ou've got questions—we've got answers! Here's how it works—each week, our Community Manager will scour all available sources to find whatever questions you're asking. We'll pick three of them for R&D to answer, whether about the making of the game or anything else you care to know about... with some caveats.
There are certain business and legal questions we can't answer (for business and legal reasons). And if you have a specific rules question, we'd rather point you to Customer Service, where representatives are ready and waiting to help guide you through the rules of the game. That said, our goal is provide you with as much information we can—in this and other venues.
What effect will specific patrons have on warlock spells and class features?
The current thinking is that your patron is probably the biggest decision you make as a warlock, so that’s where you’re going to get most of your unique class features from. Your pact, on the other hand, is more of a twist on the relationship you have with your patron. This comes with a baseline benefit due to the nature of the pact, but it also combines with the things you get from your patron; a warlock who has a pact with a fiend and who chooses the Pact of Chains, for example, might gain something different than if he or she had a pact with a powerful archfey. As for spells, there are some spells all warlocks have access to, and then your patron gives you access to other spells that only that patron can teach you—and there might be more options available to you from your patron depending on the pact you made.
What sort of beings will warlocks be able to make pacts with?
Right now we’re aiming at creatures from beyond the Material Plane: powerful fey, malicious fiends, and alien creatures from the Far Realm. That said, there’s certainly room for expansion into other kinds of patrons. For now, we want to focus on extraplanar creatures because we think that has the most story resonance within D&D and because the extraplanar element makes your patron more distant and mysterious than if that patron were, say, just one kingdom over.
What happens when a character with the Arcane, Divine, or Druidic Initiate feat takes a level in mage, cleric, or druid respectively?
The effect of the feat is unchanged. You still know the cantrip you gained, and you can still cast that particular spell you chose once per day. These feats sit on top of any spellcasting you gain from the class, and they don’t interact with your class features in any way.
How can I submit a question to the D&D Next Q&A?
Instead of a single venue to submit questions, our Community Manager will be selecting questions from our message boards, Twitter feed, and Facebook account. You can also submit questions directly to email@example.com. So, if you'd like to have your question answered in the D&D Next Q&A, just continue to participate in our online community—and we may select yours!
Rodney Thompson began freelancing in the RPG industry in 2001 before graduating from the University of Tennessee. In 2007 he joined the Wizards of the Coast staff as the lead designer and developer for the new Star Wars RPG product line. Rodney is the co-designer of Lords of Waterdeep and is currently a designer for Dungeons & Dragons.