by Robert J. Schwalb
Years ago, the Mercykillers were one of the many intolerant factions that caused endless mayhem in the City of Doors. But since the Faction Wars, few factions have found a way to recover their lost glory. That won't stop some -- such as the Mercykillers -- from trying. Check out the new faction in "Riven Justice!"
Drifting through the multiverse, spinning in a reality of its own, is the City of Doors, Sigil. Long has this fantastic metropolis held a place of honor in the planes, for it lies at the nexus of all worlds. Anyone can leave the city for any plane, any reality, and any world, provided the proper door and the matching key. Sigil is also neutral ground, where peoples from all walks mingle and coexist in a tenuous peace. A pit fiend, accompanied by his entourage, might dine in the same common room as one of Bahamut's exarchs, neither sparing even a glance at the other. One entity keeps Sigil's people in line: the Lady of Pain. Those who cross her rarely live long enough to comment on the appropriateness of her name.
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About the Author
Robert J. Schwalb is an award-winning game designer whose recent credits include the Forgotten Realms Player's Guide, Martial Power, Draconomicon I: Chromatic Dragons, Manual of the Planes, P2: Demon Queen's Enclave, Player's Handbook 2, Adventurer’s Vault 2, and the Eberron Campaign Guide, as well as numerous articles on D&D Insider. Robert lives in Tennessee.