Betrayers of Kamigawa

Name Cost Type P/T Rules Text Flavor Text Rarity Artist
Akki Blizzard-Herder 1 Mana Red Mana Creature — Goblin Shaman 1/1 When Akki Blizzard-Herder is put into a graveyard from play, each player sacrifices a land. “It remains unclear whether the akki shamans could in fact create storms or simply predicted them.” —The History of Kamigawa C Pete Venters
Akki Raider 1 Mana Red Mana Creature — Goblin Warrior 2/1 Whenever a land is put into a graveyard from play, Akki Raider gets +1/+0 until end of turn. Akki were very territorial, attacking and destroying any settlements that came too close to their mountain homes. The more successful their raids, the bolder they became. U Martina Pilcerova
Ashen Monstrosity 5 Mana Red Mana Red Mana Creature — Spirit 7/4 Haste
Ashen Monstrosity attacks each turn if able.
There was a dull thunder at the vanguard, then shocked cries in the midst of the column. Moments later, Takada, last of the rearguard, faced the kami alone. U Chris Appelhans
Aura Barbs 2 Mana Red Mana Instant — Arcane Each enchantment deals 2 damage to its controller, then each enchantment enchanting a creature deals 2 damage to the creature it's enchanting. U Aleksi Briclot
Baku Altar 2 Mana Artifact Whenever you play a Spirit or Arcane spell, you may put a ki counter on Baku Altar.
2 Mana, Tap, Remove a ki counter from Baku Altar: Put a 1/1 colorless Spirit creature token into play.
R Edward P. Beard, Jr.
Bile Urchin Black Mana Creature — Spirit 1/1 Sacrifice Bile Urchin: Target player loses 1 life. “The two youths argued and tempers flared. One youth opened his mouth to utter a vile curse, but what he spat out instead was a kami of poison and filth.” —Sensei Golden-Tail C Dany Orizio
Blademane Baku 1 Mana Red Mana Creature — Spirit 1/1 Whenever you play a Spirit or Arcane spell, you may put a ki counter on Blademane Baku.
1 Mana, Remove X ki counters from Blademane Baku: For each counter removed, Blademane Baku gets +2/+0 until end of turn.
C Edward P. Beard, Jr.
Blazing Shoal X Mana Red Mana Red Mana Instant — Arcane You may remove a red card with converted mana cost X in your hand from the game rather than pay Blazing Shoal's mana cost.
Target creature gets +X/+0 until end of turn.
R Glen Angus
Blessing of Leeches 2 Mana Black Mana Enchant Creature You may play Blessing of Leeches any time you could play an instant.
At the beginning of your upkeep, you lose 1 life.
0 Mana: Regenerate enchanted creature.
C Rebecca Guay
Blinding Powder 1 Mana Artifact — Equipment Equipped creature has “Unattach Blinding Powder: Prevent all combat damage that would be dealt to this creature this turn.”
Equip 2 Mana(2 Mana: Attach to target creature you control. Equip only as a sorcery.)
U Greg Hildebrandt
Body of Jukai 7 Mana Green Mana Green Mana Creature — Spirit 8/5 Trample
Soulshift 8 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 8 or less from your graveyard to your hand.)
U Luca Zontini
Budoka Pupil 1 Mana Green Mana Green Mana Creature — Human Monk 2/2 Whenever you play a Spirit or Arcane spell, you may put a ki counter on Budoka Pupil.
At end of turn, if there are two or more ki counters on Budoka Pupil, you may flip it.
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Ichiga, Who Topples Oaks
Legendary Creature — Spirit
4/3
Trample
Remove a ki counter from Ichiga, Who Topples Oaks: Target creature gets +2/+2 until end of turn.
U Shishizaru
Call for Blood 4 Mana Black Mana Instant — Arcane As an additional cost to play Call for Blood, sacrifice a creature.
Target creature gets -X/-X until end of turn, where X is the sacrificed creature's power.
C Carl Critchlow
Callow Jushi 1 Mana Blue Mana Blue Mana Creature — Human Wizard 2/2 Whenever you play a Spirit or Arcane spell, you may put a ki counter on Callow Jushi.
At end of turn, if there are two or more ki counters on Callow Jushi, you may flip it.
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Jaraku the Interloper
Legendary Creature — Spirit
3/4
Remove a ki counter from Jaraku the Interloper: Counter target spell unless its controller pays 2 Mana.
U Tsutomu Kawade
Child of Thorns Green Mana Creature — Spirit 1/1 Sacrifice Child of Thorns: Target creature gets +1/+1 until end of turn. “The soratami scoff at the perils of Jukai, calling the forest an ‘unruly garden.' Perhaps we should send them a rose such as this.” —Dokai, Weaver of Life C Jeff Easley
Chisei, Heart of Oceans 2 Mana Blue Mana Blue Mana Legendary Creature — Spirit 4/4 Flying
At the beginning of your upkeep, sacrifice Chisei, Heart of Oceans unless you remove a counter from a permanent you control.
R Matt Cavotta
Clash of Realities 3 Mana Red Mana Enchantment All Spirits have “When this creature comes into play, you may have it deal 3 damage to target non-Spirit creature.”
All non-Spirit creatures have “When this creature comes into play, you may have it deal 3 damage to target Spirit.”
R Jim Nelson
Crack the Earth Red Mana Sorcery — Arcane Each player sacrifices a permanent. “As the war progressed, the destruction the kami caused became more widespread and less predictable.” —Observations of the Kami War C Wayne Reynolds
Crawling Filth 5 Mana Black Mana Creature — Spirit 2/2 Fear
Soulshift 5 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.)
C Martina Pilcerova
Cunning Bandit 1 Mana Red Mana Red Mana Creature — Human Warrior 2/2 Whenever you play a Spirit or Arcane spell, you may put a ki counter on Cunning Bandit.
At end of turn, if there are two or more ki counters on Cunning Bandit, you may flip it.
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Azamuki, Treachery Incarnate
Legendary Creature — Spirit
5/2
Remove a ki counter from Azamuki, Treachery Incarnate: Gain control of target creature until end of turn.
U Paolo Parente
Day of Destiny 3 Mana White Mana Legendary Enchantment Legendary creatures you control get +2/+2. “Rise like the sun, stand like the mountain, charge like the lion, die as a hero.” —General Takeno R Daren Bader
Disrupting Shoal X Mana Blue Mana Blue Mana Instant — Arcane You may remove a blue card with converted mana cost X in your hand from the game rather than pay Disrupting Shoal's mana cost.
Counter target spell if its converted mana cost is X.
R Scott M. Fischer
Empty-Shrine Kannushi White Mana Creature — Human Cleric 1/1 Empty-Shrine Kannushi has protection from the colors of permanents you control. “Crease the folds, bend the paper, turn the spirits, shield the soul.” U Ron Spears
Enshrined Memories X Mana Green Mana Sorcery Reveal the top X cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order. “The race is run in the mind before the first step is taken.” —Dosan the Falling Leaf R Jeff Easley
Eradicate 2 Mana Black Mana Black Mana Sorcery Remove target nonblack creature from the game. Search its controller's graveyard, hand, and library for all cards with the same name as that creature and remove them from the game. That player then shuffles his or her library.
Faithful Squire 1 Mana White Mana White Mana Creature — Human Soldier 2/2 Whenever you play a Spirit or Arcane spell, you may put a ki counter on Faithful Squire.
At end of turn, if there are two or more ki counters on Faithful Squire, you may flip it.
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Kaiso, Memory of Loyalty
Legendary Creature — Spirit
3/4
Flying
Remove a ki counter from Kaiso, Memory of Loyalty: Prevent all damage that would be dealt to target creature this turn.
U Mark Zug
Final Judgment 4 Mana White Mana White Mana Sorcery Remove all creatures from the game. “The clashing warriors turned to face O-Kagachi, the greatest kami, and their sigh of awe was their last breath.” —Great Battles of Kamigawa R Kev Walker
First Volley 1 Mana Red Mana Instant — Arcane First Volley deals 1 damage to target creature and 1 damage to that creature's controller. “We searched their bodies for signs of the blades that had killed them, but found nothing more than scorched flesh.” —Tender-Hand, kitsune healer C Glen Angus
Flames of the Blood Hand 2 Mana Red Mana Instant Flames of the Blood Hand deals 4 damage to target player. The damage can't be prevented. If that player would gain life this turn, that player gains no life instead. Many ogres extracted blood oaths from the oni they summoned. Others simply extracted blood. U Aleksi Briclot
Floodbringer 1 Mana Blue Mana Creature — Moonfolk Wizard 1/2 Flying
2 Mana, Return a land you control to its owner's hand: Tap target land.
“Such a small thing, a drop of water . . . And yet enough of them together can flood a field, cleanse a mire, or choke a forest.” C Ittoku
Forked-Branch Garami 3 Mana Green Mana Green Mana Creature — Spirit 4/4 Soulshift 4, soulshift 4 (When this is put into a graveyard from play, you may return up to two target Spirit cards with converted mana cost 4 or less from your graveyard to your hand.) U Dany Orizio
Frost Ogre 3 Mana Red Mana Red Mana Creature — Ogre Warrior 5/3 Mountain ogres allowed blizzards to sheathe them in ice, both to reinforce their armor and to hide their pungent musk from potential prey. C Dan Scott
Frostling Red Mana Creature — Spirit 1/1 Sacrifice Frostling: Frostling deals 1 damage to target creature. Its bite will take off more than a toe. C Carl Critchlow
Fumiko the Lowblood 2 Mana Red Mana Red Mana Legendary Creature — Human Samurai 3/2 Fumiko the Lowblood has bushido X, where X is the number of attacking creatures. (When this blocks or becomes blocked, it gets +X/+X until end of turn.)
Creatures your opponents control attack each turn if able.
R Michael Sutfin
Genju of the Cedars Green Mana Enchant Forest 2 Mana: Enchanted Forest becomes a 4/4 green Spirit creature until end of turn. It's still a land.
When enchanted Forest is put into a graveyard, you may return Genju of the Cedars from your graveyard to your hand.
U Arnie Swekel
Genju of the Falls Blue Mana Enchant Island 2 Mana: Enchanted Island becomes a 3/2 blue Spirit creature with flying until end of turn. It's still a land.
When enchanted Island is put into a graveyard, you may return Genju of the Falls from your graveyard to your hand.
U Glen Angus
Genju of the Fens Black Mana Enchant Swamp 2 Mana: Until end of turn, enchanted Swamp becomes a 2/2 black Spirit creature with “Black Mana: This creature gets +1/+1 until end of turn.” It's still a land.
When enchanted Swamp is put into a graveyard, you may return Genju of the Fens from your graveyard to your hand.
U Tsutomu Kawade
Genju of the Fields White Mana Enchant Plains 2 Mana: Until end of turn, enchanted Plains becomes a 2/5 white Spirit creature with “Whenever this creature deals damage, you gain that much life.” It's still a land.
When enchanted Plains is put into a graveyard, you may return Genju of the Fields from your graveyard to your hand.
U Greg Staples
Genju of the Realm White Mana Blue Mana Black Mana Red Mana Green Mana Legendary Enchant Land 2 Mana: Enchanted land becomes a legendary 8/12 Spirit creature with trample until end of turn. It's still a land.
When enchanted land is put into a graveyard, you may return Genju of the Realm from your graveyard to your hand.
R Scott M. Fischer
Genju of the Spires Red Mana Enchant Mountain 2 Mana: Enchanted Mountain becomes a 6/1 red Spirit creature until end of turn. It's still a land.
When enchanted Mountain is put into a graveyard, you may return Genju of the Spires from your graveyard to your hand.
U Joel Thomas
Gnarled Mass 1 Mana Green Mana Green Mana Creature — Spirit 3/3 “On the fifty-seventh day of the Battle of Silk, the bell again tolled in hopes of summoning mortal aid. This time, a new breed of kami rose to answer its call.” —Great Battles of Kamigawa C Tony Szczudlo
Goblin Cohort Red Mana Creature — Goblin Warrior 2/2 Goblin Cohort can't attack unless you've played a creature spell this turn. Akki shells provided good protection when downhill charging became headlong tumbling. C Darrell Riche
Gods' Eye, Gate to the Reikai Legendary Land Tap: Add 1 Mana to your mana pool.
When Gods' Eye, Gate to the Reikai is put into a graveyard from play, put a 1/1 colorless Spirit creature token into play.
Listen at its walls and you will hear the whispers of gods. U John Avon
Goryo's Vengeance 1 Mana Black Mana Instant — Arcane Return target legendary creature card from your graveyard to play. That creature gains haste. Remove it from the game at end of turn.
Splice onto Arcane 2 ManaBlack Mana(As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
R Ittoku
Harbinger of Spring 4 Mana Green Mana Creature — Spirit 2/1 Protection from non-Spirit creatures
Soulshift 4 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)
C Cara Mitten
Heart of Light 2 Mana White Mana Enchant Creature Prevent all damage that would be dealt to and dealt by enchanted creature. “There is a shining in the mortal heart that even the kami cannot reach.” —Sensei Golden-Tail C Luca Zontini
Heartless Hidetsugu 3 Mana Red Mana Red Mana Legendary Creature — Ogre Shaman 4/3 Tap: Heartless Hidetsugu deals to each player damage equal to half that player's life total, rounded down. Hidetsugu held over a dozen oni in blood oath. At his touch, rocks scorched. At his word, cities burned. R Carl Critchlow
Heed the Mists 3 Mana Blue Mana Blue Mana Sorcery — Arcane Put the top card of your library into your graveyard, then draw cards equal to that card's converted mana cost. “Once, I looked to the mists for wisdom. Now I wish only for understanding.” U Christopher Rush
Hero's Demise 1 Mana Black Mana Instant Destroy target legendary creature. “What will it say on our graves, Lord Konda? Will it say we led our world to conquer immortal forces or that we were crushed by our own arrogance? At each defeat, I wonder.” —Sensei Hisoka, letter to Lord Konda R Jim Nelson
Higure, the Still Wind 3 Mana Blue Mana Blue Mana Legendary Creature — Human Ninja 3/4 Ninjutsu 2 ManaBlue ManaBlue Mana(2 ManaBlue ManaBlue Mana, Return an unblocked attacker you control to hand: Put this card into play from your hand tapped and attacking.)
Whenever Higure deals combat damage to a player, you may search your library for a Ninja card, reveal it, and put it into your hand. If you do, shuffle your library.
2 Mana: Target Ninja is unblockable this turn.
R Christopher Moeller
Hired Muscle 1 Mana Black Mana Black Mana Creature — Human Warrior 2/2 Whenever you play a Spirit or Arcane spell, you may put a ki counter on Hired Muscle.
At end of turn, if there are two or more ki counters on Hired Muscle, you may flip it.
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Scarmaker
Legendary Creature — Spirit
4/4
Remove a ki counter from Scarmaker: Target creature gains fear until end of turn.
U Arnie Swekel
Hokori, Dust Drinker 2 Mana White Mana White Mana Legendary Creature — Spirit 2/2 Lands don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player untaps a land he or she controls.
R Darrell Riche
Horobi's Whisper 1 Mana Black Mana Black Mana Instant — Arcane If you control a Swamp, destroy target nonblack creature.
Splice onto Arcane—Remove four cards in your graveyard from the game. (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
C Aleksi Briclot
Hundred-Talon Strike White Mana Instant — Arcane Target creature gets +1/+0 and gains first strike until end of turn.
Splice onto Arcane—Tap an untapped white creature you control. (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
C Matt Cavotta
In the Web of War 3 Mana Red Mana Red Mana Enchantment Whenever a creature comes into play under your control, it gets +2/+0 and gains haste until end of turn. “In desperation, Konda sent warriors to parley with the ogre-magi. No one knows whether they were slaughtered at Shinka or if they even reached its bloodstained walls.” —Observations of the Kami War R Ron Spencer
Indebted Samurai 3 Mana White Mana Creature — Human Samurai 2/3 Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
Whenever a Samurai you control is put into a graveyard from play, you may put a +1/+1 counter on Indebted Samurai.
“Forgive me, Saburo. I could not save you. But your blade will not rest in my hand.” U Carl Critchlow
Ink-Eyes, Servant of Oni 4 Mana Black Mana Black Mana Legendary Creature — Rat Ninja 5/4 Ninjutsu 3 ManaBlack ManaBlack Mana(3 ManaBlack ManaBlack Mana, Return an unblocked attacker you control to hand: Put this card into play from your hand tapped and attacking.)
Whenever Ink-Eyes, Servant of Oni deals combat damage to a player, you may put target creature card from that player's graveyard into play under your control.
1 ManaBlack Mana: Regenerate Ink-Eyes.
R Wayne Reynolds
Ire of Kaminari 3 Mana Red Mana Instant — Arcane Ire of Kaminari deals damage to target creature or player equal to the number of Arcane cards in your graveyard. “Thunder broke the brittle silence over the Araba. A surge of raw energy lifted the soldier's body into the air and briefly, in the heart of the flash, he saw the face of a god.” —Great Battles of Kamigawa C Kev Walker
Isao, Enlightened Bushi 2 Mana Green Mana Legendary Creature — Human Samurai 2/1 Isao, Enlightened Bushi can't be countered.
Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)
2 Mana: Regenerate target Samurai.
“I do not care if he claims no allegiance in this war. Find him, Takeno.” —Lord Konda R Christopher Moeller
Ishi-Ishi, Akki Crackshot 1 Mana Red Mana Legendary Creature — Goblin Warrior 1/1 Whenever an opponent plays a Spirit or Arcane spell, Ishi-Ishi, Akki Crackshot deals 2 damage to that player. “Here fell Ishi-Ishi, King of the Flaming Pebbles, Scourge of the Mountain Kami, Lover of Goats. May his shell never burn.” —Cave inscription R Christopher Rush
Iwamori of the Open Fist 2 Mana Green Mana Green Mana Legendary Creature — Human Monk 5/5 Trample
When Iwamori of the Open Fist comes into play, each opponent may put a legendary creature card from his or her hand into play.
R Paolo Parente
Jetting Glasskite 4 Mana Blue Mana Blue Mana Creature — Spirit 4/4 Flying
Whenever Jetting Glasskite becomes the target of a spell or ability for the first time in a turn, counter that spell or ability.
The bolt struck with a flash and there was a terrible sound, as of glass shattering, but the creature was unharmed. U Shishizaru
Kaijin of the Vanishing Touch 1 Mana Blue Mana Creature — Spirit 0/3 Defender (This creature can't attack.)
Whenever Kaijin of the Vanishing Touch blocks a creature, return that creature to its owner's hand at end of combat. (Return it only if it's in play.)
When it's finished, all that's left of you is a ripple on a still pond. U Randy Gallegos
Kami of False Hope White Mana Creature — Spirit 1/1 Sacrifice Kami of False Hope: Prevent all combat damage that would be dealt this turn. “Across the rift of battle, a bridge of gossamer. And for one moment, it holds.” —Snow-Fur, kitsune poet C Daren Bader
Kami of Tattered Shoji 4 Mana White Mana Creature — Spirit 2/5 Whenever you play a Spirit or Arcane spell, Kami of Tattered Shoji gains flying until end of turn. It remembered all the shadows lantern-cast upon its paper wings, and sometimes those silhouettes played across its shape again, acting out silent tragedies. C Shishizaru
Kami of the Honored Dead 5 Mana White Mana White Mana Creature — Spirit 3/5 Flying
Whenever Kami of the Honored Dead is dealt damage, you gain that much life.
Soulshift 6 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 6 or less from your graveyard to your hand.)
U Mark Zug
Kentaro, the Smiling Cat 1 Mana White Mana Legendary Creature — Human Samurai 2/1 Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
You may pay X Mana rather than pay the mana cost for Samurai spells you play, where X is that spell's converted mana cost.
“The bonds of bushido will draw the dishonored back someday, and I will be there waiting.” R Donato Giancola
Kira, Great Glass-Spinner 1 Mana Blue Mana Blue Mana Legendary Creature — Spirit 2/2 Flying
Creatures you control have “Whenever this creature becomes the target of a spell or ability for the first time in a turn, counter that spell or ability.”
Each spell is an intricate tapestry, and Kira is the great unraveler. R Kev Walker
Kitsune Palliator 2 Mana White Mana Creature — Fox Cleric 0/2 Tap: Prevent the next 1 damage that would be dealt to each creature and each player this turn. “Who am I to judge who is deserving and who is not? That is a question for lords, not healers.” U Dave Dorman
Kodama of the Center Tree 4 Mana Green Mana Legendary Creature — Spirit */* Kodama of the Center Tree's power and toughness are each equal to the number of Spirits you control.
Kodama of the Center Tree has soulshift X, where X is the number of Spirits you control.
R Jim Murray
Kumano's Blessing 2 Mana Red Mana Enchant Creature You may play Kumano's Blessing any time you could play an instant.
If a creature dealt damage by enchanted creature this turn would be put into a graveyard, remove it from the game instead.
C Keith Garletts
Kyoki, Sanity's Eclipse 4 Mana Black Mana Black Mana Legendary Creature — Demon Spirit 6/4 Whenever you play a Spirit or Arcane spell, target opponent removes a card in his or her hand from the game. “Kyoki, Eater of Minds, Corrupter of Thoughts, Bringer of Madness, Lord of Fear. Return, by our blood, and walk again.” —Ogre chant R Paolo Parente
Lifegift 2 Mana Green Mana Enchantment Whenever a land comes into play, you may gain 1 life. “Walk the world and you'll find your soul; search your soul and you'll discover the world.” —Diary of Azusa R John Matson
Lifespinner 3 Mana Green Mana Creature — Spirit 3/3 Tap, Sacrifice three Spirits: Search your library for a legendary Spirit card and put it into play. Then shuffle your library. “The husk splits like a madman's smile And mystery steps forth.” —Snow-Fur, kitsune poet U Cara Mitten
Loam Dweller 1 Mana Green Mana Creature — Spirit 2/2 Whenever you play a Spirit or Arcane spell, you may put a land card from your hand into play tapped. “You know its mood by the plants that spring up around it. When it is placid, fields of lilies flow in its wake; when it is angry, every stem has a thorn.” —Isao, Enlightened Bushi U Paolo Parente
Mannichi, the Fevered Dream 2 Mana Red Mana Legendary Creature — Spirit 1/2 1 Mana Red Mana: Switch each creature's power and toughness until end of turn. “Early in his reign, Konda fell ill. His head burned with fever, and he saw visions of his future. In them, he saw a spirit-child, and, in that child's eyes, a way to make his empire last forever.” —The History of Kamigawa R Martina Pilcerova
Mark of Sakiko 1 Mana Green Mana Enchant Creature Enchanted creature has “Whenever this creature deals combat damage to a player, add that much Green Mana to your mana pool. This mana doesn't cause mana burn. Until end of turn, this mana doesn't empty from your mana pool as phases end.” U Alex Horley-Orlandelli
Mark of the Oni 2 Mana Black Mana Enchant Creature You control enchanted creature.
At end of turn, if you control no Demons, sacrifice Mark of the Oni.
“As more oni walked Kamigawa, more darkness infested its inhabitants' souls.” —The History of Kamigawa U Heather Hudson
Matsu-Tribe Sniper 1 Mana Green Mana Creature — Snake Warrior Archer 1/1 Tap: Matsu-Tribe Sniper deals 1 damage to target creature with flying.
Whenever Matsu-Tribe Sniper deals damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
C Carl Critchlow
Mending Hands White Mana Instant Prevent the next 4 damage that would be dealt to target creature or player this turn. “I can staunch their blood, mend their flesh, and knit their bones. But I cannot restore their hope.” —Tender-Hand, kitsune healer C Douglas Shuler
Minamo Sightbender 1 Mana Blue Mana Creature — Human Wizard 1/2 X Mana, Tap: Target creature with power X or less is unblockable this turn. Woven from threads of the spirit world, the mistcloak rendered its wearer invisible, but quickly fell to tatters. U Luca Zontini
Minamo's Meddling 2 Mana Blue Mana Blue Mana Instant Counter target spell. That spell's controller reveals his or her hand, then discards each card with the same name as a card spliced onto that spell. Like storm water through the segments of bamboo, the spell followed the links of magic. Then it destroyed them. C Alex Horley-Orlandelli
Mirror Gallery 5 Mana Artifact The “legend rule” doesn't apply. Only in mirrors do heroes find their equal. R Scott M. Fischer
Mistblade Shinobi 2 Mana Blue Mana Creature — Human Ninja 1/1 Ninjutsu Blue Mana(Blue Mana, Return an unblocked attacker you control to hand: Put this card into play from your hand tapped and attacking.)
Whenever Mistblade Shinobi deals combat damage to a player, you may return target creature that player controls to its owner's hand.
C Kev Walker
Moonlit Strider 3 Mana White Mana Creature — Spirit 1/4 Sacrifice Moonlit Strider: Target creature you control gains protection from the color of your choice until end of turn.
Soulshift 3 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)
C John Avon
Neko-Te 3 Mana Artifact — Equipment Whenever equipped creature deals damage to a creature, tap that creature. As long as Neko-Te remains in play, that creature doesn't untap during its controller's untap step.
Whenever equipped creature deals damage to a player, that player loses 1 life.
Equip 2 Mana
R Alex Horley-Orlandelli
Nezumi Shadow-Watcher Black Mana Creature — Rat Warrior 1/1 Sacrifice Nezumi Shadow-Watcher: Destroy target Ninja. “The Okiba Gang! Night-cursed thieves and assassins! I've had enough of their meddling! Triple the guard!” —Marrow-Gnawer U Pete Venters
Ninja of the Deep Hours 3 Mana Blue Mana Creature — Human Ninja 2/2 Ninjutsu 1 ManaBlue Mana(1 ManaBlue Mana, Return an unblocked attacker you control to hand: Put this card into play from your hand tapped and attacking.)
Whenever Ninja of the Deep Hours deals combat damage to a player, you may draw a card.
C Dan Scott
Nourishing Shoal X Mana Green Mana Green Mana Instant — Arcane You may remove a green card with converted mana cost X in your hand from the game rather than pay Nourishing Shoal's mana cost.
You gain X life.
R Greg Staples
Ogre Marauder 1 Mana Black Mana Black Mana Creature — Ogre Warrior 3/1 Whenever Ogre Marauder attacks, it can't be blocked this turn unless defending player sacrifices a creature. Once freed, the oni demanded more and more sacrifices to appease them. The ogres happily obliged. U Adam Rex
Ogre Recluse 3 Mana Red Mana Creature — Ogre Warrior 5/4 Whenever a player plays a spell, tap Ogre Recluse. “Those ogres who did not embrace oni worship were cast out, cursed, and forced into hermitage, waiting for the day the oni would come for them.” —The History of Kamigawa U Jim Murray
Okiba-Gang Shinobi 3 Mana Black Mana Black Mana Creature — Rat Ninja 3/2 Ninjutsu 3 ManaBlack Mana(3 ManaBlack Mana, Return an unblocked attacker you control to hand: Put this card into play from your hand tapped and attacking.)
Whenever Okiba-Gang Shinobi deals combat damage to a player, that player discards two cards.
C Mark Zug
Opal-Eye, Konda's Yojimbo 1 Mana White Mana White Mana Legendary Creature — Fox Samurai 1/4 Bushido 1; defender (This creature can't attack.)
Tap: The next time a source of your choice would deal damage this turn, that damage is dealt to Opal-Eye, Konda's Yojimbo instead.
1 ManaWhite Mana: Prevent the next 1 damage that would be dealt to Opal-Eye this turn.
R Greg Staples
Orb of Dreams 3 Mana Artifact Permanents come into play tapped. “Behind the eyelids, a flickering flame. Beneath the dream, a flickering sorrow. Can peace find you in this sleep When all the world is tossed by war?” —Snow-Fur, kitsune poet R Dany Orizio
Ornate Kanzashi 5 Mana Artifact 2 Mana, Tap: Target opponent removes the top card of his or her library from the game. You may play that card this turn. Masako was privy to a great many of Konda's deepest secrets, and her hair was always perfect. R Heather Hudson
Overblaze 3 Mana Red Mana Instant — Arcane Each time target permanent would deal damage to a creature or player this turn, it deals double that damage to that creature or player instead.
Splice onto Arcane 2 ManaRed ManaRed Mana(As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
U Ron Spencer
Oyobi, Who Split the Heavens 6 Mana White Mana Legendary Creature — Spirit 3/6 Flying
Whenever you play a Spirit or Arcane spell, put a 3/3 white Spirit creature token with flying into play.
Her angry call split the sky. From that rift descended her champions. R Christopher Moeller
Patron of the Akki 4 Mana Red Mana Red Mana Legendary Creature — Spirit 5/5 Goblin offering (You may play this card any time you could play an instant by sacrificing a Goblin and paying the difference in mana costs between this and the sacrificed Goblin. Mana cost includes color.)
Whenever Patron of the Akki attacks, creatures you control get +2/+0 until end of turn.
R Jim Nelson
Patron of the Kitsune 4 Mana White Mana White Mana Legendary Creature — Spirit 5/6 Fox offering (You may play this card any time you could play an instant by sacrificing a Fox and paying the difference in mana costs between this and the sacrificed Fox. Mana cost includes color.)
Whenever a creature attacks, you may gain 1 life.
R Ben Thompson
Patron of the Moon 5 Mana Blue Mana Blue Mana Legendary Creature — Spirit 5/4 Moonfolk offering (You may play this card any time you could play an instant by sacrificing a Moonfolk and paying the difference in mana costs between this and the sacrificed Moonfolk. Mana cost includes color.)
Flying
1 Mana: Put up to two land cards from your hand into play tapped.
R Scott M. Fischer
Patron of the Nezumi 5 Mana Black Mana Black Mana Legendary Creature — Spirit 6/6 Rat offering (You may play this card any time you could play an instant by sacrificing a Rat and paying the difference in mana costs between this and the sacrificed Rat. Mana cost includes color.)
Whenever a permanent is put into an opponent's graveyard, that player loses 1 life.
R Kev Walker
Patron of the Orochi 6 Mana Green Mana Green Mana Legendary Creature — Spirit 7/7 Snake offering (You may play this card any time you could play an instant by sacrificing a Snake and paying the difference in mana costs between this and the sacrificed Snake. Mana cost includes color.)
Tap: Untap all Forests and all green creatures. Play this ability only once each turn.
R Christopher Moeller
Petalmane Baku 1 Mana Green Mana Creature — Spirit 1/2 Whenever you play a Spirit or Arcane spell, you may put a ki counter on Petalmane Baku.
1 Mana, Remove X ki counters from Petalmane Baku: Add X mana of any one color to your mana pool.
C Rebecca Guay
Phantom Wings 1 Mana Blue Mana Enchant Creature Enchanted creature has flying.
Sacrifice Phantom Wings: Return enchanted creature to its owner's hand.
“But you said ‘when goats fly!'” Squee whined. C Una Fricker
Psychic Spear Black Mana Sorcery Target player reveals his or her hand. Choose a Spirit or Arcane card from it. That player discards that card. “The wizards of Takenuma Swamp faced the horrors of humanity every day. It's no wonder they fared so well against the kami.” —Observations of the Kami War C Ron Spears
Pus Kami 5 Mana Black Mana Black Mana Creature — Spirit 3/3 Black Mana, Sacrifice Pus Kami: Destroy target nonblack creature.
Soulshift 6 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 6 or less from your graveyard to your hand.)
U Dave Allsop
Quash 2 Mana Blue Mana Blue Mana Instant Counter target instant or sorcery spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and remove them from the game. That player then shuffles his or her library.
Quillmane Baku 4 Mana Blue Mana Creature — Spirit 3/3 Whenever you play a Spirit or Arcane spell, you may put a ki counter on Quillmane Baku.
1 Mana, Tap, Remove X ki counters from Quillmane Baku: Return target creature with converted mana cost X or less to its owner's hand.
C David Martin
Reduce to Dreams 3 Mana Blue Mana Blue Mana Sorcery Return all artifacts and enchantments to their owners' hands. “This world is a dream. We cling to our toys like children, but sooner or later we must learn to live without them.” —Sensei Hisoka R Daren Bader
Ribbons of the Reikai 4 Mana Blue Mana Sorcery — Arcane Draw a card for each Spirit you control. “If wisdom is a river, then we cup our hands, reach in, and drink from it in sips. The kami, however, are like fish, swimming, breathing, surrounded in its presence.” —Dosan the Falling Leaf C Martina Pilcerova
Roar of Jukai 2 Mana Green Mana Instant — Arcane If you control a Forest, each blocked creature gets +2/+2 until end of turn.
Splice onto Arcane—An opponent gains 5 life. (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
C Ron Spencer
Ronin Cliffrider 3 Mana Red Mana Red Mana Creature — Human Samurai 2/2 Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
Whenever Ronin Cliffrider attacks, you may have it deal 1 damage to each creature defending player controls.
U Dan Scott
Ronin Warclub 3 Mana Artifact — Equipment Equipped creature gets +2/+1.
Whenever a creature comes into play under your control, attach Ronin Warclub to that creature.
Equip 5 Mana(5 Mana: Attach to target creature you control. Equip only as a sorcery.)
U Pete Venters
Sakiko, Mother of Summer 4 Mana Green Mana Green Mana Legendary Creature — Snake Shaman 3/3 Whenever a creature you control deals combat damage to a player, add that much Green Mana to your mana pool. This mana doesn't cause mana burn. Until end of turn, this mana doesn't empty from your mana pool as phases end. R Michael Sutfin
Sakura-Tribe Springcaller 3 Mana Green Mana Creature — Snake Shaman 2/4 At the beginning of your upkeep, add Green Mana to your mana pool. This mana doesn't cause mana burn. Until end of turn, this mana doesn't empty from your mana pool as phases end. C Pete Venters
Scaled Hulk 5 Mana Green Mana Creature — Spirit 4/4 Whenever you play a Spirit or Arcane spell, Scaled Hulk gets +2/+2 until end of turn. “Say, what rhymes with ‘run for your lives'?” —Ku-Ku, akki poet C Arnie Swekel
Scour 2 Mana White Mana White Mana Instant Remove target enchantment from the game. Search its controller's graveyard, hand, and library for all cards with the same name as that enchantment and remove them from the game. That player then shuffles his or her library.
Scourge of Numai 3 Mana Black Mana Creature — Demon Spirit 4/4 At the beginning of your upkeep, you lose 2 life if you don't control an Ogre. “Where a once-proud human city stood, only the ruins of Numai remain, deep amid rotting bamboo and plagued by oni.” —The History of Kamigawa U Arnie Swekel
Shimmering Glasskite 3 Mana Blue Mana Creature — Spirit 2/3 Flying
Whenever Shimmering Glasskite becomes the target of a spell or ability for the first time in a turn, counter that spell or ability.
A child's whisper could crack its shell, but not even an oni's scream could penetrate it. C John Avon
Shining Shoal X Mana White Mana White Mana Instant — Arcane You may remove a white card with converted mana cost X in your hand from the game rather than pay Shining Shoal's mana cost.
The next X damage that a source of your choice would deal to you or a creature you control this turn is dealt to target creature or player instead.
R Ben Thompson
Shinka Gatekeeper 2 Mana Red Mana Creature — Ogre Warrior 3/2 Whenever Shinka Gatekeeper is dealt damage, it deals that much damage to you. “Understanding is not a virtue of the ogre. Do not seek to reason your way into Shinka Keep.” —Kiku, Night's Flower C Pete Venters
Shirei, Shizo's Caretaker 4 Mana Black Mana Legendary Creature — Spirit 2/2 Whenever a creature with power 1 or less is put into your graveyard from play, you may return that creature card to play under your control at end of turn if Shirei, Shizo's Caretaker is still in play. R Wayne Reynolds
Shizuko, Caller of Autumn 1 Mana Green Mana Green Mana Legendary Creature — Snake Shaman 2/3 At the beginning of each player's upkeep, that player adds Green ManaGreen ManaGreen Mana to his or her mana pool. This mana doesn't cause mana burn. Until end of turn, this mana doesn't empty from that player's mana pool as phases end. R Michael Sutfin
Shuko 1 Mana Artifact — Equipment Equipped creature gets +1/+0.
Equip 0 Mana(0 Mana: Attach to target creature you control. Equip only as a sorcery.)
“One scratch on a wall meant safe passage, two that the target had already been raided, and three warned of a trap.” —Weaponry of Kamigawa U Tim Hildebrandt
Shuriken 1 Mana Artifact — Equipment Equipped creature has “Tap, Unattach Shuriken: Shuriken deals 2 damage to target creature. That creature's controller gains control of Shuriken unless it was unattached from a Ninja.”
Equip 2 Mana(2 Mana: Attach to target creature you control. Equip only as a sorcery.)
U Matt Cavotta
Sickening Shoal X Mana Black Mana Black Mana Instant — Arcane You may remove a black card with converted mana cost X in your hand from the game rather than pay Sickening Shoal's mana cost.
Target creature gets -X/-X until end of turn.
R Dan Scott
Silverstorm Samurai 4 Mana White Mana White Mana Creature — Fox Samurai 3/3 You may play Silverstorm Samurai any time you could play an instant.
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
C Michael Sutfin
Skullmane Baku 3 Mana Black Mana Black Mana Creature — Spirit 2/1 Whenever you play a Spirit or Arcane spell, you may put a ki counter on Skullmane Baku.
1 Mana, Tap, Remove X ki counters from Skullmane Baku: Target creature gets -X/-X until end of turn.
C Tim Hildebrandt
Skullsnatcher 1 Mana Black Mana Creature — Rat Ninja 2/1 Ninjutsu Black Mana(Black Mana, Return an unblocked attacker you control to hand: Put this card into play from your hand tapped and attacking.)
Whenever Skullsnatcher deals combat damage to a player, remove up to two target cards in that player's graveyard from the game.
C Matt Cavotta
Slumbering Tora 3 Mana Artifact 2 Mana, Discard a Spirit or Arcane card: Slumbering Tora becomes an X/X artifact creature until end of turn, where X is the discarded card's converted mana cost. R Doug Chaffee
Soratami Mindsweeper 3 Mana Blue Mana Creature — Moonfolk Wizard 1/4 Flying
2 Mana, Return a land you control to its owner's hand: Target player puts the top two cards of his or her library into his or her graveyard.
U Alex Horley-Orlandelli
Sosuke's Summons 2 Mana Green Mana Sorcery Put two 1/1 green Snake creature tokens into play.
Whenever a nontoken Snake comes into play under your control, you may return Sosuke's Summons from your graveyard to your hand.
U Kev Walker
Sowing Salt 2 Mana Red Mana Red Mana Sorcery Remove target nonbasic land from the game. Search its controller's graveyard, hand, and library for all cards with the same name as that land and remove them from the game. That player then shuffles his or her library.
Splinter 2 Mana Green Mana Green Mana Sorcery Remove target artifact from the game. Search its controller's graveyard, hand, and library for all cards with the same name as that artifact and remove them from the game. That player then shuffles his or her library.
Split-Tail Miko 1 Mana White Mana Creature — Fox Cleric 1/1 White Mana, Tap: Prevent the next 2 damage that would be dealt to target creature or player this turn. “I wish there were no use for those with my talents. I wish that I could walk Kamigawa forgotten and unneeded, with no war wounds to heal and no broken bones to mend.” C Kev Walker
Stir the Grave X Mana Black Mana Sorcery Return target creature card with converted mana cost X or less from your graveyard to play. “Your lungs may not draw breath, but while your hands can grip a sword, you will be useful to me.” —Nighteyes, nezumi necromancer C Jim Nelson
Stream of Consciousness 1 Mana Blue Mana Instant — Arcane Target player shuffles up to four target cards from his or her graveyard into his or her library. “All things return to their beginnings. The waters that spill across the Kamitaki Falls flow to sea, only to be returned to her as the rain that joins the mighty river.” —Dosan the Falling Leaf U John Avon
Sway of the Stars 8 Mana Blue Mana Blue Mana Sorcery Each player shuffles his or her hand, graveyard, and permanents he or she owns into his or her library, then draws seven cards. Each player's life total becomes 7. R Randy Gallegos
Takeno's Cavalry 3 Mana White Mana Creature — Human Samurai Archer 1/1 Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
Tap: Takeno's Cavalry deals 1 damage to target attacking or blocking Spirit.
At night he perfected his aim, shooting spiderwebs by starlight. C Darrell Riche
Takenuma Bleeder 2 Mana Black Mana Creature — Ogre Shaman 3/3 Whenever Takenuma Bleeder attacks or blocks, you lose 1 life if you don't control a Demon. “I prefer to weave my magic through oni blood, but yours will do in a pinch.” C Kev Walker
Tallowisp 1 Mana White Mana Creature — Spirit 1/3 Whenever you play a Spirit or Arcane spell, you may search your library for an enchant creature card, reveal it, and put it into your hand. If you do, shuffle your library. Isolated on its little candlewick, the kami never heard of the crime that drove its comrades to war. U Ron Spears
Teardrop Kami Blue Mana Creature — Spirit 1/1 Sacrifice Teardrop Kami: Tap or untap target creature. “Do not fall into the trap of thinking you understand the kami. Cannot a drop of water be dew on the meadow, a glacier's thaw, or the tear of a child?” —Sensei Hisoka C Michael Sutfin
Tendo Ice Bridge Land Tendo Ice Bridge comes into play with a charge counter on it.
Tap: Add 1 Mana to your mana pool.
Tap, Remove a charge counter from Tendo Ice Bridge: Add one mana of any color to your mana pool.
R Rob Alexander
Terashi's Grasp 2 Mana White Mana Sorcery — Arcane Destroy target artifact or enchantment. You gain life equal to its converted mana cost. “The jeweler, the potter, the smith . . . They all imbue a bit of their souls into their creations. The kami destroy that crafted mortal shell and absorb the soul within.” —Noboru, master kitemaker C Mark Tedin
Terashi's Verdict 1 Mana White Mana Instant — Arcane Destroy target attacking creature with power 3 or less. It was as though the sky opened its eyes and found what it saw displeasing. U Ron Spears
That Which Was Taken 5 Mana Legendary Artifact 4 Mana, Tap: Put a divinity counter on target permanent other than That Which Was Taken.
Each permanent with a divinity counter on it is indestructible.
“This god held prisoner in human hands has put all humanity in the hands of angry gods.” —Masako the Humorless R Adam Rex
Threads of Disloyalty 1 Mana Blue Mana Blue Mana Enchant Creature Threads of Disloyalty can enchant only a creature with converted mana cost 2 or less.
You control enchanted creature.
“Over time, Konda grew ever more suspicious, fearing even his most loyal allies were being manipulated by unseen hands.” —The History of Kamigawa R Anthony S. Waters
Three Tragedies 3 Mana Black Mana Black Mana Sorcery — Arcane Target player discards three cards. “As the kami passed over the village of Mita, the inhabitants relived their three most grievous tragedies. Some cried. Some raged. Some were driven to madness. But the next morning, none possessed the will to fight.” —Observations of the Kami War U Darrell Riche
Throat Slitter 4 Mana Black Mana Creature — Rat Ninja 2/2 Ninjutsu 2 ManaBlack Mana(2 ManaBlack Mana, Return an unblocked attacker you control to hand: Put this card into play from your hand tapped and attacking.)
Whenever Throat Slitter deals combat damage to a player, destroy target nonblack creature that player controls.
U Paolo Parente
Toils of Night and Day 2 Mana Blue Mana Instant — Arcane Tap or untap target permanent, then tap or untap another target permanent. “The war sent Kamigawa into turmoil. Here it was spring and there winter. For some, time stood still, while for others, moments flashed past like minnows in a pond.” —Observations of the Kami War C Matt Cavotta
Tomorrow, Azami's Familiar 5 Mana Blue Mana Legendary Creature — Spirit 1/5 If you would draw a card, look at the top three cards of your library instead. Put one of those cards into your hand and the rest on the bottom of your library in any order. R Christopher Rush
Torrent of Stone 3 Mana Red Mana Instant — Arcane Torrent of Stone deals 4 damage to target creature.
Splice onto Arcane—Sacrifice two mountains. (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
C Greg Staples
Toshiro Umezawa 1 Mana Black Mana Black Mana Legendary Creature — Human Samurai 2/2 Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
Whenever a creature an opponent controls is put into a graveyard from play, you may play target instant card in your graveyard. If that card would be put into a graveyard this turn, remove it from the game instead.
R Christopher Moeller
Traproot Kami Green Mana Creature — Spirit 0/* Defender (This creature can't attack.)
Traproot Kami's toughness is equal to the number of Forests in play.
Traproot Kami may block as though it had flying.
C Carl Critchlow
Twist Allegiance 6 Mana Red Mana Sorcery You and target opponent each gain control of all creatures the other controls until end of turn. Untap those creatures. Those creatures gain haste until end of turn. R Wayne Reynolds
Umezawa's Jitte 2 Mana Legendary Artifact — Equipment Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte.
Remove a charge counter from Umezawa's Jitte: Choose one — Equipped creature gets +2/+2 until end of turn; or target creature gets -1/-1 until end of turn; or you gain 2 life.
Equip 2 Mana
R Christopher Moeller
Unchecked Growth 2 Mana Green Mana Instant — Arcane Target creature gets +4/+4 until end of turn. If it's a Spirit, it gains trample until end of turn. “That energy was once granted to growing things. Now the kami keep it for themselves, releasing it in sudden floods that overwhelm flesh and foliage alike.” —Sakiko, Mother of Summer U Tsutomu Kawade
Uproot 3 Mana Green Mana Sorcery — Arcane Put target land on top of its owner's library. “We arrived at the battlefield too late. Again. Another error on your part, and you will have to answer to me personally.” —General Takeno, letter to the imperial mapmaker C Heather Hudson
Veil of Secrecy 1 Mana Blue Mana Instant — Arcane Target creature is unblockable and can't be the target of spells or abilities this turn.
Splice onto Arcane—Return a blue creature you control to its owner's hand. (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
C Arnie Swekel
Vital Surge 1 Mana Green Mana Instant — Arcane You gain 3 life.
Splice onto Arcane 1 ManaGreen Mana(As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
C Douglas Shuler
Walker of Secret Ways 2 Mana Blue Mana Creature — Human Ninja 1/2 Ninjutsu 1 ManaBlue Mana(1 ManaBlue Mana, Return an unblocked attacker you control to hand: Put this card into play from your hand tapped and attacking.)
Whenever Walker of Secret Ways deals combat damage to a player, look at that player's hand.
1 ManaBlue Mana: Return target Ninja you control to its owner's hand. Play this ability only during your turn.
U Scott M. Fischer
Ward of Piety 1 Mana White Mana Enchant Creature 1 Mana White Mana: The next 1 damage that would be dealt to enchanted creature this turn is dealt to target creature or player instead. Reluctant to strike at the kami directly, some kitsune trained in more passive fighting techniques. U Tim Hildebrandt
Waxmane Baku 2 Mana White Mana Creature — Spirit 2/2 Whenever you play a Spirit or Arcane spell, you may put a ki counter on Waxmane Baku.
1 Mana, Remove X ki counters from Waxmane Baku: Tap X target creatures.
C Greg Hildebrandt
Yomiji, Who Bars the Way 5 Mana White Mana White Mana Legendary Creature — Spirit 4/4 Whenever a legendary permanent other than Yomiji, Who Bars the Way is put into a graveyard from play, return that card to its owner's hand. “As I died, I rejoiced. I would see my family again. But then I woke up back on the battlefield. Back in Kamigawa. Back in hell.” —Kenzo the Hardhearted R Hideaki Takamura
Yukora, the Prisoner 2 Mana Black Mana Black Mana Legendary Creature — Demon Spirit 5/5 When Yukora, the Prisoner leaves play, sacrifice all non-Ogre creatures you control. It took ninety-nine monks to weave the spell that trapped Yukora. Upon the death of the ninety-nine, the spell was broken, and the demon returned to the mortal world seeking vengeance for its imprisonment. R Tony Szczudlo
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