Day 2 Coverage

  • Print

EVENT COVERAGE

  • 5:25 p.m.: Round 14: Who will make it and who won’t?
    by Ray “blisterguy” Walkinshaw
  • Round 14: Quick Questions
    by Ray “blisterguy” Walkinshaw
  • Round 13: Homg Tsai vs Osamu Fujita
    by Ray “blisterguy” Walkinshaw
  • Round 12: Quick Questions
    by Ray “blisterguy” Walkinshaw
  • 2:14 p.m.: Drafting with Olivier Ruel
    by Ray “blisterguy” Walkinshaw
  • Round 11: Quick Questions
    by Ray “blisterguy” Walkinshaw
  • Round 10: Marcio Carvalho vs Martin Juza
    by Ray “blisterguy” Walkinshaw
  • Round 9: Quick Questions
    by Ray “blisterguy” Walkinshaw
  • Round 9: Way Chan vs Shu Komuro
    by Ray “blisterguy” Walkinshaw
  • 9:37 a.m.: Drafting with Shu Komuro
    by Ray “blisterguy” Walkinshaw
  • 8:34 a.m.: Day One Undefeated Decklists
    by Ray “blisterguy” Walkinshaw
  • Day 2 Players by Country
    by Event Coverage Staff
  • Day 2 Playerlist
    by Event Coverage Staff



 
  • Sunday, November 30: 8:34a.m. – Day One Undefeated Decklists
    by Ray “blisterguy” Walkinshaw


  •  
  • Sunday, November 30: 9:37a.m. – Drafting with Shu Komuro
    by Ray “blisterguy” Walkinshaw
  • After eight rounds of play yesterday, we were left with three undefeated players, all of whom were (of course) drafting on table one at the start of day two. Shu Komuro was feeding fellow undefeated Way Chan, and was two people downstream of Osamu Fujita.

    Komuro’s first pack offered him a few options, but it mostly came down to Branching Bolt or Bant Charm. Komuro took the Bolt, while Shi Tian Lee upstream of him, drafted a Jungle Shrine over a Cavern Thoctar and a Tower Gargoyle. After a little deliberation, Komuro then chose the Thoctar over the Gargoyle, wanting to stay with his first pick rather than move into Esper. He followed that with a Rip-Clan Crasher and a Rockslide Elemental, before finally opening up to Jund when he noticed the number of Blister Beetles floating past. Meanwhile, ahead of Komuro, Lee was drafting almost exclusively Green and White cards, not quite treading on our protagonist’s toes. By the end of pack one, Komuro had a reasonable Jund deck. Upstream of him, Lee was still Green/White, while Osamu Fujita ahead of Lee was firmly in Naya.

    Pack two had a reasonable Rhox Charger for Komuro, before being passed an impressive Violent Ultimatum by Chan. He was then passed a Scavenger Drake, and picked a Magma Spray over an Algae Gharial fourth. Komuro rounded out the pack with A Soul’s Fire, a Carrion Thrash and a Jund Panorama to smooth out his mana. Now downstream of him, Lee was struggling with his third color, shifting between Red and Blue half-heartedly.

    The last pack rewarded Komuro with what many people consider to be second best common in Shards of Alara draft, a Vithian Stinger. He then picked up another Magma Spray and a Savage Lands. However, the rest of the pack was somewhat lackluster, only giving him a few more small creatures to fill out the numbers. Ideally, he would have wanted another Carrion Thrash or two, and maybe some Viscera Draggers.

    Afterwards, he admitted that the draft could have gone a little better for him than it had, although I can’t possibly think of any deck better than one that has three Blister Beetles! He doesn’t normally like Esper, which was why he ended up choosing the Cavern Thoctar over the Tower Gargoyle pick two in pack one. But in the end said that there were far too many Green drafters on the table, and moving into Esper may have yielded a better deck for him. He also thought that it was a mistake to pick the Magma Spray over the Algae Gharial, as that would have taken his deck from merely “okay” to “solid.” Komuro thought his deck was 1-2 or 2-1 at best. I’m firmly of the opinion that 3 Blister Beetle means 3-0, for sure.



     
  • Sunday, November 30: 10:13a.m. – Round 9: Way Chan vs Shu Komuro
    by Ray "blisterguy" Walkinshaw
  • Shu Komuro and Way Chan were two of the three undefeated players at the end of day one, and while Komuro has had quite the successful Magic career to date, apparently this is Way Chan’s first premier event. I don’t think anyone can claim that an 8-0 start is anything short of fantastic.

    Chan won the roll and chose to play first, leading with an Unglued Forest, clearly a man who comes prepared to draft. Chan had the first play with a Druid of the Anima into a Sanctum Gargoyle, while Komuro’s first play was a Grixis Battlemage. Without a fourth land, Chan played a Drumhunter, mostly likely hoping there was some earth on top of his deck that could potentially power up the Drumhunter with some big fellas. Komura made a Jund Obelisk and pointed a Magma Spray at it before things could get out of hand. Chan replaced it with a Naya Battlemage, still stuck on four mana. Rhox Charger came down for Komuro, allowing the Grixis Battlemage to swing in for 3. Chan pondered his options, before deciding to Branching Bolt the Charger, figuring there probably weren’t that many fliers in Komuro’s Jund deck worth waiting for. He then added a Metallurgeon to his team. Both players verified how many cards the other were holding, while Komuro gummed up his side of the table with some Dragon Fodder and a Rockslide Elemental. Chan’s Sanctum Gargoyle continued to assault Komuro unhindered, while he in turn dug for an answer with a Gift of the Gargantuan, giving him a Mountain and a Carrion Thrash. The under-appreciated Metallurgeon was going to make it difficult for Komuro to stop the Gargoyle, while the Naya Battlemage was doing all it could to speed up the process. A Resounding Roar from Chan sent them to Game 2.

    Chan 1 – Komuro 0

    "You play first," Komuro advised Chan, who was more than happy with that plan, again leading with one of his many Unglued lands. Komuro’s Vithian Stinger traded point for point with Chan’s Metallurgeon, until a Court Archers came down, increasing the Artifact Creatures attack potential, two-fold. A Blister Beetle finished what the Stinger started, leaving the Archer to attack on its own instead. Neither player had more to play after that, and were content to attack each other for two a turn, until Komuro played a Carrion Thrash, that was promptly Excommunicated by Chan. When it came back down, it was taken aside by an Oblivion Ring instead. Komuro replaced it with a Rhox Charger, for which Chan had a Resounding Thunder, both players still managing to reduce each others life totals by 2 a turn only. Komuro tried to pull ahead with a Blightning, only to see Chan negate it with a Kiss of the Amesha. Flustered, Komuro threw away a Magma Spray on the attacking Court Archers, before realizing the Stinger could only do one more damage and couldn’t finish it off. "On Magic Online, it would have shown that as a 2/4," Komuro sighed with a laugh.

    Berating himself, Komuro could only shake his head as Chan’s next attack reduced him to 4 life, while a Sanctum Gargoyle returned the Metallurgeon to play. Blister Beetle and the Stinger took that out, and just when it looked like curtains for Komuro, he found the third Red source he need to wreck Chan’s board with a Violent Ultimatum. A Bloodpyre Elemental killed the recently freed Carrion Thrash, while a Naya Battlemage looked set to hold back Komuro’s army of 1/1’s, now with added Dragon Fodder, if not for the Vithian Stinger. A Scavenger Drake came down for Komuro, giving the Battlemage a potentially very legitimate target. A Goblin Token went in and was blocked by the Battlemage, who was in turn saved from the Stinger by a Resounding Roar. Chan added a Drumhunter to his board, but had nothing large enough to take advantage of it. Komuro continued to drop small guys into play, and eventually ran his remaining Goblin Token into a blocker, to allow the Scavenger Drake to finish Chan off via Soul’s Fire.

    Chan 1 – Komuro 1

    Komuro was again prepared for Dragons in Game 3, with plenty of Fodder should one present itself, while Chan summoned a Sighted-Caste Sorcerer to his side. Chan again had the Sanctum Gargoyle, which declined to block when the Goblins came a knockin’. Komuro then netted a Blister Beetle and a Mountain from a Gift of the Gargantuan, and used a Bone Splinters to kill the flier. Chan played a Bant Obelisk to power up the Sorcerer’s protective ability before the Beetle could get to it, only to see Komuro play his Vithian Stinger. A Blightning took out the rest of Chan’s hand, earning the Stinger a Resounding Thunder, but not before it cheap shot the Sorcerer. All Chan had left was a Drumhunter, which looked pretty unimpressive in the face of Komuro’s Cavern Thoctar. Unfazed, Chan sent his Drum Hunter in to tousle with the Thoctar, but Komuro left the bait untouched. He swung back with the Thoctar, pumped it and again finished Chan with this Soul’s Fire.

    Shu Komuro defeats Way Chan 2-1



     
  • Sunday, November 30: 10:41 a.m. – Round 9: Quick Questions
    by Ray "blisterguy" Walkinshaw
  • In Shards of Alara Draft, Play or Draw?

    Shouta Yasooka

    “Play.”


    Chikara Nakajima

    “Play!”


    Shu Komuro

    “Play, but with this deck I need to draw.”


    Osamu Fujita

    “Play.”


    Way Chan

    “Draw.” (I think he may have misunderstood the question, as he chose to play against Komuro.)


    Aaron Nicastri

    “Play. Sometimes you want to draw, but not often.”




     
  • Sunday, November 30: 11:21 a.m. – Round 10: Marcio Carvalho vs Martin Juza
    by Ray "blisterguy" Walkinshaw
  • Marcio Carvalho won the roll, and forced Martin Juza to go first. "Nooo! Okay, this is the one match I would want to draw," Juza clarified, having earlier claimed he could always play. Both players appeared to being playing Esper, with Carvalho dropping a Couriers Capsule on turn two, causing yet more cries of anguish from Juza. By turn three, both players had a Plains, an Island and a Swamp in play, must be nice.

    Carvalho added a Windwright Mage. "It’s not going to be hard to give it flying," Carvalho pointed out as Juza read the card. Juza’s fourth turn gave him a fourth color, as he dropped a Fire-Field Ogre into play. Carvalho cracked his Capsule, and kept his life-total afloat with the Mage. On Juza’s fifth turn, he dropped a Forest into play, completing Domain and proclaiming "mad skills!" with a grin. When Carvalho went to Agony Warp the Ogre, Juza protected it with a Bant Charm. Carvalho played his fifth land and thought for a second, "Gargoyle?" Juza asked. "Seems like a good idea," Carvalho replied, retrieving his Courier’s Capsule with a Sanctum Gargoyle. An Agony Warp from Juza killed the Windwright Mage and neutered the Gargoyle for a turn, while he added a Rhox War Monk to his team. Anything’s possible with all five colors.

    Juza attacked Carvalho down to 9, and played another Fire-Field Ogre, leaving only one card in hand to Carvalho’s full grip. With only an Esper Battlemage and the Sanctum Gargoyle on defense however, he was going to have to find a way to get that full grip into play to save himself. A Tower Gargoyle and an Oblivion Ring seemed like an excellent start. "No good cards in hand, please?" Carvalho asked. "None really," Juza replied with a shrug, as he sank into the think tank. Attacking with his remaining Ogre would probably net him a two for one, but Carvalho was definitely in a position to take that trade and still come out ahead. Juza sent the Ogre anyway, and Carvalho let it through instead, dropping to 5. Carvalho added a Cloudheath Drake to his team and passed it back. He was regaining control slowly, surely and decisively. Juza played a Jungle Weaver and ended, which would be a pretty solid defender against Carvalho’s expanding airforce.

    "That was a good draw, the Jungle Weaver. Did you have it? Or...?" Carvalho quizzed his opponent, as he refilled with his Courier’s Capsule. "You get another land? You show it on your face," Carvalho demonstrated just how Juza slumped in his chair as he drew his card. "I’m telling you, you can’t play 17 land and four Obelisks."
    "I just needed one more spell."
    "Yeah, when I was against the wall there. You’re saying this like it’s over, it’s still not over!" Carvalho tried to assure Juza with a chuckle.
    "Wow! A Spell!" Juza proclaimed sarcastically as he played a Courier’s Capsule of his own.
    "You got good cards? I have a pretty big board now," Carvalho smiled.
    Juza then went back up to 20 like with a Kiss of the Amesha, trying to find more answers to his fading game state, as Carvalho dropped creature after creature onto the table, and filtering his draws with a Grixis Battlemage.
    "Another land?" Carvalho asked.
    "Yeah, I think there are like, two left in the deck. Two cards in hand?"
    "Yeah, and one is very, very good."
    "Agony Warp," Juza guessed, playing a Bull Cerodon and sending his team into Carvalho’s army, which while consisting of mostly smaller men, still outnumbered Juza’s by two to one. Carvalho moved his men around in front of the attackers, doing math in his head to see if he could take Juza out in one return swing. Juza flipped the blocking Tower Gargoyle to the bottom or Carvalho’s library with a second Bant Charm, while Carvalho used his Agony Warp to help kill off the Cerodon and the Fire-Field Ogre. Juza played a Kederekt Creeper and passed it back. Carvalho swung back with two Sanctum Gargoyles, dropping Juza to 7.

    Juza unearthed the Ogre and played another Cerodon and sent his team again, Carvalho raising his eyebrows at Juza’s draws. Carvalho arranged his blockers, dropped to 3 and confirmed that Juza was on 10 after the War Monk had dealt it’s combat damage. With Juza’s hand empty, all Carvalho had to do was remove the Cerodon and attack. He played and cracked another Courier’s Capsule, but found nothing and instead just attacked with his two Gargoyles and a Salvage Titan, which traded with the Cerodon. "Come on Branching Bolt!" Juza cried, slapping the top of his deck, but came up wanting. And decided to pack up his cards to see if he could win the remaining two games within 12 minutes.

    Carvalho 1 – Juza 0

    Juza elected to draw for Game 2, eliciting a groan from Carvalho, who came out of the gates with a pair of Tidehollow Strix’s. Juza dropped a Courier’s Capsule, and accelerated into a turn four Carrion Thrash with an Obelisk. Carvalho was stuck on three land, but had the Cancel to stop an Agony Warp from wrecking his team when one of his pesky fliers blocked the Thrash. Carvalho then passed the turn back with a fourth land, and no attack with the Strix, fearing a Bull Cerodon. Juza instead filled up with a Kiss of the Amesha, and dropped a Blister Beetle on the remaining flier. The following turn, he indeed had the Bull Cerodon and a Fire-Field Ogre.

    Carvalho found his lands, and added a Cloudheath Drake and a Sanctum Gargoyle to his board, returning one of the Strix’s. "Don’t tell me you have Resounding Wave," Carvalho quipped as Juza again searched out more of his many land. "That would be good," Juza agreed with a smile, but could only attack with his Ogre, not wanting to trade the Cerodon for the Strix. Carvalho’s Capsules again came online, feeding him a pair of Oblivion Rings to take out Juza’s beaters as he dropped more and more fliers. "More land?" Carvalho asked with a smile, as Juza played a 13th mana source. The fliers started going in for the kill and time was called. Unable to win two games in the remaining turns, Juza scooped up his cards.

    "He’ll make top 8 now," Juza declared. "He always make top 8 when he beats me."

    Marcio Carvalho defeats Martin Juza 1-0



     
  • Round 11: Quick Questions
    by Ray "blisterguy" Walkinshaw
  • How many Shards of Alara drafts have you done to date?

    Olivier Ruel

    “50.”


    Aaron Nicastri

    “Over 100.”


    Osamu Fujita

    “40-50.”

    Marcio Carvalho

    “100 or more. At least 3 a day since Shards came out on Magic: Online.”


    Shingou Kurihara

    "5."


    Martin Juza

    “20-25.”




     
  • Sunday, November 30: 2:14 p.m. – Drafting with Olivier Ruel
    by Ray "blisterguy" Walkinshaw
  • Popular French player and level 8 mage Olivier Ruel has an outside shot at the top 8 today, so I thought I’d see if he could draft his way out of a corner and into the playoffs. His first pack was reasonably cut and dried, taking an Executioner’s Capsule over Resounding Silence, Hissing Iguana and Mosstodon. Second pick, he chose Bull Cerodon over Resounding Wave, Ridge Rannet, Rakeclaw Gargantuan and some mana fixers. The Cerodon doesn’t usually end up along side the Capsule, but the rest of the picks weren’t of especially high quality, and from here his options were open at least. The third pick delivered a Sedris, the Traitor King straight into his hands. He barely checked the rest of the pack, just slammed the Mythic rare onto his pile. The rest of pack one was merely lukewarm however, giving him another Executioner’s Capsule, a Cancel and a Puppet Conjurer, before wheeling a 9th pick Fire-Field Ogre from his pack.

    Pack two looked like it had a Courier’s Capsule, and nothing else. Until that is, he thumbed through to the rare at the back, a Rafiq of the Many. Ruel agonized over the pick, but in the end stuck to his first Mythic rare and took the Capsule. He then nabbed a Bloodpyre Elemental, a Dregscape Zombie, a Covenant of Minds, a Blister Beetle, another Cancel and a 7th pick Grixis Charm.

    The third pack had a bunch of goodies if he was willing to splash them, and he’d already picked up a few off-color Panoramas that could allow that, if need be. In the end, he stuck with a Skeletonize over a Necrogenesis, Feral Hydra and Tower Gargoyle. Pick two he took a Grixis Obelisk over a Bloodpyre Elemental, clearly of the opinion that he needed a few more on-color mana fixers to make his deck playable. Third and fourth pick, two more Grixis Charms fell into his lap, and he picked up a late Tower Gargoyle, cementing his decision to take the Bull Cerodon in pack one. He got the surprise of his life when a Courier’s Capsule opened to his left did a lap all the way around the table and ended up in his hands eighth pick. He wasted no time adding it to his pile, and no doubt his deck.

    After the draft, Ruel revealed was going to play 19 land. “My mana is not good, but if I get the lands I need I can draw out of any flood with my good stuff. I have removal and counters, and I even have this for any Broodmate Dragons,” he said, pointing to a Gather Specimens with a grin. I asked if he thought he could 3-0 with the deck. “I can. Probably 2-1, but I can 3-0 with this. 2-1 is top 16, which is good enough.”



     
  • Sunday, November 30: 2:51p.m. – Round 12: Quick Questions
    by Ray "blisterguy" Walkinshaw
  • Favorite Shard or color combination to draft?

    Marcio Carvalho

    “Jund, or Esper if it’s open.”


    Shingou Kurihara

    “Naya, Exalted.”


    Shu Komuro

    “Naya or Jund, definitely Red.”


    Shouta Yasooka

    “Jund.”


    Martin Juza

    “5 Color, every time!”


    Olivier Ruel

    “Unearth, Grixis.”




     
  • Sunday, November 30: 3:55p.m. – Round 13: Homg Tsai vs Osamu Fujita
    by Ray "blisterguy" Walkinshaw
  • Osamu Fujita has been on a tear this weekend, heading straight to the top of the standings and staying there. After a draw with fellow countryman Shu Komuro last round, he sat down to play Taiwan’s Homg Tsai, who was the National Champion in 2005.

    Tsai won the die roll, and opted to have Fujita start. After a deck check, and a quick trip over to the dealer’s tables to pick myself up a Rafiq, of the Many for my Elder Dragon Highlander deck, they were off.

    Fujita lead with a mulligan and a Dregscape Zombie, that got in for two when Tsai instead opted to search up a Swamp with his Esper Panorama. Neither player had a play on turn three, but both showed their colors, Fujita as Jund, after finding a Mountain with a Panorama of his own, and Tsai with Grixis. Fujita then made a Sprouting lizard, and Tsai killed the Zombie with a Grixis Charm and made a Fatestitcher to hold off the Thrinax. Before the ‘Stitcher could come online, Fujita decided to unearth the Zombie and get in for 5. Tsai used the Fatestitcher on his fifth turn to help accelerate out a Sharding Sphinx. If the Sphinx could go unanswered, it would take Game 1 on it’s own. Fujita attacked in with his Thrinax. Tsai let it through and Fujita made another Dregscape Zombie. The Sphinx flew in and added a minion to the board, before Tsai played a Covenant of Minds, getting to keep the land and two small-ish creatures it revealed. The Fatestitcher tapped down the Thrinax, before Fujita destroyed the Sphinx with an Executioner’s Capsule. Tsai began rebuilding with a Kathari Screecher and a Puppet Conjurer, but Fujita wrecked Tsai’s board with an Infest.

    By now, both players had shown their willingness to draft outside of the box, dipping into a fourth color each. Tsai played a Plains and a Steelclad Serpent, while Fujita opened up his options with an Island and a Grixis Obelisk. Fujita unearthed his second Zombie and attacked into the Serpent. The Serpent took down the Thrinax, but not before Fujita dropped Tsai to 3 with a Soul’s fire. Faced with a trio of Saprolings and very little life, Tsai unearthed his Kathari Screecher used it to Bone Splinters one of them, then played a Cloudheath Drake. However, Fujita had only been waiting until for Tsai to tap out, and leveled a Resounding Thunder at his head to take Game 1.

    Fujita 1 – Tsai 0

    Fujita again played first, smoothing out his mana with a Panorama to get a turn three Sprouting Thrinax. Tsai defending with a Tidehollow Strix and a Kederekt Creeper. Fujita added a Grixis Battlemage to his team, which allowed the Thrinax to get past the Creeper, after a Naturalize capped the Strix. Tsai made a Cloudheath Drake, which pushed Fujita into the Think Tank. Eventually he decided to attack to see which creature Tsai wanted to trade for the Thrinax. The answer was the Creeper. Fujita then played a Dreg Reaver, and Tsai went one up with a Steelclad Serpent. The Battlemage tagged the Serpent as unable to block, so Tsai traded the Drake for the Reaver, not wanting to lose any of his precious life, lest Fujita finish him with a handful of burn.

    Fujita fed one of his Saprolings to a Mycoloth, looking to overload Tsai, who dug for an answer with Covenant of Minds. He turned over Bone Splinters, Grixis Charm and an Island. Fujita picked up the Blue spell to see what his other options were. “Draw five,” he said, placing the kill spells in Tsai’s graveyard. Fujita’s upkeep delivered a pair of Saprolings, while he wondered if those five cards did in fact provide Tsai with an answer to his pseudo Verdant Force. The Battlemage tagged the Serpent again, and Fujita sent his team in, losing a Saproling to an Etherium Sculptor, and adding a very dangerous Shore Snapper to the board.

    Tsai placed a Cruel Ultimatum on the table. While it only took down another Saproling, it did bring back the Tidehollow Strix, take him back up to 15 and fill up his hand. Fujita discarded his one remaining card, and hoped Tsai still hadn’t found anything to deal with the Mycoloth. Fujita lapsed into thought again. To use his sole Island to allow the Shore Snapper to get in for two, or to use it to try and dig for something else with the Grixis Battlemage? He decided to get in there, the Battlemage tagging the little guy instead, forcing Tsai to consider throwing the Serpent in front of the Mycoloth, which he did.

    Tsai untapped with a full hand and a wealth of mana. He played a Puppet Conjurer, and tapped 8 mana to cycle a Resounding Wave, bouncing the Mycoloth and the Shore Snapper. With four Saprolings in play, it wasn’t going to be too much of a problem for Fujita to replay the Rare Fungus The Saprolings got in for 3, one of their number getting squished by the Conjurer and dropping Tsai to 10. Fujita then fed another two of them to the Mycoloth, which could now pump out four friends a turn. Tsai made the Strix, a Vectis Silencers and a Fatestitcher, which would at least stop the Mycoloth attacking, but could do very little against the growing army across the table. The Battlemage tagged the Silencers before Fujita cleared the rest of the board with an Infest. Tsai dropped to 4, untapped and practically slammed an Oblivion ring down on the Mycoloth. Fujita rebuilt with a Dreg Reaver and the Shore Snapper, which now only needed two hits to finish the job, while Tsai began to swing back with a Steelclad Serpent. The Snapper walked in for two, and Fujita played a Vithian Stinger. Fujita considered chumping the incoming Serpent with his Reaver, but instead dropped to 5. Fujita untapped, and sent in the Snapper with an expectant look. Tsai shrank its power with an Agony Warp, killing the Reaver to try and steal the win on the return attack. Fujita made a Court Archers, content to finish it with the Stinger instead.

    Osamu Fujita defeats Homg Tsai 2-0



     
  • Sunday, November 30: 5:13p.m. – Round 14: Quick Questions
    by Ray "blisterguy" Walkinshaw
  • What card do you most want to open in Shards of Alara draft?

    Shu Komuro

    “Sigil of Distinction.”


    Shingou Kurihara

    “Wild Nacatl!”


    Martin Juza

    “Caldera Hellion, or Broodmate Dragon. Uncommons, either Infest or Jund Charm.”


    Osamu Fujita

    “Sigil of Distinction.”


    Chikara Nakajima

    “Sarkhan Vol… no, Elspeth, Knight-Errant!”


    Marcio Carvalho

    “Flameblast Dragon or Broodmate Dragon.”




     
  • Sunday, November 30: 5:25 p.m. – Round 14: Who will make it and who won’t?
    by Ray "blisterguy" Walkinshaw
  • Walking around the room in the final round before the top 8, it was easy to see the matches that mattered. Yoshitaka Nakano, Osamu Fujita, Sheng Xiu Jian and Shi Tian Lee had all taken intentional draws, their spots in the top 8 basically guaranteed. Yun Min Huang could have drawn in if had been paired with someone else on 33 points, but had been paired down to Wen Jien Hwang with 31, so they were having to play it out. Apparently there was room for one player on 33 points in the top 8. At the top of the 30 pointers was Homg Tsai who was paired down with someone on 27 points, and Paolo Go, who was having to face Shuu Komuro on 31 points.

    Komuro got there with the help of his Welkin Guide
    As I wandered over to their table, they were on to Game 2 with both players getting perilously low on life. Komuro’s 5/5’s were threatening to overrun Go, but he’d just tapped out for a Rockcaster Platoon which could make short work of anyone who came near him. With Go’s shields down however, Komuro dropped a Welkin guide into play, sending his Rakeclaw Gargantuan into the skies to take the match.

    Shuu Komuro defeats Paolo Go 2-0

    • Planeswalker Points
    • Facebook Twitter
    • Gatherer: The Magic Card Database
    • Forums: Connect with the Magic Community
    • Magic Locator