“The Splintered Spring” is an adventure for 3rd-level characters. It takes place in and around a connected pair of aboveground and underground lakes. A plague of ghostly spiders is responsible for the theft of magic items in the lands around the King’s Wall. As the characters investigate, they discover a force of dolgaunt-led foulspawn holed up in a dark lair—the outpost of an aberrant cult drawn to the Chaos Scar.
The breeze from ahead carries the faint scent of water. Spikes of upthrust rock surround the streambed on all sides, providing cover as you advance to within sight of a hissing haze of mist. A powerful underground spring bursts from the surface of the ground, surrounded by shards of splintered stone that stand like a crown around it. The spring which once fed the stream has been forcefully redirected into a small lake. The lake is dotted by islets of rock rising just a few feet above the surface. The tracks of the spiders point straight toward the closest of these islets before disappearing.
(For details on the Chaos Scar and its environs, read the Chaos Scar introduction and check out the map of the entire valley. Then check out and join the Chaos Scar group on the D&D Community pages.)
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About the Author
Scott Fitzgerald Gray (9th-level layabout, vindictive neutral) started gaming in high school and has worked as a writer and editor much of the time since then. After belatedly realizing he could combine both vocations in 2004, he’s been making up for lost time as a freelance RPG editor and designer, primarily for Wizards of the Coast. He lives in the Canadian hinterland with a schoolteacher, two daughters, and a large number of animal companions.