Champions of Kamigawa

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Name Cost Type P/T Rules Text Flavor Text Rarity Artist
Akki Avalanchers Red Mana Creature — Goblin Warrior 1/1 Sacrifice a land: Akki Avalanchers gets +2/+0 until end of turn. Play this ability only once each turn. Among Godo’s hordes, “beware of falling rocks” came to mean “akki live nearby.” C Matt Thompson
Akki Coalflinger 1 Mana Red Mana Red Mana Creature — Goblin Shaman 2/2 First strike
Red Mana, Tap: Attacking creatures gain first strike until end of turn.
No matter where you find them, goblins love rocks. U Nottsuo
Akki Lavarunner 3 Mana Red Mana Creature — Goblin Warrior 1/1 Haste
Whenever Akki Lavarunner deals damage to an opponent, flip it.
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Tok-Tok, Volcano Born
Legendary Creature — Goblin Shaman
2/2
Protection from red
If a red source would deal damage to a player, it deals that much damage plus 1 to that player instead.
R Matt Cavotta
Akki Rockspeaker 1 Mana Red Mana Creature — Goblin Shaman 1/1 When Akki Rockspeaker comes into play, add Red Mana to your mana pool. The lava-proof shells of akki evolved over centuries, as akki pranks almost always got seriously out of hand. C David Martin
Akki Underminer 3 Mana Red Mana Creature — Goblin Rogue Shaman 1/1 Whenever Akki Underminer deals combat damage to a player, that player sacrifices a permanent. “Deep inside the Sokenzan Mountains, a band of akki discovered a cache of ancient items of power. Their ensuing spree of destruction became known as ‘The Three Days of Fun.’” —Observations of the Kami War U Thomas M. Baxa
Ashen-Skin Zubera 1 Mana Black Mana Creature — Zubera Spirit 1/2 When Ashen-Skin Zubera is put into a graveyard from play, target opponent discards a card for each Zubera put into a graveyard from play this turn. When the Honden of Night’s Reach began to crumble, its attendants swarmed Kamigawa to haunt mortal dreams. C Wayne Reynolds
Aura of Dominion Blue Mana Blue Mana Enchant Creature 1 Mana , Tap an untapped creature you control: Untap enchanted creature. “Lies and deceit do yield results, but legitimate authority is the ultimate form of control.” —Meloku the Clouded Mirror U Randy Gallegos
Azami, Lady of Scrolls 2 Mana Blue Mana Blue Mana Blue Mana Legendary Creature — Human Wizard 0/2 Tap an untapped Wizard you control: Draw a card. “Choices belong to those with the luxuries of time and distance. We have neither. I recommend we proceed with the plan to destroy all shrines of the kami.” —Lady Azami, letter to Sensei Hisoka R Ittoku
Azusa, Lost but Seeking 2 Mana Green Mana Legendary Creature — Human Monk 1/2 You may play two additional lands on each of your turns. “I do not miss Jukai Forest. It is not my home. My home is Kamigawa, its people my family. Wherever I set my pack and rest my head, I am home.” R Todd Lockwood
Battle-Mad Ronin 1 Mana Red Mana Creature — Human Samurai 1/1 Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)
Battle-Mad Ronin attacks each turn if able.
“I fought fiercely, bravely, and without mercy. Had I not struck down my captain in the heat of battle, I might have become a hero instead of an outcast.” C Wayne England
Befoul 2 Mana Black Mana Black Mana Sorcery Destroy target land or nonblack creature. It can’t be regenerated. The bog’s touch means death to all but the darkest of hearts. U Ciruelo
Ben-Ben, Akki Hermit 2 Mana Red Mana Red Mana Legendary Creature — Goblin Shaman 1/1 Tap: Ben-Ben, Akki Hermit deals damage to target attacking creature equal to the number of untapped Mountains you control. Some akki thought of Ben-Ben as a kami of trickery in disguise. They hunted for him in the maze of warrens, often falling prey to his traps. R Greg Staples
Blessed Breath White Mana Instant — Arcane Target creature you control gains protection from the color of your choice until end of turn.
Splice onto Arcane White Mana(As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.)
C Tsutomu Kawade
Blind with Anger 3 Mana Red Mana Instant — Arcane Untap target nonlegendary creature and gain control of it until end of turn. That creature gains haste until end of turn. “I can post only the most honorable and strong-willed samurai to defend your stronghold. I have seen what can happen to lesser men.” —General Takeno, letter to Lord Konda U Dave Dorman
Blood Rites 3 Mana Red Mana Red Mana Enchantment 1 Mana Red Mana , Sacrifice a creature: Blood Rites deals 2 damage to target creature or player. “The threat of the kami was made worse by the blood rituals of the ogres, who freed terrifying oni to wander Kamigawa unhindered.” —Observations of the Kami War U Paolo Parente
Blood Speaker 3 Mana Black Mana Creature — Ogre Shaman 3/2 At the beginning of your upkeep, you may sacrifice Blood Speaker. If you do, search your library for a Demon card, reveal that card, and put it into your hand. Then shuffle your library.
Whenever a Demon comes into play under your control, return Blood Speaker from your graveyard to your hand.
U Adam Rex
Bloodthirsty Ogre 2 Mana Black Mana Creature — Ogre Warrior Shaman 3/1 Tap: Put a devotion counter on Bloodthirsty Ogre.
Tap: Target creature gets -X/-X until end of turn, where X is the number of devotion counters on Bloodthirsty Ogre. Play this ability only if you control a Demon.
U Thomas M. Baxa
Boseiju, Who Shelters All Legendary Land Boseiju, Who Shelters All comes into play tapped.
Tap, Pay 2 life: Add 1 Mana to your mana pool. If that mana is spent on an instant or sorcery spell, that spell can’t be countered by spells or abilities.
R Ralph Horsley
Brothers Yamazaki 2 Mana Red Mana Legendary Creature — Human Samurai 2/1 Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
If there are exactly two permanents named Brothers Yamazaki in play, the “legend rule” doesn’t apply to them.
Each other creature named Brothers Yamazaki gets +2/+2 and has haste.
U Ron Spears
Brutal Deceiver 2 Mana Red Mana Creature — Spirit 2/2 1 Mana : Look at the top card of your library.
2 Mana: Reveal the top card of your library. If it’s a land, Brutal Deceiver gets +1/+0 and gains first strike until end of turn. Play this ability only once each turn.
C Jon Foster
Budoka Gardener 1 Mana Green Mana Creature — Human Monk 2/1 Tap: You may put a land card from your hand into play. If you control ten or more lands, flip Budoka Gardener.
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Dokai, Weaver of Life
Legendary Creature — Human Monk
3/3
4 ManaGreen ManaGreen Mana, Tap: Put an X/X green Elemental creature token into play, where X is the number of lands you control.
R Kev Walker
Burr Grafter 3 Mana Green Mana Creature — Spirit 2/2 Sacrifice Burr Grafter: Target creature gets +2/+2 until end of turn.
Soulshift 3 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)
C Heather Hudson
Bushi Tenderfoot White Mana Creature — Human Soldier 1/1 When a creature dealt damage by Bushi Tenderfoot this turn is put into a graveyard, flip Bushi Tenderfoot.
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Kenzo the Hardhearted
Legendary Creature — Human Samurai
3/4
Double strike; bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)
U Mark Zug
Cage of Hands 2 Mana White Mana Enchant Creature Enchanted creature can’t attack or block.
1 ManaWhite Mana: Return Cage of Hands to its owner’s hand.
“Our own actions built the prisons that now hold us. Our hands reached too far and tried to hold too much.” —Dosan the Falling Leaf C Mark Tedin
Call to Glory 1 Mana White Mana Instant Untap all creatures you control. Samurai you control get +1/+1 until end of turn. “General Takeno glared at us as if we were the enemy. ‘The day is not over yet,’ he shouted, ‘and unless you have a nezumi’s heart, you will stand and fight!’” —Battle of Akagi River: A Survivor’s Tale C Wayne Reynolds
Callous Deceiver 2 Mana Blue Mana Creature — Spirit 1/3 1 Mana : Look at the top card of your library.
2 Mana: Reveal the top card of your library. If it’s a land, Callous Deceiver gets +1/+0 and gains flying until end of turn. Play this ability only once each turn.
C Kensuke Okabayashi
Candles’ Glow 1 Mana White Mana Instant — Arcane Prevent the next 3 damage that would be dealt to target creature or player this turn. You gain 1 life for each damage prevented this way.
Splice onto Arcane 1 ManaWhite Mana(As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.)
U Alan Pollack
Cleanfall 2 Mana White Mana Sorcery — Arcane Destroy all enchantments. During the war, the rites of purification were still effective, but the kami, not the kitsune, chose what to cleanse. U Daren Bader
Cloudcrest Lake Land Tap: Add 1 Mana to your mana pool.
Tap: Add White Mana or Blue Mana to your mana pool. Cloudcrest Lake doesn’t untap during your next untap step.
U John Avon
Commune with Nature Green Mana Sorcery Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. C Edward P. Beard, Jr.
Consuming Vortex 1 Mana Blue Mana Instant — Arcane Return target creature to its owner’s hand.
Splice onto Arcane 3 ManaBlue Mana(As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.)
C Pete Venters
Counsel of the Soratami 2 Mana Blue Mana Sorcery Draw two cards. “Wisdom is not the counting of all the drops in a waterfall. Wisdom is learning why the water seeks the earth.” C Randy Gallegos
Cranial Extraction 3 Mana Black Mana Sorcery — Arcane Name a nonland card. Search target player’s graveyard, hand, and library for all cards with that name and remove them from the game. Then that player shuffles his or her library. R Dave Allsop
Cruel Deceiver 1 Mana Black Mana Creature — Spirit 2/1 1 Mana : Look at the top card of your library.
2 Mana: Reveal the top card of your library. If it’s a land, Cruel Deceiver gains “Whenever Cruel Deceiver deals damage to a creature, destroy that creature” until end of turn. Play this ability only once each turn.
C Nottsuo
Crushing Pain 1 Mana Red Mana Instant — Arcane Crushing Pain deals 6 damage to target creature that was dealt damage this turn. It is said that the mere touch of a kami is like embracing the sun itself. C Carl Critchlow
Cursed Ronin 3 Mana Black Mana Creature — Human Samurai 1/1 Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
Black Mana: Cursed Ronin gets +1/+1 until end of turn.
“You are fortunate, my enemy. You have paid the price but once. I never stop paying.” C Carl Critchlow
Cut the Tethers 2 Mana Blue Mana Blue Mana Sorcery For each Spirit, return it to its owner’s hand unless that player pays 3 Mana. “You cannot bar the path of gods. You can only divert their journey for a while.” —Sensei Hisoka U Ron Spears
Dampen Thought 1 Mana Blue Mana Instant — Arcane Target player puts the top four cards of his or her library into his or her graveyard.
Splice onto Arcane 1 ManaBlue Mana(As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.)
U Arnie Swekel
Dance of Shadows 3 Mana Black Mana Black Mana Sorcery — Arcane Creatures you control get +1/+0 and gain fear until end of turn. “Only one man survived, barely sane. He got out two words before collapsing: shadows’ shadows.” U Chippy
Deathcurse Ogre 5 Mana Black Mana Creature — Ogre Warrior 3/3 When Deathcurse Ogre is put into a graveyard from play, each player loses 3 life. After their worship of oni began, only a few of Kamigawa’s ogres remained in the bitter cold of the Tendo Peaks. Most were drawn to the darkness of Takenuma. C Mark Tedin
Desperate Ritual 1 Mana Red Mana Instant — Arcane Add Red ManaRed ManaRed Mana to your mana pool.
Splice onto Arcane 1 ManaRed Mana(As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.)
C Darrell Riche
Devoted Retainer White Mana Creature — Human Samurai 1/1 Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) Deep within Eiganjo Castle lay the Palace of Infinite Halls, a seemingly endless network of corridors once guarded by a seemingly endless legion of samurai. C Greg Hildebrandt
Devouring Greed 2 Mana Black Mana Black Mana Sorcery — Arcane As an additional cost to play Devouring Greed, you may sacrifice any number of Spirits.
Target player loses 2 life plus 2 life for each Spirit sacrificed this way. You gain that much life.
C Vance Kovacs
Devouring Rage 4 Mana Red Mana Instant — Arcane As an additional cost to play Devouring Rage, you may sacrifice any number of Spirits.
Target creature gets +3/+0 until end of turn. For each Spirit sacrificed this way, that creature gets an additional +3/+0 until end of turn.
C Vance Kovacs
Distress Black Mana Black Mana Sorcery Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. “Today I asked Master Dosan what the ogre mages did with the humans they sacrificed. He gave me a hard look and said to think no more on the matter.” —Meditation journal of young budoka C Michael Sutfin
Dosan the Falling Leaf 1 Mana Green Mana Green Mana Legendary Creature — Human Monk 2/2 Players can play spells only during their own turns. “Each night as Master Dosan prays to the kami, the hate he receives in return withers his body a little more. Though the kami are slowly killing him, still he continues his prayers.” —Meditation journal of a young budoka R Mark Zug
Dripping-Tongue Zubera 1 Mana Green Mana Creature — Zubera Spirit 1/2 When Dripping-Tongue Zubera is put into a graveyard from play, put a 1/1 colorless Spirit creature token into play for each Zubera put into a graveyard from play this turn. When the Honden of Life’s Web was destroyed, its attendants swarmed Kamigawa to ensure mortal defeat. C Tsutomu Kawade
Earthshaker 4 Mana Red Mana Red Mana Creature — Spirit 4/5 Whenever you play a Spirit or Arcane spell, Earthshaker deals 2 damage to each creature without flying. It scaled the Sokenzan Mountains in search of Kumano’s secret. The mountain shook for two days, and the kami never returned. U Ron Spencer
Eerie Procession 2 Mana Blue Mana Sorcery — Arcane Search your library for an Arcane card, reveal that card, and put it into your hand. Then shuffle your library. “Though in years past speculation was not encouraged about the strange ways of kami, now we must understand their motivations, if such is even possible to the mortal mind.” —Lady Azami U Jim Murray
Eiganjo Castle Legendary Land Tap: Add White Mana to your mana pool.
White Mana, Tap: Prevent the next 2 damage that would be dealt to target legendary creature this turn.
Since the war began, the castle’s walls mark the only place on Kamigawa where no kami has ever set foot. R Wayne England
Eight-and-a-Half-Tails White Mana White Mana Legendary Creature — Fox Cleric 2/2 1 Mana White Mana : Target permanent you control gains protection from white until end of turn.
1 Mana: Target spell or permanent becomes white until end of turn.
“Virtue is an inner light that can prevail in every soul.” R Daren Bader
Ember-Fist Zubera 1 Mana Red Mana Creature — Zubera Spirit 1/2 When Ember-Fist Zubera is put into a graveyard from play, it deals damage to target creature or player equal to the number of Zubera put into all graveyards from play this turn. When the Honden of Infinite Rage shattered, its attendants swarmed Kamigawa to sow mortal destruction. C Ron Spencer
Ethereal Haze White Mana Instant — Arcane Prevent all damage that would be dealt by creatures this turn. “Imagine a dove flying through smoke. Does the dove injure the smoke? Does the smoke impede the dove?” —Teachings of Eight-and-a-Half-Tails C Chris Appelhans
Eye of Nowhere Blue Mana Blue Mana Sorcery — Arcane Return target permanent to its owner’s hand. “Once we prayed to the kaijin for safe voyage. Now we only pray that we can escape their gaze.” —Hayato, master sailor C Alan Pollack
Feast of Worms 3 Mana Green Mana Green Mana Sorcery — Arcane Destroy target land. If that land is legendary, its controller sacrifices another land. “The dust beneath our feet was once part of a mighty civilization. Shall we too provide the path for a future generation?” —Sensei Golden-Tail U Chippy
Feral Deceiver 3 Mana Green Mana Creature — Spirit 3/2 1 Mana : Look at the top card of your library.
2 Mana: Reveal the top card of your library. If it’s a land, Feral Deceiver gets +2/+2 and gains trample until end of turn. Play this ability only once each turn.
C Glen Angus
Field of Reality 2 Mana Blue Mana Enchant Creature Enchanted creature can’t be blocked by Spirits.
1 ManaBlue Mana: Return Field of Reality to its owner’s hand.
“The scholars of the Minamo School understood the veil between their world and that of the kami. Moreover, they knew how to exploit it.” —Observations of the Kami War C Christopher Rush
Floating-Dream Zubera 1 Mana Blue Mana Creature — Zubera Spirit 1/2 When Floating-Dream Zubera is put into a graveyard from play, draw a card for each Zubera put into a graveyard from play this turn. When the Honden of Seeing Winds was forgotten, its attendants swarmed Kamigawa to uncover mortal secrets. C Shishizaru
Forbidden Orchard Land Tap: Add one mana of any color to your mana pool.
Whenever you tap Forbidden Orchard for mana, put a 1/1 colorless Spirit creature token into play under target opponent’s control.
R Dany Orizio
Forest Basic Land — Forest [G]
Frostwielder 2 Mana Red Mana Red Mana Creature — Human Shaman 1/2 Tap: Frostwielder deals 1 damage to target creature or player.
If a creature dealt damage by Frostwielder this turn would be put into a graveyard, remove it from the game instead.
C Christopher Moeller
Gale Force 4 Mana Green Mana Sorcery Gale Force deals 5 damage to each creature with flying. Everything the kami had done, they did with more force. Gentle breezes became typhoons, rolling rivers turned to crushing rapids, and gentle growth became overnight masses of thorns and vines. U Lars Grant-West
General’s Kabuto 4 Mana Artifact — Equipment Equipped creature can’t be the target of spells or abilities.
Prevent all combat damage that would be dealt to equipped creature.
Equip 2 Mana(2 Mana: Attach to target creature you control. Equip only as a sorcery.)
R Alex Horley-Orlandelli
Ghostly Prison 2 Mana White Mana Enchantment Creatures can’t attack you unless their controller pays 2 Mana for each creature attacking you. (This cost is paid as attackers are declared.) Destroyed in one of the first battles of the Kami War, the town of Reito still grieved. U Lars Grant-West
Gibbering Kami 3 Mana Black Mana Creature — Spirit 2/2 Flying
Soulshift 3 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)
C Jim Pavelec
Gifts Ungiven 3 Mana Blue Mana Instant Search your library for four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle your library. R D. Alexander Gregory
Glacial Ray 1 Mana Red Mana Instant — Arcane Glacial Ray deals 2 damage to target creature or player.
Splice onto Arcane 1 ManaRed Mana(As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.)
C Jim Murray
Glimpse of Nature Green Mana Sorcery Whenever you play a creature spell this turn, draw a card. Dosan sat in repose for many hours. He made no motion, no sound at all. And as he sat, nature revealed itself to him. R Shishizaru
Godo, Bandit Warlord 5 Mana Red Mana Legendary Creature — Human Barbarian 3/3 When Godo, Bandit Warlord comes into play, you may search your library for an Equipment card and put it into play. If you do, shuffle your library.
Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, you get an additional combat phase.
R Paolo Parente
Graceful Adept 2 Mana Blue Mana Creature — Human Wizard 1/3 You have no maximum hand size. “When you have mastered my lessons, it will seem as though the whole of the world has opened up to your mind and nothing is beyond your grasp.” —Lady Azami U Scott M. Fischer
Guardian of Solitude 1 Mana Blue Mana Creature — Spirit 1/2 Whenever you play a Spirit or Arcane spell, target creature gains flying until end of turn. “It seemed an easy thing, to step into the nothingness, to fall, to die. But then, for an instant, I saw it, eyes filled with endless sorrow, and I turned back to face my pain.” —Snow-Fur, kitsune poet U Stephen Tappin
Gutwrencher Oni 3 Mana Black Mana Black Mana Creature — Demon Spirit 5/4 Trample
At the beginning of your upkeep, discard a card if you don’t control an Ogre.
“Blood drips. Blood sings. Blood devours all and only blood remains.” —Ogre chant U Hideaki Takamura
Hair-Strung Koto 6 Mana Artifact Tap an untapped creature you control: Target player puts the top card of his or her library into his or her graveyard. “The Kami War drove many members of Konda’s court insane. As their spiritual world turned against them, so too did their minds turn from reality.” —The History of Kamigawa R Rebecca Guay
Hall of the Bandit Lord Legendary Land Hall of the Bandit Lord comes into play tapped.
Tap, Pay 3 life: Add 1 Mana to your mana pool. If that mana is spent on a creature spell, that creature has haste.
R Paolo Parente
Hana Kami Green Mana Creature — Spirit 1/1 1 Mana Green Mana , Sacrifice Hana Kami: Return target Arcane card from your graveyard to your hand. It grew in lands lit by pride and watered by tears. U Rebecca Guay
Hanabi Blast 1 Mana Red Mana Red Mana Instant Hanabi Blast deals 2 damage to target creature or player. Return Hanabi Blast to its owner’s hand, then discard a card at random. The most powerful of akki fire spells were developed at the cost of blood, toil, tears, sweat, and usually a nose or two. U Paolo Parente
Hankyu 1 Mana Artifact — Equipment Equipped creature has “Tap: Put an aim counter on Hankyu” and “Tap, Remove all aim counters from Hankyu: This creature deals damage to target creature or player equal to the number of aim counters removed.”
Equip 4 Mana(4 Mana: Attach to target creature you control. Equip only as a sorcery.)
U Ben Thompson
Harsh Deceiver 3 Mana White Mana Creature — Spirit 1/4 1 Mana : Look at the top card of your library.
2 Mana: Reveal the top card of your library. If it’s a land, untap Harsh Deceiver and it gets +1/+1 until end of turn. Play this ability only once each turn.
C Heather Hudson
He Who Hungers 4 Mana Black Mana Legendary Creature — Spirit 3/2 Flying
1 Mana, Sacrifice a Spirit: Target opponent reveals his or her hand. Choose a card from it. That player discards that card. Play this ability only any time you could play a sorcery.
Soulshift 4
R Kev Walker
Heartbeat of Spring 2 Mana Green Mana Enchantment Whenever a player taps a land for mana, that player adds one mana of that type to his or her mana pool. “It is true that we monks hold the key to paradise, but most don’t understand that the paradise we guard is the one within.” —Diary of Azusa R Rob Alexander
Hearth Kami 1 Mana Red Mana Creature — Spirit 2/1 X Mana , Sacrifice Hearth Kami: Destroy target artifact with converted mana cost X. “Every treachery, great or small, begets a spirit that rages at the injustice. Given the opportunity, each will return that treachery to its owner tenfold.” —Sensei Hisoka C Luca Zontini
Hideous Laughter 2 Mana Black Mana Black Mana Instant — Arcane All creatures get -2/-2 until end of turn.
Splice onto Arcane 3 ManaBlack ManaBlack Mana(As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.)
U Greg Staples
Hikari, Twilight Guardian 3 Mana White Mana White Mana Legendary Creature — Spirit 4/4 Flying
Whenever you play a Spirit or Arcane spell, you may remove Hikari, Twilight Guardian from the game. If you do, return it to play under its owner’s control at end of turn.
R Glen Angus
Hinder 1 Mana Blue Mana Blue Mana Instant Counter target spell. If it’s countered this way, put that card on the top or bottom of its owner’s library instead of that player’s graveyard. “Do not react to force in kind. Turn it aside. Direct it to where it can do no harm.” —Meloku the Clouded Mirror U Wayne Reynolds
Hisoka, Minamo Sensei 2 Mana Blue Mana Blue Mana Legendary Creature — Human Wizard 1/3 2 Mana Blue Mana , Discard a card: Counter target spell if it has the same converted mana cost as the discarded card. “By all rights we should have perished in the Kami War. Our perseverence is a tribute to mortal ingenuity. And perhaps a few forgotten secrets found in the nick of time.” R Donato Giancola
Hisoka’s Defiance 1 Mana Blue Mana Instant Counter target Spirit or Arcane spell. “With every passing day, the kami shape our world to suit their will. I, for one, would not see them succeed.” C Greg Hildebrandt
Hisoka’s Guard 1 Mana Blue Mana Creature — Human Wizard 1/1 You may choose not to untap Hisoka’s Guard during your untap step.
1 ManaBlue Mana, Tap: As long as Hisoka’s Guard remains tapped, target creature you control other than Hisoka’s Guard can’t be the target of spells or abilities.
C Wayne England
Hold the Line 1 Mana White Mana White Mana Instant Blocking creatures get +7/+7 until end of turn. “Forgive me, Master Kami, but in the interest of my people I must halt your advance.” R Ron Spears
Honden of Cleansing Fire 3 Mana White Mana Legendary Enchantment — Shrine At the beginning of your upkeep, you gain 2 life for each Shrine you control. To the sorrow of all, its fire was turned toward those who worshipped it. U Greg Staples
Honden of Infinite Rage 2 Mana Red Mana Legendary Enchantment — Shrine At the beginning of your upkeep, Honden of Infinite Rage deals damage to target creature or player equal to the number of Shrines you control. To the sorrow of all, its rage became focused on those who once stoked it. U John Avon
Honden of Life’s Web 4 Mana Green Mana Legendary Enchantment — Shrine At the beginning of your upkeep, put a 1/1 colorless Spirit creature token into play for each Shrine you control. To the sorrow of all, its web became a net that strangled those who helped weave it. U Rob Alexander
Honden of Night’s Reach 3 Mana Black Mana Legendary Enchantment — Shrine At the beginning of your upkeep, target opponent discards a card for each Shrine you control. To the sorrow of all, its dark reach grasped and crushed those who guarded its silent vigil. U Jim Nelson
Honden of Seeing Winds 4 Mana Blue Mana Legendary Enchantment — Shrine At the beginning of your upkeep, draw a card for each Shrine you control. To the sorrow of all, its winds found sin in the hearts of those who once learned from its wisdom. U Martina Pilcerova
Honor-Worn Shaku 3 Mana Artifact Tap: Add 1 Mana to your mana pool.
Tap an untapped legendary permanent you control: Untap Honor-Worn Shaku.
Before being presented to its lord, each shaku is blessed by every hero of every region within that lord’s domain. U Tony Szczudlo
Horizon Seed 4 Mana White Mana Creature — Spirit 2/1 Whenever you play a Spirit or Arcane spell, regenerate target creature. In peaceful times, these beings escorted the honored kami to their new shrines. In the Kami War, they became the medics of an unstoppable army. U Matt Cavotta
Horobi, Death’s Wail 2 Mana Black Mana Black Mana Legendary Creature — Spirit 4/4 Flying
Whenever a creature becomes the target of a spell or ability, destroy that creature.
“From the ashes of Reito rose a new kami. And thereafter at every battle came Horobi, Death’s Wail.” —The History of Kamigawa R John Bolton
Humble Budoka 1 Mana Green Mana Creature — Human Monk 2/2 Humble Budoka can’t be the target of spells or abilities. Each time wanderers entered the forest seeking enlightenment, Dosan was there, waiting for them to arrive. C Christopher Moeller
Hundred-Talon Kami 4 Mana White Mana Creature — Spirit 2/3 Flying
Soulshift 4 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)
C Paolo Parente
Imi Statue 3 Mana Artifact Players can’t untap more than one artifact during their untap steps. “Just looking at it fills me with dread . . . . Yet since it arrived, I’ve done little else. My blades have dulled and my business has failed, and still I cannot look away.” —Keisaku, master swordmaker R Todd Lockwood
Iname, Death Aspect 4 Mana Black Mana Black Mana Legendary Creature — Spirit 4/4 When Iname, Death Aspect comes into play, you may search your library for any number of Spirit cards and put them into your graveyard. If you do, shuffle your library. Iname revels in sadistic glee at the crushing of souls, but soon mourns the lives so cruelly cut short. So the cycle begins anew. R Justin Sweet
Iname, Life Aspect 4 Mana Green Mana Green Mana Legendary Creature — Spirit 4/4 When Iname, Life Aspect is put into a graveyard from play, you may remove Iname, Life Aspect from the game. If you do, return any number of target Spirit cards from your graveyard to your hand. Iname rejoices in the dawn of a new life, but soon becomes jealous of the simple joys denied him by his station. So the cycle begins anew. R Justin Sweet
Indomitable Will 1 Mana White Mana Enchant Creature You may play Indomitable Will any time you could play an instant.
Enchanted creature gets +1/+2.
“None of you are yet samurai. Defend your homes with honor, die for your cause, and perhaps then you will be worthy of the word.” —General Takeno C Christopher Rush
Initiate of Blood 3 Mana Red Mana Creature — Ogre Shaman 2/2 Tap: Initiate of Blood deals 1 damage to target creature that was dealt damage this turn. When that creature is put into a graveyard this turn, flip Initiate of Blood.
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Goka the Unjust
Legendary Creature — Ogre Shaman
4/4
Tap: Goka the Unjust deals 4 damage to target creature that was dealt damage this turn.
U Carl Critchlow
Innocence Kami 3 Mana White Mana White Mana Creature — Spirit 2/3 White Mana , Tap: Tap target creature.
Whenever you play a Spirit or Arcane spell, untap Innocence Kami.
Her voice was light, her substance music. U Mark Zug
Isamaru, Hound of Konda White Mana Legendary Creature — Hound 2/2 The hound sniffed the air and let slip a low growl. General Takeno looked down at the faithful Isamaru and calmed him with a touch. “Alert the men. The kami are coming.” R Christopher Moeller
Island Basic Land — Island [U]
Jade Idol 4 Mana Artifact Whenever you play a Spirit or Arcane spell, Jade Idol becomes a 4/4 Spirit artifact creature until end of turn. Before the Kami War, the shishi were symbolic guardians, protecting the shrines where they stood. But after the kami turned on the material world, shishi began pouncing from their perches to attack would-be supplicants. U Ben Thompson
Journeyer’s Kite 2 Mana Artifact 3 Mana , Tap: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. “From the clouds, you can see as far as the distant horizon. It’s a reminder of the infinite possibilities of everyday life.” —Noboru, master kitemaker R Hiro Izawa
Joyous Respite 3 Mana Green Mana Sorcery — Arcane You gain 1 life for each land you control. “I have been gifted by the kami with long life. So far, they have not seen fit to withdraw their gift. There may yet be a way to stop the killing without more blood, human or kami, being spilled.” —Dosan the Falling Leaf C Rebecca Guay
Jugan, the Rising Star 3 Mana Green Mana Green Mana Green Mana Legendary Creature — Dragon Spirit 5/5 Flying
When Jugan, the Rising Star is put into a graveyard from play, you may distribute five +1/+1 counters among any number of target creatures.
R Shishizaru
Jukai Messenger Green Mana Creature — Human Monk 1/1 Forestwalk Dosan’s monks, deep in spiritual thought, could walk through the thickest of forests without leaving a mark, even the leaves beneath their feet unaffected by their passing. C Terese Nielsen
Junkyo Bell 4 Mana Artifact At the beginning of your upkeep, you may have target creature you control get +X/+X until end of turn, where X is the number of creatures you control. If you do, sacrifice that creature at end of turn. R Kensuke Okabayashi
Jushi Apprentice 1 Mana Blue Mana Creature — Human Wizard 1/2 2 Mana Blue Mana , Tap: Draw a card. If you have nine or more cards in hand, flip Jushi Apprentice.
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Tomoya the Revealer
Legendary Creature — Human Wizard
2/3
3 ManaBlue ManaBlue Mana, Tap: Target player draws X cards, where X is the number of cards in your hand.
R Glen Angus
Kabuto Moth 2 Mana White Mana Creature — Spirit 1/2 Flying
Tap: Target creature gets +1/+2 until end of turn.
“Many great warriors died in the first days of the war, as the spirits of their weaponry turned against them with terrifying rage.” —Observations of the Kami War C Tomas Giorello
Kami of Ancient Law 1 Mana White Mana Creature — Spirit 2/2 Sacrifice Kami of Ancient Law: Destroy target enchantment. “Duty and law are the foundation on which civilization stands. They must not fall, for when they do, they take everything with them.” —Lord Konda C Mark Tedin
Kami of Fire’s Roar 3 Mana Red Mana Creature — Spirit 2/3 Whenever you play a Spirit or Arcane spell, target creature can’t block this turn. “I can hear the shamans chanting in the hills. They say their magic will protect us from the kami, that our gold has bought our safety. But no one sleeps soundly tonight.” —Scroll fragment from the ruins of Reito C Dave Dorman
Kami of Lunacy 4 Mana Black Mana Black Mana Creature — Spirit 4/1 Flying
Soulshift 5 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.)
U Daren Bader
Kami of Old Stone 3 Mana White Mana Creature — Spirit 1/7 “There was a wall here. Now it is dust. A tower rose here. Now it is fallen. An army fought here. Now it is dead. A spirit was here. It is all that remains.” —Snow-Fur, kitsune poet U Stephen Tappin
Kami of the Hunt 2 Mana Green Mana Creature — Spirit 2/2 Whenever you play a Spirit or Arcane spell, Kami of the Hunt gets +1/+1 until end of turn. “Don’t worry, Jiro. The kami would never attack us this close to home . . . . Jiro?” —Hoto, temple guardian, last words C Alex Horley-Orlandelli
Kami of the Painted Road 4 Mana White Mana Creature — Spirit 3/3 Whenever you play a Spirit or Arcane spell, Kami of the Painted Road gains protection from the color of your choice until end of turn. In ancient times, precepts of kami law were inscribed onto bridges as a gesture of respect. During the war, humans regarded them as warnings of where not to travel. C Ron Spencer
Kami of the Palace Fields 5 Mana White Mana Creature — Spirit 3/2 Flying, first strike
Soulshift 5 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.)
U Matt Cavotta
Kami of the Waning Moon 2 Mana Black Mana Creature — Spirit 1/1 Flying
Whenever you play a Spirit or Arcane spell, target creature gains fear until end of turn.
“For a moment, Reito’s defenders regrouped. Then wailing kami reappeared to send them scattering like flocks of frightened birds.” —Great Battles of Kamigawa C Matt Thompson
Kami of Twisted Reflection 1 Mana Blue Mana Blue Mana Creature — Spirit 2/2 Sacrifice Kami of Twisted Reflection: Return target creature you control to its owner’s hand. Its form reflected humanity as it stood during the Kami War: disjointed, confused, and incomplete. C Mark Tedin
Kashi-Tribe Reaver 3 Mana Green Mana Creature — Snake Warrior 3/2 Whenever Kashi-Tribe Reaver deals combat damage to a creature, tap that creature and it doesn’t untap during its controller’s next untap step.
1 ManaGreen Mana: Regenerate Kashi-Tribe Reaver.
U Anthony S. Waters
Kashi-Tribe Warriors 3 Mana Green Mana Green Mana Creature — Snake Warrior 2/4 Whenever Kashi-Tribe Warriors deals combat damage to a creature, tap that creature and it doesn’t untap during its controller’s next untap step. The orochi and the monks had always had an unspoken agreement: live and let live. But when the kami began raging, some warrior youths began questioning that agreement. C Stephen Tappin
Keiga, the Tide Star 5 Mana Blue Mana Legendary Creature — Dragon Spirit 5/5 Flying
When Keiga, the Tide Star is put into a graveyard from play, gain control of target creature.
R Ittoku
Kiki-Jiki, Mirror Breaker 2 Mana Red Mana Red Mana Red Mana Legendary Creature — Goblin Shaman 2/2 Haste
Tap: Put a creature token into play that’s a copy of target nonlegendary creature you control. That creature token has haste. Sacrifice it at end of turn.
R Pete Venters
Kiku, Night’s Flower Black Mana Black Mana Legendary Creature — Human Assassin 1/1 2 Mana Black Mana Black Mana , Tap: Target creature deals damage to itself equal to its power. “A wanderer has told me of an assassin in the Takenuma Swamp who uses her dark arts to animate her enemies’ shadows against them. A wild tale, but it explains much.” —Diary of Azusa R Jim Murray
Kitsune Blademaster 2 Mana White Mana Creature — Fox Samurai 2/2 First strike
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
Those kitsune trained in the blade preferred to fight with a blade-catching jitte in the off hand, buying them just enough time to deliver the first deadly cut. C Keith Garletts
Kitsune Diviner White Mana Creature — Fox Cleric 0/1 Tap: Tap target Spirit. She who once led prayers honoring the kami adapted to use her influence to stay them. C Pete Venters
Kitsune Healer 3 Mana White Mana Creature — Fox Cleric 2/2 Tap: Prevent the next 1 damage that would be dealt to target creature or player this turn.
Tap: Prevent all damage that would be dealt to target legendary creature this turn.
C Michael Sutfin
Kitsune Mystic 3 Mana White Mana Creature — Fox Wizard 2/3 At end of turn, if Kitsune Mystic is enchanted by two or more enchantments, flip it.
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Autumn-Tail, Kitsune Sage
Legendary Creature — Fox Wizard
4/5
1 Mana: Move target enchantment enchanting a creature to another creature.
R Jim Murray
Kitsune Riftwalker 1 Mana White Mana White Mana Creature — Fox Wizard 2/1 Protection from Spirits and from Arcane The wake of his passage shoved aside the influence of the kami. C Pete Venters
Kodama of the North Tree 2 Mana Green Mana Green Mana Green Mana Legendary Creature — Spirit 6/4 Trample
Kodama of the North Tree can’t be the target of spells or abilities.
“The monks of the North Tree rarely saw their kodama until the Kami War, when it woke like a slumbering, angry bear.” —“Poem of the Five Trees” R Shishizaru
Kodama of the South Tree 2 Mana Green Mana Green Mana Legendary Creature — Spirit 4/4 Whenever you play a Spirit or Arcane spell, each other creature you control gets +1/+1 and gains trample until end of turn. “The monks of the South Tree had always reveled beneath their kodama’s friendly gaze. During the Kami War, this gaze became fierce and full of hate.” —“Poem of the Five Trees” R Ron Spears
Kodama’s Might Green Mana Instant — Arcane Target creature gets +2/+2 until end of turn.
Splice onto Arcane Green Mana(As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.)
C Terese Nielsen
Kodama’s Reach 2 Mana Green Mana Sorcery — Arcane Search your library for two basic land cards, reveal those cards, and put one into play tapped and the other into your hand. Then shuffle your library. “The land grows only where the kami will it.” —Dosan the Falling Leaf C Heather Hudson
Kokusho, the Evening Star 4 Mana Black Mana Black Mana Legendary Creature — Dragon Spirit 5/5 Flying
When Kokusho, the Evening Star is put into a graveyard from play, each opponent loses 5 life. You gain life equal to the life lost this way.
R Tsutomu Kawade
Konda, Lord of Eiganjo 5 Mana White Mana White Mana Legendary Creature — Human Samurai 3/3 Vigilance (Attacking doesn’t cause this creature to tap.)
Bushido 5 (When this blocks or becomes blocked, it gets +5/+5 until end of turn.)
Konda, Lord of Eiganjo is indestructible.
R John Bolton
Konda’s Banner 2 Mana Legendary Artifact — Equipment Konda’s Banner can be attached only to a legendary creature.
Creatures that share a color with equipped creature get +1/+1.
Creatures that share a creature type with equipped creature get +1/+1.
Equip 2 Mana
R Donato Giancola
Konda’s Hatamoto 1 Mana White Mana Creature — Human Samurai 1/2 Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
As long as you control a legendary Samurai, Konda’s Hatamoto gets +1/+2 and has vigilance. (Attacking doesn’t cause this creature to tap.)
U Lars Grant-West
Kumano, Master Yamabushi 3 Mana Red Mana Red Mana Legendary Creature — Human Shaman 4/4 1 Mana Red Mana : Kumano, Master Yamabushi deals 1 damage to target creature or player.
If a creature dealt damage by Kumano this turn would be put into a graveyard, remove it from the game instead.
R Adam Rex
Kumano’s Pupils 4 Mana Red Mana Creature — Human Shaman 3/3 If a creature dealt damage by Kumano’s Pupils this turn would be put into a graveyard, remove it from the game instead. “Long before he reluctantly joined the war, stories spread of Kumano’s followers winning victories against the kami.” —Observations of the Kami War U Greg Hildebrandt
Kuro, Pitlord 6 Mana Black Mana Black Mana Black Mana Legendary Creature — Demon Spirit 9/9 At the beginning of your upkeep, sacrifice Kuro, Pitlord unless you pay Black ManaBlack ManaBlack ManaBlack Mana.
Pay 1 life: Target creature gets -1/-1 until end of turn.
R Jon Foster
Kusari-Gama 3 Mana Artifact — Equipment Equipped creature has “2 Mana: This creature gets +1/+0 until end of turn.”
Whenever equipped creature deals damage to a blocking creature, Kusari-Gama deals that much damage to each other creature defending player controls.
Equip 3 Mana(3 Mana: Attach to target creature you control. Equip only as a sorcery.)
R Tomas Giorello
Lantern Kami White Mana Creature — Spirit 1/1 Flying “Snuffing the light of a lantern without saying a small prayer is bad luck. Though its flame can only singe, its soul can repeatedly visit misery on one’s house.” —Teachings of Eight-and-a-Half-Tails C John Avon
Lantern-Lit Graveyard Land Tap: Add 1 Mana to your mana pool.
Tap: Add Black Mana or Red Mana to your mana pool. Lantern-Lit Graveyard doesn’t untap during your next untap step.
U John Avon
Lava Spike Red Mana Sorcery — Arcane Lava Spike deals 3 damage to target player. Some kami attacks during the war were rife with trickery, subterfuge, and subtlety, draining hope and pride from the mortal world. Other attacks were a lot more straightforward. C Mark Tedin
Lifted by Clouds 2 Mana Blue Mana Instant — Arcane Target creature gains flying until end of turn.
Splice onto Arcane 1 ManaBlue Mana(As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.)
C Darrell Riche
Long-Forgotten Gohei 3 Mana Artifact Arcane spells you play cost 1 Mana less to play.
Spirits you control get +1/+1.
Long ago, the priests would wave the gohei to call down the gods. Now it lies forgotten, but the spirits still feel its pull. R Alan Pollack
Lure 1 Mana Green Mana Green Mana Enchant Creature All creatures able to block enchanted creature do so.
Mana Seism 1 Mana Red Mana Sorcery Sacrifice any number of lands. Add 1 Mana to your mana pool for each land sacrificed this way. “It is the nature of humanity not to worry about tomorrow, especially when there’s a good chance they won’t live to see the end of today.” —Kiku, Night’s Flower U Edward P. Beard, Jr.
Marrow-Gnawer 3 Mana Black Mana Black Mana Legendary Creature — Rat Rogue 2/3 All Rats have fear.
Tap, Sacrifice a Rat: Put X 1/1 black Rat creature tokens into play, where X is the number of Rats you control.
Marrow-Gnawer united three nezumi gangs when he slew their leaders in a single night. Now they call him their first lord. R Wayne Reynolds
Masako the Humorless 2 Mana White Mana Legendary Creature — Human Advisor 2/1 You may play Masako the Humorless any time you could play an instant.
Tapped creatures you control may block as though they were untapped.
Konda’s servants dared not neglect their duties for a moment under Masako’s icy gaze, knowing that what she saw, Lord Konda would hear. R Ben Thompson
Matsu-Tribe Decoy 2 Mana Green Mana Creature — Snake Warrior 1/3 2 Mana Green Mana : Target creature blocks Matsu-Tribe Decoy this turn if able.
Whenever Matsu-Tribe Decoy deals combat damage to a creature, tap that creature and it doesn’t untap during its controller’s next untap step.
C Alan Pollack
Meloku the Clouded Mirror 4 Mana Blue Mana Legendary Creature — Moonfolk Wizard 2/4 Flying
1 Mana, Return a land you control to its owner’s hand: Put a 1/1 blue Illusion creature token with flying into play.
He loved his cities in the clouds. When he traveled to the lands below, he brought many reminders of his home. R Scott M. Fischer
Midnight Covenant 1 Mana Black Mana Enchant Creature Enchanted creature has “Black Mana: This creature gets +1/+1 until end of turn.” “Not all mortals fought the kami. The ogres revered the oni, while some humans made pacts based upon empty promises.” —The History of Kamigawa C Pete Venters
Minamo, School at Water’s Edge Legendary Land Tap: Add Blue Mana to your mana pool.
Blue Mana, Tap: Untap target legendary permanent.
Its students graduate the school and enter history. R Jeremy Jarvis
Mindblaze 5 Mana Red Mana Sorcery Name a nonland card and choose a number greater than 0. Target player reveals his or her library. If that library contains exactly the chosen number of the named card, Mindblaze deals 8 damage to that player. Then that player shuffles his or her library. R John Avon
Moonring Mirror 5 Mana Artifact Whenever you draw a card, remove the top card of your library from the game face down.
At the beginning of your upkeep, you may remove your hand from the game face down. If you do, put into your hand all other cards you own removed from the game with Moonring Mirror.
R Christopher Rush
Moss Kami 5 Mana Green Mana Creature — Spirit 5/5 Trample Kami manifest in the form of whatever they embody in the physical plane. Some tower in the shape of moss or bark, while others take forms beyond mortal imagining. C Hugh Jamieson
Mothrider Samurai 3 Mana White Mana Creature — Human Samurai 2/2 Flying
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
When the night blossoms open, the wings of Eiganjo take flight. C Mark Zug
Mountain Basic Land — Mountain [R]
Myojin of Cleansing Fire 5 Mana White Mana White Mana White Mana Legendary Creature — Spirit 4/6 Myojin of Cleansing Fire comes into play with a divinity counter on it if you played it from your hand.
Myojin of Cleansing Fire is indestructible as long as it has a divinity counter on it.
Remove a divinity counter from Myojin of Cleansing Fire: Destroy each other creature.
R Kev Walker
Myojin of Infinite Rage 7 Mana Red Mana Red Mana Red Mana Legendary Creature — Spirit 7/4 Myojin of Infinite Rage comes into play with a divinity counter on it if you played it from your hand.
Myojin of Infinite Rage is indestructible as long as it has a divinity counter on it.
Remove a divinity counter from Myojin of Infinite Rage: Destroy all lands.
R Kev Walker
Myojin of Life’s Web 6 Mana Green Mana Green Mana Green Mana Legendary Creature — Spirit 8/8 Myojin of Life’s Web comes into play with a divinity counter on it if you played it from your hand.
Myojin of Life’s Web is indestructible as long as it has a divinity counter on it.
Remove a divinity counter from Myojin of Life’s Web: Put any number of creature cards from your hand into play.
R Kev Walker
Myojin of Night’s Reach 5 Mana Black Mana Black Mana Black Mana Legendary Creature — Spirit 5/2 Myojin of Night’s Reach comes into play with a divinity counter on it if you played it from your hand.
Myojin of Night’s Reach is indestructible as long as it has a divinity counter on it.
Remove a divinity counter from Myojin of Night’s Reach: Each opponent discards his or her hand.
R Kev Walker
Myojin of Seeing Winds 7 Mana Blue Mana Blue Mana Blue Mana Legendary Creature — Spirit 3/3 Myojin of Seeing Winds comes into play with a divinity counter on it if you played it from your hand.
Myojin of Seeing Winds is indestructible as long as it has a divinity counter on it.
Remove a divinity counter from Myojin of Seeing Winds: Draw a card for each permanent you control.
R Kev Walker
Mystic Restraints 2 Mana Blue Mana Blue Mana Enchant Creature You may play Mystic Restraints any time you could play an instant.
When Mystic Restraints comes into play, tap enchanted creature.
Enchanted creature doesn’t untap during its controller’s untap step.
C Christopher Rush
Nagao, Bound by Honor 3 Mana White Mana Legendary Creature — Human Samurai 3/3 Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
Whenever Nagao, Bound by Honor attacks, Samurai you control get +1/+1 until end of turn.
U Dave Dorman
Nature’s Will 2 Mana Green Mana Green Mana Enchantment Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control. “Without the kami to speak to nature on our behalf, we must beg help from nature directly.” —Seshiro the Anointed R Mitch Cotie
Nezumi Bone-Reader 1 Mana Black Mana Creature — Rat Shaman 1/1 Black Mana , Sacrifice a creature: Target player discards a card. Play this ability only any time you could play a sorcery. Four generations ago, old Split-Tail stole a bundle of scrolls from the Minamo School. Soon after, the first nezumi shamans were born. U Dan Scott
Nezumi Cutthroat 1 Mana Black Mana Creature — Rat Warrior 2/1 Fear
Nezumi Cutthroat can’t block.
“These nezumi, they disgust me. The things they will do for money no other thinking creature would consider. This, of course, makes them useful beyond words.” —Meloku the Clouded Mirror C Carl Critchlow
Nezumi Graverobber 1 Mana Black Mana Creature — Rat Rogue 2/1 1 Mana Black Mana : Remove target card in an opponent’s graveyard from the game. If no cards are in that graveyard, flip Nezumi Graverobber.
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Nighteyes the Desecrator
Legendary Creature — Rat Wizard
4/2
4 ManaBlack Mana: Put target creature card in a graveyard into play under your control.
U Jim Nelson
Nezumi Ronin 2 Mana Black Mana Creature — Rat Samurai 3/1 Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) “Some nezumi became as skilled in the samurai arts as the humans and kitsune. Yet no lord would have them, so they sold their swords to the highest bidder.” —The History of Kamigawa C Scott M. Fischer
Nezumi Shortfang 1 Mana Black Mana Creature — Rat Rogue 1/1 1 Mana Black Mana , Tap: Target opponent discards a card. Then if that player has no cards in hand, flip Nezumi Shortfang.
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Stabwhisker the Odious
Legendary Creature — Rat Shaman
3/3
At the beginning of each opponent’s upkeep, that player loses 1 life for each card fewer than three in his or her hand.
R Daren Bader
Night Dealings 2 Mana Black Mana Black Mana Enchantment Whenever a source you control deals damage to another player, put that many theft counters on Night Dealings.
2 ManaBlack ManaBlack Mana, Remove X theft counters from Night Dealings: Search your library for a nonland card with converted mana cost X, reveal it, and put it into your hand. Then shuffle your library.
R Darrell Riche
Night of Souls’ Betrayal 2 Mana Black Mana Black Mana Legendary Enchantment All creatures get -1/-1. “How can we wage war against ourselves? What happens when the kami of our very souls rise against us? I answer simply: We cannot. We die. There can be no victory in this war.” —Sensei Hisoka, letter to Lord Konda R Greg Staples
Nine-Ringed Bo 3 Mana Artifact Tap: Nine-Ringed Bo deals 1 damage to target Spirit. If that creature would be put into a graveyard this turn, remove it from the game instead. “We received an anonymous letter suggesting that Kumano holds a secret to defeating the kami, but he is nowhere to be found.” —General Takeno, letter to Lord Konda U Ralph Horsley
No-Dachi 2 Mana Artifact — Equipment Equipped creature gets +2/+0 and has first strike.
Equip 3 Mana(3 Mana: Attach to target creature you control. Equip only as a sorcery.)
Not keen-edged enough for cutting armor, the no-dachi slew by folding its victim rapidly and violently under the weight of its impact. U Christopher Rush
Numai Outcast 3 Mana Black Mana Creature — Human Samurai 1/1 Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)
Black Mana, Pay 5 life: Regenerate Numai Outcast.
“Beware the blade of dishonor. It kills more silently than war, more quickly than age.” —Sensei Golden-Tail U Adam Rex
Oathkeeper, Takeno’s Daisho 3 Mana Legendary Artifact — Equipment Equipped creature gets +3/+1.
Whenever equipped creature is put into a graveyard from play, return that card to play under your control if it’s a Samurai.
When Oathkeeper, Takeno’s Daisho is put into a graveyard from play, remove equipped creature from the game.
Equip 2 Mana
R Arnie Swekel
Okina, Temple to the Grandfathers Legendary Land Tap: Add Green Mana to your mana pool.
Green Mana, Tap: Target legendary creature gets +1/+1 until end of turn.
If a land can be said to have a heart, Okina is the heart of Kamigawa. R Keith Garletts
Oni Possession 2 Mana Black Mana Enchant Creature At the beginning of your upkeep, sacrifice a creature.
Enchanted creature gets +3/+3 and has trample.
Enchanted creature is a Demon Spirit.
U Aleksi Briclot
Orbweaver Kumo 4 Mana Green Mana Green Mana Creature — Spirit 3/4 Orbweaver Kumo may block as though it had flying.
Whenever you play a Spirit or Arcane spell, Orbweaver Kumo gains forestwalk until end of turn.
U Dan Scott
Order of the Sacred Bell 3 Mana Green Mana Creature — Human Monk 4/3 “Our bodies are weak compared to those of the kami, our knowledge limited, and our magic poor. Yet we draw breath. That alone is reason to hope.” C Carl Critchlow
Ore Gorger 3 Mana Red Mana Red Mana Creature — Spirit 3/1 Whenever you play a Spirit or Arcane spell, you may destroy target nonbasic land. “We’ve stumbled upon a network of caves not on our maps. We can only hope it is safe to spend the night.” —Lost Battalion, message to General Takeno U rk post
Orochi Eggwatcher 2 Mana Green Mana Creature — Snake Shaman 1/1 2 Mana Green Mana , Tap: Put a 1/1 green Snake creature token into play. If you control ten or more creatures, flip Orochi Eggwatcher.
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Shidako, Broodmistress
Legendary Creature — Snake Shaman
3/3
Green Mana, Sacrifice a creature: Target creature gets +3/+3 until end of turn.
U Dan Scott
Orochi Hatchery X Mana X Mana Artifact Orochi Hatchery comes into play with X charge counters on it.
5 Mana, Tap: Put a 1/1 green Snake creature token into play for each charge counter on Orochi Hatchery.
R Alex Horley-Orlandelli
Orochi Leafcaller Green Mana Creature — Snake Shaman 1/1 Green Mana : Add one mana of any color to your mana pool. “Only orochi hatched from eggs ‘touched by the kami’ may become shamans. These days, there are fewer and fewer new shamans being born.” C Joel Thomas
Orochi Ranger 1 Mana Green Mana Creature — Snake Warrior 2/1 Whenever Orochi Ranger deals combat damage to a creature, tap that creature and it doesn’t untap during its controller’s next untap step. “The young come to me, confused. They have been taught to respect the kami, and now they must fight them? I do not know what to say.” —Sachi, to her father C Greg Hildebrandt
Orochi Sustainer 1 Mana Green Mana Creature — Snake Shaman 1/2 Tap: Add Green Mana to your mana pool. “Nothing is the same anymore. The forests are not as lush, the waters not as pure, the air not as clear. Without the kami to direct and sustain the forces of nature, it’s only a matter of time before we feel their neglect.” C rk post
Otherworldly Journey 1 Mana White Mana Instant — Arcane Remove target creature from the game. At end of turn, return that creature to play under its owner’s control with a +1/+1 counter on it. “The landscape shimmered and I felt a chill breeze. When my vision cleared, I found myself alone among the corpses of my fallen friends.” —Journal found in Numai U Vance Kovacs
Pain Kami 2 Mana Red Mana Creature — Spirit 2/2 X Mana Red Mana , Sacrifice Pain Kami: Pain Kami deals X damage to target creature. “All kami are our enemies now, A very tough lesson to learn. But it’s one that’s taken quickly, When you feel what it’s like to burn!” —Ku-Ku, akki poet U Tomas Giorello
Painwracker Oni 3 Mana Black Mana Black Mana Creature — Demon Spirit 5/4 Fear
At the beginning of your upkeep, sacrifice a creature if you don’t control an Ogre.
“Blood flows. Blood calls. Blood devours all and only blood remains.” —Ogre chant U Hideaki Takamura
Part the Veil 3 Mana Blue Mana Instant — Arcane Return all creatures you control to their owner’s hand. At the waterfall, the border between the humanoid and the spirit worlds was weakest. The kami moved across it with ease and at will. R Arnie Swekel
Peer Through Depths 1 Mana Blue Mana Instant — Arcane Look at the top five cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order. C Anthony S. Waters
Petals of Insight 4 Mana Blue Mana Sorcery — Arcane Look at the top three cards of your library. You may put those cards on the bottom of your library in any order. If you do, return Petals of Insight to its owner’s hand. Otherwise, draw three cards. U Anthony S. Waters
Pinecrest Ridge Land Tap: Add 1 Mana to your mana pool.
Tap: Add Red Mana or Green Mana to your mana pool. Pinecrest Ridge doesn’t untap during your next untap step.
U John Avon
Pious Kitsune 2 Mana White Mana Creature — Fox Cleric 1/2 At the beginning of your upkeep, put a devotion counter on Pious Kitsune. Then if a creature named Eight-and-a-Half-Tails is in play, you gain 1 life for each devotion counter on Pious Kitsune.
Tap, Remove a devotion counter from Pious Kitsune: You gain 1 life.
C Anthony S. Waters
Plains Basic Land — Plains [W]
Psychic Puppetry 1 Mana Blue Mana Instant — Arcane Tap or untap target permanent.
Splice onto Arcane Blue Mana(As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.)
C Joel Thomas
Pull Under 5 Mana Black Mana Instant — Arcane Target creature gets -5/-5 until end of turn. “Although nowhere on Kamigawa was safe during the war, the Takenuma Swamp was the most horrifying. The rotting bamboo itself rebelled against its mortal inhabitants, pulling them into unmarked graves.” —Observations of the Kami War C Ron Spencer
Quiet Purity White Mana Instant — Arcane Destroy target enchantment. “When the Kami of Utter Silence passes, walls lose their secrets. Scrolls lose their lessons. Tapestries lose their beauty. Where there was meaning, there is only stillness.” —Sensei Hisoka C Shishizaru
Rag Dealer Black Mana Creature — Human Rogue 1/1 2 Mana Black Mana , Tap: Remove up to three target cards in a single graveyard from the game. “After General Takeno found the Oathkeeper amidst the bamboo marshes, more scavengers braved the swamp’s nezumi, oni, and kami in hopes of glory.” —The History of Kamigawa C Ralph Horsley
Ragged Veins 1 Mana Black Mana Enchant Creature You may play Ragged Veins any time you could play an instant.
Whenever enchanted creature is dealt damage, its controller loses that much life.
C Chippy
Reach Through Mists Blue Mana Instant — Arcane Draw a card. “Know one part of the name, obsession begins. Know two parts, paranoia sets in. Know three parts, madness descends. Know all, and only the kami know what will become of you.” —Lady Azami C Anthony S. Waters
Reciprocate White Mana Instant Remove from the game target creature that dealt damage to you this turn. “Just as the noble soul calls virtue to itself, the evil soul summons harm.” —Teachings of Eight-and-a-Half-Tails U Pat Lee
Reito Lantern 2 Mana Artifact 3 Mana : Put target card in a graveyard on the bottom of its owner’s library. Lanterns carved from the mystic stones of the Reito Mines were said to light the way of lost souls. U Tim Hildebrandt
Rend Flesh 2 Mana Black Mana Instant — Arcane Destroy target non-Spirit creature. “The Reito Massacre was a testament to the kami’s unstoppable power. The human defenders might as well have been moths battling a forest fire.” —Great Battles of Kamigawa C Stephen Tappin
Rend Spirit 2 Mana Black Mana Instant Destroy target Spirit. “The battle at Ganzan Pass was a testament to human endurance. The untrained and frightened group escaped three legions of kami, leaving more than their share of slain foes in their wake.” —Great Battles of Kamigawa C Stephen Tappin
Reverse the Sands 6 Mana White Mana White Mana Sorcery Redistribute any number of players’ life totals. (Each of those players gets one life total back.) Worse than the years of aging was the burden of memory. The young monk lost his youth and gained a vicarious lifetime of hardship and woe. R Jeremy Jarvis
Reweave 5 Mana Blue Mana Instant — Arcane Target permanent’s controller sacrifices it. That player reveals cards from the top of his or her library until he or she reveals a card that shares a card type with the sacrificed permanent. The player puts that card into play, then shuffles his or her library.
Splice onto Arcane 2 ManaBlue ManaBlue Mana
R Alex Horley-Orlandelli
River Kaijin 2 Mana Blue Mana Creature — Spirit 1/4 “Since the war began, fishermen don’t sing to the kaijin to ask for full nets. They guard the shore with thrice-blessed spears, saving the nets for their wives to pack their belongings and leave.” —Hayato, master sailor C Luca Zontini
Ronin Houndmaster 2 Mana Red Mana Creature — Human Samurai 2/2 Haste
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
Some samurai fell so far out of grace that only dogs would keep them company. C Edward P. Beard, Jr.
Rootrunner 2 Mana Green Mana Green Mana Creature — Spirit 3/3 Green Mana Green Mana , Sacrifice Rootrunner: Put target land on the top of its owner’s library.
Soulshift 3 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)
U Adam Rex
Ryusei, the Falling Star 5 Mana Red Mana Legendary Creature — Dragon Spirit 5/5 Flying
When Ryusei, the Falling Star is put into a graveyard from play, it deals 5 damage to each creature without flying.
R Nottsuo
Sachi, Daughter of Seshiro 2 Mana Green Mana Green Mana Legendary Creature — Snake Shaman 1/3 Other Snakes you control get +0/+1.
Shamans you control have “Tap: Add Green ManaGreen Mana to your mana pool.”
“The warriors deal in poison and fangs. We shamans remember why our ancestors crawled with their bellies to the earth.” U Nottsuo
Sakura-Tribe Elder 1 Mana Green Mana Creature — Snake Shaman 1/1 Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card into play tapped, then shuffle your library. There were no tombstones in orochi territory. Slain warriors were buried with a tree sapling, so they would become a part of the forest after death. C Carl Critchlow
Samurai Enforcers 4 Mana White Mana White Mana Creature — Human Samurai 4/4 Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) From the moment they swore their oaths, they belonged to their lord, sword and soul. U Mitch Cotie
Samurai of the Pale Curtain White Mana White Mana Creature — Fox Samurai 2/2 Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
If a permanent would be put into a graveyard, remove it from the game instead.
U Christopher Moeller
Scuttling Death 4 Mana Black Mana Creature — Spirit 4/2 Sacrifice Scuttling Death: Target creature gets -1/-1 until end of turn.
Soulshift 4 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)
C Thomas M. Baxa
Seizan, Perverter of Truth 3 Mana Black Mana Black Mana Legendary Creature — Demon Spirit 6/5 At the beginning of each player’s upkeep, that player loses 2 life and draws two cards. “If you would taste the wisdom of the oni, be prepared to salt it with your blood.” —Kiku, Night’s Flower R Kev Walker
Sensei Golden-Tail 1 Mana White Mana Legendary Creature — Fox Samurai 2/1 Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
1 ManaWhite Mana, Tap: Put a training counter on target creature. That creature gains bushido 1 and becomes a Samurai in addition to its other creature types. Play this ability only any time you could play a sorcery.
R Stephen Tappin
Sensei’s Divining Top 1 Mana Artifact 1 Mana : Look at the top three cards of your library, then put them back in any order.
Tap: Draw a card, then put Sensei’s Divining Top on top of its owner’s library.
U Michael Sutfin
Serpent Skin 2 Mana Green Mana Enchant Creature You may play Serpent Skin any time you could play an instant.
Enchanted creature gets +1/+1.
Green Mana: Regenerate enchanted creature.
C Rob Alexander
Seshiro the Anointed 4 Mana Green Mana Green Mana Legendary Creature — Snake Monk 3/4 Other Snakes you control get +2/+2.
Whenever a Snake you control deals combat damage to a player, you may draw a card.
His family was the first to reach out to the human monks. He soon knew as many koans as he did blade strikes. R Daren Bader
Shell of the Last Kappa 3 Mana Legendary Artifact 3 Mana , Tap: Remove from the game target instant or sorcery spell that targets you. (The spell has no effect.)
3 Mana, Tap, Sacrifice Shell of the Last Kappa: You may play a card removed from the game with Shell of the Last Kappa without paying its mana cost.
R David Martin
Shimatsu the Bloodcloaked 3 Mana Red Mana Legendary Creature — Demon Spirit 0/0 As Shimatsu the Bloodcloaked comes into play, sacrifice any number of permanents. Shimatsu comes into play with that many +1/+1 counters on it. Their dominion over dark and destructive forces twisted the oni into beings of pure malevolence. R Dave Allsop
Shinka, the Bloodsoaked Keep Legendary Land Tap: Add Red Mana to your mana pool.
Red Mana, Tap: Target legendary creature gains first strike until end of turn.
The glow from within looks inviting, but woe awaits whomever finds out who stokes the fire or what simmers in the pot. R Thomas M. Baxa
Shisato, Whispering Hunter 3 Mana Green Mana Legendary Creature — Snake Warrior 2/2 At the beginning of your upkeep, sacrifice a Snake.
Whenever Shisato, Whispering Hunter deals combat damage to a player, that player skips his or her next untap step.
R John Bolton
Shizo, Death’s Storehouse Legendary Land Tap: Add Black Mana to your mana pool.
Black Mana, Tap: Target legendary creature gains fear until end of turn.
Centuries ago, Shizo was a verdant field of wildflowers. After 891 samurai died in a single battle on its grasses, it became a haunted moor. R John Matson
Sideswipe 1 Mana Red Mana Instant You may change any targets of target Arcane spell. Hisoka’s wizards struggled for years to master the art of redirection that came so naturally to the shamans of Ganzan Pass. U Ron Spears
Sift Through Sands 1 Mana Blue Mana Blue Mana Instant — Arcane Draw two cards, then discard a card.
If you played a spell named Peer Through Depths and a spell named Reach Through Mists this turn, you may search your library for a card named The Unspeakable, put it into play, then shuffle your library.
C Anthony S. Waters
Silent-Chant Zubera 1 Mana White Mana Creature — Zubera Spirit 1/2 When Silent-Chant Zubera is put into a graveyard from play, you gain 2 life for each Zubera put into a graveyard from play this turn. When the Honden of Cleansing Fire was abandoned, its attendants swarmed Kamigawa to erode mortal will. C Ben Thompson
Sire of the Storm 4 Mana Blue Mana Blue Mana Creature — Spirit 3/3 Flying
Whenever you play a Spirit or Arcane spell, you may draw a card.
This storm blows gales through the dreams of men. U Arnie Swekel
Soilshaper 1 Mana Green Mana Creature — Spirit 1/1 Whenever you play a Spirit or Arcane spell, target land becomes a 3/3 creature until end of turn. It’s still a land. It spoke with the voice of nature, but its words were curses spat upon humankind. U Thomas M. Baxa
Sokenzan Bruiser 4 Mana Red Mana Creature — Ogre Warrior 3/3 Mountainwalk “We camped near the Sokenzan Mountains. Though I know its inhabitants are sparse, I hear cries coming from the highest peaks every night, as if the mountains themselves bellow for vengeance.” —Lost Battalion, message to General Takeno C Paolo Parente
Soratami Cloudskater 1 Mana Blue Mana Creature — Moonfolk Rogue 1/1 Flying
2 Mana, Return a land you control to its owner’s hand: Draw a card, then discard a card.
“You hide your actions from eyes on the ground, but nothing escapes the clouds.” C Michael Sutfin
Soratami Mirror-Guard 3 Mana Blue Mana Creature — Moonfolk Wizard 3/1 Flying
2 Mana, Return a land you control to its owner’s hand: Target creature with power 2 or less is unblockable this turn.
C Wayne England
Soratami Mirror-Mage 3 Mana Blue Mana Creature — Moonfolk Wizard 2/1 Flying
3 Mana, Return three lands you control to their owner’s hand: Return target creature to its owner’s hand.
“The clouds obey my whims, and you’ll obey theirs.” U Ron Spears
Soratami Rainshaper 2 Mana Blue Mana Creature — Moonfolk Wizard 2/1 Flying
3 Mana, Return a land you control to its owner’s hand: Target creature you control can’t be the target of spells or abilities this turn.
C Ittoku
Soratami Savant 2 Mana Blue Mana Blue Mana Creature — Moonfolk Wizard 2/2 Flying
3 Mana, Return a land you control to its owner’s hand: Counter target spell unless its controller pays 3 Mana.
“To prevent, one must first predict.” U Jim Nelson
Soratami Seer 4 Mana Blue Mana Creature — Moonfolk Wizard 2/3 Flying
4 Mana, Return two lands you control to their owner’s hand: Discard your hand, then draw that many cards.
Their mirrors show two worlds: that which is and that which should be. U Glen Angus
Sosuke, Son of Seshiro 2 Mana Green Mana Green Mana Legendary Creature — Snake Warrior 3/4 Other Snakes you control get +1/+0.
Whenever a Warrior you control deals combat damage to a creature, destroy that creature at end of combat.
U Carl Critchlow
Soul of Magma 3 Mana Red Mana Red Mana Creature — Spirit 2/2 Whenever you play a Spirit or Arcane spell, Soul of Magma deals 1 damage to target creature. “In every other mind, the battle was lost. General Takeno alone was not touched by despair. Drawing his blade, he was attack and rallying cry in one.” —Battle of Akagi River: A Survivor’s Tale C Darrell Riche
Soulblast 3 Mana Red Mana Red Mana Red Mana Instant As an additional cost to play Soulblast, sacrifice all creatures you control.
Soulblast deals damage to target creature or player equal to the total power of the sacrificed creatures.
R Wayne Reynolds
Soulless Revival 1 Mana Black Mana Instant — Arcane Return target creature card from your graveyard to your hand.
Splice onto Arcane 1 ManaBlack Mana(As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.)
C Ron Spencer
Squelch 1 Mana Blue Mana Instant Counter target activated ability. (Mana abilities can’t be targeted.)
Draw a card.
Oku-Doku had gone through all the motions: the same akki cursewords, the same ingredients with their horrid stink, the same rude gestures. Yet not a person died. U Matt Cavotta
Stone Rain 2 Mana Red Mana Sorcery Destroy target land.
Strange Inversion 2 Mana Red Mana Instant — Arcane Switch target creature’s power and toughness until end of turn.
Splice onto Arcane 1 ManaRed Mana(As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.)
U Khang Le
Strength of Cedars 4 Mana Green Mana Instant — Arcane Target creature gets +X/+X until end of turn, where X is the number of lands you control. “No sooner had the beast collapsed under the blows of Takeno’s sword than the earth rippled and the creature rose again to face him.” —Battle of Akagi River: A Survivor’s Tale U Edward P. Beard, Jr.
Struggle for Sanity 2 Mana Black Mana Black Mana Sorcery Target opponent reveals his or her hand. That player sets aside a card from it, then you set aside a card from it. Repeat this process until all cards in that hand have been set aside. That player returns the cards he or she set aside to his or her hand and puts the rest into his or her graveyard. U Randy Gallegos
Student of Elements 1 Mana Blue Mana Creature — Human Wizard 1/1 When Student of Elements has flying, flip it.
-----
Tobita, Master of Winds
Legendary Creature — Human Wizard
3/3
Creatures you control have flying.
U Ittoku
Swallowing Plague X Mana Black Mana Black Mana Sorcery — Arcane Swallowing Plague deals X damage to target creature and you gain X life. “We are recalling all forces from the Takenuma Swamp. We lose men daily to kami attacks, and it seems our defeats only encourage them further.” —General Takeno, letter to Lord Konda U Dave Dorman
Swamp Basic Land — Swamp [B]
Swirl the Mists 2 Mana Blue Mana Blue Mana Enchantment As Swirl the Mists comes into play, choose a color word.
All instances of color words on spells and permanents become the chosen color word.
R Arnie Swekel
Takeno, Samurai General 5 Mana White Mana Legendary Creature — Human Samurai 3/3 Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)
Each other Samurai you control gets +1/+1 for each point of bushido it has.
R Matt Cavotta
Tatsumasa, the Dragon’s Fang 6 Mana Legendary Artifact — Equipment Equipped creature gets +5/+5.
6 Mana, Remove Tatsumasa, the Dragon’s Fang from the game: Put a 5/5 blue Dragon Spirit creature token with flying into play. Return Tatsumasa to play under its owner’s control when that token is put into a graveyard.
Equip 3 Mana
R Martina Pilcerova
Teller of Tales 3 Mana Blue Mana Blue Mana Creature — Spirit 3/3 Flying
Whenever you play a Spirit or Arcane spell, tap or untap target creature.
Words never uttered by mortals flowed incessantly from its many mouths. C Jim Murray
Tenza, Godo’s Maul 3 Mana Legendary Artifact — Equipment Equipped creature gets +1/+1. As long as it’s legendary, it gets an additional +2/+2. As long as it’s red, it has trample.
Equip 1 Mana(1 Mana: Attach to target creature you control. Equip only as a sorcery.)
U Paolo Parente
Terashi’s Cry 3 Mana White Mana Sorcery — Arcane Tap up to three target creatures. “The sun kami is terrible to behold. When its temper flares, best seek shade and pray for forgiveness.” —Sensei Golden-Tail C Jim Murray
The Unspeakable 6 Mana Blue Mana Blue Mana Blue Mana Legendary Creature — Spirit 6/7 Flying, trample
Whenever The Unspeakable deals combat damage to a player, you may return target Arcane card from your graveyard to your hand.
It is madness that drives men to seek forbidden knowledge, and madness has given it form. R Khang Le
Thief of Hope 2 Mana Black Mana Creature — Spirit 2/2 Whenever you play a Spirit or Arcane spell, target opponent loses 1 life and you gain 1 life.
Soulshift 2 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 2 or less from your graveyard to your hand.)
U Tim Hildebrandt
Thoughtbind 2 Mana Blue Mana Instant Counter target spell with converted mana cost 4 or less. “As the rest of the mortal world waged war, Lady Azami and her students invaded tomes of knowledge. Their search yielded spells critical in the fight.” —Observations of the Kami War C Rob Alexander
Thousand-legged Kami 6 Mana Green Mana Green Mana Creature — Spirit 6/6 Soulshift 7 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 7 or less from your graveyard to your hand.) U Nottsuo
Through the Breach 4 Mana Red Mana Instant — Arcane Put a creature card from your hand into play. That creature has haste. Sacrifice that creature at end of turn.
Splice onto Arcane 2 ManaRed ManaRed Mana(As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.)
R Hugh Jamieson
Tide of War 4 Mana Red Mana Red Mana Enchantment Whenever one or more creatures blocks, flip a coin. If you win the flip, the defending player sacrifices all blocking creatures. Otherwise, the attacking player sacrifices the blocked creatures. R Wayne Reynolds
Time of Need 1 Mana Green Mana Sorcery Search your library for a legendary creature card, reveal it, and put it into your hand. Then shuffle your library. “When the kumo attacked the monks’ sacred shrine, a mournful toll for help echoed through the forest. Thus began the Battle of Silk, which would last six years.” —Great Battles of Kamigawa U Dany Orizio
Time Stop 4 Mana Blue Mana Blue Mana Instant End the turn. (Remove all spells and abilities on the stack from the game, including this card. The player whose turn it is discards down to his or her maximum hand size. Damage wears off, and “this turn” and “until end of turn” effects end.) R Scott M. Fischer
Tranquil Garden Land Tap: Add 1 Mana to your mana pool.
Tap: Add Green Mana or White Mana to your mana pool. Tranquil Garden doesn’t untap during your next untap step.
U John Avon
Uba Mask 4 Mana Artifact If a player would draw a card, that player removes that card from the game face up instead.
Each player may play cards he or she removed from the game with Uba Mask this turn.
R Randy Gallegos
Uncontrollable Anger 2 Mana Red Mana Red Mana Enchant Creature You may play Uncontrollable Anger any time you could play an instant.
Enchanted creature gets +2/+2 and attacks each turn if able.
To an akki warrior, gravity is the direction of the nearest unsmashed face. C Matt Thompson
Unearthly Blizzard 2 Mana Red Mana Sorcery — Arcane Up to three target creatures can’t block this turn. “We are trapped. The mountains and blinding kami storms have made us hopelessly lost. We are starving. In the name of all things sacred, please, send help . . . .” —Lost Battalion, final message to General Takeno C Joel Thomas
Unnatural Speed Red Mana Instant — Arcane Target creature gains haste until end of turn. “How can we hope to match the speed of lightning? The fury of storms? The power of mountains? The answer is simple. We cannot. I advise against this war.” —Sensei Hisoka, letter to Lord Konda C Wayne Reynolds
Untaidake, the Cloud Keeper Legendary Land Untaidake, the Cloud Keeper comes into play tapped.
Tap, Pay 2 life: Add 2 Mana to your mana pool. Spend this mana only to play legendary spells.
Untaidake is the needle that weaves the fabric of creation. R John Avon
Uyo, Silent Prophet 4 Mana Blue Mana Blue Mana Legendary Creature — Moonfolk Wizard 4/4 Flying
2 Mana, Return two lands you control to their owner’s hand: Copy target instant or sorcery spell. You may choose new targets for the copy.
R John Bolton
Vassal’s Duty 3 Mana White Mana Enchantment 1 Mana : The next 1 damage that would be dealt to target legendary creature you control this turn is dealt to you instead. “My life is yours, my lord. There is no greater service than to yield it for your safety.” R Dave Dorman
Venerable Kumo 4 Mana Green Mana Creature — Spirit 2/3 Venerable Kumo may block as though it had flying.
Soulshift 4 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)
C Carl Critchlow
Vigilance White Mana Enchant Creature Enchanted creature has vigilance. (Attacking doesn’t cause it to tap.) “Put a spear in a peasant’s hands, and you have an expendable troop. Put a purpose in his heart, and you win a warrior.” —Sensei Golden-Tail C Tsutomu Kawade
Villainous Ogre 2 Mana Black Mana Creature — Ogre Warrior 3/2 Villainous Ogre can’t block.
As long as you control a Demon, Villainous Ogre has “Black Mana: Regenerate Villainous Ogre.”
“The war saw the ogres emerge from their caves, reeking of blood, with the power of oni in their veins.” —Observations of the Kami War C Tony Szczudlo
Vine Kami 6 Mana Green Mana Creature — Spirit 4/4 Vine Kami can’t be blocked except by two or more creatures.
Soulshift 6 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 6 or less from your graveyard to your hand.)
C Tsutomu Kawade
Waking Nightmare 2 Mana Black Mana Sorcery — Arcane Target player discards two cards. “Once each year, the oni and other evil spirits paraded through villages to disturb mortals’ sleep. During the war, this parade became a nightly event.” —Observations of the Kami War C Mitch Cotie
Wandering Ones Blue Mana Creature — Spirit 1/1 “I saw them once, when I was a child. They led me to my parents’ arms when I was lost. Why have they abandoned me now? Why won’t they take me home again?” —Unnamed beggar C Heather Hudson
Waterveil Cavern Land Tap: Add 1 Mana to your mana pool.
Tap: Add Blue Mana or Black Mana to your mana pool. Waterveil Cavern doesn’t untap during your next untap step.
U John Avon
Wear Away Green Mana Green Mana Instant — Arcane Destroy target artifact or enchantment.
Splice onto Arcane 3 ManaGreen Mana(As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.)
C Tim Hildebrandt
Wicked Akuba Black Mana Black Mana Creature — Spirit 2/2 Black Mana : Target player dealt damage by Wicked Akuba this turn loses 1 life. The sound of children weeping is a song that fills its heart with joy. C Ittoku
Yamabushi’s Flame 2 Mana Red Mana Instant Yamabushi’s Flame deals 3 damage to target creature or player. If a creature dealt damage this way would be put into a graveyard this turn, remove it from the game instead. C Christopher Moeller
Yamabushi’s Storm 1 Mana Red Mana Sorcery Yamabushi’s Storm deals 1 damage to each creature. If a creature dealt damage this way would be put into a graveyard this turn, remove it from the game instead. C Wayne England
Yosei, the Morning Star 4 Mana White Mana White Mana Legendary Creature — Dragon Spirit 5/5 Flying
When Yosei, the Morning Star is put into a graveyard from play, target player skips his or her next untap step. Tap up to five target permanents that player controls.
R Hiro Izawa
Zo-Zu the Punisher 1 Mana Red Mana Red Mana Legendary Creature — Goblin Warrior 2/2 Whenever a land comes into play, Zo-Zu the Punisher deals 2 damage to that land’s controller. “He can cause a lot of pain and do it with no fuss. That’s all good, but I just wish he didn’t do it to us!” —Ku-Ku, akki poet R Matt Cavotta
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