Battles in the Gladiatorial Arena
by Robert J. Schwalb
If you ever dreamed of running a gladiatorial D&D game, now's your chance. With "Fight!" you get the second half of Dragon's two-part article series on running and playing in gladiatorial games. With arena games, new traps and hazards, and all the rules a character needs to win over the fickle crowd, "Fight!" will provide you with everything you need to run a gladiatorial adventure or campaign.
The chanting of the crowds, the stench of sweat, blood, and fear, and the howls of the dying fill the arenas of the Dungeons & Dragons world. Those with the courage to step on the field can find fame and fortune or brutal defeat. Death looks on in hunger, waiting to snatch another soul from the crimson sands to feed to its dark mistress. In the face of doom, the gladiators fight, time and again, to test their might against their rivals and terrible beasts thirsty for the spray of hot blood. Such contests are the stuff of legend and worthy of bold adventurers and fortune-seekers. This article explores the gladiatorial match from behind the screen, giving you everything you need to send your player characters into the arena to claim the prize of victory.
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About the Author
Robert J. Schwalb either wanders what used to be called the Prime Material Plane as a man, wearing no armor but using the black sword as a weapon, or as a golden amoeba with a man's brain in place of a nucleus. In either case he attacks as a monster. Robert lives in Tennessee with his wife Stacee and pride of fiendish gelatinous house cats. Robert would like to thank Dean Poisso for his article "Glory and Triumph" in Dragon Magazine #303.