Dungeon Issue #179
Want to download the complete issue?
The compilation PDF linked above features updated versions of the articles from this issue. While the individual articles are still available for download, the most up-to-date information can be found in the compilation.
By Steve Winter
"There's a new sheriff in town, and he's not entirely sane."
By Syd Thurston
Kelphin Green suffers from a life-threatening condition arising from his experiments in arcane elemental energies—elemental discorporeation—that it is slowly reducing him to dust. To save himself, Kelphin looks to retrieve the Faarlung Algorithm. A Dungeons & Dragons adventure for 16th-level characters.
By Corwin Riddle
In "The Hammer Falls", characters enter an abandoned metalworking refinery under the control of a clan of duergar, who have given their souls to infernal forces in exchange for power. A Dungeons & Dragons adventure for 2nd-level characters.
By Scott Fitzgerald Gray
As part of a search for missing magical items, the heroes must make their way to a scarred landscape where a shattered spring fills a misty lake. A Dungeons & Dragons adventure for 3rd-level characters.
By Logan Bonner
The conclusion of HS1: The Slaying Stone suggests possible future adventures the heroes might undertake. This side trek lets characters of around 2nd level who completed the quest to find and destroy the slaying stone follow up by pursuing Dreus Matrand.
By Stephen Radney-MacFarland
The difference between a good DM and a great DM is the ability to say, yes. But we're going to let you in on a little secret. Sometimes it is okay to say no.
By Rodney Thompson
Sunwarped flats are areas where the blazing rays of the red sun interact with the remnants of powerful defiling magic to create pockets of highly unstable terrain where everything from the land to creatures to magic quickly mutates.
By Ed Greenwood
Wizards beyond counting died in the Spellplague. What makes Ondal memorable is not his wizardry. He is remembered for the wine he’d bottled but hadn’t yet sold when the Spellplague struck.
By Stephen Radney-MacFarland
The difference between a good DM and a great DM is the ability to say, yes. But we're going to let you in on a little secret. Sometimes it's OK to say no.
This month, a dead pharaoh’s pyramid is slowly making its way across the desert to its new home. Plus, the Slave Lords are dead, yet one survives! Journey to a remote monastery to end the vile threat once and for all.
This month, we get to explore one of the first D&D dungeons ever created and experience it in a whole new light: featuring the Dungeon! Fantasy Board Game. Plus, the Elder Elemental Eye!
I hope you like owlbears, pirates, and deathtraps, 'cause this issue's full of them! This month in Dungeon: Storm the island stronghold of the dread pirate Braxis. Race your owlbear over the mountain. And survive the Tomb of Horrors!