Winning Races: Elves
Tanathriel, School of Elven Wizardry
By Matt Sernett
Tanathriel, the Castle of Dreams, strikes awe in all who see it. The slender towers of the castle twist gracefully into the air, each seemingly made of ivory wrapped around pearl, brightly glistening in the dimmest starlight. But its beauty is only secondary to its function: teaching the science and art of wizardry to the very best pupils the planes have to offer. The masters of Tanathriel teach all aspects of wizardry, but most of what’s taught focuses upon the sister schools of illusion and enchantment.
One note of its music carried to the ear by a trick of the air, one memory-laden scent from its gardens drifting to the nose, one glimpse of a single glimmering tower through the trees—that’s all it takes. Those who experience it become rapt in a reverie of bliss. They are rooted to the spot and bound by wonder as surely as if an enchantress held their hearts in her hands.
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About the Author
Matt Sernett is a writer and game designer for Wizards of the Coast who splits his time between Dungeons & Dragons and Magic: The Gathering. Recent credits include Player’s Handbook Races: Tieflings, The Plane Above: Secrets of the Astral Sea, and Magic the Gathering: Zendikar. When he’s not making monsters or building worlds, he’s watching bad fantasy movies you don’t realize exist and shouldn’t bother to learn about.