Podcasts Archive | 4/29/2009
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Skill Challenges
(April 2009)
Mike Mearls & Jeremy Crawford

Click on the link to listen to the file in your browser, or right-click Save As to download to your computer. (70.1 Mbs, 49:49 minutes)

Don't just read about D&D's latest news and announcements -- listen to them as well! And where better to find inside information than from the very halls of Wizards of the Coast. Presenting Skill Challenges.

Dave Arneson

In this episode, hosts Mike Mearls and Jeremy Crawford first look back at D&D’s co-creator, Dave Arneson. Sadly, Dave passed away earlier this month, commemorated in several sites including:

Skill Challenges

We also examine the mechanics of skill challenges, beginning with the series of questions you submitted to us at dndinsider@wizards.com:

Sean asks: How do you mitigate the use of Aid Another, that players abuse to automatically succeed a challenge?

Jeff asks: What’s up with the DCs of skill challenges?

Mark asks: How do you manage failed checks?

Matt asks: How do you use the right skill at the right time (such as Acrobatics)?

Andrew asks: How do I manage providing information, if the PCs fail a skill challenge?

Tim asks: What is the best way to run a skill challenge without it felling mechanical?

Interested in further information on skill challenges? Be sure to check out Mike’s ongoing series in Dungeon Magazine, Ruling Skill Challenges. Also, when it comes to DCs, the updated versions can be read in our Updates section, within the DMG.

Other Notes

Also, the next Worldwide D&D Game Day is right around the corner. You can find information on the event on our Game Day page. As it corresponds to the release of the Monster Manual 2, we’ve also started our next Creature Competition—be sure to cast your vote now!

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About the Hosts

Mike Mearls is the dark hope of chaotic evil: young, handsome, well endowed in abilities and aptitudes, thoroughly wicked, depraved, and capricious. Whomever harms Mearls had better not brag of it in the presence of one who will inform the Demoness Lolth!

Evil to the core, Mearls is cunning, and if the situation appears in doubt, he will use bribery and honeyed words to sway the balance in his favor. He is not at all adverse to gaining new recruits of any sort, and will gladly accept adventurers into the ranks, but he will test and try them continually. Those who arouse suspicion will be quietly murdered in their sleep; those with too much promise will be likewise dealt with, for Mearls wants no potential usurpers or threats to his domination.

Jeremy Crawford is an editor at Wizards of the Coast, who does editing, development, and design for Dungeons & Dragons. His recent credits include the Player's Handbook, Player's Handbook 2, Martial Power, and Divine Power.