Dragon Issue #401

By Steve Winter
Riddle me this: How is publishing like a drop in the Mississippi River?
By Alana Abbott
You call yourself a knight? When was the last time you unhorsed an opponent with the shattering blow of a lance?
By Teos Abadia
Tired of settling arguments with words and weapons? This article presents new rules options for wrestling and boxing contests. Let the best character (or monster) win!
By Quinn Murphy
Fatedancers embrace the mantra of “whatever will be, will be,” and they use D&D Fortune Cards to make their destinies their own.
By Chad Brown
Black Flame Zealots embody the creeping dread of shadow and the seething fury of fire, striking terror in the hearts of their prey. No wonder they never get invited to all the fun parties.
By Tracy Hurley
Meet the Oak Shields and the Order of the Sacred Tide, the most steadfast and devout followers of a tempestuous god who’s best described as “wild at heart.”
By Bart Carroll
Take a trip through past editions of the D&D game, and see how its iconic features have evolved over the decades.
By Various Artists
Laughter returns to the pages of Dragon magazine. Get your “funny fix” here.
By Richard Baker
It’s easy to be seduced by the white sand shores and emerald forests of Merindaelion, but behind this splendid façade is a serpentine kingdom with dreams of conquering the world.
By Shelly Mazzanoble
D&D’s “Player-in-Chief” wonders what it’s all about, whether it’s worth it, and why anyone bothers.
By R&D Staff
Class Compendium takes a fresh look at the versions of the fighter, rogue, warlord, cleric, and wizard that were originally presented in the 4th Edition Player’s Handbook. In this article, we’ll be proposing some changes and giving you the opportunity to send in your feedback. This month we present the arcanist wizard.
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This month, getting scared is a kick, even when it’s all for pretend.
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