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Dungeoncraft 26
by James Wyatt

This is a really exciting column for me to write. I’ve been tinkering around with a new campaign for a while, and I have players lined up to come to my house on Saturday to make characters and get the campaign underway. One of the things that has me really excited is that I’ll be running this campaign set in my old campaign world of Aquela. (Incidentally, because every time I give out my email address I have to explain this: I pronounce it uh-KWELL-uh. It’s not Spanish.)

I talked quite a bit about Aquela a couple months ago, and that was the thing that got me excited to start this campaign. I started off in that column by examining the core assumptions of the D&D world outlined in the Dungeon Master’s Guide and thinking about how I might want to tweak them (or re-emphasize them!) in Aquela’s latest incarnation. Then I thought about campaign themes. Since then, I’ve done a mix of big-picture and detail-focused thinking about the world, trying to get ready to actually start the campaign. I’m running out of time now, but that only makes me more excited!

In an effort to share some of that excitement, I’ll spend this month talking through my process of getting ready for the first session.

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    About the Author

    JAMES WYATT is the D&D Design Manager for Wizards of the Coast Roleplaying R&D. He was one of the lead designers for 4th Edition D&D and the primary author of the 4th Edition Dungeon Master’s Guide. He was one of the designers of the Eberron Campaign Setting, and is the author of several Eberron novels.

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