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The Slaver's StoneD&D Insider Article
A Chaos Scar Adventure for 5th-level Characters
by Robert J. Schwalb

A few days ago, a wereboar slaver named Magrak Ironjaw attacked the remote village of Cled to capture prisoners. Magrak and his raiders then dragged the prisoners across the King’s Wall and into the scar, bound for the Slaver’s Stone near the valley mouth. There, he hopes to offload the hostages to an orc chieftain who is known to be a good customer for slaves.Hot on the wereboar’s heels, however, is Cluff Maclire, chief and warleader at Cled. He could use your help, and time is against. With every passing hour, the hostages' chances diminish. "The Slaver's Stone" is a Chaos Scar adventure for five 5th-level characters.

Eight monoliths, each twenty feet tall, rise around the trail leading to the Scar. No stone stands straight; they lean as if they might fall at any moment. Lichen and dung stain the rocks, likely from the screeching bird women perched atop them. One calls out, “A gift and we shall let your band pass unharmed!” Just then, you hear a pitiful cry sounding from atop the eighth stone, where you see a terrified young woman searching for a way down.

(For details on the Chaos Scar and its environs, read the Chaos Scar introduction and check out the map of the entire valley. Then check out and join the Chaos Scar group on the D&D Community pages.)

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    About the Author

    Robert J. Schwalb is an award-winning game designer who has contributed design to or developed over one hundred roleplaying game titles for Dungeons & Dragons, Warhammer Fantasy Roleplay, A Song of Ice and Fire RPG, Star Wars RPG, and the d20 system. Some of his more recent work for Wizards of the Coast is in Player’s Handbook 3, Martial Power 2, and Draconomicon 2: Metallic Dragons. In addition, he’s a regular contributor to both Dragon and Dungeon magazines. Robert lives, works, and will probably die in Tennessee.

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