Eighth Edition

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Name Color Cost Type P T Rules Text Flavor Text Rarity Number Artist
Abyssal Specter B 2 Mana Black Mana Black Mana Creature—Specter 2 3 Flying (This creature can't be blocked except by creatures with flying.)
Whenever Abyssal Specter deals damage to a player, that player discards a card from his or her hand.
To gaze under its hood is to invite death. U 117 Michael Sutfin
Air Elemental U 3 Mana Blue Mana Blue Mana Creature—Elemental 4 4 Flying (This creature can't be blocked except by creatures with flying.) Pray that it doesn't seek the safety of your lungs. U 59 Wayne England
Aladdin's Ring A 8 Mana Artifact 8 Mana , Tap: Aladdin's Ring deals 4 damage to target creature or player. "A good lamp will light your way. A good ring will clear it."
—Nervan, royal jeweler
R 291 Dave Dorman
Ambition's Cost B 3 Mana Black Mana Sorcery You draw three cards and you lose 3 life. "Knowledge demands sacrifice." U 118 Junko Taguchi
Anaba Shaman R 3 Mana Red Mana Creature—Minotaur 2 2 Red Mana , Tap: Anaba Shaman deals 1 damage to target creature or player. Just try taking this bull by the horns. C 175 Alex Horley-Orlandelli
Angel of Mercy W 4 Mana White Mana Creature—Angel 3 3 Flying (This creature can't be blocked except by creatures with flying.)
When Angel of Mercy comes into play, you gain 3 life.
A song of life soars over fields of blood. U 1 Melissa A. Benson
Angelic Page W 1 Mana White Mana Creature—Spirit 1 1 Flying (This creature can't be blocked except by creatures with flying.)
Tap: Target attacking or blocking creature gets +1/+1 until end of turn.
If only every message were as perfect as its bearer. C 2 Marc Fishman
Archivist U 2 Mana Blue Mana Blue Mana Creature—Wizard 1 1 Tap: Draw a card. "Words—so innocent and powerless are they, as standing in a dictionary; how potent for good and evil they become to one who knows how to combine them!"
—Nathaniel Hawthorne
R 60 Donato Giancola
Ardent Militia W 4 Mana White Mana Creature—Soldier 2 5 Attacking doesn't cause Ardent Militia to tap. Knights fight for honor and mercenaries fight for gold. The militia fights for hearth and home. U 3 Paolo Parente
Avatar of Hope W 6 Mana White Mana White Mana Creature—Avatar 4 9 If you have 3 life or less, Avatar of Hope costs 6 Mana less to play.
Flying (This creature can't be blocked except by creatures with flying.)
Avatar of Hope may block any number of creatures.
R 4 Mark Zug
Aven Cloudchaser W 3 Mana White Mana Creature—Bird Soldier 2 2 Flying (This creature can't be blocked except by creatures with flying.)
When Aven Cloudchaser comes into play, destroy target enchantment.
C 5 Justin Sweet
Aven Fisher U 3 Mana Blue Mana Creature—Bird Soldier 2 2 Flying (This creature can't be blocked except by creatures with flying.)
When Aven Fisher is put into a graveyard from play, you may draw a card.
The same spears that catch their food today will defend their homes tomorrow. C 61 Christopher Moeller
Aven Flock W 4 Mana White Mana Creature—Bird Soldier 2 3 Flying (This creature can't be blocked except by creatures with flying.)
White Mana: Aven Flock gets +0/+1 until end of turn.
Just as each added feather steadies the wing, so does the flock grow stronger with each new member. C 6 Greg & Tim Hildebrandt
Balance of Power U 3 Mana Blue Mana Blue Mana Sorcery If target opponent has more cards in hand than you, draw cards equal to the difference. "To empty your mind is to fill your grave."
—Lat-Nam teaching
R 62 Adam Rex
Balduvian Barbarians R 1 Mana Red Mana Red Mana Creature—Barbarian 3 2 "From the snowy slopes of Kaelor,
To the canyons of Bandu,
We drink and fight and feast and die
As we were born to do."
—Balduvian tavern song
C 176 Jim Nelson
Beast of Burden A 6 Mana Artifact Creature * * Beast of Burden's power and toughness are each equal to the number of creatures in play. The heavier the load, the harder it works. R 292 Chippy
Birds of Paradise G Green Mana Creature—Bird 0 1 Flying (This creature can't be blocked except by creatures with flying.)
Tap: Add one mana of any color to your mana pool.
R 233 Edward P. Beard, Jr.
Blanchwood Armor G 2 Mana Green Mana Enchant Creature Enchanted creature gets +1/+1 for each Forest you control. "There's never been a dwarven smith who could match the marvels that Gaea herself forges."
—Elvish champion
U 234 Paolo Parente
Blaze R X Mana Red Mana Sorcery Blaze deals X damage to target creature or player. Fire never dies alone. U 177 Alex Horley-Orlandelli
Blessed Reversal W 1 Mana White Mana Instant You gain 3 life for each creature attacking you. Even an enemy is a valuable resource. R 7 Christopher Moeller
Blinding Angel W 3 Mana White Mana White Mana Creature—Angel 2 4 Flying (This creature can't be blocked except by creatures with flying.)
Whenever Blinding Angel deals combat damage to a player, that player skips his or her next combat phase.
"Their eyes will shrivel and blacken before faith's true light." R 8 Todd Lockwood
Blood Moon R 2 Mana Red Mana Enchantment Nonbasic lands are Mountains. Heavy light flooded across the landscape, cloaking everything in deep crimson. R 178 Franz Vohwinkel
Bloodshot Cyclops R 5 Mana Red Mana Creature—Giant 4 4 Tap, Sacrifice a creature: Bloodshot Cyclops deals damage equal to the sacrificed creature's power to target creature or player. After their first encounter, the goblins named him Chuck. R 179 Daren Bader
Bog Imp B 1 Mana Black Mana Creature—Imp 1 1 Flying (This creature can't be blocked except by creatures with flying.) Think of it as a butcher knife with wings. C 119 Carl Critchlow
Bog Wraith B 3 Mana Black Mana Creature—Wraith 3 3 Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) The bodies of its victims are the only tracks it leaves. U 120 Dave Dorman
Boil R 3 Mana Red Mana Instant Destroy all Islands. "When every reef is bared and every wave is dust—only then shall I rest." U 180 Jason Alexander Behnke
Boomerang U Blue Mana Blue Mana Instant Return target permanent to its owner's hand. "Returne from whence ye came. . . ."
—Edmund Spenser, The Faerie Queene
C 63 Alan Rabinowitz
Brass Herald A 6 Mana Artifact Creature—Golem 2 2 As Brass Herald comes into play, choose a creature type.
When Brass Herald comes into play, reveal the top four cards of your library. Put all creature cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order.
Creatures of the chosen type get +1/+1.
R 293 Daren Bader
Bribery U 3 Mana Blue Mana Blue Mana Sorcery Search target opponent's library for a creature card and put that card into play under your control. Then that player shuffles his or her library. In Mercadia City, loyalties extend only as far as your purse can stretch. R 64 Andrew Robinson
Call of the Wild G 2 Mana Green Mana Green Mana Enchantment 2 Mana Green Mana Green Mana : Reveal the top card of your library. If it's a creature card, put it into play. Otherwise, put it into your graveyard. From a whisper to a roar, the call is heard by all and refused by none. R 235 Paolo Parente
Canopy Spider G 1 Mana Green Mana Creature—Spider 1 3 Canopy Spider may block as though it had flying. It keeps the upper reaches of the forest free of every menace . . . except for the spider itself. C 236 Christopher Rush
Canyon Wildcat R 1 Mana Red Mana Creature—Cat 2 1 Mountainwalk (This creature is unblockable as long as defending player controls a Mountain.) In the warrior kingdom of Keld, the cats used in the hunt are prized for their tracking sense and ability to climb walls. C 181 Gary Leach
Carrion Wall B 1 Mana Black Mana Black Mana Creature—Wall 3 2 (Walls can't attack.)
1 Mana Black Mana : Regenerate Carrion Wall.
A wall built from the bodies of the enemy will never lack building material in times of war. U 121 Tony Szczudlo
Catalog U 2 Mana Blue Mana Instant Draw two cards, then discard a card from your hand. Though those who study are as many as the hairs on an ox, those who succeed are as rare as unicorns' horns. —Chinese proverb C 65 Berry
Chastise W 3 Mana White Mana Instant Destroy target attacking creature. You gain life equal to its power. "Why do we pray to the Ancestor? Because She listens."
—Mystic elder
U 9 Carl Critchlow
Choke G 2 Mana Green Mana Enchantment Islands don't untap during their controllers' untap steps. "One day we shall walk where once was water."
—Eladamri, Lord of Leaves
U 237 Terese Nielsen
Cinder Wall R Red Mana Creature—Wall 3 3 (Walls can't attack.)
When Cinder Wall blocks, destroy it at end of combat.
"The smell of roasted flesh hung over the valley for hours."
—Onean sergeant
C 182 Anthony S. Waters
Circle of Protection: Black W 1 Mana White Mana Enchantment 1 Mana : The next time a black source of your choice would deal damage to you this turn, prevent that damage. U 10 Mark Romanoski
Circle of Protection: Blue W 1 Mana White Mana Enchantment 1 Mana : The next time a blue source of your choice would deal damage to you this turn, prevent that damage. U 11 Greg & Tim Hildebrandt
Circle of Protection: Green W 1 Mana White Mana Enchantment 1 Mana : The next time a green source of your choice would deal damage to you this turn, prevent that damage. U 12 Alan Pollack
Circle of Protection: Red W 1 Mana White Mana Enchantment 1 Mana : The next time a red source of your choice would deal damage to you this turn, prevent that damage. U 13 Gary Ruddell
Circle of Protection: White W 1 Mana White Mana Enchantment 1 Mana : The next time a white source of your choice would deal damage to you this turn, prevent that damage. U 14 Darrell Riche
City of Brass L Land Whenever City of Brass becomes tapped, it deals 1 damage to you.
Tap: Add one mana of any color to your mana pool.
R 322 Ron Walotsky
Coastal Hornclaw U 4 Mana Blue Mana Creature—Bird 3 3 Sacrifice a land: Coastal Hornclaw gains flying until end of turn. (It can't be blocked except by creatures with flying.) Jamuraan farmers fear three things above all else: droughts, floods, and hornclaws. C 66 DiTerlizzi
Coastal Piracy U 2 Mana Blue Mana Blue Mana Enchantment Whenever a creature you control deals combat damage to an opponent, you may draw a card. "I don't like to think of myself as a pirate. I'm more like a stimulator of the local economy." R 67 Matthew D. Wilson
Coastal Tower L Land Coastal Tower comes into play tapped.
Tap: Add White Mana or Blue Mana to your mana pool.
A beacon in the night, a dream in the fog. U 323 Don Hazeltine
Coat of Arms A 5 Mana Artifact Each creature gets +1/+1 for each other creature in play that shares a creature type with it. (For example, if there are three Goblins in play, each gets +2/+2.) "Hup, two, three, four, Dunno how to count no more."
—Mogg march
R 294 Scott M. Fischer
Coercion B 2 Mana Black Mana Sorcery Target opponent reveals his or her hand. Choose a card from it. That player discards that card. "Human tenderness is simply weakness in a pretty package." C 122 DiTerlizzi
Collective Unconscious G 4 Mana Green Mana Green Mana Sorcery Draw a card for each creature you control. "The beasts of the wild are my senses. It is through their eyes that all knowledge shall come to me." R 238 Andrew Goldhawk
Concentrate U 2 Mana Blue Mana Blue Mana Sorcery Draw three cards. "The treasure in my mind is greater than any worldly glory." U 68 Glen Angus & Arnie Swekel
Confiscate U 4 Mana Blue Mana Blue Mana Enchant Permanent You control enchanted permanent. "It is better to take what does not belong to you than to let it lie around neglected."
—Mark Twain,
More Maxims of Mark
U 69 Adam Rex
Coral Eel U 1 Mana Blue Mana Creature—Eel 2 1 Some fishers like to eat eels, and some eels like to eat fishers. C 70 Una Fricker
Cowardice U 3 Mana Blue Mana Blue Mana Enchantment Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand. (It won't be affected by the spell or ability.) "Cowards die many times before their deaths;
The valiant never taste of death but once."
—William Shakespeare, Julius Caesar
R 71 Scott M. Fischer
Craw Wurm G 4 Mana Green Mana Green Mana Creature—Wurm 6 4 The most terrifying thing about the craw wurm is probably the horrible crashing sound it makes as it speeds through the forest. This noise is so loud it echoes through the trees and seems to come from all directions at once. C 239 Heather Hudson
Creeping Mold G 2 Mana Green Mana Green Mana Sorcery Destroy target artifact, enchantment, or land. Mold crept over the walls and into every crevice until the gleaming white stone strained and burst. U 240 Gary Ruddell
Crossbow Infantry W 1 Mana White Mana Creature—Soldier 1 1 Tap: Crossbow Infantry deals 1 damage to target attacking or blocking creature. "He can split a marshfly in two from halfway across the range."
—Onean sergeant
C 15 James Bernardin
Crystal Rod A 1 Mana Artifact Whenever a player plays a blue spell, you may pay 1 Mana. If you do, you gain 1 life. Polished by a thousand waves. U 295 Donato Giancola
Curiosity U Blue Mana Enchant Creature Whenever enchanted creature deals damage to an opponent, you may draw a card. "You know that secret? The one that wakes you up at night in a cold sweat? The one you think no one else in the world knows? Well, guess what." U 72 Jim Nelson
Daring Apprentice U 1 Mana Blue Mana Blue Mana Creature—Wizard 1 1 Tap, Sacrifice Daring Apprentice: Counter target spell. "I've seen my master do this a hundred times. How hard can it be?" R 73 Dany Orizio
Dark Banishing B 2 Mana Black Mana Instant Destroy target nonblack creature. It can't be regenerated. "Ha, banishment? Be merciful, say ‘death,'
For exile hath more terror in his look,
Much more than death."
—William Shakespeare, Romeo and Juliet
C 123 Dermot Power
Death Pit Offering B 2 Mana Black Mana Black Mana Enchantment When Death Pit Offering comes into play, sacrifice all creatures you control. Creatures you control get +2/+2. "Kill them all and feed them to the new recruits."
—Crovax, ascendant evincar
R 124 Pete Venters
Death Pits of Rath B 3 Mana Black Mana Black Mana Enchantment Whenever a creature is dealt damage, destroy it. It can't be regenerated. "Neither could I forget what I had read of these pits—that the sudden extinction of life formed no part of their most horrible plan."
—Edgar Allan Poe, "The Pit and the Pendulum"
R 125 Joel Biske
Deathgazer B 3 Mana Black Mana Creature—Lizard 2 2 Whenever Deathgazer blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat. Your entire life passes before its eyes. U 126 Donato Giancola
Deepwood Ghoul B 2 Mana Black Mana Creature—Zombie 2 1 Pay 2 life: Regenerate Deepwood Ghoul. They feed on the living to stay undead. C 127 Alan Pollack
Defense Grid A 2 Mana Artifact During each player's turn, each other player's spells cost 3 Mana more to play. "A good deal of tyranny goes by the name of protection."
—Crystal Eastman, "Equality or Protection"
R 296 Mark Tedin
Deflection U 3 Mana Blue Mana Instant Change the target of target spell with a single target. The golden rule of revenge: Do unto others what they tried to do unto you. R 74 Jeremy Jarvis
Dehydration U 3 Mana Blue Mana Enchant Creature Enchanted creature doesn't untap during its controller's untap step. "Cry to the sun and watch as even your tears forsake you."
—Acolyte of Marit Lage
C 75 Arnie Swekel
Demolish R 3 Mana Red Mana Sorcery Destroy target artifact or land. "Pound the steel until it fits.
Doesn't work? Bash to bits."
—Dwarven forging song
U 183 Gary Ruddell
Demystify W White Mana Instant Destroy target enchantment. C 16 Christopher Rush
Diabolic Tutor B 2 Mana Black Mana Black Mana Sorcery Search your library for a card and put that card into your hand. Then shuffle your library. The best ideas often come from the worst minds. U 128 Rick Farrell
Dingus Egg A 4 Mana Artifact Whenever a land is put into a graveyard from play, Dingus Egg deals 2 damage to that land's controller. Legend has it that the world was hatched from a dingus egg. R 297 Randy Gallegos
Disrupting Scepter A 3 Mana Artifact 3 Mana , Tap: Target player discards a card from his or her hand. Play this ability only during your turn. "True power is controlling not only the hearts of your subjects, but their minds as well." R 298 Stuart Griffin
Distorting Lens A 2 Mana Artifact Tap: Target permanent becomes the color of your choice until end of turn. "The Eye altering alters all."
—William Blake, "The Mental Traveller"
R 299 Glen Angus
Diving Griffin W 1 Mana White Mana White Mana Creature—Griffin 2 2 Flying (This creature can't be blocked except by creatures with flying.) Attacking doesn't cause Diving Griffin to tap. To outrace the griffin
—Kipamu expression meaning
"to do the impossible"
C 17 John Howe
Drudge Skeletons B 1 Mana Black Mana Creature—Skeleton 1 1 Black Mana : Regenerate Drudge Skeletons. "The dead make good soldiers. They can't disobey orders, they never surrender, and they don't stop fighting when a random body part falls off."
—Nevinyrral, Necromancer's Handbook
C 129 Jim Nelson
Dusk Imp B 2 Mana Black Mana Creature—Imp 2 1 Flying (This creature can't be blocked except by creatures with flying.) It despises humans and squirrels and beasts and dwarves and cephalids . . . well, it despises just about everything. C 130 Edward P. Beard, Jr.
Dwarven Demolition Team R 2 Mana Red Mana Creature—Dwarf 1 1 Tap: Destroy target Wall. Foolishly, Najib retreated to his castle at El-Abar; the next morning he was dead. In just one night, the dwarven forces had reduced the mighty walls to mere rubble. U 184 Kev Walker
Eager Cadet W White Mana Creature—Soldier 1 1 "Training? Seeing my crops burnt to cinders was all the ‘training' I needed." C S1/7 Greg & Tim Hildebrandt
Eastern Paladin B 2 Mana Black Mana Black Mana Creature—Knight 3 3 Black Mana Black Mana , Tap: Destroy target green creature. "There is no worse enemy. His passion for death doesn't just border on insanity, it wallows in it."
—Southern paladin
R 131 Carl Critchlow
Elfhame Palace L Land Elfhame Palace comes into play tapped.
Tap: Add Green Mana or White Mana to your mana pool.
The elfhames are the closest thing to "civilization" the elves allow themselves. U 324 Anthony S. Waters
Elite Archers W 5 Mana White Mana Creature—Soldier 3 3 Tap: Elite Archers deals 3 damage to target attacking or blocking creature. They fletch their arrows with the feathers of angels. R 18 Greg Staples
Elite Javelineer W 2 Mana White Mana Creature—Soldier 2 2 Whenever Elite Javelineer blocks, it deals 1 damage to target attacking creature. "Precision is frequently more valuable than force." U 19 Mark Poole
Elvish Champion G 1 Mana Green Mana Green Mana Creature—Lord 2 2 All Elves get +1/+1 and have forestwalk. (They're unblockable as long as defending player controls a Forest.) "For what are leaves but countless blades
To fight a countless foe on high."
—Elvish hymn
R 241 Mark Zug
Elvish Lyrist G Green Mana Creature—Elf 1 1 Green Mana , Tap, Sacrifice Elvish Lyrist: Destroy target enchantment. Each pluck of the strings breaks the hold of the unnatural on the world. U 242 Michael Koelsch
Elvish Pioneer G Green Mana Creature—Elf Druid 1 1 When Elvish Pioneer comes into play, you may put a basic land card from your hand into play tapped. "Destruction is the work of an afternoon. Creation is the work of a lifetime." C 243 Thomas M. Baxa
Elvish Piper G 3 Mana Green Mana Creature—Elf 1 1 Green Mana , Tap: Put a creature card from your hand into play. From Gaea grew the world, and the world was silent. From Gaea grew the world's elves, and the world was silent no more.
—Elvish teaching
R 244 Tristan Elwell
Elvish Scrapper G Green Mana Creature—Elf 1 1 Green Mana , Tap, Sacrifice Elvish Scrapper: Destroy target artifact. "The stories tell of a distant time when machines overran the forests, destroying everything that lived. That time will not come again." U 245 Edward P. Beard, Jr.
Emperor Crocodile G 3 Mana Green Mana Creature—Crocodile 5 5 When you control no other creatures, sacrifice Emperor Crocodile. The king of Yavimaya's waters pays constant attention to his subjects . . . and thrives on their adulation. R 246 Kev Walker
Enormous Baloth G 6 Mana Green Mana Creature—Beast 7 7 Its diet consists of fruits, plants, small woodland animals, large woodland animals, woodlands, fruit groves, fruit farmers, and small cities. U S6/7 Mark Tedin
Enrage R X Mana Red Mana Instant Target creature gets +X/+0 until end of turn. "You wouldn't like me when I'm angry." U 185 Justin Sweet
Ensnaring Bridge A 3 Mana Artifact Creatures with power greater than the number of cards in your hand can't attack. "Why build a bridge that needs to be guarded?"
—Elvish champion
R 300 Ron Spencer
Evacuation U 3 Mana Blue Mana Blue Mana Instant Return all creatures to their owners' hands. Which is more unsettling: the roar of battle or the silence that follows? R 76 Rob Alexander
Execute B 2 Mana Black Mana Instant Destroy target white creature. It can't be regenerated.
Draw a card.
"Any fool who would die for honor is better off dead."
—Cabal Patriarch
U 132 Gary Ruddell
Fallen Angel B 3 Mana Black Mana Black Mana Creature—Angel 3 3 Flying (This creature can't be blocked except by creatures with flying.)
Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.
"Why do you weep for the dead? I rejoice, for they have died for me." R 133 Matthew D. Wilson
Fear B Black Mana Black Mana Enchant Creature Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) "The horror! The horror!"
—Joseph Conrad, Heart of Darkness
C 134 Adam Rex
Fecundity G 2 Mana Green Mana Enchantment Whenever a creature is put into a graveyard from play, that creature's controller may draw a card. Life is eternal. A lifetime is ephemeral. U 247 Rebecca Guay
Fertile Ground G 1 Mana Green Mana Enchant Land Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool. "The love of nature . . . is a furious, burning, physical greed. . . ."
—Mary Webb, The House in Dormer Forest
C 248 Heather Hudson
Fighting Drake U 2 Mana Blue Mana Blue Mana Creature—Drake 2 4 Flying (This creature can't be blocked except by creatures with flying.) Scholars in their ivory towers call them "sharks of the sky." Scholars on the road don't call them at all. U 77 Matt Cavotta
Flash Counter U 1 Mana Blue Mana Instant Counter target instant spell. "So much for that bright idea!" C 78 Matt Cavotta
Flashfires R 3 Mana Red Mana Sorcery Destroy all Plains. Dry grass is tinder before the spark. U 186 Randy Gallegos
Fleeting Image U 2 Mana Blue Mana Creature—Illusion 2 1 Flying (This creature can't be blocked except by creatures with flying.)1 ManaBlue Mana: Return Fleeting Image to its owner's hand. "Beware lest you lose the substance by grasping at the shadow."
—Aesop, Fables, trans. Jacobs
R 79 Dave Dorman
Flight U Blue Mana Enchant Creature Enchanted creature has flying. (It can't be blocked except by creatures with flying.) C 80 Arnie Swekel
Flying Carpet A 4 Mana Artifact 2 Mana , Tap: Target creature gains flying until end of turn. (It can't be blocked except by creatures with flying.) Woven from strands of griffin mane and pegasus tail. R 301 Dany Orizio
Fodder Cannon A 4 Mana Artifact 4 Mana , Tap, Sacrifice a creature: Fodder Cannon deals 4 damage to target creature. Step 1: Find your cousin.
Step 2: Get your cousin in the cannon.
Step 3: Find another cousin.
U 302 Christopher Moeller
Foratog G 2 Mana Green Mana Creature—Atog 1 2 Green Mana , Sacrifice a Forest: Foratog gets +2/+2 until end of turn. Five hundred years to grow—barely a minute to eat. U 249 Mark Poole
Forest L Basic Land —Forest [G] L 347 John Avon
Forest L Basic Land —Forest [G] L 348 John Avon
Forest L Basic Land —Forest [G] L 349 John Avon
Forest L Basic Land —Forest [G] L 350 John Avon
Fugitive Wizard U Blue Mana Creature—Wizard 1 1 The College of Lat-Nam is often forced to expel students whose experiments grow too risky or too cruel. C 81 Jim Nelson
Fungusaur G 3 Mana Green Mana Creature—Fungusaur 2 2 Whenever Fungusaur is dealt damage, put a +1/+1 counter on it. (The damage is dealt before the counter is put on.) Rather than sheltering her young, the female fungusaur often injures her own offspring, thereby ensuring their rapid growth. R 250 Heather Hudson
Furnace of Rath R 1 Mana Red Mana Red Mana Red Mana Enchantment If a source would deal damage to a creature or player, it deals double that damage to that creature or player instead. The furnace awaits the next master who would stoke the fires of apocalypse. R 187 John Matson
Fyndhorn Elder G 2 Mana Green Mana Creature—Elf 1 1 Tap: Add Green ManaGreen Mana to your mana pool. "It is useful to be able to speak to the trees. But it is truly wondrous to be able to listen to them." U 251 Donato Giancola
Gaea's Herald G 1 Mana Green Mana Creature—Elf 1 1 Creature spells can't be countered. The elves' battle cries cut paths through the Æther, guiding those who would stand in Gaea's defense. R 252 Dan Frazier
Giant Badger G 1 Mana Green Mana Green Mana Creature—Badger 2 2 Whenever Giant Badger blocks, it gets +2/+2 until end of turn. Disturb a sleeping badger and the snapping of your bones will awaken the countryside. C 253 Lars Grant-West
Giant Cockroach B 3 Mana Black Mana Creature—Insect 4 2 Toren had stepped on a lot of bugs during his life, so he couldn't help feeling embarrassed when a bug stepped on him. C 135 Heather Hudson
Giant Growth G Green Mana Instant Target creature gets +3/+3 until end of turn. C 254 DiTerlizzi
Giant Octopus U 3 Mana Blue Mana Creature—Octopus 3 3 "Before my eyes was a horrible monster, worthy to figure in the legends of the marvellous. . . . Its eight arms, or rather feet, fixed to its head . . . were twice as long as its body, and were twisted like the furies' hair."
—Jules Verne, Twenty Thousand Leagues under the Sea, trans. Lewis
C S3/7 Heather Hudson
Giant Spider G 3 Mana Green Mana Creature—Spider 2 4 Giant Spider may block as though it had flying. Watching the spider's web
—Llanowar expression meaning
"focusing on the wrong thing"
C 255 Randy Gallegos
Glorious Anthem W 1 Mana White Mana White Mana Enchantment Creatures you control get +1/+1. Each victory adds a new verse. R 20 Kev Walker
Glory Seeker W 1 Mana White Mana Creature—Soldier 2 2 The turning of the tide always begins with one soldier's decision to head back into the fray. C 21 Dave Dorman
Gluttonous Zombie B 4 Mana Black Mana Creature—Zombie 3 3 Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Greed and gluttony led him to death. Now they are his greatest assets. U 136 Thomas M. Baxa
Goblin Chariot R 2 Mana Red Mana Creature—Goblin 2 2 Haste (This creature may attack the turn it comes under your control.) The hardest part of his training is learning not to eat the boar. C 188 John Howe
Goblin Glider R 1 Mana Red Mana Creature—Goblin 1 1 Flying (This creature can't be blocked except by creatures with flying.) Goblin Glider can't block. "What's got two arms, one wing, and no brains?"
—Ghitu riddle
U 189 Patrick Faricy
Goblin King R 1 Mana Red Mana Red Mana Creature—Lord 2 2 All Goblins get +1/+1 and have mountainwalk. (They're unblockable as long as defending player controls a Mountain.) To be king, Numsgil did in Blog, who did in Unkful, who did in Viddle, who did in Loll, who did in Alrok. . . . R 190 Ron Spears
Goblin Raider R 1 Mana Red Mana Creature—Goblin 2 2 Goblin Raider can't block. He's smart for a goblin. He can do two things: hit and run. C 191 Greg Staples
Grave Pact B 1 Mana Black Mana Black Mana Black Mana Enchantment Whenever a creature you control is put into a graveyard from play, each other player sacrifices a creature. "The bonds of loyalty can tie one to the grave."
—Crovax, ascendant evincar
R 137 Tony Szczudlo
Gravedigger B 3 Mana Black Mana Creature—Zombie 2 2 When Gravedigger comes into play, you may return target creature card from your graveyard to your hand. A full coffin is like a full coffer—both are attractive to thieves. C 138 Dermot Power
Grizzly Bears G 1 Mana Green Mana Creature—Bear 2 2 Don't try to outrun one of Dominaria's grizzlies; it'll catch you, knock you down, and eat you. Of course, you could run up a tree. In that case you'll get a nice view before it knocks the tree down and eats you. C 256 D. J. Cleland-Hura
Guerrilla Tactics R 1 Mana Red Mana Instant Guerrilla Tactics deals 2 damage to target creature or player.
When a spell or ability an opponent controls causes you to discard Guerrilla Tactics from your hand, Guerrilla Tactics deals 4 damage to target creature or player.
U 192 Ron Spencer
Hammer of Bogardan R 1 Mana Red Mana Red Mana Sorcery Hammer of Bogardan deals 3 damage to target creature or player.
2 ManaRed ManaRed ManaRed Mana: Return Hammer of Bogardan from your graveyard to your hand. Play this ability only during your upkeep. (Your upkeep step is after you untap and before you draw.)
R 193 Ron Spencer
Healing Salve W White Mana Instant Choose one — Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn. C 22 Greg & Tim Hildebrandt
Hibernation U 2 Mana Blue Mana Instant Return all green permanents to their owners' hands. The deep sleep of winter is not always restful. U 82 Matt Cavotta
Hill Giant R 3 Mana Red Mana Creature—Giant 3 3 Bent on a quest for blood, a giant can storm through a fort's wall as if it were nothing more than a picket fence. C 194 Dany Orizio
Holy Day W White Mana Instant Prevent all combat damage that would be dealt this turn. "The day of Spirits; my soul's calm retreat / Which none disturb!"
—Henry Vaughan, "The Night"
C 23 Pete Venters
Holy Strength W White Mana Enchant Creature Enchanted creature gets +1/+2. C 24 Scott M. Fischer
Honor Guard W White Mana Creature—Soldier 1 1 White Mana : Honor Guard gets +0/+1 until end of turn. "It is not a choice I make, to have this guard. It is the choice of my people, and my duty to them."
—Oracle en-Vec
C 25 Mark Zug
Horned Troll G 2 Mana Green Mana Creature—Troll 2 2 Green Mana : Regenerate Horned Troll. Sword hilts jut from some trolls' bodies where wounds healed so fast that the weapons were trapped inside. C 257 Christopher Moeller
Horned Turtle U 2 Mana Blue Mana Creature—Turtle 1 4 It doesn't like having visitors . . . unless it's having them for lunch. C 83 DiTerlizzi
Howling Mine A 2 Mana Artifact At the beginning of each player's draw step, if Howling Mine is untapped, that player draws a card. Legend has it that the mine howls out the last words of those who died inside. R 303 Dana Knutson
Hulking Cyclops R 3 Mana Red Mana Red Mana Creature—Giant 5 5 Hulking Cyclops can't block. Anyone can get around a cyclops, but few can stand in its way. U 195 Paolo Parente
Hunted Wumpus G 3 Mana Green Mana Creature—Beast 6 6 When Hunted Wumpus comes into play, each other player may put a creature card from his or her hand into play. Just one can feed a dozen people for a month. U 258 Thomas M. Baxa
Index U Blue Mana Sorcery Look at the top five cards of your library, then put them back in any order. "Let's see . . . Mercadia, mercenary, merfolk . . . you know, I really need a better filing system." C 84 Kev Walker
Inferno R 5 Mana Red Mana Red Mana Instant Inferno deals 6 damage to each creature and each player. "Some have said there is no subtlety to destruction. You know what? They're dead."
—Jaya Ballard, task mage
R 196 Don Hazeltine
Inspiration U 3 Mana Blue Mana Instant Target player draws two cards. Madness and genius are separated only by degrees of success. C 85 Matt Cavotta
Intrepid Hero W 2 Mana White Mana Creature—Soldier 1 1 Tap: Destroy target creature with power 4 or greater. A fool knows no fear. A hero shows no fear. R 26 Greg Hildebrandt
Intruder Alarm U 2 Mana Blue Mana Enchantment Creatures don't untap during their controllers' untap steps.
Whenever a creature comes into play, untap all creatures.
One footstep among many is silent. One footstep alone is deafening. R 86 Luca Zontini
Invisibility U Blue Mana Blue Mana Enchant Creature Enchanted creature can't be blocked except by Walls. Verick held his breath. Breathing wouldn't reveal his position, but it would force him to smell the goblins. U 87 Pete Venters
Iron Star A 1 Mana Artifact Whenever a player plays a red spell, you may pay 1 Mana. If you do, you gain 1 life. Forged by a thousand flames. U 304 Donato Giancola
Island L Basic Land —Island [U] L 335 John Avon
Island L Basic Land —Island [U] L 336 John Avon
Island L Basic Land —Island [U] L 337 Tony Szczudlo
Island L Basic Land —Island [U] L 338 Scott Bailey
Ivory Cup A 1 Mana Artifact Whenever a player plays a white spell, you may pay 1 Mana. If you do, you gain 1 life. Blessed by a thousand prayers. U 305 Donato Giancola
Ivory Mask W 2 Mana White Mana White Mana Enchantment You can't be the target of spells or abilities. Made from its wearer's hopes, the mask ensures that those hopes will be fulfilled. R 27 Glen Angus
Jayemdae Tome A 4 Mana Artifact 4 Mana , Tap: Draw a card. "Knowledge is power."
—Sir Francis Bacon,
Meditationes Sacrae
R 306 Donato Giancola
Karma W 2 Mana White Mana White Mana Enchantment At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps he or she controls. (Your upkeep step is after you untap and before you draw.) U 28 Bob Eggleton
Larceny B 3 Mana Black Mana Black Mana Enchantment Whenever a creature you control deals combat damage to a player, that player discards a card from his or her hand. Opportunity makes the thief. —Roman proverb R 139 Dave Dorman
Lava Axe R 4 Mana Red Mana Sorcery Lava Axe deals 5 damage to target player. "Catch!" C 197 Brian Snoddy
Lava Hounds R 2 Mana Red Mana Red Mana Creature—Hound 4 4 Haste (This creature may attack the turn it comes under your control.) When Lava Hounds comes into play, it deals 4 damage to you. R 198 Steve White
Lesser Gargadon R 2 Mana Red Mana Red Mana Creature—Beast 6 4 Whenever Lesser Gargadon attacks or blocks, sacrifice a land. "In some cultures, elephants are ridden by those in power. I don't think a mere elephant would even be noticed in Keld."
—Onean sergeant
U 199 Rob Alexander
Lhurgoyf G 2 Mana Green Mana Green Mana Creature—Lhurgoyf * 1+* Lhurgoyf's power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1. "Ach! Hans, run! It's the lhurgoyf!"
—Saffi Eriksdotter, last words
R 259 Pete Venters
Lightning Blast R 3 Mana Red Mana Instant Lightning Blast deals 4 damage to target creature or player. "Those who fear the darkness have never seen what the light can do."
—Selenia, dark angel
U 200 Richard Thomas
Lightning Elemental R 3 Mana Red Mana Creature—Elemental 4 1 Haste (This creature may attack the turn it comes under your control.) "A flash of the lightning, a break of the wave,
He passes from life to his rest in the grave."
—William Knox, "Mortality"
C 201 Kev Walker
Living Terrain G 2 Mana Green Mana Green Mana Enchant Land Enchanted land is a 5/6 green Treefolk creature that's still a land. Some warriors walk the earth. Others are born of it. U 260 Andrew Goldhawk
Llanowar Behemoth G 3 Mana Green Mana Green Mana Creature—Behemoth 4 4 Tap an untapped creature you control: Llanowar Behemoth gets +1/+1 until end of turn. "Most people can't build decent weapons out of stone or steel. Trust the elves to do it with only mud and vines."
—Gerrard of the Weatherlight
U 261 Hannibal King
Lone Wolf G 2 Mana Green Mana Creature—Wolf 2 2 You may have Lone Wolf deal its combat damage to defending player as though it weren't blocked. A wolf without a pack is either a survivor or a brute. C 262 Una Fricker
Looming Shade B 2 Mana Black Mana Creature—Shade 1 1 Black Mana : Looming Shade gets +1/+1 until end of turn. On darkness feeding, in nightmares breeding. C 140 Kev Walker
Lord of the Undead B 1 Mana Black Mana Black Mana Creature—Lord 2 2 All Zombies get +1/+1. 1 ManaBlack Mana, Tap: Return target Zombie card from your graveyard to your hand. "I confer with Death itself. What could you possibly do to injure me?" R 141 Brom
Lure G 1 Mana Green Mana Green Mana Enchant Creature All creatures able to block enchanted creature do so. "When the forest wants something, no mortal mind can resist her."
—Maro
U 263 DiTerlizzi
Maggot Carrier B Black Mana Creature—Zombie 1 1 When Maggot Carrier comes into play, each player loses 1 life. "We do not suddenly fall on death, but advance towards it by slight degrees; we die every day."
—Seneca, Epistles, trans. Gummere
C 142 Ron Spencer
Mahamoti Djinn U 4 Mana Blue Mana Blue Mana Creature—Djinn 5 6 Flying (This creature can't be blocked except by creatures with flying.) Of royal blood among the spirits of the air, the Mahamoti djinn rides on the wings of the winds. As dangerous in the gambling hall as he is in battle, he is a master of trickery and misdirection. R 88 Eric Peterson
Mana Clash R Red Mana Sorcery You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip. R 202 Ron Spencer
Mana Leak U 1 Mana Blue Mana Instant Counter target spell unless its controller pays 3 Mana. The fatal flaw in every plan is the assumption that you know more than your enemy. C 89 Christopher Rush
Maro G 2 Mana Green Mana Green Mana Creature—Elemental * * Maro's power and toughness are each equal to the number of cards in your hand. No two see the same Maro. R 264 Stuart Griffin
Master Decoy W 1 Mana White Mana Creature—Soldier 1 2 White Mana , Tap: Tap target creature. A skilled decoy can throw your enemies off your trail. A master decoy can survive to do it again. C 29 Ben Thompson
Master Healer W 4 Mana White Mana Creature—Cleric 1 4 Tap: Prevent the next 4 damage that would be dealt to target creature or player this turn. Her heart holds the pain of every soldier she's ever healed. R 30 Greg & Tim Hildebrandt
Megrim B 2 Mana Black Mana Enchantment Whenever an opponent discards a card from his or her hand, Megrim deals 2 damage to that player. Memories cut from the mind can cut right back. U 143 Peter Bollinger
Merchant of Secrets U 2 Mana Blue Mana Creature—Wizard 1 1 When Merchant of Secrets comes into play, draw a card. To scrape out a living in Aphetto, wizards are reduced to selling rumors, lies, forgeries, or—if they get desperate enough—the truth. C 90 Greg Hildebrandt
Merchant Scroll U 1 Mana Blue Mana Sorcery Search your library for a blue instant card, reveal that card, and put it into your hand. Then shuffle your library. Lat-Nam wizards trade knowledge on scrolls made of magic so they can better guard against thieves and spies. U 91 David Martin
Might of Oaks G 3 Mana Green Mana Instant Target creature gets +7/+7 until end of turn. "Guess where I'm gonna plant this!" R 265 Greg Staples
Millstone A 2 Mana Artifact 2 Mana , Tap: Target player puts the top two cards of his or her library into his or her graveyard. More than one mage has been driven insane by the sound of the millstone relentlessly grinding away. R 307 John Avon
Mind Bend U Blue Mana Instant Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "plainswalk." This effect doesn't end at end of turn.) R 92 Tony Szczudlo
Mind Rot B 2 Mana Black Mana Sorcery Target player discards two cards from his or her hand. What wizards fear most is losing their minds. C 144 Steve Luke
Mind Slash B 1 Mana Black Mana Black Mana Enchantment Black Mana , Sacrifice a creature: Target opponent reveals his or her hand. Choose a card from it. That player discards that card. Play this ability only any time you could play a sorcery. "I can't think with all that screaming." U 145 Adam Rex
Mind Sludge B 4 Mana Black Mana Sorcery Target player discards a card from his or her hand for each Swamp you control. When you get into the swamp, the swamp gets into you. U 146 Eric Peterson
Mogg Sentry R Red Mana Creature—Goblin 1 1 Whenever an opponent plays a spell, Mogg Sentry gets +2/+2 until end of turn. Tortured with magic by their masters, the moggs are enflamed by the smell of sorcery. R 203 Greg Staples
Monstrous Growth G 1 Mana Green Mana Sorcery Target creature gets +4/+4 until end of turn. Get in touch with your inner monster. C 266 Ron Spencer
Moss Monster G 3 Mana Green Mana Green Mana Creature—Monster 3 6 After the battle, an eerie silence gripped the forest. The losers' remains were lightly dusted with green. C 267 Glen Angus
Mountain L Basic Land —Mountain [R] L 343 John Avon
Mountain L Basic Land —Mountain [R] L 344 John Avon
Mountain L Basic Land —Mountain [R] L 345 John Avon
Mountain L Basic Land —Mountain [R] L 346 Rob Alexander
Murderous Betrayal B Black Mana Black Mana Black Mana Enchantment Black Mana Black Mana , Pay half your life rounded up: Destroy target nonblack creature. It can't be regenerated. Which hurts more: a sword in the gut or a dagger in the back? R 147 Randy Gallegos
Nantuko Disciple G 3 Mana Green Mana Creature—Insect Druid 2 2 Green Mana , Tap: Target creature gets +2/+2 until end of turn. Unanswered prayers are themselves answers.
—Nantuko teaching
C 268 Justin Sweet
Natural Affinity G 2 Mana Green Mana Instant Until end of turn, all lands become 2/2 creatures that are still lands. As long as the dryads are a part of the forest, the forest is a part of the army. R 269 Pete Venters
Naturalize G 1 Mana Green Mana Instant Destroy target artifact or enchantment. "One touch of nature makes the whole world kin."
—William Shakespeare, Troilus and Cressida
C 270 Tim Hildebrandt
Nausea B 1 Mana Black Mana Sorcery All creatures get -1/-1 until end of turn. No fear. No sense. And soon, no lunch. C 148 James Bernardin
Nekrataal B 2 Mana Black Mana Black Mana Creature—Nekrataal 2 1 First strike (This creature deals combat damage before creatures without first strike.)
When Nekrataal comes into play, destroy target nonartifact, nonblack creature. That creature can't be regenerated.
U 149 Adrian Smith
Nightmare B 5 Mana Black Mana Creature—Nightmare * * Flying (This creature can't be blocked except by creatures with flying.)
Nightmare's power and toughness are each equal to the number of Swamps you control.
The thunder of its hooves beats dreams into despair. R 150 Carl Critchlow
Noble Purpose W 3 Mana White Mana White Mana Enchantment Whenever a creature you control deals combat damage, you gain that much life. Fighting for the right reason is itself a source of strength. R 31 Kev Walker
Norwood Ranger G Green Mana Creature—Elf 1 2 The song of the forest is in perfect harmony. If a single note is out of place, the elves will find its source. C 271 Ron Spencer
Obliterate R 6 Mana Red Mana Red Mana Sorcery Obliterate can't be countered. Destroy all artifacts, creatures, and lands. They can't be regenerated. "The enemy has been destroyed, sir. So have the forest, the city, your palace, your dog . . ."
—Keldon soldier
R 204 Kev Walker
Ogre Taskmaster R 3 Mana Red Mana Creature—Ogre 4 3 Ogre Taskmaster can't block. Ogres learn how to smash stuff even before they learn how to walk. U 205 Dany Orizio
Okk R 1 Mana Red Mana Creature—Goblin 4 4 Okk can't attack unless a creature with greater power also attacks.
Okk can't block unless a creature with greater power also blocks.
R 206 Peter Bollinger
Oracle's Attendants W 3 Mana White Mana Creature—Soldier 1 5 Tap: All damage that would be dealt to target creature this turn by a source of your choice is dealt to Oracle's Attendants instead. The future isn't sacred, but its speaker is. R 32 Dany Orizio
Orcish Artillery R 1 Mana Red Mana Red Mana Creature—Orc 1 3 Tap: Orcish Artillery deals 2 damage to target creature or player and 3 damage to you. "So they want to kill my men? Well two can play at that game."
—General Khurzog
U 207 Dan Frazier
Orcish Spy R Red Mana Creature—Orc 1 1 Tap: Look at the top three cards of target player's library. (Put them back in the same order.) "You idiot! Never let the spies mingle with the orcish regulars after completing a mission. Now we'll never get them to fight!"
—General Khurzog
C 208 Greg Staples
Pacifism W 1 Mana White Mana Enchant Creature Enchanted creature can't attack or block. For the first time in his life, Grakk felt a little warm and fuzzy inside. C 33 Robert Bliss
Panic Attack R 2 Mana Red Mana Sorcery Up to three target creatures can't block this turn. Sometimes everyone decides to go for help at the same time. C 209 Mike Ploog
Patagia Golem A 4 Mana Artifact Creature—Golem 2 3 3 Mana : Patagia Golem gains flying until end of turn. (It can't be blocked except by creatures with flying.) Its wings were only designed to be ornamental, but it learned to use them on its own. U 308 Kev Walker
Peach Garden Oath W White Mana Sorcery You gain 2 life for each creature you control. "We three, though of separate ancestry, join in brotherhood. . . . We dare not hope to be together always but hereby vow to die the selfsame day."
—Peach Garden Oath
U 34 Qiao Dafu
Persecute B 2 Mana Black Mana Black Mana Sorcery Choose a color. Target player reveals his or her hand and discards all cards of that color from it. "Of all the tyrannies on humane kind
The worst is that which persecutes the mind."
—John Dryden, "The Hind and the Panther"
R 151 D. Alexander Gregory
Phantom Warrior U 1 Mana Blue Mana Blue Mana Creature—Illusion 2 2 Phantom Warrior is unblockable. It can pass through solid matter—but that doesn't mean it's harmless. U 93 Greg Staples
Phyrexian Arena B 1 Mana Black Mana Black Mana Enchantment At the beginning of your upkeep, you draw a card and you lose 1 life. (Your upkeep step is after you untap and before you draw.) A drop of humanity for a sea of power. R 152 Carl Critchlow
Phyrexian Colossus A 7 Mana Artifact Creature 8 8 Phyrexian Colossus doesn't untap during your untap step.
Pay 8 life: Untap Phyrexian Colossus.
Phyrexian Colossus can't be blocked except by three or more creatures.
R 309 Mark Tedin
Phyrexian Hulk A 6 Mana Artifact Creature 5 4 It doesn't think. It doesn't feel.
It doesn't laugh or cry.
All it does from dusk till dawn
Is make the soldiers die.
—Onean children's rhyme
U 310 Matthew D. Wilson
Phyrexian Plaguelord B 3 Mana Black Mana Black Mana Creature—Carrier 4 4 Tap, Sacrifice Phyrexian Plaguelord: Target creature gets -4/-4 until end of turn.
Sacrifice a creature: Target creature gets -1/-1 until end of turn.
"The final stage of the illness: delirium, convulsions, and death."
—Phyrexian progress notes
R 153 Kev Walker
Plague Beetle B Black Mana Creature—Insect 1 1 Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) No one knows whether they were named for the disease they carry or for the speed at which they multiply. C 154 Matt Cavotta
Plague Wind B 7 Mana Black Mana Black Mana Sorcery Destroy all creatures you don't control. They can't be regenerated. "The second wind of ascension is Reaver, slaying the unworthy."
—Keld Triumphant
R 155 Alan Pollack
Plains L Basic Land —Plains [W] L 331 John Avon
Plains L Basic Land —Plains [W] L 332 Matthew Mitchell
Plains L Basic Land —Plains [W] L 333 John Avon
Plains L Basic Land —Plains [W] L 334 Fred Fields
Planar Portal A 6 Mana Artifact 6 Mana , Tap: Search your library for a card and put that card into your hand. Then shuffle your library. These devices have been known to pull entire worlds through the Æther. R 311 Mark Tedin
Plow Under G 3 Mana Green Mana Green Mana Sorcery Put two target lands on top of their owner's library. To renew the land, plow the land.
To destroy the land, do nothing.
—Druids' saying
R 272 Rob Alexander
Primeval Force G 2 Mana Green Mana Green Mana Green Mana Creature—Elemental 8 8 When Primeval Force comes into play, sacrifice it unless you sacrifice three Forests. It has germinated in the earth for thousands of years. Finally it wakes to the battle's call. R 273 Randy Gallegos
Primeval Shambler B 4 Mana Black Mana Creature—Mercenary 3 3 Black Mana : Primeval Shambler gets +1/+1 until end of turn. His mind, like his body, is made up of the swamp's flotsam. U 156 Chippy
Puppeteer U 2 Mana Blue Mana Creature—Wizard 1 2 Blue Mana , Tap: Tap or untap target creature. "Getting people to do what you want is merely a matter of telling them what they want to hear." U 94 Scott M. Fischer
Pyroclasm R 1 Mana Red Mana Sorcery Pyroclasm deals 2 damage to each creature. "When the air burns, only death breathes deep."
—Bogardan mage
U 210 John Avon
Pyrotechnics R 4 Mana Red Mana Sorcery Pyrotechnics deals 4 damage divided as you choose among any number of target creatures and/or players. "Who says lightning never strikes twice?"
—Storm shaman
U 211 John Avon
Raging Goblin R Red Mana Creature—Goblin 1 1 Haste (This creature may attack the turn it comes under your control.) He raged at the world, at his family, at his life. But mostly he just raged. C 212 Jeff Miracola
Rain of Blades W White Mana Instant Rain of Blades deals 1 damage to each attacking creature. Some say they are the weapons of heroes fallen in battle, eager for one last chance at glory. U 35 Rob Alexander
Raise Dead B Black Mana Sorcery Return target creature card from your graveyard to your hand. The earth cannot hold that which magic commands. C 157 Carl Critchlow
Rampant Growth G 1 Mana Green Mana Sorcery Search your library for a basic land card and put that card into play tapped. Then shuffle your library. Nature grows solutions to her problems. C 274 Tom Kyffin
Ravenous Rats B 1 Mana Black Mana Creature—Rat 1 1 When Ravenous Rats comes into play, target opponent discards a card from his or her hand. Nothing is sacred to the rats. Everything is simply another meal. C 158 Tom Wänerstrand
Razorfoot Griffin W 3 Mana White Mana Creature—Griffin 2 2 Flying (This creature can't be blocked except by creatures with flying.)
First strike (This creature deals combat damage before creatures without first strike.)
C 36 Ben Thompson
Redeem W 1 Mana White Mana Instant Prevent all damage that would be dealt this turn to up to two target creatures. "Let me redeem my brothers both from death."
—William Shakespeare, Titus Andronicus
C 37 D. Alexander Gregory
Reflexes R Red Mana Enchant Creature Enchanted creature has first strike. (It deals combat damage before creatures without first strike.) "Be as fast as lightning, and you will be just as deadly."
—Combat trainer
C 213 Steve White
Regeneration G 1 Mana Green Mana Enchant Creature Green Mana : Regenerate enchanted creature. "Why should death always have the last word?"
—Llanowar druid
C 275 Adam Rex
Relentless Assault R 2 Mana Red Mana Red Mana Sorcery Untap all creatures that attacked this turn. After this phase, there is an additional combat phase followed by an additional main phase. "Mercy? Mercy is for the playground, not the battleground." R 214 Greg & Tim Hildebrandt
Remove Soul U 1 Mana Blue Mana Instant Counter target creature spell. C 95 Adam Rex
Revive G 1 Mana Green Mana Sorcery Return target green card from your graveyard to your hand. Even what is lost beyond recall returns when coaxed by a dryad's hand. U 276 Matthew D. Wilson
Rewind U 2 Mana Blue Mana Blue Mana Instant Counter target spell, then untap up to four lands. "Let's go over this one more time. . . ." U 96 Dermot Power
Rhox G 4 Mana Green Mana Green Mana Creature—Beast 5 5 You may have Rhox deal its combat damage to defending player as though it weren't blocked.
2 ManaGreen Mana: Regenerate Rhox.
R 277 Carl Critchlow
Ridgeline Rager R 2 Mana Red Mana Creature—Beast 1 2 Red Mana : Ridgeline Rager gets +1/+0 until end of turn. While armies battled across Jamuraa, beasts stalked the high places looking for victims. C 215 Chippy
Rod of Ruin A 4 Mana Artifact 3 Mana , Tap: Rod of Ruin deals 1 damage to target creature or player. The rod is a relic from ancient times . . . cruel, vicious, mean-spirited times. U 312 David Martin
Rolling Stones W 1 Mana White Mana Enchantment Walls may attack as though they weren't Walls. "Trust me—the walls have more than just ears."
—Orcish spy
R 38 Don Hazeltine
Royal Assassin B 1 Mana Black Mana Black Mana Creature—Assassin 1 1 Tap: Destroy target tapped creature. Trained in the arts of stealth, royal assassins choose their victims carefully, relying on timing and precision rather than brute force. R 159 Mark Zug
Rukh Egg R 3 Mana Red Mana Creature—Egg 0 3 When Rukh Egg is put into a graveyard from play, put a 4/4 red Rukh creature token with flying into play at end of turn. Called "stonefeathers" by many lowlanders, rukhs are thought to descend from a phoenix that sacrificed its flame for a body of stone. R 216 Mark Zug
Rushwood Dryad G 1 Mana Green Mana Creature—Dryad 2 1 Forestwalk (This creature is unblockable as long as defending player controls a Forest.) To a dryad, every tree in the forest is both a doorway and a window. C 278 Todd Lockwood
Sabretooth Tiger R 2 Mana Red Mana Creature—Cat 2 1 First strike (This creature deals combat damage before creatures without first strike.) To a sabretooth, all men are mice. C 217 Monte Michael Moore
Sacred Ground W 1 Mana White Mana Enchantment Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from play, return that land to play. The land will never betray those who gave their lives for it. R 39 Gary Ruddell
Sacred Nectar W 1 Mana White Mana Sorcery You gain 4 life. "Over the silver mountains,
Where spring the nectar fountains,
There will I kiss
The bowl of bliss;
And drink my everlasting fill. . . ."
—Sir Walter Raleigh, "The Pilgrimage"
C 40 Janine Johnston
Sage of Lat-Nam U 1 Mana Blue Mana Creature—Sage 1 2 Tap, Sacrifice an artifact: Draw a card. Within each device is a spark of its creator's soul. Within each sage is a lamp that awaits that spark. R 97 Alan Pollack
Sage Owl U 1 Mana Blue Mana Creature—Bird 1 1 Flying (This creature can't be blocked except by creatures with flying.)
When Sage Owl comes into play, look at the top four cards of your library, then put them back in any order.
C 98 Mark Brill
Salt Marsh L Land Salt Marsh comes into play tapped.
Tap: Add Blue Mana or Black Mana to your mana pool.
Only death breeds in stagnant water. —Urborg saying U 325 Jerry Tiritilli
Samite Healer W 1 Mana White Mana Creature—Cleric 1 1 Tap: Prevent the next 1 damage that would be dealt to target creature or player this turn. Healers ultimately acquire the divine gifts of spiritual and physical wholeness. The most devout are also granted the ability to pass physical wholeness on to others. C 41 Anson Maddocks
Sanctimony W 1 Mana White Mana Enchantment Whenever an opponent taps a Mountain for mana, you may gain 1 life. "The peasants labor for my profit. I approve." U 42 Patrick Faricy
Savannah Lions W White Mana Creature—Lion 2 1 Even the brave are scared by a lion three times: first by its tracks, again by its roar, and one last time face to face. —Somali proverb R 43 Carl Critchlow
Scathe Zombies B 2 Mana Black Mana Creature—Zombie 2 2 "They groaned, they stirred, they all uprose,
Nor spake, nor moved their eyes;
It had been strange, even in a dream,
To have seen those dead men rise."
—Samuel Taylor Coleridge,
"The Rime of the Ancient Mariner"
C 160 Kev Walker
Sea Eagle U 1 Mana Blue Mana Creature—Bird 1 1 Flying (This creature can't be blocked except by creatures with flying.) Where air meets water, fish meets talon. C S4/7 Anthony S. Waters
Sea Monster U 4 Mana Blue Mana Blue Mana Creature—Serpent 6 6 Sea Monster can't attack unless defending player controls an Island. It's easy to believe the monster is a myth—until you feel three hundred thousand pounds of myth crashing down on your ship. C 99 Daniel Gelon
Searing Wind R 8 Mana Red Mana Instant Searing Wind deals 10 damage to target creature or player. "The first wind of ascension is Forger, burning away impurity."
—Keld Triumphant
R 218 John Matson
Seasoned Marshal W 2 Mana White Mana White Mana Creature—Soldier 2 2 Whenever Seasoned Marshal attacks, you may tap target creature. She reads the battlefield like a map, always seeking the shortest route to victory. U 44 Matthew D. Wilson
Seismic Assault R Red Mana Red Mana Red Mana Enchantment Discard a land card from your hand: Seismic Assault deals 2 damage to target creature or player. Earth arms itself with fire. R 219 Greg Staples
Serpent Warrior B 2 Mana Black Mana Creature—Soldier 3 3 When Serpent Warrior comes into play, you lose 3 life. A hiss before dying. C 161 Ron Spencer
Serra Angel W 3 Mana White Mana White Mana Creature—Angel 4 4 Flying (This creature can't be blocked except by creatures with flying.) Attacking doesn't cause Serra Angel to tap. When she flies above the good, they consider themselves blessed. When she flies above the wicked, they consider themselves dead. R 45 Mark Zug
Sever Soul B 3 Mana Black Mana Black Mana Sorcery Destroy target nonblack creature. It can't be regenerated. You gain life equal to its toughness. "The mortal world is a grove of sweet fruit, and I am ready to harvest it."
—Fallen angel
U 162 Glen Angus
Severed Legion B 1 Mana Black Mana Black Mana Creature—Zombie 2 2 Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) No one in Aphetto answers a knock at the door after sundown. C 163 Dany Orizio
Shatter R 1 Mana Red Mana Instant Destroy target artifact. C 220 Jason Alexander Behnke
Shifting Sky U 2 Mana Blue Mana Enchantment As Shifting Sky comes into play, choose a color.
All nonland permanents are the chosen color.
Master the sky and you rule everything beneath it.
—Metathran saying
R 100 Jerry Tiritilli
Shivan Dragon R 4 Mana Red Mana Red Mana Creature—Dragon 5 5 Flying (This creature can't be blocked except by creatures with flying.)
Red Mana: Shivan Dragon gets +1/+0 until end of turn.
The undisputed master of the mountains of Shiv. R 221 Donato Giancola
Shivan Oasis L Land Shivan Oasis comes into play tapped.
Tap: Add Red Mana or Green Mana to your mana pool.
Only the hardiest explorers survive to eat the fruit. U 326 Rob Alexander
Shock R Red Mana Instant Shock deals 2 damage to target creature or player. "I love lightning! It's my best invention since the rock."
—Toggo, goblin weaponsmith
C 222 Randy Gallegos
Shock Troops R 3 Mana Red Mana Creature—Soldier 2 2 Sacrifice Shock Troops: Shock Troops deals 2 damage to target creature or player. War is a conflict that determines not who is right—but who is left. C 223 Jeff Miracola
Silverback Ape G 3 Mana Green Mana Green Mana Creature—Ape 5 5 It does not wear a crown or sit on a throne of gold, but those who have witnessed its power hail it nonetheless. U S7/7 Ron Spears
Sizzle R 2 Mana Red Mana Sorcery Sizzle deals 3 damage to each opponent. "Of course you should fight fire with fire. You should fight everything with fire."
—Jaya Ballard, task mage
C 224 Christopher Moeller
Skull of Orm A 3 Mana Artifact 5 Mana , Tap: Return target enchantment card from your graveyard to your hand. Though lifeless, the skull still possessed a strange power over the flow of magic. R 313 Daren Bader
Slay B 2 Mana Black Mana Instant Destroy target green creature. It can't be regenerated.
Draw a card.
The elves had the edge in guile, skill, and valor. But in the end, only sheer numbers mattered. U 164 Ben Thompson
Sneaky Homunculus U 1 Mana Blue Mana Creature—Illusion 1 1 Sneaky Homunculus can't block or be blocked by creatures with power 2 or greater. Keep watch only for the giants and you'll be eaten by the ants. C 101 Scott M. Fischer
Solidarity W 3 Mana White Mana Instant Creatures you control get +0/+5 until end of turn. "We must all hang together, or assuredly we shall all hang separately."
—Benjamin Franklin
C 46 John Zeleznik
Soul Feast B 3 Mana Black Mana Black Mana Sorcery Target player loses 4 life and you gain 4 life. You are who you eat. U 165 Adam Rex
Spellbook A 0 Mana Artifact You have no maximum hand size. Knowledge knows no bounds. U 314 Andrew Goldhawk
Spiketail Hatchling U 1 Mana Blue Mana Creature—Drake 1 1 Flying (This creature can't be blocked except by creatures with flying.)
Sacrifice Spiketail Hatchling: Counter target spell unless its controller pays 1 Mana.
It dodges waves of water to prepare for waves of magic. U 102 Greg Staples
Spined Wurm G 4 Mana Green Mana Creature—Wurm 5 4 "I wouldn't stand in front of that wurm, son. 'Course, I wouldn't stand behind it neither. In fact, standing anywhere near that wurm's not much of a plan. Running, now that's a plan!"
—Wandering mage
C 279 Keith Parkinson
Spineless Thug B 1 Mana Black Mana Creature—Mercenary 2 2 Spineless Thug can't block. What it lacks in backbone, it makes up for in cruelty. C 166 Matthew D. Wilson
Spirit Link W White Mana Enchant Creature Whenever enchanted creature deals damage, you gain that much life. "I am bound to all my children. I share in their joys, I rage at their injuries." U 47 Kev Walker
Spitting Spider G 3 Mana Green Mana Green Mana Creature—Spider 3 5 Spitting Spider may block as though it had flying.
Sacrifice a land: Spitting Spider deals 1 damage to each creature with flying.
U 280 Edward P. Beard, Jr.
Spreading Algae G Green Mana Enchant Land Spreading Algae can enchant only a Swamp.
When enchanted land becomes tapped, destroy that land.
When Spreading Algae is put into a graveyard from play, return Spreading Algae to its owner's hand.
U 281 Stephen Daniele
Standing Troops W 2 Mana White Mana Creature—Soldier 1 4 Attacking doesn't cause Standing Troops to tap. The less you have, the harder you fight for it. C 48 Daren Bader
Star Compass A 2 Mana Artifact Star Compass comes into play tapped.
Tap: Add to your mana pool one mana of any color a basic land you control could produce.
It doesn't point north. It points home. U 315 Donato Giancola
Staunch Defenders W 3 Mana White Mana White Mana Creature—Soldier 3 4 When Staunch Defenders comes into play, you gain 4 life. The key to winning any fight is simply staying alive. U 49 Tristan Elwell
Steal Artifact U 2 Mana Blue Mana Blue Mana Enchant Artifact You control enchanted artifact. U 103 Peter Bollinger
Stone Rain R 2 Mana Red Mana Sorcery Destroy target land. C 225 John Matson
Storm Crow U 1 Mana Blue Mana Creature—Bird 1 2 Flying (This creature can't be blocked except by creatures with flying.) Storm crow descending, winter unending. Storm crow departing, summer is starting. C 104 John Matson
Story Circle W 1 Mana White Mana White Mana Enchantment As Story Circle comes into play, choose a color.
White Mana: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.
R 50 Alan Pollack
Stream of Life G X Mana Green Mana Sorcery Target player gains X life. U 282 Andrew Goldhawk
Sudden Impact R 3 Mana Red Mana Instant Sudden Impact deals damage equal to the number of cards in target player's hand to that player. Most people know better. Goblins only know bigger. U 226 Greg & Tim Hildebrandt
Suntail Hawk W White Mana Creature—Bird 1 1 Flying (This creature can't be blocked except by creatures with flying.) Its eye the glaring sun, its cry the keening wind. C 51 Heather Hudson
Sunweb W 3 Mana White Mana Creature—Wall 5 6 (Walls can't attack.)
Flying (This creature may block creatures with flying.)
Sunweb can't block creatures with power 2 or less.
Sometimes the wings of fallen dragons refuse to give up the sky. R 52 Greg Staples
Swamp L Basic Land —Swamp [B] L 339 Bob Eggleton
Swamp L Basic Land —Swamp [B] L 340 John Avon
Swamp L Basic Land —Swamp [B] L 341 Dan Frazier
Swamp L Basic Land —Swamp [B] L 342 Larry Elmore
Swarm of Rats B 1 Mana Black Mana Creature—Rat * 1 Swarm of Rats's power is equal to the number of Rats you control. "Rats, rats, rats! Hundreds, thousands, millions of them, and every one a life."
—Bram Stoker, Dracula
U 167 Kev Walker
Sword Dancer W 1 Mana White Mana Creature—Rebel 1 2 White Mana White Mana : Target attacking creature gets -1/-0 until end of turn. Most soldiers think of the sword as a weapon. In the hands of Zho monks, swords are also the strongest of shields. U 53 Roger Raupp
Teferi's Puzzle Box A 4 Mana Artifact At the beginning of each player's draw step, that player puts the cards in his or her hand on the bottom of his or her library in any order, then draws that many cards. (That player draws his or her card for the turn first.) R 316 Donato Giancola
Telepathy U Blue Mana Enchantment Your opponents play with their hands revealed. "Secrets? What secrets?" U 105 Matthew D. Wilson
Temporal Adept U 1 Mana Blue Mana Blue Mana Creature—Wizard 1 1 Blue Mana Blue Mana Blue Mana , Tap: Return target permanent to its owner's hand. "Of course she's at the head of her class. All of her classmates have disappeared."
—Tolarian renegade
R 106 Roger Raupp
Thieves' Auction R 4 Mana Red Mana Red Mana Red Mana Sorcery Set aside all cards in play. Starting with you, each player chooses one of the cards set aside and puts it into play tapped under his or her control. Repeat this process until all those cards have been chosen. R 227 Kevin Murphy
Thieving Magpie U 2 Mana Blue Mana Blue Mana Creature—Bird 1 3 Flying (This creature can't be blocked except by creatures with flying.)
Whenever Thieving Magpie deals damage to an opponent, you draw a card.
Other birds collect twigs for their nests. Magpies steal jewels for theirs. U 107 Christopher Moeller
Thorn Elemental G 5 Mana Green Mana Green Mana Creature—Elemental 7 7 You may have Thorn Elemental deal its combat damage to defending player as though it weren't blocked. Rain from this storm leaves you pinned to the ground like an insect. R 283 rk post
Throne of Bone A 1 Mana Artifact Whenever a player plays a black spell, you may pay 1 Mana. If you do, you gain 1 life. Tainted by a thousand fears. U 317 Donato Giancola
Tidal Kraken U 5 Mana Blue Mana Blue Mana Blue Mana Creature—Monster 6 6 Tidal Kraken is unblockable. To merfolk, pirates are a nuisance. To pirates, merfolk are a threat. To the kraken, they're both appetizers. R 108 Christopher Moeller
Trade Routes U 1 Mana Blue Mana Enchantment 1 Mana : Return target land you control to its owner's hand.
1 Mana, Discard a land card from your hand: Draw a card.
The wise, the righteous, the mighty—the merchant feeds them all. R 109 Matt Cavotta
Trained Armodon G 1 Mana Green Mana Green Mana Creature—Elephant 3 3 Armodons are trained to step on things. Enemy things. C 284 Gary Leach
Treasure Trove U 2 Mana Blue Mana Blue Mana Enchantment 2 Mana Blue Mana Blue Mana : Draw a card. "Wealth means power; the power to subdue, to crush, to exploit, the power to enslave, to outrage, to degrade."
—Emma Goldman, "Anarchism"
U 110 Brian Despain
Tremor R Red Mana Sorcery Tremor deals 1 damage to each creature without flying. Where do you run when the earth becomes your enemy? C 228 Pete Venters
Tundra Wolves W White Mana Creature—Wolf 1 1 First strike (This creature deals combat damage before creatures without first strike.) "I heard their eerie howling, the wolves calling their kindred across the frozen plains."
—Onean scout
C 54 Richard Sardinha
Twiddle U Blue Mana Instant Tap or untap target artifact, creature, or land. C 111 Matt Cavotta
Two-Headed Dragon R 4 Mana Red Mana Red Mana Creature—Dragon 4 4 Flying (This creature can't be blocked except by creatures with flying.)1 ManaRed Mana: Two-Headed Dragon gets +2/+0 until end of turn.
Two-Headed Dragon can't be blocked except by two or more creatures.
Two-Headed Dragon may block an additional creature.
R 229 Sam Wood
Underworld Dreams B Black Mana Black Mana Black Mana Enchantment Whenever an opponent draws a card, Underworld Dreams deals 1 damage to him or her. "In the drowsy dark cave of the mind, dreams build their nest with fragments dropped from day's caravan."
—Rabindranath Tagore
R 168 Carl Critchlow
Unholy Strength B Black Mana Enchant Creature Enchanted creature gets +2/+1. Such power grows the body as it shrinks the soul. C 169 Puddnhead
Unsummon U Blue Mana Instant Return target creature to its owner's hand. C 112 Ron Spencer
Urborg Volcano L Land Urborg Volcano comes into play tapped.
Tap: Add Black Mana or Red Mana to your mana pool.
Deep in the heart of Urborg lie massive volcanoes whose thick black smoke covers the land with perpetual darkness. U 327 Tony Szczudlo
Urza's Armor A 6 Mana Artifact If a source would deal damage to you, prevent 1 of that damage. Urza protected his body well, but neglected his soul. R 318 rk post
Urza's Mine L Land —Urza's Mine Tap: Add 1 Mana to your mana pool. If you control an Urza's Power-Plant and an Urza's Tower, add 2 Mana to your mana pool instead. U 328 Brian Snoddy
Urza's Power Plant L Land —Urza's Power-Plant Tap: Add 1 Mana to your mana pool. If you control an Urza's Mine and an Urza's Tower, add 2 Mana to your mana pool instead. U 329 Brian Snoddy
Urza's Tower L Land —Urza's Tower Tap: Add 1 Mana to your mana pool. If you control an Urza's Mine and an Urza's Power-Plant, add 3 Mana to your mana pool instead. U 330 Brian Snoddy
Vampiric Spirit B 2 Mana Black Mana Black Mana Creature—Spirit 4 3 Flying (This creature can't be blocked except by creatures with flying.)
When Vampiric Spirit comes into play, you lose 4 life.
R 170 Anson Maddocks
Venerable Monk W 2 Mana White Mana Creature—Cleric 2 2 When Venerable Monk comes into play, you gain 2 life. Age wears the flesh but galvanizes the soul. C 55 D. Alexander Gregory
Vengeance W 3 Mana White Mana Sorcery Destroy target tapped creature. Bitter as wormwood, sweet as mulled wine. U S2/7 Paolo Parente
Verduran Enchantress G 1 Mana Green Mana Green Mana Creature—Druid 0 2 Whenever you play an enchantment spell, you may draw a card. "Graceful? Yes. Beautiful? Absolutely. Harmless? Definitely not."
—Fyndhorn elder
R 285 Rob Alexander
Vernal Bloom G 3 Mana Green Mana Enchantment Whenever a Forest is tapped for mana, its controller adds Green Mana to his or her mana pool. The sun breaks, the beasts stir, and the forest awakens to stand against its enemies. R 286 Bob Eggleton
Vexing Arcanix A 4 Mana Artifact 3 Mana , Tap: Target player names a card, then reveals the top card of his or her library. If it's the named card, the player puts it into his or her hand.
Otherwise, the player puts it into his or her graveyard and Vexing Arcanix deals 2 damage to him or her.
R 319 Jim Nelson
Viashino Sandstalker R 1 Mana Red Mana Red Mana Creature—Viashino 4 2 Haste (This creature may attack the turn it comes under your control.)
At end of turn, return Viashino Sandstalker to its owner's hand. (Return it only if it's in play.)
"Some believe sandstalkers to be illusions; those with scars know better." —Zhalfirin Guide to the Desert U 230 Andrew Robinson
Vicious Hunger B Black Mana Black Mana Sorcery Vicious Hunger deals 2 damage to target creature and you gain 2 life. Only the most ravenous soul feeds on the health of the weak. C 171 Massimilano Frezzato
Vine Trellis G 1 Mana Green Mana Creature—Wall 0 4 (Walls can't attack.)
Tap: Add Green Mana to your mana pool.
Nature twists knots stronger than any rope. C 287 DiTerlizzi
Vizzerdrix U 6 Mana Blue Mana Creature—Beast 6 6 A bored wizard once created a vizzerdrix out of a bunny and a piranha. He never made that mistake again. R S5/7 Dave Dorman
Volcanic Hammer R 1 Mana Red Mana Sorcery Volcanic Hammer deals 3 damage to target creature or player. Fire finds its form in the heat of the forge. C 231 Ben Thompson
Wall of Air U 1 Mana Blue Mana Blue Mana Creature—Wall 1 5 (Walls can't attack.)
Flying (This creature may block creatures with flying.)
When no falcons fly, beware the sky. —Femeref aphorism U 113 John Avon
Wall of Spears A 3 Mana Artifact Creature—Wall 2 3 (Walls can't attack.)
First strike (This creature deals combat damage before creatures without first strike.)
"A stick is your friend. A pointed stick is your good friend. An army of pointed sticks is your best friend."
—Onean sergeant
U 320 Christopher Moeller
Wall of Stone R 1 Mana Red Mana Red Mana Creature—Wall 0 8 (Walls can't attack.) The ground itself lends its strength to these walls of living stone, which possess the stability of ancient mountains. These mighty bulwarks thwart ground-based troops, providing welcome relief for weary warriors who defend the land. U 232 Rob Alexander
Wall of Swords W 3 Mana White Mana Creature—Wall 3 5 (Walls can't attack.)
Flying (This creature may block creatures with flying.)
Sharper than wind, lighter than air. U 56 Hannibal King
Warped Devotion B 2 Mana Black Mana Enchantment Whenever a permanent is returned to a player's hand, that player discards a card from his or her hand. "The spirit of the devout is easily crushed by the loss of hope."
—Fallen angel
R 172 Eric Peterson
Western Paladin B 2 Mana Black Mana Black Mana Creature—Knight 3 3 Black Mana Black Mana , Tap: Destroy target white creature. "Expect nothing but scorn, flattery, and lies. And never turn your back on him."
—Northern paladin
R 173 Carl Critchlow
Wind Drake U 2 Mana Blue Mana Creature—Drake 2 2 Flying (This creature can't be blocked except by creatures with flying.) "But high she shoots through air and light,
Above all low delay,
Where nothing earthly bounds her flight,
Nor shadow dims her way."
—Thomas Moore, "Oh that I had Wings"
C 114 Tom Wänerstrand
Wing Snare G 2 Mana Green Mana Sorcery Destroy target creature with flying. "We are the hands of the great trees, reaching out to ensnare what threatens their branches."
—Elvish hunter
U 288 Daren Bader
Wood Elves G 2 Mana Green Mana Creature—Elf 1 1 When Wood Elves comes into play, search your library for a Forest card and put that card into play. Then shuffle your library. Every branch a crossroads, every vine a swift steed. C 289 Christopher Moeller
Wooden Sphere A 1 Mana Artifact Whenever a player plays a green spell, you may pay 1 Mana. If you do, you gain 1 life. Strengthened by a thousand limbs. U 321 Donato Giancola
Worship W 3 Mana White Mana Enchantment If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead. "Believe in the ideal, not the idol."
—Serra
R 57 Mark Zug
Wrath of God W 2 Mana White Mana White Mana Sorcery Destroy all creatures. They can't be regenerated. R 58 Kev Walker
Wrath of Marit Lage U 3 Mana Blue Mana Blue Mana Enchantment When Wrath of Marit Lage comes into play, tap all red creatures.
Red creatures don't untap during their controllers' untap steps.
"Marit Lage lies frozen in a glacier's heart. Still her dreams take form in our world, stealing the heat from our souls."
—Halvor Arenson, Kjeldoran priest
U 115 Matt Thompson
Yavimaya Enchantress G 2 Mana Green Mana Creature—Druid 2 2 Yavimaya Enchantress gets +1/+1 for each enchantment in play. Her roots connect her to the forest's wishes. U 290 Matthew D. Wilson
Zombify B 3 Mana Black Mana Sorcery Return target creature card from your graveyard to play. "The first birth celebrates life. The second birth mocks it."
—Mystic elder
U 174 Mark Romanoski
Zur's Weirding U 3 Mana Blue Mana Enchantment Players play with their hands revealed.
If a player would draw a card, he or she reveals it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws the card.
R 116 Scott M. Fischer
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