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The Dungeon of the Ghost TowerD&D Insider Article
An Adventure for 2nd-level Characters
by Robert J. Schwalb

"The Dungeon of the Ghost Tower" picks up from the story which began in the solo adventure presented in the Dungeons & DragonsFantasy Roleplaying Game Starter Set and continued in the solo adventure “Ghost Tower of the Witchlight Fens” and “The Twisted Halls” adventure in the Dungeon Master’s Book. While intended as the next step for new Dungeon Masters, showing the way forward into the wider world of D&D, any group of 1st- to 3rd-level adventurers can venture into the Witchlight Fens to uncover the horrid secret that the Ghost Tower conceals.

This musty chamber contains four sarcophagi. Doors lead out to the north and south, while billowing violet mist swirls in the center of the far wall. Bones lie in heaps around the room, mixed with blades and bows. A clattering noise reveals that these aren’t ordinary bones, and that is confirmed when they rise up as one, brandishing pitted and notched weapons.

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    About the Author

    Robert J. Schwalb is an award-winning game designer who has contributed design to or developed over one hundred roleplaying game titles for Dungeons & Dragons, Warhammer Fantasy Roleplay, A Song of Ice and Fire RPG, Star WarsRPG, and the d20 system. Some of his more recent work for Wizards of the Coast can be found in Player’s Handbook 3, Martial Power 2, and Draconomicon 2: Metallic Dragons, and in the pages of both Dragon and Dungeon magazines. Robert lives in Tennessee.

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