defense, and trickery. Compared to other rogues, the duelist is better at fighting alone, since the duelist’s exploits allow him or her to boost defenses. The duelist is also good at isolating and overcoming a single opponent, since he or she has some options that grant sneak attack damage without a flank.

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    About the Author

    Mike Mearls is found only in subterranean places, as he detests sunlight. He is greatly evil and considers the bulk of humanity (and its kin) as cattle to feed upon. He speaks only his own arcane language and several other weird tongues—purportedly those of terrible races of things which dwell in regions of the subterranean world far deeper than mankind has ever ventured.

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