Ah, Gen Con … The Big Show. Next month at Gen Con Indy, we'll have lots of great D&D games to play -- Living Forgotten Realms, the Convention Dungeon Delve, the Ultimate Dungeon Delve, and the D&D Championship. While pre-registration for the convention is closed, you can still sign up for games on-site. Even if a ticket to the game you're looking for is sold out, show up in the Sagamore Ballroom with generic tickets and we'll see what we can do -- no promises, but we try to at least get you in on a game of D&D. To get you ready for the show, we'll talk about an important rules update that will impact play at the convention and give you details on the D&D Championship!
There's way too much to see and do at Gen Con Indy for one person, but here's a short list of D&D stuff you should check out while you're there:
Hit up our booth at the exhibit hall. Chat face-to-face with the pros, demo a game, get the skinny on upcoming releases, or pick up a copy of the new hotness. You just might be able to purchase a copy of one of our August products before it hits the shelves!
Attend one of our seminars. We have tons of great seminars that range from product line discussions to gameplay advice to what's brewing with the RPGA. Who knows, you might even be among the first to hear a juicy tidbit about our future D&D plans!
Get in the Sagamore Ballroom, and stay for a while. With tons of D&D play ranging from the largest shared-world campaign with Living Forgotten Realms, competitive tournament play in the D&D Championship, racing against the clock in our Convention Dungeon Delve and Ultimate Dungeon Delve, or just getting back to basics in our D&D For Beginners sessions, you'll never be at a loss for things to throw a twenty-sider at. In addition, you can check out the D&D Character Builder, play in a Three-Dragon Ante tournament, or play some games of D&D Miniatures run by the folks of the DDM Guild. Once you get in, it's really hard to leave -- especially since the hall's open all night long!
Chat with one of us. There will be a number of folks that work on the D&D game at the show. Wizards employees are pretty easy to spot -- we're usually sporting black or black-and-white tops with the Wizards logo on them. If you see any of us hanging out, feel free to stop and say hi. We'd be glad to "talk shop" for a bit with you. I'll be there, and I'd love to talk about my character with you. I kid, I kid …
Important Rules Update
I'm not going to retread what's been said in this article, but if you're bringing your own character to Gen Con Indy to play in the D&D Championship, Living Forgotten Realms, or the Ultimate Dungeon Delve, you need to read the news and download the updates. The D&D Character Builder and D&D Compendium will be updated on or around August 4 to account for these changes. Specifically, if you're playing (or planning on creating) a battlerager fighter, a divine class using righteous rage of Tempus, a fighter with the powers dual strike or rain of blows, or a warlord with guileful switch, you'll need to make some adjustments to your character. At the show, we will be using the most updated version of these rules elements, so heads up!
2009 D&D Championship: Shards of Galifar
The 2009 D&D Championship, playing at Gen Con Indy, requires players to create and bring their own characters to the event. This adventure is set in the exciting world of Eberron and takes the players all around Khorvaire as they compete as a team to take home the 1st place prize as D&D Champions! Unless noted below, follow all the rules as presented in the RPGA Character Creation Guide:
5-player teams with an alternate. Your team will consist of five players plus one alternate if your team wishes. Each player is responsible for creating their own character through the D&D Character Builder and bringing the printed character sheet out to the event. Only five PCs (and thus, five players) will be present at a table.
Three rounds of play with advancement. On Thursday and Friday, all players with tickets can participate in the entry round. At the end of this round of play, your team is graded on its performance and may advance to the semifinal round; if you advance, your group is assigned a specific time slot to play. The semifinal round takes place on Saturday, and teams performing well advance to the final round, to be played on Sunday morning. Once that round of play is completed, scores will be tabulated and the 2009 D&D Championship team will be crowned!
Create a 2nd-level, 3rd-level, and 4th-level version of your character. Your character uses the standard 22 point-buy method. The entry round is for 2nd-level characters. If you advance to the semifinal round, you will bring a 3rd-level version of your character. For those select teams that make it to the final round, you'll bring a 4th-level version of your character.
Use the D&D Character Builder. In order to create a character for the D&D Championship, you must use the D&D Character Builder. You can use the free version of the D&D Character Builder or the full version. Note that if you use the free version, you will need to make manual adjustments to your character for 4th level (the free version only covers up through 3rd-level characters).
Make sure you bring your character (all versions) to the event! Character sheets must be printed out from the D&D Character Builder; we will only have a limited capability to print characters on-site. We will have pre-generated characters available, but in order to stand the best chance of success, you should create your own character.
The rules options available to your character are those present on page 2 of the RPGA Character Creation Guide v.1.9 under "Player Resources." In addition, you may use all the content in the Eberron Player's Guide (including dragonmarked rules and backgrounds). This is an exception to the rules on page 2.
No RPGA Rewards cards allowed. The D&D Championship does not use Rewards cards, including creation or expansion cards.
Fabulous prizes and fame await. We will have some great prizes for the winners and top places for the D&D Championship this year. In addition, there will be a contest open to all teams that make it to the final round -- the team with characters judged the most "Eberron" will take home a special prize!
New Living Forgotten Realms Adventures Releasing This Month
Check out the latest adventure offerings from D&D Organized Play!
July 1, 2009
QUES1-1 Black Cloaks and Bitter Rivalries
You have haggled with the potter, you have given the coin to the stranger, and you have spared the life of an agent. Now the Zhentarim is offering you a chance to join their ranks. Darkhold and the secrets of the Black Network await for those clever and ruthless enough to infiltrate the Zhentarim. You must have the Zhentarim Infiltration Quest Card completed and in your character's stack to participate in this adventure. A Living Forgotten Realms adventure set in the Western Heartlands for characters levels 7-10.
TYMA1-5 From One Dwarf to Another
When an annoying dwarf goes missing, nobody in Ruinspoke cares. Well, nobody except a fellow dwarf, that is. But it takes more than just one dwarf to mount a rescue mission ... A Living Forgotten Realms adventure set in Tymanther for characters levels 1-4.
July 8, 2009
DALE1-5 Hunters' Down
Vengeance smolders in the hearts of many. It sometimes takes only a spark to flare back to an all-consuming rage. A Living Forgotten Realms adventure set in the Dalelands for characters levels 7-10.
July 15, 2009
WATE1-5 Lost in the Fog
As a deep fog blankets the Crown of the North, a fish gifts the adventurers with the chance to do a good deed. Returning lost property seems like an easy task. A Living Forgotten Realms adventure set in Waterdeep for characters levels 1-4.
July 22, 2009
AKAN1-5 Shell Game
A package lands in your hands, and sounds of combat are all around. Whatever is within must reach its destination, and only you can carry it there now. What do you do? A Living Forgotten Realms adventure set in Akanûl for characters levels 7-10.
July 29, 2009
AGLA1-5 Silver Lining
The commander of the Watchwall is looking for adventurers for a special mission into the Tannith Mountains. The Watchwall is always undermanned and Captain Arol thinks he may have found some new recruits. But war, like politics, can make for strange bedfellows. A Living Forgotten Realms adventure set in Aglarond for characters levels 1-4.
About the Author
Originally thought to have been raised from a humble Midwestern family, Chris Tulach actually fell to Earth in a meteorite-shaped capsule flung from a planet far outside our galaxy. While under the yellow rays of Sol, Chris’s nerdity far surpasses that of any normal human. Using this precious gift only for good, he has become the D&D Organized Play Content Developer, responsible for the development and deployment of Dungeons & Dragons organized play programs. He is also the co-author of E2 Kingdom of the Ghouls.