The Mahin’drazal appears to be a modest-sized, well-fortified roadhouse. When travelers approach it, they must stop at a bone gate attached to a defensive palisade made of sharpened wooden posts. From there, the inviting warmth of the roadhouse beckons. The building is a single story, and appears to be made of mud bricks with clay shingles for a roof. Light spills out the narrow windows at nighttime, and music fills the area at all hours. To travelers who have spent days on the ragged edge of self-defense along the desolate trade routes, a place such as this is a welcome haven.
Most travelers who visit the roadhouse have no idea how much trouble they are in.
It is rare to find any bastion of safety outside the city-states or the fortress-warehouses along trade routes. Perhaps that is why the Mahin’drazal has lured in as many victims as it has; respite is such a welcome sight to weary and strained travelers that they fail to see the warning signs.
Want to view the complete article? Subscribe to D&D Insider.
Your D&DI subscription includes...
|D&D Character Builder
|D&D Adventure Tools
Rodney Thompson is an RPG designer at Wizards of the Coast, originally from Chattanooga, Tennessee. His credits for the Dungeons & Dragons game include Monster Manual 3, the Dark Sun Campaign Setting, Heroes of the Fallen Lands, Heroes of the Forgotten Kingdoms, and Monster Vault.