Dungeon Issue #180
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The compilation PDF linked above features updated versions of the articles from this issue. While the individual articles are still available for download, the most up-to-date information can be found in the compilation.
Articles
By Scott Fitzgerald Gray
The separatist faction of Bedine desert tribesfolk known as the Sand Kings have long opposed the iron grip of Netheril’s restored masters, the Shadovar. Now the Sand Kings have uncovered a dangerous and far-reaching Shadovar plot … but whose side will the heroes join? A Dungeons & Dragons adventure for 16th-level characters.
By Robert J. Schwalb
Airships provide swift and relatively safe travel at a modest price for passengers, but such voyages are not without danger. Storms can whip and fling an airship to the ground. Prowling pirates descend from the great cloudbanks to strike passersby in the air or on the ground, while larger, deadlier monsters may regard an airship as a meal.
By Robert J. Schwalb
Not far from the King's Wall is a solitary, crooked stone pillar. It resembles nothing so much as a stack of staring eyeballs. Thus far, the Pillar has remained an enigma, but recent study suggests that whatever it contains might be growing restive. "The Pillar of Eyes" is a Dungeons & Dragons adventure for 4th-level characters.
By Gareth Hanrahan
In his youth, Urgog the Mangler was a feared goblin warrior and raider. Eventually, he and his warband were driven deep into the Chaos Scar and weren't heard from again. It was hoped that Urgog was dead … but he's not. A Dungeons & Dragons adventure for 2nd-level characters.
By Rodney Thompson
The sorcerer-kings of Athas keep the Dragon at bay by offering it sacrificial victims at the infamous and well-hidden Dragon's Altar.
By Ed Greenwood
Heldran Rallyhorn is devoted to keeping the nobility of Faerûn 'pure', and his methods have made him both loved and feared.
By James Wyatt
Even when creating your own, unique campaign world, you can draw on published adventures to keep things moving.
By Stephen Radney-MacFarland
A home-grown campaign needs home-grown flavor, and there are tools available that can help keep things organized.
By Steve Winter
Looking forward to Dark Sun, looking backward to Empire of the Petal Throne.
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