By Robert J. Schwalb
The True Born claim descent from the doughty warriors who stood against the gnoll hordes while the wilderness swept around them to reclaim cultivated lands. They cling to the ancient values and traditions put forward by the Nerathi kings, but time has swept away much of the their knowledge until only fragments remain. All True Born warriors undergo secret rites of passage in which they invite warrior spirits to aid in their struggle and lend them strength against the enemy. During this rite, a worthy warrior sees an ancestor and the two merge into one being.
The greatest warriors are berserkers—in the heat of battle, the ancestor spirit does not rest easy and lends its incredible strength and courage to the combat more directly. These “rages” turn an already fearsome warrior into a savage killer, and nothing can stand for long before the wrath of this melding of warrior and spirit.
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About the Author
Robert J. Schwalb is an award-winning game designer whose more recent work can be found in Martial Power 2, Draconomicon 2, and Primal Power. Robert lives in Tennessee.