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Everything Else I Learned from D&D
Confessions of a Full-Time Wizard
By Shelly Mazzanoble

As some of you might know (hi, Mom!), my second book, Everything I Need to Know I Learned From Dungeons & Dragons, came out this month. Who comes up with those long titles anyway?

Surprised? What can I say—I’m terrible at selfpromotion! While writing a book is a wonderful and joyous experience, it is also freakishly terrifying. Perhaps because there’s some level of expectation after writing a first. Or maybe I’m just jaded, cynical, and arrogant now.

So yeah, all those reasons and more might be why I neglected to mention the second book until now. But there you have it: My book baby is out there in the world, and it’s time we talked about it. Everything I Need to Know . . . was born out of my desire to figure out why a game like D&D has stuck around for as long as it has. Even people who stopped playing never really outgrew it. Sure, I loved the Smurfs when I was little, but I didn’t rush out to see the new movie. In fact, I’d rather eat a big, beefy hamburger than sit through two hours of Katy Perry’s coquettish interpretation of Smurfette. I didn’t solve the mystery completely, but I did figure out that many of life’s lessons aren’t just found in therapy sessions—they can be learned in your weekly gaming sessions as well. This discovery was much to my mother’s dismay (she probably held out hope I’d meet the father of her grandchildren in our doctor’s waiting room, but alas . . . I met him in a dungeon.) My mom is a mom. She gives advice—some good, some ridiculous, but nothing that couldn’t be contradicted with a 20-sided die. I chronicled my journey of self-discovery through D&D in Everything, but I didn’t share everything. I needed something for my September column, after all.

(480 Kbs PDF)

About the Author

There’s a 75% chance that Shelly Mazzanoble turned this column in on time, an 85% chance next month’s will be later, and a 95% chance that she is all caught up on The Real Housewives of New York.

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