Darksteel

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Name Color Cost Type P/T Rules Text Flavor Text Rarity Artist
Æther Vial A 1 Mana Artifact At the beginning of your upkeep, you may put a charge counter on Æther Vial.
Tap: You may put a creature card with converted mana cost equal to the number of charge counters on Æther Vial from your hand into play.
U Greg Hildebrandt
Angel's Feather A 2 Mana Artifact Whenever a player plays a white spell, you may gain 1 life. If taken, it cuts the hand that clutches it. If given, it heals the hand that holds it. U Alan Pollack
Arcane Spyglass A 4 Mana Artifact 2 Mana , Tap, Sacrifice a land: Draw a card and put a charge counter on Arcane Spyglass.
Remove three charge counters from Arcane Spyglass: Draw a card.
It breaches not physical distances but temporal ones. C Trevor Hairsine
Arcbound Bruiser A 5 Mana Artifact Creature 0/0 Modular 3 (This comes into play with three +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) Break in case of emergency. C Christopher Moeller
Arcbound Crusher A 4 Mana Artifact Creature 0/0 Trample
Whenever another artifact comes into play, put a +1/+1 counter on Arcbound Crusher.
Modular 1 (This comes into play with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
U Michael Sutfin
Arcbound Fiend A 6 Mana Artifact Creature 0/0 Fear
At the beginning of your upkeep, you may move a +1/+1 counter from target creature onto Arcbound Fiend.
Modular 3 (This comes into play with three +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
U Ittoku
Arcbound Hybrid A 4 Mana Artifact Creature 0/0 Haste
Modular 2 (This comes into play with two +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
C Alan Pollack
Arcbound Lancer A 7 Mana Artifact Creature 0/0 First strike
Modular 4 (This comes into play with four +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
U John Avon
Arcbound Overseer A 8 Mana Artifact Creature — Golem 0/0 At the beginning of your upkeep, put a +1/+1 counter on each creature with modular you control. Modular 6 (This comes into play with six +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) R Carl Critchlow
Arcbound Ravager A 2 Mana Artifact Creature 0/0 Sacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager.
Modular 1 (This comes into play with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
R Carl Critchlow
Arcbound Reclaimer A 4 Mana Artifact Creature — Golem 0/0 Remove a +1/+1 counter from Arcbound Reclaimer: Put target artifact card from your graveyard on top of your library.
Modular 2 (This comes into play with two +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
R Jon Foster
Arcbound Slith A 2 Mana Artifact Creature — Slith 0/0 Whenever Arcbound Slith deals combat damage to a player, put a +1/+1 counter on it.
Modular 1 (This comes into play with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
U Vance Kovacs
Arcbound Stinger A 2 Mana Artifact Creature 0/0 Flying
Modular 1 (This comes into play with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
C Darrell Riche
Arcbound Worker A 1 Mana Artifact Creature 0/0 Modular 1 (This comes into play with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) The parts are as strong as the whole. C Darrell Riche
Auriok Siege Sled A 6 Mana Artifact Creature 3/5 1 Mana : Target artifact creature blocks Auriok Siege Sled this turn if able.
1 Mana: Target artifact creature can't block Auriok Siege Sled this turn.
Everything in its path is either pushed aside or ground under. U Jim Murray
Chimeric Egg A 3 Mana Artifact Whenever an opponent plays a nonartifact spell, put a charge counter on Chimeric Egg.
Remove three charge counters from Chimeric Egg: Chimeric Egg becomes a 6/6 artifact creature with trample until end of turn.
U Michael Sutfin
Coretapper A 2 Mana Artifact Creature — Myr 1/1 Tap: Put a charge counter on target artifact.
Sacrifice Coretapper: Put two charge counters on target artifact.
It converts the faintest surges of power from Mirrodin's core into usable energy, providing endless power for Memnarch's creations on the surface. U Dany Orizio
Darksteel Brute A 2 Mana Artifact Darksteel Brute is indestructible. ("Destroy" effects and lethal damage don't destroy it.)
3 Mana: Darksteel Brute becomes a 2/2 artifact creature until end of turn.
U Nottsuo
Darksteel Colossus A 11 Mana Artifact Creature 11/11 Trample Darksteel Colossus is indestructible. ("Destroy" effects and lethal damage don't destroy it.)
If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead.
R Carl Critchlow
Darksteel Forge A 9 Mana Artifact Artifacts you control are indestructible. ("Destroy" effects and lethal damage don't destroy them.) "Did it have this shape upon Mirrodin's creation, or did some inconceivable force shape the unshapable?" —Pontifex, elder researcher R Martina Pilcerova
Darksteel Gargoyle A 7 Mana Artifact Creature — Gargoyle 3/3 Flying
Darksteel Gargoyle is indestructible. ("Destroy" effects and lethal damage don't destroy it.)
The ultimate treasure is one that guards itself. U Ron Spencer
Darksteel Ingot A 3 Mana Artifact Darksteel Ingot is indestructible. ("Destroy" effects and lethal damage don't destroy it.)
Tap: Add one mana of any color to your mana pool.
C Martina Pilcerova
Darksteel Pendant A 2 Mana Artifact Darksteel Pendant is indestructible. ("Destroy" effects and lethal damage don't destroy it.)
1 Mana, Tap: Look at the top card of your library. You may put that card on the bottom of your library.
C Terese Nielsen
Darksteel Reactor A 4 Mana Artifact Darksteel Reactor is indestructible. ("Destroy" effects and lethal damage don't destroy it.)
At the beginning of your upkeep, you may put a charge counter on Darksteel Reactor.
When Darksteel Reactor has twenty or more charge counters on it, you win the game.
R Kev Walker
Death-Mask Duplicant A 7 Mana Artifact Creature — Shapeshifter 5/5 Imprint — 1 Mana: Remove target creature card in your graveyard from the game. (The removed card is imprinted on this artifact.)
As long as an imprinted creature card has flying, Death-Mask Duplicant has flying. The same is true for fear, first strike, double strike, haste, landwalk, protection, and trample.
U Thomas M. Baxa
Demon's Horn A 2 Mana Artifact Whenever a player plays a black spell, you may gain 1 life. Its curve mimics the twists of life and death. U Alan Pollack
Dragon's Claw A 2 Mana Artifact Whenever a player plays a red spell, you may gain 1 life. Though no longer attached to the hand, it still holds its adversary in its grasp. U Alan Pollack
Drill-Skimmer A 4 Mana Artifact Creature 2/1 Flying
Drill-Skimmer can't be the target of spells or abilities as long as you control another artifact creature.
In close proximity, their magnetic energies merge and form a field of protection. C Mark Zug
Dross Golem A 5 Mana Artifact Creature — Golem 3/2 Affinity for Swamps (This spell costs 1 less to play for each Swamp you control.)
Fear
The longer it skulks through the corrosive gases of Mephidross, the more it adopts their thirst for death. C Adam Rex
Eater of Days A 4 Mana Artifact Creature — Leviathan 9/8 Flying, trample
When Eater of Days comes into play, you skip your next two turns.
When Mirrodin's varied civilizations developed ways to fight the levelers, Memnarch upped the stakes. R Mark Tedin
Gemini Engine A 6 Mana Artifact Creature 3/4 Whenever Gemini Engine attacks, put an attacking Twin artifact creature token into play. Its power is equal to Gemini Engine's power and its toughness is equal to Gemini Engine's toughness. Sacrifice the token at end of combat. R Nottsuo
Genesis Chamber A 2 Mana Artifact Whenever a nontoken creature comes into play, if Genesis Chamber is untapped, that creature's controller puts a 1/1 Myr artifact creature token into play. "As the experimental population grows, so do the number of myr. It's a perfect equilibrium." —Memnarch U Mark Tedin
Geth's Grimoire A 4 Mana Artifact Whenever an opponent discards a card from his or her hand, you may draw a card. The book shrieks horribly until its cover is opened, granting the spirit inside a moment's rest from the painful stirrings of the book's contents. U Heather Hudson
Heartseeker A 4 Mana Artifact — Equipment Equipped creature gets +2/+1 and has "Tap, Unattach Heartseeker: Destroy target creature."
Equip 5 Mana(5 Mana: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
R Michael Sutfin
Juggernaut A 4 Mana Artifact Creature 5/3 Juggernaut attacks each turn if able.
Juggernaut can't be blocked by Walls.
The goblins built it far larger than the cave opening, but to their glee, it smashed into the mountainside, ripping itself a new exit. U Arnie Swekel
Kraken's Eye A 2 Mana Artifact Whenever a player plays a blue spell, you may gain 1 life. Bright as a mirror, dark as the sea. U Alan Pollack
Leonin Bola A 1 Mana Artifact — Equipment Equipped creature has "T, Unattach Leonin Bola: Tap target creature."
Equip 1 Mana(1 Mana: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
C Christopher Moeller
Lich's Tomb A 4 Mana Artifact You don't lose the game for having 0 or less life.
Whenever you lose life, sacrifice a permanent for each 1 life you lost. (Damage causes loss of life.)
R Matt Cavotta
Memnarch A 7 Mana Artifact Creature — Wizard Legend 4/5 1 Mana Blue Mana Blue Mana : Target permanent becomes an artifact in addition to its other types. (This effect doesn't end at end of turn.)
3 ManaBlue Mana: Gain control of target artifact. (This effect doesn't end at end of turn.)
In the blur between metal and flesh, Memnarch found madness. R Carl Critchlow
Mycosynth Lattice A 6 Mana Artifact All permanents are artifacts in addition to their other types.
All cards that aren't in play, spells, and permanents are colorless.
Players may spend mana as though it were mana of any color.
R Anthony S. Waters
Myr Landshaper A 3 Mana Artifact Creature — Myr 1/1 Tap: Target land becomes an artifact in addition to its other types until end of turn. One thing the myr can't do is enjoy the scenery. C Greg Staples
Myr Matrix A 5 Mana Artifact Myr Matrix is indestructible. ("Destroy" effects and lethal damage don't destroy it.)
All Myr get +1/+1.
5 Mana: Put a 1/1 Myr artifact creature token into play.
R Mark Tedin
Myr Moonvessel A 1 Mana Artifact Creature — Myr 1/1 When Myr Moonvessel is put into a graveyard from play, add 1 Mana to your mana pool. Memnarch created the myr with three qualities in mind: dependability, controllability, and disposability. C Dany Orizio
Nemesis Mask A 3 Mana Artifact — Equipment All creatures able to block equipped creature do so.
Equip 3 Mana(3 Mana: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
U Adam Rex
Oxidda Golem A 6 Mana Artifact Creature — Golem 3/2 Affinity for Mountains (This spell costs 1 Mana less to play for each Mountain you control.)
Haste
The longer it patrols the smoldering crags of the Oxidda Chain, the more it adopts their fiery temper. C Greg Staples
Panoptic Mirror A 5 Mana Artifact Imprint — X Mana, Tap: You may remove an instant or sorcery card with converted mana cost X Mana in your hand from the game. (That card is imprinted on this artifact.)
At the beginning of your upkeep, you may copy an imprinted instant or sorcery card and play the copy without paying its mana cost.
R Glen Angus
Razor Golem A 6 Mana Artifact Creature — Golem 3/4 Affinity for Plains (This spell costs 1 Mana less to play for each Plains you control.)
Attacking doesn't cause Razor Golem to tap.
The longer it stands among the deadly blades of the Razor Fields, the more it adopts their harsh exterior. C Christopher Moeller
Serum Powder A 3 Mana Artifact Tap: Add 1 Mana to your mana pool.
Any time you could mulligan and Serum Powder is in your hand, you may remove your hand from the game, then draw that many cards. (You can do this in addition to taking mulligans.)
R Matt Thompson
Shield of Kaldra A 4 Mana Legendary Artifact — Equipment Equipment named Sword of Kaldra, Shield of Kaldra, and Helm of Kaldra are indestructible.
Equipped creature is indestructible. ("Destroy" effects and lethal damage don't destroy it.)
Equip 4
R Donato Giancola
Skullclamp A 1 Mana Artifact — Equipment Equipped creature gets +1/-1. When equipped creature is put into a graveyard, draw two cards.
Equip 1 Mana(1 Mana: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
U Luca Zontini
Spawning Pit A 2 Mana Artifact Sacrifice a creature: Put a charge counter on Spawning Pit.
1 Mana, Remove two charge counters from Spawning Pit: Put a 2/2 Spawn artifact creature token into play.
U Tony Szczudlo
Specter's Shroud A 2 Mana Artifact — Equipment Equipped creature gets +1/+0.
Whenever equipped creature deals combat damage to a player, that player discards a card from his or her hand.
Equip 1 Mana(1 Mana: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
U Greg Hildebrandt
Spellbinder A 3 Mana Artifact — Equipment Imprint — When Spellbinder comes into play, you may remove an instant card in your hand from the game.
Whenever equipped creature deals combat damage to a player, you may copy the imprinted instant card and play the copy without paying its mana cost. Equip 4 Mana
R Ron Spencer
Spincrusher A 2 Mana Artifact Creature 0/2 Whenever Spincrusher blocks, put a +1/+1 counter on it.
Remove a +1/+1 counter from Spincrusher: Spincrusher is unblockable this turn.
It rolls with the punches. U Greg Staples
Spire Golem A 6 Mana Artifact Creature — Golem 2/4 Affinity for Islands (This spell costs 1 Mana less to play for each Island you control.)
Flying
The longer it soars above the shimmering swirls of the Quicksilver Sea, the more it adopts their unpredictability. C Daren Bader
Sundering Titan A 8 Mana Artifact Creature 7/10 When Sundering Titan comes into play, choose a land of each basic land type, then destroy those lands.
When Sundering Titan leaves play, choose a land of each basic land type, then destroy those lands.
R Jim Murray
Surestrike Trident A 2 Mana Artifact — Equipment Equipped creature has first strike and "Tap, Unattach Surestrike Trident: This creature deals damage equal to its power to target player."
Equip 4 Mana(4 Mana: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
U Ben Thompson
Sword of Fire and Ice A 3 Mana Artifact — Equipment Equipped creature gets +2/+2 and has protection from red and from blue.
Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to target creature or player and you draw a card. Equip 2
R Mark Zug
Sword of Light and Shadow A 3 Mana Artifact — Equipment Equipped creature gets +2/+2 and has protection from white and from black.
Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand. Equip 2
R Mark Zug
Talon of Pain A 4 Mana Artifact Whenever a source you control other than Talon of Pain deals damage to an opponent, put a charge counter on Talon of Pain.
X Mana, Tap, Remove X charge counters from Talon of Pain: Talon of Pain deals X damage to target creature or player.
U Daren Bader
Tangle Golem A 7 Mana Artifact Creature — Golem 5/4 Affinity for Forests (This spell costs 1 Mana less to play for each Forest you control.) The longer it weaves through the twisted vines of the Tangle, the more it adopts their hidden strength. C Arnie Swekel
Thought Dissector A 4 Mana Artifact X Mana , Tap: Target opponent reveals cards from the top of his or her library until an artifact card or X cards are revealed, whichever comes first. If an artifact card is revealed this way, put it into play under your control and sacrifice Thought Dissector. Put the rest of the revealed cards into that player's graveyard. R Matt Cavotta
Thunderstaff A 3 Mana Artifact If Thunderstaff is untapped and a creature would deal combat damage to you, prevent 1 of that damage.
2 Mana, Tap: Attacking creatures get +1/+0 until end of turn.
U Kaja Foglio
Trinisphere A 3 Mana Artifact As long as Trinisphere is untapped, each spell that would cost less than three mana to play costs three mana to play. (Additional mana in the cost may be paid with any color of mana or colorless mana. For example, a spell that would cost 1 ManaBlack Mana to play costs 2 ManaBlack Mana to play instead.) R Tim Hildebrandt
Ur-Golem's Eye A 4 Mana Artifact Tap: Add 2 Mana to your mana pool. It still stares accusingly at Memnarch, though millennia have passed since he separated the eye from its body. C Heather Hudson
Voltaic Construct A 4 Mana Artifact Creature — Golem 2/2 2 Mana : Untap target artifact creature. The undead may outlast the living, but those who have never lived outlast them both. U Jeff Easley
Vulshok Morningstar A 2 Mana Artifact — Equipment Equipped creature gets +2/+2.
Equip 2 Mana(2 Mana: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
C David Martin
Wand of the Elements A 4 Mana Artifact Tap , Sacrifice an Island: Put a 2/2 blue Elemental creature token with flying into play.
Tap, Sacrifice a Mountain: Put a 3/3 red Elemental creature token into play.
It gives legs to the earth and wings to the sky. R Thomas M. Baxa
Well of Lost Dreams A 4 Mana Artifact Whenever you gain life, you may pay X Mana, where X is less than or equal to the amount of life you gained. If you do, draw X cards. Some say the knowledge lost during the Ritual of Rebuking is returned through the well's waters. R Jeff Miracola
Whispersilk Cloak A 3 Mana Artifact — Equipment Equipped creature is unblockable and can't be the target of spells or abilities.
Equip 2 Mana(2 Mana: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
C Luca Zontini
Wirefly Hive A 3 Mana Artifact 3 Mana , Tap: Flip a coin. If you win the flip, put a 2/2 Wirefly artifact creature token with flying into play. If you lose the flip, destroy all Wireflies. "The lifespan of a wirefly can be precisely described as ‘short.'" —Bruenna, Neurok leader U Nottsuo
Wurm's Tooth A 2 Mana Artifact Whenever a player plays a green spell, you may gain 1 life. A wurm knows nothing of deception. If it opens its mouth, it plans to eat you. U Alan Pollack
Æther Snap B 3 Mana Black Mana Black Mana Sorcery Remove all counters from all permanents and remove all tokens from the game. "May you wake to find you were only ever a dream." —Mephidross curse R Kev Walker
Burden of Greed B 3 Mana Black Mana Instant Target player loses 1 life for each tapped artifact he or she controls. "The one who dies with the most toys is still dead." —Geth, keeper of the Vault C Vance Kovacs
Chittering Rats B 1 Mana Black Mana Black Mana Creature — Rat 2/2 When Chittering Rats comes into play, target opponent puts a card from his or her hand on top of his or her library. Bottom feeders sometimes rise to the top. C Tom Wänerstrand
Death Cloud B X Mana Black Mana Black Mana Black Mana Sorcery Each player loses X life, then discards X cards from his or her hand, then sacrifices X creatures, then sacrifices X lands. The swarm's million wings stir the foulest of breezes. R Stephen Tappin
Echoing Decay B 1 Mana Black Mana Instant Target creature and all other creatures with the same name as that creature get -2/-2 until end of turn. A single fear unleashes a torrent of nightmares. C Greg Staples
Emissary of Despair B 1 Mana Black Mana Black Mana Creature — Spirit 2/1 Flying Whenever Emissary of Despair deals combat damage to a player, that player loses 1 life for each artifact he or she controls. U rk post
Essence Drain B 4 Mana Black Mana Sorcery Essence Drain deals 3 damage to target creature or player and you gain 3 life. Mephidross claims all life within it. What cannot be twisted is absorbed. C Tony Szczudlo
Greater Harvester B 2 Mana Black Mana Black Mana Black Mana Creature — Horror 5/6 At the beginning of your upkeep, sacrifice a permanent.
Whenever Greater Harvester deals combat damage to a player, that player sacrifices two permanents.
R Daren Bader
Grimclaw Bats B 1 Mana Black Mana Creature — Bat 1/1 Flying
Black Mana, Pay 1 life: Grimclaw Bats gets +1/+1 until end of turn.
Even on a world of metal, there are those who thirst for blood. C Tom Wänerstrand
Hunger of the Nim B 1 Mana Black Mana Sorcery Target creature gets +1/+0 until end of turn for each artifact you control. Their pain is so great, they can't help but share it with others. C Puddnhead
Mephitic Ooze B 4 Mana Black Mana Creature — Ooze 0/5 Mephitic Ooze gets +1/+0 for each artifact you control. Whenever Mephitic Ooze deals combat damage to a creature, destroy that creature. The creature can't be regenerated. In Mephidross, refuse doesn't last long—it's all scavenged, reanimated, or consumed. R Alex Horley-Orlandelli
Murderous Spoils B 5 Mana Black Mana Instant Destroy target nonblack creature. It can't be regenerated.
You gain control of all Equipment that was attached to it. (This effect doesn't end at end of turn.)
Scavengers are always the first to pay their respects. U Adam Rex
Nim Abomination B 2 Mana Black Mana Creature — Zombie 3/4 At the end of your turn, if Nim Abomination is untapped, you lose 3 life. It is one of the oldest nim, steeped so long in the Dross that it has lost all vestiges of humanity. U Jim Murray
Pulse of the Dross B 1 Mana Black Mana Black Mana Sorcery Target player reveals three cards from his or her hand and you choose one of them. That player discards that card. Then if that player has more cards in hand than you, return Pulse of the Dross to its owner's hand. Before tyrants or torturers, there was evil. R Paolo Parente
Scavenging Scarab B 3 Mana Black Mana Creature — Insect 3/3 Scavenging Scarab can't block. The beetles feed not on the flesh of corpses but on the metal, grinding out the iron and steel to add to their own bulky shells. C Jeff Easley
Screams from Within B 1 Mana Black Mana Black Mana Enchant Creature Enchanted creature gets -1/-1.
When enchanted creature is put into a graveyard, return Screams from Within from your graveyard to play.
There's no escaping an enemy that lives inside your head. U Hugh Jamieson
Scrounge B 2 Mana Black Mana Sorcery Target opponent chooses an artifact card in his or her graveyard. Put that card into play under your control. When leonin settlers abandon their homes to the nim, items of value are often left behind. U Pete Venters
Shriveling Rot B 2 Mana Black Mana Black Mana Instant Choose one — Until end of turn, whenever a creature is dealt damage, destroy it; or until end of turn, whenever a creature is put into a graveyard from play, that creature's controller loses life equal to its toughness.
Entwine 2 ManaBlack Mana(Choose both if you pay the entwine cost.)
R Alex Horley-Orlandelli
Ageless Entity G 3 Mana Green Mana Green Mana Creature — Elemental 4/4 Whenever you gain life, put that many +1/+1 counters on Ageless Entity. Tel-Jilad's sworn protectors are the trolls, yet more fearsome protectors were created by the Tangle itself. R Jeff Miracola
Echoing Courage G 1 Mana Green Mana Instant Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn. A single seed unleashes a flurry of growth. C Greg Staples
Fangren Firstborn G 1 Mana Green Mana Green Mana Green Mana Creature — Beast 4/2 Whenever Fangren Firstborn attacks, put a +1/+1 counter on each attacking creature. In the Tangle, bad is often followed by worse. R Tim Hildebrandt
Infested Roothold G 4 Mana Green Mana Creature — Wall 0/3 (Walls can't attack.) Protection from artifacts
Whenever an opponent plays an artifact spell, you may put a 1/1 green Insect creature token into play.
U Terese Nielsen
Karstoderm G 2 Mana Green Mana Green Mana Creature — Beast 0/0 Karstoderm comes into play with five +1/+1 counters on it.
Whenever an artifact comes into play, remove a +1/+1 counter from Karstoderm.
U Tony Szczudlo
Nourish G Green Mana Green Mana Instant You gain 6 life. Gelfruit grows abundantly wherever Sylvok druids live, as if the Tangle knows that humans are not as hardy as the beasts or as nimble as the elves. C Scott M. Fischer
Oxidize G Green Mana Instant Destroy target artifact. It can't be regenerated. "Ashes to ashes, rust to rust." —Viridian shaman U Kev Walker
Pulse of the Tangle G 1 Mana Green Mana Green Mana Sorcery Put a 3/3 green Beast creature token into play. Then if an opponent controls more creatures than you, return Pulse of the Tangle to its owner's hand. Before predators or prey, there was life. R Wayne England
Reap and Sow G 3 Mana Green Mana Sorcery Choose one — Destroy target land; or search your library for a land card, put that card into play, then shuffle your library.
Entwine 1 ManaGreen Mana(Choose both if you pay the entwine cost.)
C Rob Alexander
Rebuking Ceremony G 3 Mana Green Mana Green Mana Sorcery Put two target artifacts on top of their owners' libraries. From the Radix at the hub of the Tangle all the way out to the Edges of Forgetting, a Viridian elf's life is built around the temporary. R Ittoku
Roaring Slagwurm G 5 Mana Green Mana Green Mana Creature — Wurm 6/4 Whenever Roaring Slagwurm attacks, tap all artifacts. Wurms compete for nesting grounds near the Radix. The young who hatch closest have the best chance for survival. R David Martin
Stand Together G 3 Mana Green Mana Green Mana Instant Put two +1/+1 counters on target creature and two +1/+1 counters on another target creature. Strange times make for strange allies. U Luca Zontini
Tangle Spider G 4 Mana Green Mana Green Mana Creature — Spider 3/4 You may play Tangle Spider any time you could play an instant.
Tangle Spider may block as though it had flying.
They're considered good luck by the elves they don't eat. C Terese Nielsen
Tanglewalker G 2 Mana Green Mana Creature — Dryad 2/2 Creatures you control are unblockable as long as defending player controls an artifact land. In bringing life to Mirrodin, Memnarch was more successful than he knew—for Mirrodin began to take on a life of its own. U Pete Venters
Tel-Jilad Outrider G 3 Mana Green Mana Creature — Elf Warrior 3/1 Protection from artifacts "When the levelers come again, we shall be ready for them." C Paolo Parente
Tel-Jilad Wolf G 2 Mana Green Mana Creature — Wolf 2/2 Whenever Tel-Jilad Wolf becomes blocked by an artifact creature, Tel-Jilad Wolf gets +3/+3 until end of turn. Thanks to the wolves, Tel-Jilad is the one area of Mirrodin the myr don't see often. C Paolo Parente
Viridian Acolyte G Green Mana Creature — Elf Shaman 1/1 1 Mana , Tap: Add one mana of any color to your mana pool. "We have no sun to guide our dead, so I tend the prismatic flames of the spirit fires that show the souls their way. When I die, I hope there is one left to guide my spirit home." C D. Alexander Gregory
Viridian Zealot G Green Mana Green Mana Creature — Elf Warrior 2/1 1 Mana Green Mana , Sacrifice Viridian Zealot: Destroy target artifact or enchantment. "I will fight only the way nature intended—and nature intended us to win." R Kev Walker
Blinkmoth Nexus L Land Tap: Add 1 Mana to your mana pool.
1 Mana: Blinkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land.
1 Mana, Tap: Target Blinkmoth gets +1/+1 until end of turn.
R Brian Snoddy
Darksteel Citadel L Artifact Land Darksteel Citadel is indestructible. ("Destroy" effects and lethal damage don't destroy it.)
Tap: Add 1 Mana to your mana pool.
Panopticon, forge of the Darksteel Eye, home of Mirrodin's keeper. C John Avon
Mirrodin's Core L Land Tap: Add 1 Mana to your mana pool.
Tap: Put a charge counter on Mirrodin's Core.
Tap, Remove a charge counter from Mirrodin's Core: Add one mana of any color to your mana pool.
U Greg Staples
Barbed Lightning R 2 Mana Red Mana Instant Choose one — Barbed Lightning deals 3 damage to target creature; or Barbed Lightning deals 3 damage to target player.
Entwine 2 Mana(Choose both if you pay the entwine cost.)
Every creature on Mirrodin is a lightning rod. C Hugh Jamieson
Crazed Goblin R Red Mana Creature — Goblin Warrior 1/1 Crazed Goblin attacks each turn if able. Because fighting is easier than figuring out what else to do. C Darrell Riche
Dismantle R 2 Mana Red Mana Sorcery Destroy target artifact. If that artifact had counters on it, put that many +1/+1 counters or charge counters on an artifact you control. "If only the living were so easily salvaged." —Memnarch U Brian Snoddy
Drooling Ogre R 1 Mana Red Mana Creature — Ogre 3/3 Whenever a player plays an artifact spell, that player gains control of Drooling Ogre. (This effect doesn't end at end of turn.) "Is it the stomping kind or the munching kind?" —Slobad, goblin tinkerer C Brian Snoddy
Echoing Ruin R 1 Mana Red Mana Sorcery Destroy target artifact and all other artifacts with the same name as that artifact. A single misstep unleashes an avalanche of ruin. C Greg Staples
Fireball R X Mana Red Mana Sorcery Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.
As an additional cost to play Fireball, pay 1 Mana for each target beyond the first.
The spell fell upon the crowd like a dragon, ancient and full of death. U Dave Dorman
Flamebreak R Red Mana Red Mana Red Mana Sorcery Flamebreak deals 3 damage to each creature without flying and each player. Creatures dealt damage this way can't be regenerated this turn. "Now I'm thirsty." —Korva, Vulshok battlemaster R Trevor Hairsine
Furnace Dragon R 6 Mana Red Mana Red Mana Red Mana Creature — Dragon 5/5 Affinity for artifacts (This spell costs 1 Mana less to play for each artifact you control.)
Flying
When Furnace Dragon comes into play, if you played it from your hand, remove all artifacts from the game.
R Matthew D. Wilson
Goblin Archaeologist R 1 Mana Red Mana Creature — Goblin Artificer 1/2 Red Mana , Tap: Flip a coin. If you win the flip, destroy target artifact and untap Goblin Archaeologist. If you lose the flip, sacrifice Goblin Archaeologist. Always easily impressed, Durg was about to be blown away. U Jim Nelson
Inflame R Red Mana Instant Inflame deals 2 damage to each creature dealt damage this turn. A Vulshok weapon strikes with the fire of the forge that made it. C Hugh Jamieson
Krark-Clan Stoker R 2 Mana Red Mana Creature — Goblin Shaman 2/2 Tap , Sacrifice an artifact: Add Red ManaRed Mana to your mana pool. Fallen enemies are fed to the scavengers. Fallen friends are thrown into the Great Furnace, their souls returned to the Great Mother. C Pete Venters
Pulse of the Forge R 1 Mana Red Mana Red Mana Instant Pulse of the Forge deals 4 damage to target player. Then if that player has more life than you, return Pulse of the Forge to its owner's hand. Before wars or weapons, there was anger. R Paolo Parente
Savage Beating R 3 Mana Red Mana Red Mana Instant Play Savage Beating only during your turn and only during combat.
Choose one — Creatures you control gain double strike until end of turn; or untap all creatures you control and after this phase, there is an additional combat phase.
Entwine 1 ManaRed Mana
R Matt Thompson
Shunt R 1 Mana Red Mana Red Mana Instant Change the target of target spell with a single target. "You might want to work on your aim." R Greg Hildebrandt
Slobad, Goblin Tinkerer R 1 Mana Red Mana Creature — Goblin Artificer Legend 1/2 Sacrifice an artifact: Target artifact becomes indestructible until end of turn. ("Destroy" effects and lethal damage don't destroy that artifact.) "I used to joke that he had been exiled for being too smart. Now I know why he never laughed." —Glissa Sunseeker R Kev Walker
Tears of Rage R 2 Mana Red Mana Red Mana Instant Play Tears of Rage only during the declare attackers step.
Attacking creatures you control get +X/+0 until end of turn, where X is the number of attacking creatures. Sacrifice those creatures at end of turn.
U Pete Venters
Unforge R 2 Mana Red Mana Instant Destroy target Equipment. If that Equipment was attached to a creature, Unforge deals 2 damage to that creature. Compared to the fire of the forge, the strength of steel is nothing. C Kev Walker
Vulshok War Boar R 2 Mana Red Mana Red Mana Creature — Beast 5/5 When Vulshok War Boar comes into play, sacrifice it unless you sacrifice an artifact. It must eat its weight in metal daily, or its furnacelike belly will consume itself for lack of fuel. U Pete Venters
Carry Away U Blue Mana Blue Mana Enchant Equipment When Carry Away comes into play, unattach enchanted Equipment. You control enchanted Equipment. Stealing goblin weapons would be easier if the goblins were smart enough to let go. U Jim Nelson
Chromescale Drake U 6 Mana Blue Mana Blue Mana Blue Mana Creature — Drake 3/4 Affinity for artifacts (This spell costs 1 Mana less to play for each artifact you control.)
Flying
When Chromescale Drake comes into play, reveal the top three cards of your library. Put all artifact cards revealed this way into your hand and the rest into your graveyard.
R Ben Thompson
Echoing Truth U 1 Mana Blue Mana Instant Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands. A single lie unleashes a tide of disbelief. C Greg Staples
Hoverguard Observer U 2 Mana Blue Mana Blue Mana Creature — Drone 3/3 Flying
Hoverguard Observer can block only creatures with flying.
It could be made to run silently, but its low hum reminds the Neurok that they are always watched. U Kev Walker
Last Word U 2 Mana Blue Mana Blue Mana Instant Last Word can't be countered by spells or abilities.
Counter target spell.
"Someday, someone will best me. But it won't be today, and it won't be you." R Scott M. Fischer
Machinate U 1 Mana Blue Mana Blue Mana Instant Look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in any order. As long as there are questions to be asked, the vedalken will ask them. C Wayne England
Magnetic Flux U 2 Mana Blue Mana Instant Artifact creatures you control gain flying until end of turn. After the researcher's astonishing success, his assistants spent six hours finding a way to return the specimens safely to the ground. C Alan Rabinowitz
Neurok Prodigy U 2 Mana Blue Mana Creature — Human Wizard 2/1 Flying
Discard an artifact card from your hand: Return Neurok Prodigy to its owner's hand.
"Why should I be bound by rules when I can see so far beyond them?" C Puddnhead
Neurok Transmuter U 2 Mana Blue Mana Creature — Human Wizard 2/2 Blue Mana : Target creature becomes an artifact in addition to its other types until end of turn.
Blue Mana: Until end of turn, target artifact creature becomes blue and isn't an artifact.
U Mark Zug
Psychic Overload U 3 Mana Blue Mana Enchant Permanent When Psychic Overload comes into play, tap enchanted permanent.
Enchanted permanent doesn't untap during its controller's untap step.
Enchanted permanent has "Discard two artifact cards from your hand: Untap this permanent."
U Jeremy Jarvis
Pulse of the Grid U 1 Mana Blue Mana Blue Mana Instant Draw two cards, then discard a card from your hand. Then if an opponent has more cards in hand than you, return Pulse of the Grid to its owner's hand. Before labs or lectures, there was insight. R Wayne England
Quicksilver Behemoth U 6 Mana Blue Mana Creature — Beast 4/5 Affinity for artifacts (This spell costs 1 Mana less to play for each artifact you control.)
When Quicksilver Behemoth attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's in play.)
C Anthony S. Waters
Reshape U X Mana Blue Mana Blue Mana Sorcery As an additional cost to play Reshape, sacrifice an artifact.
Search your library for an artifact card with converted mana cost X Mana or less and put it into play. Then shuffle your library.
"Today's paperweight, tomorrow's leveler." —Bruenna, Neurok leader R Jon Foster
Retract U Blue Mana Instant Return all artifacts you control to their owner's hand. "Secrets are meant to remain secret." —Memnarch R Matt Cavotta
Second Sight U 2 Mana Blue Mana Instant Choose one — Look at the top five cards of target opponent's library, then put them back in any order; or look at the top five cards of your library, then put them back in any order.
Entwine Blue Mana(Choose both if you pay the entwine cost.)
U Luca Zontini
Synod Artificer U 2 Mana Blue Mana Creature — Vedalken Artificer 1/2 X Mana , Tap: Tap X target noncreature artifacts.
X Mana, Tap: Untap X target noncreature artifacts.
Memnarch shared a touch of his power with the vedalken in return for their service. It is a debt he intends to collect. R Mark Zug
Vedalken Engineer U 1 Mana Blue Mana Creature — Vedalken Artificer 1/1 Tap: Add two mana of any one color to your mana pool.
Spend this mana only to play artifact spells or activated abilities of artifacts.
Art is unknown to the vedalken—for them, all creations must serve a purpose. C Lars Grant-West
Vex U 2 Mana Blue Mana Instant Counter target spell. That spell's controller may draw a card. "The druids would be better off if they spent more time in the lab and less time watching trees grow." —Pontifex, elder researcher C Brian Snoddy
Auriok Glaivemaster W White Mana Creature — Human Soldier 1/1 As long as Auriok Glaivemaster is equipped, it gets +1/+1 and has first strike. "Give me a bit of steel and I'll deliver it into the hearts of my enemies." C John Matson
Echoing Calm W 1 Mana White Mana Instant Destroy target enchantment and all other enchantments with the same name as that enchantment. A single light unleashes a hail of cleansing. C Greg Staples
Emissary of Hope W 1 Mana White Mana White Mana Creature — Spirit 2/1 Flying
Whenever Emissary of Hope deals combat damage to a player, you gain 1 life for each artifact that player controls.
U rk post
Hallow W White Mana Instant Prevent all damage target spell would deal this turn. You gain life equal to the damage prevented this way. "Bend with the storm, then reply in kind." C Alex Horley-Orlandelli
Leonin Battlemage W 3 Mana White Mana Creature — Cat Wizard 2/3 Tap: Target creature gets +1/+1 until end of turn.
Whenever you play a spell, you may untap Leonin Battlemage.
The strongest of the pride are measured not by the steel in their hands but by the steel in their souls. U Stephen Tappin
Leonin Shikari W 1 Mana White Mana Creature — Cat Soldier 2/2 You may play equip abilities any time you could play an instant. Her instinct is as sharp as her blade. R Wayne England
Loxodon Mystic W 3 Mana White Mana White Mana Creature — Elephant Cleric 3/3 White Mana , Tap: Tap target creature. As the nim storm across the plains, a lone priest stands in their path. At his silent gesture, the battle line breaks, and the tide turns. C Edward P. Beard, Jr.
Metal Fatigue W 2 Mana White Mana Instant Tap all artifacts. The Auriok have fought the metal hordes for so long now that knowing how to cripple them has become an instinct. C Arnie Swekel
Pristine Angel W 4 Mana White Mana White Mana Creature — Angel 4/4 Flying
As long as Pristine Angel is untapped, it has protection from artifacts and from all colors.
Whenever you play a spell, you may untap Pristine Angel.
R Scott M. Fischer
Pteron Ghost W 1 Mana White Mana Creature — Spirit 1/1 Flying
Sacrifice Pteron Ghost: Regenerate target artifact.
Defending to the death isn't always enough. C Edward P. Beard, Jr.
Pulse of the Fields W 1 Mana White Mana White Mana Instant You gain 4 life. Then if an opponent has more life than you, return Pulse of the Fields to its owner's hand. Before religion or civilization, there was order. R Paolo Parente
Purge W 1 Mana White Mana Instant Destroy target artifact creature or black creature.
It can't be regenerated.
For the first and last time, the horrific creature experienced terror. U Pete Venters
Ritual of Restoration W White Mana Sorcery Return target artifact card from your graveyard to your hand. Leonin raising ceremonies take place at the white sun's dawn, the rebirth of artifacts mirroring the birth of a new day. C Dany Orizio
Soulscour W 7 Mana White Mana White Mana White Mana Sorcery Destroy all nonartifact permanents. "I have seen the end of times, a future in which all our kind are torn from this world."
—Ushanti, leonin shaman
R Kev Walker
Steelshaper Apprentice W 2 Mana White Mana White Mana Creature — Human Soldier 1/3 White Mana , Tap, Return Steelshaper Apprentice to its owner's hand: Search your library for an Equipment card, reveal that card, and put it into your hand. Then shuffle your library. Theirs is a craft brought about by necessity, now raised to the level of art. R Tim Hildebrandt
Stir the Pride W 4 Mana White Mana Instant Choose one — Creatures you control get +2/+2 until end of turn; or until end of turn, creatures you control gain "Whenever this creature deals damage, you gain that much life."
Entwine 1 ManaWhite Mana(Choose both if you pay the entwine cost.)
U Matt Cavotta
Test of Faith W 1 Mana White Mana Instant Prevent the next 3 damage that would be dealt to target creature this turn, and put a +1/+1 counter on that creature for each 1 damage prevented this way. Those who survive the test bear a mark of power anyone can recognize. U Vance Kovacs
Turn the Tables W 3 Mana White Mana White Mana Instant All combat damage that would be dealt to you this turn is dealt to target attacking creature instead. "Your arrogance is my best weapon." R Christopher Moeller
165 results.
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