by Robert J. Schwalb
When a powerful aristocrat is kidnapped from his traveling caravan, the adventurers are hired to find him and bring him back. But the investigation that follows reveals much about the kidnappers -- and the victim -- that begin to force the characters to look at their task in a new light. An adventure for 12th-level characters.
Lady Marissa Dunderly, one of Festuad il'Sook's courtesans and thralls, hires the adventurers to rescue her lover two days after the caravan sets out. With a hefty sum promised, the PCs set out following the caravan's route until they come upon the encampment. The PCs discover the camp is recovering from an attack the night before. Many guards and servants are dead, and il'Sook and a few others have gone missing. The timing seems strange, suggesting things might not be what they seem.
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About the Author
Robert J. Schwalb contributed design to such books as the Forgotten Realms Player's Guide, Draconomicon I: Chromatic Dragons, Manual of the Planes, P2: Demon Queen's Enclave, Martial Power, Player's Handbook 2, Eberron Campaign Guide, Eberron Player's Guide, Divine Power, Adventurer's Vault 2, Draconomicon 2: Metallic Dragons, Primal Power, as well as numerous articles for D&D Insider. Robert lives in Tennessee.