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The Primal Power SourceD&D Insider Article
Design & Development
by James Wyatt, Mike Mearls, and Rob Heinsoo

James: Once again I delve back into old files on my computer, grateful that I never throw anything away (and that my hard drive is large enough to support that habit). It's interesting for me to realize the extent to which many of the foundational concepts of Player's Handbook 2 were designed at the same time as those in the first PH. Here are some of the first words about the primal power source that were set down and intended to stick, from December 2006:

Primal powers draw strength from the natural world. Many of the powers have a strong connection to something in nature, such as a totem animal or a natural source of power (such as a deep forest, a volcano, or a storm). Classes using this power source include barbarians, druids, and beastmasters.

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    About the Authors

    James Wyatt is the D&D Design Manager for Wizards of the Coast Roleplaying R&D. He was one of the lead designers for 4th Edition D&D and the primary author of the 4th Edition Dungeon Master’s Guide. He was one of the designers of the Eberron Campaign Setting and is the author of several Eberron novels.

    Rob Heinsoo led the design of the 4th Edition D&D Roleplaying Game. His 4th Edition design credits include Martial Power and the Forgotten Realms Player’s Guide. His other game designs include Three-Dragon Ante and Inn-Fighting.

    Mike Mearls is the Lead Designer for the Dungeons & Dragons roleplaying game. His recent credits include H1: Keep on the Shadowfell and Player’s Handbook II.

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