W
e're going to do something a little different this week. Rather than talk in general terms about what a monster is like or show you the story briefs I'm writing to guide design, I want to show off our current thinking about what information we might present when we give you a monster.
So here's a monster we've already discussed twice in this column: the bugbear. What follows combines game statistics, art, and story background into what I hope is a unified whole, where each piece makes sense with the others.
Let me clarify up front: I'm not talking about page design, graphic design, or art direction. All I'm really thinking about at this point is what information belongs in a monster entry—what do you want to know about it?
So let's have a look at the bugbear, and then I'll grill you with questions.
Bugbear
Medium Humanoid (Goblin)
Armor Class 14 (leather, shield)
Hit Points 18 (4d8)
Speed 30 ft.
Senses darkvision 60 ft.
Str 15 (+2); Dex 14 (+2); Con 10 (+0)
Int 8 (–1); Wis 11 (+0); Cha 9 (–1)
Alignment neutral evil
Languages Common, Goblin
TRAITS
Burly: The bugbear can wield weapons that are one size category larger than normal without penalty.
Stealthy +5: The bugbear gains a +5 bonus to all checks made to avoid detection.
ACTIONS
Melee Attack—Large Morningstar: +2 to hit (reach 5 ft.; one creature). Hit: 5 (1d8 + 1) bludgeoning damage and 5 (1d8 + 1) piercing damage.
Ranged Attack—Large Javelin: +2 to hit (range 30 ft./120 ft.; one creature). Hit: 9 (2d6 + 2) piercing damage.
ENCOUNTER BUILDING
Level 3; XP 140
Environment: Hills or any underground
Brutal and murderous, bugbears are stealthy killers despite their large size.
Bugbears have two main goals in life: survival and treasure. They are superb carnivores, winnowing out the weak and careless—monster, humanoid, and animal alike.
Bugbears are lanky and leanly muscular, standing 7 feet tall. Unlike other goblinoids, a bugbear's brown hair grows from its tan hide in great profusion. A bugbear's nose is the most pronounced of all the goblinoids, resembling that of a bear and sharing a bear's keen sense of smell.
Brutal Ambushers. Like goblins, bugbears are stealthy and skilled at ambushes. They lurk in canyons and badlands when travelers approach, launching the ambush with a barrage of massive javelins. After the initial attack, they skulk through the rocks to different advantageous positions to launch further attacks, avoiding melee combat as long as possible.
After melee is joined, they batter their foes with oversized morningstars. They are not cowardly like goblins, but they don't coordinate their attacks. Instead, they look out only for themselves, and they'll sometimes compete for kills or trophies. A bugbear is unlikely to come to the aid of an ally who's in trouble—a bugbear who's not strong enough to hold its own is one less hand to share the spoils.
Territorial Bands. Bugbears live in small bands that rarely number more than a dozen, led by the largest and meanest of the group. They dwell in caves and dungeons, but range over territories of several square miles aboveground or they stay within a more restricted region underground. They view any intruders into their territory as either rivals to be destroyed or sources of food and treasure, and thus they have no interest in negotiation or ransom. They sometimes take prisoners to use or sell as slaves.
Bugbears survive primarily by hunting, and they have no compunctions about eating anything they can kill. They are also fond of wine and strong ale, often drinking to excess. They prefer to raid the surface at dusk or dawn, when their darkvision gives them an advantage. They are not hindered by sunlight, though, and frequently lurk in open canyons, gorges, or other areas where they can make use of cover to get the jump on their targets.
All That Glitters. Extremely greedy, bugbears love glittery, shiny objects and weapons. They are always on the lookout to increase their hoards of coins, gems, and weapons through plunder and ambush.
What Do You Think?
In a previous playtest survey, about 75% of playtesters told us they were mostly satisfied with the stat blocks we presented. But maybe not all of you responded to that survey, so let's ask again, and we'll get your feedback about the overall presentation.
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How do you like the presentation of bugbear statistics in this entry? (Again, keep this in mind as you answer: I’m not talking about page design, graphic design, or art direction. All I’m really thinking about at this point is what information belongs here and the order in which it’s presented.) |
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Do you feel like the monster entry as a whole gives you a good sense of the monster? |
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Do you feel like the monster entry would help you create encounters or adventures featuring bugbears? |
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Do you feel like the monster entry would help you bring bugbears to life for your players in the game? |
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Overall, how would you rate the quantity of information contained in this entry? |
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And here’s a random question to round out the bunch. How important is it to you that a monster entry specifies the language(s) a creature speaks? |
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Previous Poll Results
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First, how do you like our new definition of aberrations?
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| 1-It's totally off base. |
40 |
2.2% |
| 2-Works well enough, I guess. |
698 |
38.1% |
| 3-Perfect! |
1096 |
59.8% |
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Total
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1834
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100.0%
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How well do the beholders we’ve described here match your sense of the iconic D&D creature?
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| 1-I'm pretty sure that's a gas spore. |
7 |
0.4% |
| 2-It's so wrong, it's like an aberration. |
6 |
0.3% |
| 3-It's getting there, but not quite working for me. |
110 |
6.4% |
| 4-Yeah, I recognize that as a beholder. |
1040 |
60.1% |
| 5-Any beholder that does not match this description must be eradicated. |
568 |
32.8% |
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Total
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1731
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100.0%
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How well do the mind flayers we’ve described here match your sense of the iconic D&D creature?
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| 1-If that's a mind flayer, I'm an elder brain. |
9 |
0.5% |
| 2-It's so wrong, it's like an aberration. |
11 |
0.6% |
| 3-It's getting there, but not quite working for me. |
158 |
9.2% |
| 4-Yeah, I recognize that as a mind flayer. |
773 |
45.0% |
| 5-The elder brain approves. |
765 |
44.6% |
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Total
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1716
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100.0%
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How well do the aboleths we’ve described here match your sense of the iconic D&D creature?
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| 1-I'm pretty sure that's a mental figment. |
8 |
0.5% |
| 2-It's so wrong, it's like an aberration. |
14 |
0.8% |
| 3-It's getting there, but not quite working for me. |
167 |
10.1% |
| 4-Yeah, I recognize that as an aboleth. |
847 |
51.1% |
| 5-I remember when these creatures ruled the world! |
620 |
37.4% |
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Total
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1656
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100.0%
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James Wyatt
James Wyatt is the Creative Manager for Dungeons & Dragons R&D at Wizards of the Coast. He was one of the lead designers for 4th Edition Dungeons & Dragons and the primary author of the 4th Edition Dungeon Master’s Guide. He also contributed to the Eberron Campaign Setting, and is the author of several Dungeons & Dragons novels set in the world of Eberron.