You’ve got questions—we’ve got answers! Here’s how it works—each week, our Community Manager will be scouring all available sources to find whatever questions you’re asking. We’ll pick three of them to answer, whether about the about the making of the game, the technical workings of our DDI studio, or anything else you care to know about… with some caveats.
There are certain business and legal questions we can’t answer (for business and legal reasons). And if you have a specific rules question, we’d rather point you to Customer Service, where representatives are ready and waiting to help guide you through the rules of the game. That said, our goal is provide you with as much information we can—in this and other venues.
I saw something that said Mordenkainen's Magnificent Emporium was back on the release schedule for later this year. Why the change of plans?
We decided to take some time to make a few revisions to Mordenkainen's Magnificent Emporium and run it through a couple more rounds of playtesting. The book now includes some new material and we’re excited to release it in September. As an added note, Mordenkainen's Magnificent Emporium is being offered only in hobby and game stores; you won’t find it in any giant outlets.
Why make classes that have limited options, like the vampire?
We believe that some class concepts work best when they’re kept within selected confines. The vampire is a good example. The D&D vampire has distinct qualities that we wanted to enforce. A player character vampire can’t be exactly like a Monster Vault vampire for obvious reasons, but both need to be recognizable as the same sort of creature. The best way to accomplish that is to keep the class on a clear, direct path that maps well to the characteristic D&D vampire, and that means restricting its choices. As a class, the vampire doesn’t lend itself well to being deconstructed and then rebuilt piece by piece into something completely different.
With some of the recent changes to the D&D R&D Team, what does the current roster look like?
First off, we have Mike Mearls captaining the D&D ship as Senior Manager, overseeing RPG, Board Games, Novels and other fun products that R&D creates. Moving into Mike's old position of RPG Group Manager is Rich Baker; who, with the help of his team of RPG designers and editors, guides the shape and future of the D&D RPG. Rodney Thompson is our Tabletop Manager and he and his team focus on the D&D tabletop and board game side of things. Chris Youngs, our Digital Games Manager, works with his team on D&D digital games. James Wyatt, as our Creative Manager, continues to create and influence worlds with the help of his team, and DM to the stars Chris Perkins heads the producers as Senior Producer for D&D. Altogether, they make up the robust team that is responsible for the continued design, development and support of D&D.
How can I submit a question to the Rule-of-Three?
Instead of a single venue to submit questions, our Community Manager will be selecting questions from our message boards, Twitter feed, and Facebook account. You can also submit questions directly to email@example.com. So, if you’d like to have your question answered in the Rule-of-Three, just continue to participate in our online community—and we may select yours!