Over the long centuries of its existence, the bustling city of Waterdeep has given out a variety of civic and military awards, decorations, and honors. Nobles see awards as marks of inherent (rather than inherited) superiority and as recognition of rightful character instilled through proper upbringing. Commoners take quiet pride in knowing someone of lowly birth who has one, taking it as proof that "we're just as good as the wealthy and mighty." Disquiet has recently spread throughout the city, however, as word has gotten out that some awards, decorations, and honors are haunted by unknown entities that compel the wearers to undertake dangerous, often illegal tasks—the sorts of daring deeds performed by adventurers.
Always afraid that her use of sorcery would be publicly revealed and she would be attacked or cast out of high regard as a result, Lady Glaraura Margaster has increasingly sought to acquire magic items with which to defend herself, amassing a magical armory for the inevitable day of reckoning when all would turn on her. Minor items could be bought, or seized and brought to her by hired adventuring bands, but prized items she recalled from visits to the Palace of Waterdeep and Castle Waterdeep could be stolen only by a noble, not seized by invading outlanders.
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About the Author
Ed Greenwood is the man who unleashed the Forgotten Realms on an unsuspecting world. He works in libraries, writes fantasy, science fiction, horror, mystery, and even romance stories (sometimes all in the same novel), but he is still happiest churning out Realmslore, Realmslore, and more Realmslore. There are still a few rooms in his house with space left to pile up papers in . . .