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Class Acts: the BardD&D Insider Article
By Arthur Wright

Bards rely on their musical talents to inspire allies and harass foes while they move around the battlefield. Not only do they use words and sounds to augment their powers, but they also blow horns to stun and daze their enemies, strum lutes to aid in healing their allies, and beat drums to signal war. The spells, feats, and options in this article add to the bard’s arsenal of deadly arcane power.

The burst becomes a zone of uplifting song centered on you that lasts until the end of the encounter. When you move, the zone moves with you, staying centered on you. When an ally starts his or her turn within the zone, he or she gains a fly speed equal to his or her speed + your Constitution modifier until the end of his or her next turn.

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    About the Author

    Arthur Wright is a father of three living in upstate New York. A long time gamer and D&D player, he has played every incarnation of the D&D game. When he’s not playing games or spending time with his family, Arthur is pursuing his dreams of having a work related to the D&D game published, having a D&D book with “Arthur Wright” in the credits, and someday appearing on the show Survivor. One down, two to go.

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