Dragon Issue #412

Articles
By Jeff Morgenroth
The freedom of the open sea has great allure to adventurers of all sorts, from dashing corsairs to murderous pirates. What kind of mariner are you?
By Lori Anderson
Catch a ride on the Falling Star. And, if it suits you, build your own vessel, handpick your crew, and equip your ship with magical and mundane enhancements.
By Jared von Hindman
Here it is: Your chaotic neutral guide to hiring henchmen. I mean, henchfolk. Whatever. The less flammable they are, the better.
By Chad Brown
Nature is a powerful ally, and the Oak Father and the Earthmother of Faerûn are very giving to those who revere them.
By Shelly Mazzanoble
R&D’s “Player-in-Chief” lets loose her inner geek.
By Ed Greenwood
Rhauntagar. Before the world ends, many adventurers will learn to fear this name.
By Rodney Thompson
Visit the secret prison of the sorcerer-king of Balic, but dare not overstay your welcome.
By Keith Baker
They say the Sovereign Swords are the chosen weapons of the Sovereign Host. As living instruments of the gods, they can appear as allies or enemies. But be warned: these divine heroes aren’t entirely what they seem.
By James Maliszewski
Take a trip through past editions of the D&D game, and see how its iconic features have evolved over the decades.
Recent Issues
Issue #423
Dungeons have a primal allure to the inveterate adventurer in all of us. This month, discover the masters of the alluring dungeons, rare Underdark poisons, and the ecology of the gargoyle. Plus, the Inn of the Welcome Wench!
Issue #422
"Dying is easy; comedy is hard." Those words weren't penned for roleplayers, but they could have been. This month: satyrs, tinker gnomes, and unique character backgrounds!
Issue #421
Make multiclass characters in a whole new way. Face the cold wrath of Cryonax, the Evil Elemental Prince of Cold. Release the mephits! PLUS: Draconian character options and magic items of Krynn.