Dragon Issue #396

By Steve Winter
We're fine-tuning the crunch-vs-flavor mix, and we want to hear your reactions to the result.
By Bill Slavicsek
January is for making big plans and resolutions; February is for putting plans and resolutions into action.
Winning Races: Genasi of Athas
By Robert J. Schwalb (Updated 3/04/2011)
On Athas, the folk who call themselves the genasi are a people apart, content to struggle in the swirling dust storms of the Silt Sea and to take no part in the despotic regimes of the Tyr Region. But change is in the air. For the first time in memory, the half-elementals are journeying from their hidden redoubts to explore the lands they abandoned ages ago.
Bazaar of the Bizarre: Beast of Talgora
By Scott Gable
The Beast of Talgora was considered by some to be a progenitor of all the animals, and by others to be the culmination of animal form. Each of the six magical devices made from the beast's remains is a potent item brimming with primal magic. Together, they form a set of increasing power, and potentially with a mind of its own.
Unearthed Arcana: Fight or Flight
By Richard Baker
Cycling initiative in the turn order does many things well. There are, however, a few exceptions. It's difficult to extricate yourself from a losing battle, for example, or to call for a parley with the enemy, or even to accept an enemy's surrender. These simple rules variants make it easier to resolve a fight with something other than total annihilation.
Class Acts: Bards of Wolfstone
By Robert J. Schwalb
Frost giants, winter wolves, and other terrors that surge down from the glaciers make Wolfstone a harsh home. The hardships of life there affect more than just local customs. Primal energy suffuses this place, leading many users of arcane magic to also draw on the power of the primal spirits. Nowhere is this more apparent than with Wolfstone's bards.
Class Acts: Hierophant Druids
By Robert J. Schwalb (Updated 3/03/2011)
Stories persist of world-spanning orders of druids who stand fast against threats from beyond the world's bounds. Each is led by a Grand Druid who shapes the organization’s agenda. The Hierophants view the world from a unique perspective. To them, the spirit world is indistinguishable from the larger and vastly more powerful world of primal energy itself.
Guilds & Groups: The Last Legion
By Robert J. Schwalb (Updated 2/15/2011)
Nerath is gone, but it lives on in the deeds of those inspired by its ideals. Heroes keep alive King Elidyr’s vision for a brighter world. The greatest heroes among them might even earn a place among the surviving few who keep the signal fires burning for the day when the king returns and justice prevails once more. They are members of the Last Legion.
Confessions of a Full-Time Wizard
By Shelly Mazzanoble
D&D's "Player-in-Chief" shares her observations and insights on the game we all love.
D&D Alumni
By Bart Carroll
Take a trip through past editions of the D&D game, and see how its iconic features have evolved over the decades.
Recent Issues
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Time really does go by when you’re having fun—especially when it’s playing D&D.
Issue #429
This month -- apparently, no one around here likes food.
Issue #428
This month, getting scared is a kick, even when it’s all for pretend.
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