By Robert J. Schwalb
The Honest Few is a small gang operating out of Fallcrest in the Nentir Vale. A new group, they don’t quite have the numbers or influence to call themselves a thieves’ guild per se, but with the right kind of leadership, they might rise above their meager standing and become a syndicate worth fearing. The Honest Few offer many opportunities for advancement. They look for smarts, speed, and discretion. Those with these qualities and who show they can perform by funneling wealth into the organization can rise high, leading their own missions, setting up new “businesses” in other communities, or taking over the enterprise.
Fallcrest has always had its thieves, but they were a disorganized lot, with no loyalties or obligations to bind them to a common cause. It took only a murdered adventurer to call down the Lord Warden’s wrath, and when it fell, the “honest” folk who escaped dug in deep just to stay alive. Where once pickpockets ran the streets in scores, now only a few remain and most are too frightened to venture much farther than the poor quarters in which they hide. Every other under-trade lacks representation as well. The Honest Few are looking for a few youngsters with an eye for a fat purse and the hands and wit to snatch it.
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About the Author
Robert J. Schwalb is an award-winning game designer whose more recent work can be found in Martial Power 2, Draconomicon 2, and Primal Power. Robert lives in Tennessee.