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Summer News
D&D Play Spotlight
by Chris Tulach

This summer, we have a lot of activities on our plate here, and in addition to the standard flurry of conventions, we have some other great news to share. Let’s dive right in!

Convention Support Update

We often get requests from convention organizers for support for their shows, so we’ve revamped our Convention Support Program. You can learn all about it here. In order to take advantage of receiving materials for your show, you’ll want to pair up with a local Wizards Play Network Core-level store. The kits are a great deal, and if you’re set up to work with your local store, they can order them for you.

In addition, we have just added a new content feature for convention organizers! We get frequent requests from convention organizers to run great D&D content that we create specially for the big shows that Wizards attends, such as Gen Con Indy or PAX. These special adventures and play experiences are now available for order through the normal scheduling system, accessible through the organizer’s Personal Information Center. Simply log into your account, select “Event Sanctioning,” select “D&D Wizards Play Network,” and find the adventure title called “D&D Convention Specials.” The description of this title will mention what’s currently available in the downloadable file. Once you’ve scheduled it for your show, you can access the .zip file through the event details.

Inside the D&D Convention Specials file, you’ll find currently available special content for shows—stuff like the D&D Convention Delve and special one-off adventure experiences. As new special adventure content becomes available, the file will be updated and old content will be rotated out. To start off, we have Ruins of the Spectral Glade (a Delve event that ran early this year) and Ringing in the Deep (a special one-off adventure premiering at Origins letting players take on the role of monsters). You can report adventure play for these games through Wizards Event Reporter (recommended) or the online reporting tool. Once new content is available, the .zip file will cycle those adventures in and sometimes other content will be cycled out. Whenever you organize a show, be sure to order the D&D Convention Specials event from the system and check out what cool content you can offer!

Living Forgotten Realms Community Enhancements

The Living Forgotten Realms campaign is undergoing some exciting changes. The campaign administrative staff is taking a direct role in managing the campaign, with Wizards still facilitating the campaign’s structure by moving all business to its Wizards Community Group site. Now more than ever, the community will help determine the direction of the campaign. The campaign’s adventure structure will also change based on player feedback to provide a more story-focused play experience.

You can read up on all the coming changes by heading to the LFR Group site and reading the blog post entitled “A New Direction for LFR.” You can ask questions about the new enhancements to the campaign and join in on the discussion by heading to the Forums located on the group’s page.

Gen Con Indy is Approaching!

On August 5-8, we once again descend upon Indianapolis for another long weekend of full-on gaming madness at Gen Con Indy. This year, we’re offering a huge variety of events, spotlighting the new Dark Sun Campaign Setting, the upcoming releases of the D&D Fantasy Roleplaying Game (AKA the “Red Box”) and the Castle Ravenloft Board Game, among other things. In addition, the D&D Championship returns this year with a two-round spectacular called A Hole in the World. Here are some details on just a few of the exciting events going on; more information will come through the D&D website in July! For more information right now, check out the official Gen Con Indy website. Tickets will be available onsite for many of these events, and you can always head into the Sagamore Ballroom with a fistful of generics to see what you can find.

Embrace Your Edition!
This year, we’ve invited many independent D&D DMs running games of any D&D variety to come up to the Sagamore Ballroom and host their tables alongside ours! Whether it's 1st Edition, 2nd Edition, 3rd or 3.5 Edition, or the original game, all fans of D&D have a place in the Sagamore Ballroom. If you have a hankering for an old-school game, the Sagamore is now the destination for all things D&D!

D&D Convention Delve: Lair of the Dread Witch
In the deep forest lies a place of dark power. Its corruptive influence seeps into the lands beyond its borders. Can you contain the threat of the dread witch and stop her rituals before all falls into darkness? A 1st-level D&D convention delve, where you can play as often as you like, earning tokens that can be redeemed for prizes!

D&D Classics: Curse of the Gray Hag
The mists roll in at the village of Nightshade Hollows, where fearful residents are falling prey to a wicked denizen with a terrible secret. Can you unravel the mystery of the town’s curse before you succumb to it as well? A heroic-tier D&D adventure with characters provided.

D&D Dark Sun Arenas: Glory and Blood
Seven city-states . . . seven gladiatorial arenas . . . one chance at lasting glory. The crowds of Athas await as you compete for their favor and the title of Arena Master! Create your own 1st-level Dark Sun character onsite to earn glory, upgrade your equipment, and master the different arenas in the circuit. Play as often as you like. Each arena fight you win brings you closer to the ultimate prize!

D&D Open Championship: A Hole in the World
Five heroes on their final, epic journey must band together to save their world from the ravages of the Abyss. But stopping the world from the Abyssal assault isn’t enough; they must face down the demon lord responsible once and for all to end the threat! This D&D Open Championship is a qualifying round consisting of five encounters that must be passed in order to enter the final round. Epic-tier characters are provided. Form your team (five plus alternate) and prepare to prove your group can make it to the final round and be crowned D&D Champions!

Castle Ravenloft Board Game Challenge
Explore the secrets of the new Castle Ravenloft Board Game as you play through one of the many adventures included. The mists of Ravenloft await, and perhaps, with a little luck and some teamwork, you can emerge from Strahd’s castle with your wits and your lives!

Living Forgotten Realms: Return to Ravens Bluff!
A series of three linked adventures forms a complete mini-campaign suitable for 1st-level characters! If you’re a fan of the Living City, you’ll want to give the mini-campaign a try, and if you’ve never played Living Forgotten Realms before, this is a great place to start!

3 Game Days in 3 Months

Oh yes, it’s true. Starting in August, we have three D&D Game Days coming at you! Dark Sun Game Day leads the charge on August 21, followed by D&D Red Box Game Day on September 11. Then, for something completely different, try Gamma World Game Day on October 23! Make sure your local Wizards Play Network store is participating by finding them on the Event Locator and giving them a nudge. If you’re a store organizer, scheduling for Dark Sun Game Day is open now but closes soon—don’t wait until the last day, July 5! Red Box Game Day scheduling opens on July 6, and Gamma World Game Day scheduling opens on August 9. Want more info? The adventure descriptions are below. As we get closer to the dates, keep an eye on the Events page!

Dark Sun Game Day: The Lost Cistern of Aravek
A remarkable device has been discovered in the wastes near the city-state of Tyr – a magical cistern created by a long-dead preserver named Aravek. You are charged to journey through the harsh desert lands, brave fierce monsters, and retrieve the cistern before your enemies can claim it for their own cruel master. Can you bring a font of live-giving water to a parched populace? Or will you succumb to dangers beyond the gates of Tyr? A Dark Sun Game Day adventure for 4-6 pregenerated 4th-level characters.

Red Box Game Day: Sunderpeak Temple
Long a bastion of good on the edges of the wilderness, Sunderpeak Temple has succumbed to an unknown threat. You have been tasked to journey to the site of the temple and find out what has befallen its residents, as the priests are needed to destroy an enchanted skill imbued with necromantic magic. Will you face down the dark denizens that dwell within and learn the truth of the temple’s fate? Journey back to the realm of nostalgia as we celebrate the release of the Red Box! A Dungeons & Dragons Game Day adventure designed for 4-6 pregenerated characters of 2nd level.

Gamma World Game Day: Trouble in Freesboro
It’s shocking how the Big Mistake completely obliterated some places while others got by relatively unscathed. Freesboro falls into the latter camp, but if Genghis Tangh has his way, life will never be the same for the mutants of Gamma Terra. Delve into the origins of the Big Mistake as you take on Tangh and his forces! Pick up a D&D Gamma World Boxed Set, a few booster packs of power cards, and create your own characters in an exciting new Game Day experience! A D&D Gamma World Game Day adventure designed for 4-6 characters of 1st level.

That’s all for this month! Next month, we’ll talk about the upcoming D&D Encounters season premiering on September 22 and keep you up-to-date on the latest and greatest D&D program offerings!

About the Author

Originally thought to have been raised from a humble Midwestern family, Chris Tulach actually fell to Earth in a meteorite-shaped capsule flung from a planet far outside our galaxy. While under the yellow rays of Sol, Chris’s nerdity far surpasses that of any normal human. Using this precious gift only for good, he has become the D&D Organized Play Content Developer, responsible for the development and deployment of Dungeons & Dragons organized play programs. He is also the co-author of E2, Kingdom of the Ghouls.

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