Dragon Issue #404

By Christopher Perkins
Would you like a little chocolate with your peanut butter? This month in Dragon and Dungeon, we offer a savory blend of Oriental intrigue and Halloween terror. Also, the magazine submissions window is now open.
By Logan Bonner and Derek Guder
These days, every young adventurer from Waterdeep to Suzail wants to learn the martial arts styles of Kara-Tur, from the wildly improvisational Mad Monkey to the deadly twin-blade fighting form of Dragon Claw.
by Dave Chalker
You have nothing to fear from the shadows, for they are your allies. Learn the ways of the ninja, and arm yourself with new powers and weapons.
By Claudio Pozas
The shan zi runepriests of Kara-Tur represent an ancient tradition. Their written language, handed down by the Celestial Emperor himself, holds great magical power. Use these ancient runes to spell your enemy's doom.
By Chris Sims
Ferocious nomads haunt the vast steppe that separates Faerûn and Kara-Tur, while monastic guardians known as sohei protect the secret temples scattered throughout this untamed land. Here's your chance to play these never-say-die folk.
By Jeff Morgenroth
Samurai are the elite warriors of Kozakura, trained from birth to fight in battle for their noble masters. The yakuza are the criminals and folk heroes of Kozakura, challenging the might of the elite for profit and living by their own code. Play them in an Oriental Adventures campaign, or purloin them for your home game.
By Jim Auwaerter and Galen Mullins
Throw away those weapons, grasshopper—you won't need 'em.
By Tim Eagon
In the lands of Kara-Tur, even the animals are not always what they seem. That dog might be an adventurer in disguise, that rat a spy for the yakuza, that cat a loyal servant of the Emperor. Such is the way of the hengeyokai.
By Chris Sims
Honor can be a tool for great storytelling. This article provides a system for including honor in your game, and guidelines for creating the codes by which heroes and villains live and die.
By Bart Carroll
Take a trip through past editions of the D&D game, and see how its iconic features have evolved over the decades.
By Shelly Mazzanoble
And now for something truly terrifying: D&D's "Player-in-Chief" is back from Oktoberfest and ready to uncork another bottle of D&D hilarity.
By Various Artists
Get your "funny fix" here.
Recent Issues
Issue #430
Time really does go by when you’re having fun—especially when it’s playing D&D.
Issue #429
This month -- apparently, no one around here likes food.
Issue #428
This month, getting scared is a kick, even when it’s all for pretend.
Follow Us
Find a place to get together with friends or gear up for adventure at a store near you
Please enter a city or zip code