Fifth Dawn

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Name Color Cost Type P/T Rules Text Flavor Text Rarity Artist
Anodet Lurker A 5 Mana Artifact Creature 3/3 When Anodet Lurker is put into a graveyard from play, you gain 3 life. These machines build fearsome visages out of scrap metal to scare off predators who would otherwise be eager to consume them. C Jeff Easley
Arachnoid A 6 Mana Artifact Creature — Spider 2/6 Arachnoid may block as though it had flying. It follows the green sun over Mirrodin's surface, spinning massive webs of whispersilk as it goes. U Greg Staples
Arcbound Wanderer A 6 Mana Artifact Creature 0/0 Modular—Sunburst (This comes into play with a +1/+1 counter on it for each color of mana used to pay its cost. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) U Christopher Moeller
Avarice Totem A 1 Mana Artifact 5 Mana : Exchange control of Avarice Totem and target nonland permanent. Souls and steel, the essence of Mirrodin. Memnarch lacks one but has an abundance of the other. U Ben Thompson
Baton of Courage A 3 Mana Artifact You may play Baton of Courage any time you could play an instant.
Sunburst (This comes into play with a charge counter on it for each color of mana used to pay its cost.) Remove a charge counter from Baton of Courage: Target creature gets +1/+1 until end of turn.
C Heather Hudson
Battered Golem A 3 Mana Artifact Creature — Golem 3/2 Battered Golem doesn't untap during your untap step.
Whenever an artifact comes into play, you may untap Battered Golem.
A dent marks every year of service, and it has as much rust as glory. C Carl Critchlow
Blasting Station A 3 Mana Artifact Tap, Sacrifice a creature: Blasting Station deals 1 damage to target creature or player.
Whenever a creature comes into play, you may untap Blasting Station.
U Stephen Tappin
Chimeric Coils A 1 Mana Artifact X Mana 1 Mana : Chimeric Coils becomes an X/X artifact creature. Sacrifice it at end of turn. The energy that infuses the rings with life also melts them away, leaving only useless puddles of slag. U Michael Sutfin
Clearwater Goblet A 5 Mana Artifact Sunburst (This comes into play with a charge counter on it for each color of mana used to pay its cost.)
At the beginning of your upkeep, you may gain 1 life for each charge counter on Clearwater Goblet.
R Dany Orizio
Clock of Omens A 4 Mana Artifact Tap two untapped artifacts you control: Untap target artifact. Those near the clock don't hear it anymore, but their every movement is in time with its ticking. U Alex Horley-Orlandelli
Composite Golem A 6 Mana Artifact Creature — Golem 4/4 Sacrifice Composite Golem: Add White ManaBlue ManaBlack ManaRed ManaGreen Mana to your mana pool. It binds the five suns in human form. U Mark Tedin
Conjurer's Bauble A 1 Mana Artifact Tap, Sacrifice Conjurer's Bauble: Put up to one target card from your graveyard on the bottom of your library. Draw a card. It is the moment of discovery, the triumph of the mind, the reimagining of past glory. C Darrell Riche
Cranial Plating A 2 Mana Artifact — Equipment Equipped creature gets +1/+0 for each artifact you control.
Black ManaBlack Mana: Attach Cranial Plating to target creature you control.
Equip 1 Mana(1 Mana: Attach to target creature you control. Equip only as a sorcery.)
C Adam Rex
Crucible of Worlds A 3 Mana Artifact You may play land cards from your graveyard as though they were in your hand. Amidst the darkest ashes grow the strongest seeds. R Ron Spencer
Door to Nothingness A 5 Mana Artifact Door to Nothingness comes into play tapped. White ManaWhite ManaBlue ManaBlue ManaBlack ManaBlack ManaRed ManaRed ManaGreen ManaGreen Mana, Tap, Sacrifice Door to Nothingness: Target player loses the game. “All memory of your existence will be wiped from reality. You will die, and no one will mourn.” —Memnarch R Puddnhead
Doubling Cube A 2 Mana Artifact 3 Mana , Tap: Double the amount of each type of mana in your mana pool. The cube's surface is pockmarked with jagged runes that seem to shift when unobserved. R Mark Tedin
Energy Chamber A 2 Mana Artifact At the beginning of your upkeep, choose one — Put a +1/+1 counter on target artifact creature; or put a charge counter on target noncreature artifact. U Kev Walker
Engineered Explosives A X Mana Artifact Sunburst (This comes into play with a charge counter on it for each color of mana used to pay its cost.)
2 Mana, Sacrifice Engineered Explosives: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Engineered Explosives.
R Ron Spears
Ensouled Scimitar A 3 Mana Artifact — Equipment 3: Ensouled Scimitar becomes a 1/5 artifact creature with flying until end of turn. (Equipment that's a creature can't equip a creature.)
Equipped creature gets +1/+5.
Equip 2 Mana(2 Mana: Attach to target creature you control. Equip only as a sorcery.)
U Edward P. Beard, Jr.
Eon Hub A 5 Mana Artifact Players skip their upkeep steps. Its power source is time itself. It absorbs unused minutes and hours, bringing the end of existence always closer. R Daren Bader
Etched Oracle A 4 Mana Artifact Creature 0/0 Sunburst (This comes into play with a +1/+1 counter on it for each color of mana used to pay its cost.)
1 Mana, Remove four +1/+1 counters from Etched Oracle: Target player draws three cards.
U Matt Cavotta
Ferropede A 3 Mana Artifact Creature — Insect 1/1 Ferropede is unblockable.
Whenever Ferropede deals combat damage to a player, you may remove a counter from target permanent.
U Jeff Easley
Fist of Suns A 3 Mana Artifact You may pay White ManaBlue ManaBlack ManaRed ManaGreen Mana rather than pay the mana cost for spells that you play. “It is all in my grasp. Every petty dream, every grand scheme, every soul, every fear. It all flows through me and from me.” —Memnarch R Arnie Swekel
Gemstone Array A 4 Mana Artifact 2: Put a charge counter on Gemstone Array.
Remove a charge counter from Gemstone Array: Add one mana of any color to your mana pool.
Outside, it reflects the suns' light. Inside, it harvests the suns' power. U Ittoku
Goblin Cannon A 4 Mana Artifact 2 Mana : Goblin Cannon deals 1 damage to target creature or player. Sacrifice Goblin Cannon. Goblin cannon crews are known not for their aim but for their ability to dive for cover. U Doug Chaffee
Grafted Wargear A 3 Mana Artifact — Equipment Equipped creature gets +3/+2.
Whenever Grafted Wargear becomes unattached from a creature, sacrifice that creature.
Equip 0 Mana(0 Mana: Attach to target creature you control. Equip only as a sorcery.)
U Alex Horley-Orlandelli
Grinding Station A 2 Mana Artifact T, Sacrifice an artifact: Target player puts the top three cards of his or her library into his or her graveyard.
Whenever an artifact comes into play, you may untap Grinding Station.
U Greg Staples
Guardian Idol A 2 Mana Artifact Guardian Idol comes into play tapped.
Tap: Add 1 Mana to your mana pool.
2 Mana: Guardian Idol becomes a 2/2 artifact creature until end of turn.
U Edward P. Beard, Jr.
Healer's Headdress A 2 Mana Artifact — Equipment Equipped creature gets +0/+2 and has “Tap: Prevent the next 1 damage that would be dealt to target creature or player this turn.”
White ManaWhite Mana: Attach Healer's Headdress to target creature you control. Equip 1 Mana(1 Mana: Attach to target creature you control. Equip only as a sorcery.)
C Carl Critchlow
Heliophial A 5 Mana Artifact Sunburst (This comes into play with a charge counter on it for each color of mana used to pay its cost.)
2 Mana, Sacrifice Heliophial: Heliophial deals damage to target creature or player equal to the number of charge counters on Heliophial.
C Wayne England
Helm of Kaldra A 3 Mana Legendary Artifact — Equipment Equipped creature has first strike, trample, and haste.
1 Mana: If you control Equipment named Helm of Kaldra, Sword of Kaldra, and Shield of Kaldra, put a 4/4 colorless Avatar Legend creature token named Kaldra into play and attach those Equipment to it. Equip 2
R Donato Giancola
Horned Helm A 2 Mana Artifact — Equipment Equipped creature gets +1/+1 and has trample.
Green ManaGreen Mana: Attach Horned Helm to target creature you control.
Equip 1 Mana(1 Mana: Attach to target creature you control. Equip only as a sorcery.)
C Martina Pilcerova
Infused Arrows A 4 Mana Artifact Sunburst (This comes into play with a charge counter on it for each color of mana used to pay its cost.)
Tap, Remove X charge counters from Infused Arrows: Target creature gets -X/-X until end of turn.
U Stephen Tappin
Krark-Clan Ironworks A 4 Mana Artifact Sacrifice an artifact: Add 2 Mana to your mana pool. All the junk, refuse, and offal of the Krark Clan is diligently collected, melted down, and made into more junk, refuse, and offal. U Tim Hildebrandt
Lantern of Insight A 1 Mana Artifact Each player plays with the top card of his or her library revealed.
Tap, Sacrifice Lantern of Insight: Target player shuffles his or her library.
Each eye sees a different possibility for tomorrow. U Tim Hildebrandt
Lunar Avenger A 7 Mana Artifact Creature — Golem 2/2 Sunburst (This comes into play with a +1/+1 counter on it for each color of mana used to pay its cost.)
Remove a +1/+1 counter from Lunar Avenger: Lunar Avenger gains your choice of flying, first strike, or haste until end of turn.
U Paolo Parente
Mycosynth Golem A 11 Mana Artifact Creature — Golem 4/5 Affinity for artifacts (This spell costs 1 Mana less to play for each artifact you control.)
Artifact creature spells you play have affinity for artifacts. (They cost 1 Mana less to play for each artifact you control.)
R Paolo Parente
Myr Quadropod A 4 Mana Artifact Creature — Myr 1/4 3 Mana : Switch Myr Quadropod's power and toughness until end of turn. Each myr was designed to fill a specific role. This one, for example, was designed to stomp on other myr. C Christopher Rush
Myr Servitor A 1 Mana Artifact Creature — Myr 1/1 At the beginning of your upkeep, if Myr Servitor is in play, each player returns all cards named Myr Servitor from his or her graveyard to play. The Krark Clan enjoys pulling them apart just to watch them reassemble one another. C John Matson
Neurok Stealthsuit A 2 Mana Artifact — Equipment Equipped creature can't be the target of spells or abilities.
Blue ManaBlue Mana: Attach Neurok Stealthsuit to target creature you control.
Equip 1 Mana(1 Mana: Attach to target creature you control. Equip only as a sorcery.)
C Francis Tsai
Opaline Bracers A 4 Mana Artifact — Equipment Sunburst (This comes into play with a charge counter on it for each color of mana used to pay its cost.)
Equipped creature gets +X/+X, where X is the number of charge counters on Opaline Bracers.
Equip 2 Mana(2 Mana: Attach to target creature you control. Equip only as a sorcery.)
C Anthony S. Waters
Paradise Mantle A 0 Mana Artifact — Equipment Equipped creature has “Tap: Add one mana of any color to your mana pool.”
Equip 1 Mana(1 Mana: Attach to target creature you control. Equip only as a sorcery.)
U Greg Hildebrandt
Pentad Prism A 2 Mana Artifact Sunburst (This comes into play with a charge counter on it for each color of mana used to pay its cost.)
Remove a charge counter from Pentad Prism: Add one mana of any color to your mana pool.
C David Martin
Possessed Portal A 8 Mana Artifact If a player would draw a card, that player skips that draw instead.
At the end of each turn, each player sacrifices a permanent unless he or she discards a card from his or her hand.
R Tony Szczudlo
Razorgrass Screen A 1 Mana Artifact Creature — Wall 2/1 (Walls can't attack.)
Razorgrass Screen blocks each turn if able.
Hand-stitched, and marked by the blood of the Auriok. C Tony Szczudlo
Razormane Masticore A 5 Mana Artifact Creature 5/5 First strike
At the beginning of your upkeep, sacrifice Razormane Masticore unless you discard a card from your hand.
At the beginning of your draw step, you may have Razormane Masticore deal 3 damage to target creature.
R Jim Murray
Relic Barrier A 2 Mana Artifact Tap: Tap target artifact. Its transmissions are the word of Memnarch. It speaks, and metal bows. U Nottsuo
Salvaging Station A 6 Mana Artifact Tap: Return target noncreature artifact card with converted mana cost 1 Mana or less from your graveyard to play.
Whenever a creature is put into a graveyard from play, you may untap Salvaging Station.
R Greg Staples
Sawtooth Thresher A 6 Mana Artifact Creature 1/1 Sunburst (This comes into play with a +1/+1 counter on it for each color of mana used to pay its cost.)
Remove two +1/+1 counters from Sawtooth Thresher: Sawtooth Thresher gets +4/+4 until end of turn.
C Alan Pollack
Silent Arbiter A 4 Mana Artifact Creature 1/5 No more than one creature may attack each combat.
No more than one creature may block each combat.
Scholars say that arbiters exist on every world, created by an unknown hand to enforce justice. R Mark Zug
Skullcage A 4 Mana Artifact At the beginning of each opponent's upkeep, Skullcage deals 2 damage to that player unless he or she has exactly three or exactly four cards in hand. Only a focused mind can survive it. U Ron Spencer
Skyreach Manta A 5 Mana Artifact Creature 0/0 Sunburst (This comes into play with a +1/+1 counter on it for each color of mana used to pay its cost.)
Flying
As the dawns break, the manta soars. C Christopher Moeller
Solarion A 7 Mana Artifact Creature 0/0 Sunburst (This comes into play with a +1/+1 counter on it for each color of mana used to pay its cost.)
Tap: Double the number of +1/+1 counters on Solarion.
R Jim Murray
Sparring Collar A 2 Mana Artifact — Equipment Equipped creature has first strike.
Red ManaRed Mana: Attach Sparring Collar to target creature you control.
Equip 1 Mana(1 Mana: Attach to target creature you control. Equip only as a sorcery.)
C Christopher Moeller
Spinal Parasite A 5 Mana Artifact Creature — Insect -1/-1 Sunburst (This comes into play with a +1/+1 counter on it for each color of mana used to pay its cost.)
Remove two +1/+1 counters from Spinal Parasite: Remove a counter from target permanent.
U Cyril Van Der Haegen
Staff of Domination A 3 Mana Artifact 1 Mana : Untap Staff of Domination.
2 Mana, Tap: You gain 1 life.
3 Mana, Tap: Untap target creature.
4 Mana, Tap: Tap target creature.
5 Mana, Tap: Draw a card.
R Ben Thompson
Summoner's Egg A 4 Mana Artifact Creature 0/4 Imprint — When Summoner's Egg comes into play, you may remove a card in your hand from the game face down.
When Summoner's Egg is put into a graveyard from play, turn the imprinted face-down card face up. If that card is a creature card, put it into play under your control.
R Jim Nelson
Summoning Station A 7 Mana Artifact Tap: Put a 2/2 colorless Pincher creature token into play.
Whenever an artifact is put into a graveyard from play, you may untap Summoning Station.
R Stephen Tappin
Suncrusher A 9 Mana Artifact Creature 3/3 Sunburst (This comes into play with a +1/+1 counter on it for each color of mana used to pay its cost.)
4 Mana, Tap, Remove a +1/+1 counter from Suncrusher: Destroy target creature.
2 Mana, Remove a +1/+1 counter from Suncrusher: Return Suncrusher to its owner's hand.
R Dave Dorman
Suntouched Myr A 3 Mana Artifact Creature — Myr 0/0 Sunburst (This comes into play with a +1/+1 counter on it for each color of mana used to pay its cost.) As the fifth sun joins the other four, new abilities awaken in the creatures of Mirrodin. C Greg Hildebrandt
Synod Centurion A 4 Mana Artifact Creature 4/4 When you control no other artifacts, sacrifice Synod Centurion. “We order them to stand, they stand. We order them to wait, they wait. We order them to die, they die.” —Pontifex, elder researcher U Kev Walker
Thermal Navigator A 3 Mana Artifact Creature 2/2 Sacrifice an artifact: Thermal Navigator gains flying until end of turn. It takes off with a roar of superheated wind, startling wild pterons as they survey the ground below. C Jim Murray
Vedalken Orrery A 4 Mana Artifact You may play nonland cards any time you could play an instant. The model incorporated the fifth sun effortlessly, as if it had always known. R John Avon
Vedalken Shackles A 3 Mana Artifact You may choose not to untap Vedalken Shackles during your untap step.
2 Mana, Tap: Gain control of target creature with power less than or equal to the number of Islands you control as long as Vedalken Shackles remains tapped.
R Mark Zug
Wayfarer's Bauble A 1 Mana Artifact 2 Mana , Tap, Sacrifice Wayfarer's Bauble: Search your library for a basic land card and put that card into play tapped. Then shuffle your library. It is the forest beyond the horizon, the mountain waiting to be climbed, the new land across the endless sea. C Darrell Riche
Beacon of Unrest B 3 Mana Black Mana Black Mana Sorcery Put target artifact or creature card from a graveyard into play under your control. Shuffle Beacon of Unrest into its owner's library. A vertical scream pierces the night air and echoes doom through the clouds. R Alan Pollack
Blind Creeper B 1 Mana Black Mana Creature — Zombie Beast 3/3 Whenever a player plays a spell, Blind Creeper gets -1/-1 until end of turn. It shuns everything except its next meal. C Carl Critchlow
Bringer of the Black Dawn B 7 Mana Black Mana Black Mana Creature — Bringer 5/5 You may pay White ManaBlue ManaBlack ManaRed ManaGreen Mana rather than pay Bringer of the Black Dawn's mana cost.
Trample
At the beginning of your upkeep, you may pay 2 life. If you do, search your library for a card, then shuffle your library and put that card on top of it.
R Carl Critchlow
Cackling Imp B 2 Mana Black Mana Black Mana Creature — Imp 2/2 Flying
Tap: Target player loses 1 life.
Its laughter drives needles through your mind. C Matt Thompson
Desecration Elemental B 3 Mana Black Mana Creature — Elemental 8/8 Fear
Whenever a player plays a spell, sacrifice a creature.
Its precious corpses dance like puppets to attract mindless nim prey. R Pete Venters
Devour in Shadow B Black Mana Black Mana Instant Destroy target creature. It can't be regenerated. You lose life equal to that creature's toughness. “Feel the burn of the mists. Master them. They will devour your enemies.” —Geth, keeper of the Vault U Thomas M. Baxa
Dross Crocodile B 3 Mana Black Mana Creature — Zombie Crocodile 5/1 The necrogen may have taken its sight, but it can still taste the fear of its prey. C Edward P. Beard, Jr.
Ebon Drake B 2 Mana Black Mana Creature — Drake 3/3 Flying
Whenever a player plays a spell, you lose 1 life.
The deadliest killers serve only those who are not afraid to die. U Pete Venters
Endless Whispers B 2 Mana Black Mana Black Mana Enchantment Each creature has “When this creature is put into a graveyard from play, choose target opponent. That player puts this creature card from that graveyard into play under his or her control at end of turn.” Those who find death under the black sun's shadow cannot escape its pull. R Carl Critchlow
Fill with Fright B 3 Mana Black Mana Sorcery Target player discards two cards from his or her hand.
Scry 2 (Look at the top two cards of your library. Put any number of them on the bottom of your library and the rest on top in any order.)
C Luca Zontini
Fleshgrafter B 2 Mana Black Mana Creature — Human Warrior 2/2 Discard an artifact card from your hand: Fleshgrafter gets +2/+2 until end of turn. Necrogen enflames certain emotional centers in the Morioks' brains: hate, aggression, and especially greed. C Jim Murray
Lose Hope B Black Mana Instant Target creature gets -1/-1 until end of turn.
Scry 2 (Look at the top two cards of your library. Put any number of them on the bottom of your library and the rest on top in any order.)
C Matt Cavotta
Mephidross Vampire B 4 Mana Black Mana Black Mana Creature — Vampire 3/4 Flying
Each creature you control is a Vampire in addition to its other creature types and has “Whenever this creature deals damage to a creature, put a +1/+1 counter on this creature.”
R Matthew D. Wilson
Moriok Rigger B 2 Mana Black Mana Creature — Human Rogue 2/2 Whenever an artifact is put into a graveyard from play, you may put a +1/+1 counter on Moriok Rigger. The Moriok scavenge for weapons, for armor, for food—and ultimately for their souls. R Wayne England
Night's Whisper B 1 Mana Black Mana Sorcery You draw two cards and you lose 2 life. The Moriok call the black moon the Whisperer. At her apex, she whispers of power. U David Martin
Nim Grotesque B 6 Mana Black Mana Creature — Zombie 3/6 Nim Grotesque gets +1/+0 for each artifact you control. In the swirling mists, you could walk right up to one and not know until its teeth are in your throat. U Anthony S. Waters
Plunge into Darkness B 1 Mana Black Mana Instant Choose one — Sacrifice any number of creatures, then you gain 3 life for each sacrificed creature; or pay X life, then look at the top X cards of your library, put one of those cards into your hand, and remove the rest from the game.
Entwine Black Mana(Choose both if you pay the entwine cost.)
R Justin Sweet
Relentless Rats B 1 Mana Black Mana Black Mana Creature — Rat 2/2 Relentless Rats gets +1/+1 for each other creature in play named Relentless Rats.
A deck can have any number of cards named Relentless Rats.
U Thomas M. Baxa
Shattered Dreams B Black Mana Sorcery Target opponent reveals his or her hand. Choose an artifact card from it. That player discards that card. Victims are lucky if they remember ever having had what was lost. U Greg Staples
Vicious Betrayal B 3 Mana Black Mana Black Mana Sorcery As an additional cost to play Vicious Betrayal, sacrifice any number of creatures.
Target creature gets +2/+2 until end of turn for each creature sacrificed this way.
C Tomas Giorello
All Suns' Dawn G 4 Mana Green Mana Sorcery For each color, return up to one target card of that color from your graveyard to your hand. Then remove All Suns' Dawn from the game. R Glen Angus
Beacon of Creation G 3 Mana Green Mana Sorcery Put a 1/1 green Insect creature token into play for each Forest you control. Shuffle Beacon of Creation into its owner's library. A chorus of life heralds the arrival of Mirrodin's final sun. R Mark Tedin
Bringer of the Green Dawn G 7 Mana Green Mana Green Mana Creature — Bringer 5/5 You may pay White ManaBlue ManaBlack ManaRed ManaGreen Mana rather than pay Bringer of the Green Dawn's mana cost.
Trample
At the beginning of your upkeep, you may put a 3/3 green Beast creature token into play.
R Jim Murray
Channel the Suns G 3 Mana Green Mana Sorcery Add White ManaBlue ManaBlack ManaRed ManaGreen Mana to your mana pool. To some the birth of the fifth sun was a sign of doom. To others it was a sign of salvation. But to all it was a sign. U Rob Alexander
Dawn's Reflection G 3 Mana Green Mana Enchant Land Whenever enchanted land is tapped for mana, its controller adds two mana of any combination of colored mana to his or her mana pool. Only Sylvok magic could truly capture the perfection of a Mirrodin sunrise. C John Avon
Eternal Witness G 1 Mana Green Mana Green Mana Creature — Human Shaman 2/1 When Eternal Witness comes into play, you may return target card from your graveyard to your hand. She remembers every word spoken, from the hero's oath to the baby's cry. U Terese Nielsen
Fangren Pathcutter G 4 Mana Green Mana Green Mana Creature — Beast 4/6 Whenever Fangren Pathcutter attacks, attacking creatures gain trample until end of turn. “Tracking a fangren pack is easy. Catching up to one is fatal.” —Viridian scout U Rob Alexander
Ferocious Charge G 2 Mana Green Mana Instant Target creature gets +4/+4 until end of turn.
Scry 2 (Look at the top two cards of your library. Put any number of them on the bottom of your library and the rest on top in any order.)
C Anthony S. Waters
Joiner Adept G 1 Mana Green Mana Creature — Elf Druid 2/1 Lands you control have “Tap: Add one mana of any color to your mana pool.” A talented apprentice makes all things. The master makes all things possible. R Christopher Rush
Ouphe Vandals G 2 Mana Green Mana Creature — Ouphe 2/2 Green Mana , Sacrifice Ouphe Vandals: Counter target activated ability from an artifact source and destroy that artifact if it's in play. (Mana abilities can't be targeted.) The ouphes finally managed to still the clockwork monstrosity by catching themselves in its cogs. U Thomas M. Baxa
Rite of Passage G 2 Mana Green Mana Enchantment Whenever a creature you control is dealt damage, put a +1/+1 counter on it. (The damage is dealt before the counter is put on.) Every scar is a lesson, every battle a test of what you have learned. R Kev Walker
Rude Awakening G 4 Mana Green Mana Sorcery Choose one — Untap all lands you control; or until end of turn, lands you control become 2/2 creatures that are still lands.
Entwine 2 ManaGreen Mana(Choose both if you pay the entwine cost.)
R Ittoku
Sylvok Explorer G 1 Mana Green Mana Creature — Human Druid 1/1 Tap: Add to your mana pool one mana of any color that a land an opponent controls could produce. Any creature on a druid's shoulder is his family, any land under his feet his home. C Wayne England
Tangle Asp G 1 Mana Green Mana Creature — Snake 1/2 Whenever Tangle Asp blocks or becomes blocked by a creature, destroy that creature at end of combat. “I have no fangs, yet I constantly bite. I have no scales, yet I slither through you. What am I?” —Riddle of the viper's venom C Daren Bader
Tel-Jilad Justice G 1 Mana Green Mana Instant Destroy target artifact.
Scry 2 (Look at the top two cards of your library. Put any number of them on the bottom of your library and the rest on top in any order.)
U Alex Horley-Orlandelli
Tel-Jilad Lifebreather G 4 Mana Green Mana Creature — Troll Shaman 3/2 Green Mana , Tap, Sacrifice a Forest: Regenerate target creature. “The Tangle loans you life. Spend it well.” C Jim Nelson
Tornado Elemental G 5 Mana Green Mana Green Mana Creature — Elemental 6/6 When Tornado Elemental comes into play, it deals 6 damage to each creature with flying.
You may have Tornado Elemental deal its combat damage to defending player as though it weren't blocked.
R Alex Horley-Orlandelli
Tyrranax G 4 Mana Green Mana Green Mana Creature — Beast 5/4 1 Mana Green Mana : Tyrranax gets -1/+1 until end of turn. It outnumbers you one to many. C Carl Critchlow
Viridian Lorebearers G 3 Mana Green Mana Creature — Elf Shaman 3/3 3 Mana Green Mana , Tap: Target creature gets +X/+X until end of turn, where X is the number of artifacts your opponents control. A small band of elves pledged many years ago to avoid the Edges of Forgetting. They have remained hidden until now. U Darrell Riche
Viridian Scout G 3 Mana Green Mana Creature — Elf Warrior 1/2 2 Mana Green Mana , Sacrifice Viridian Scout: Viridian Scout deals 2 damage to target creature with flying. They know a hoverguard's only blind spot is directly above it. C Daren Bader
Beacon of Destruction R 3 Mana Red Mana Red Mana Instant Beacon of Destruction deals 5 damage to target creature or player. Shuffle Beacon of Destruction into its owner's library. The Great Furnace's blessing is a spectacular sight, but the best view comes at a high cost. R Greg Hildebrandt
Bringer of the Red Dawn R 7 Mana Red Mana Red Mana Creature — Bringer 5/5 You may pay White ManaBlue ManaBlack ManaRed ManaGreen Mana rather than pay Bringer of the Red Dawn's mana cost.
Trample
At the beginning of your upkeep, you may untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
R Christopher Moeller
Cosmic Larva R 1 Mana Red Mana Red Mana Creature — Beast 7/6 Trample
At the beginning of your upkeep, sacrifice Cosmic Larva unless you sacrifice two lands.
For millennia they wandered from plane to plane, devouring all metal. Finally, their wanderings are over. R Jeff Easley
Feedback Bolt R 4 Mana Red Mana Instant Feedback Bolt deals damage to target player equal to the number of artifacts you control. The path of least resistance is often through your enemies. U Ron Spencer
Furnace Whelp R 2 Mana Red Mana Red Mana Creature — Dragon 2/2 Flying
Red Mana: Furnace Whelp gets +1/+0 until end of turn.
Baby dragons can't figure out humans—if they didn't want to be killed, why were they made of meat and treasure? U Matt Cavotta
Goblin Brawler R 2 Mana Red Mana Creature — Goblin Warrior 2/2 First strike
Goblin Brawler can't be equipped.
Perhaps he shuns technology. Perhaps he appreciates nature. Perhaps he doesn't know the difference. C Heather Hudson
Granulate R 2 Mana Red Mana Red Mana Sorcery Destroy each nonland artifact with converted mana cost 4 or less. There aren't that many ways to destroy a solid steel weapon, but somehow the goblins keep finding new ones. R Brian Snoddy
Ion Storm R 2 Mana Red Mana Enchantment 1 Mana Red Mana , Remove a +1/+1 counter or a charge counter from a permanent you control: Ion Storm deals 2 damage to target creature or player. When enough artifacts lie too long in the same place, their magical radiation weakens reality, opening rifts of unpredictable destructive power. R Michael Sutfin
Iron-Barb Hellion R 5 Mana Red Mana Creature — Beast 5/4 Haste
Iron-Barb Hellion can't block.
When you feel a rumble in the ground, hold perfectly still. One sound will bring the hellion. U Doug Chaffee
Krark-Clan Engineers R 3 Mana Red Mana Creature — Goblin Artificer 2/2 Red Mana , Sacrifice two artifacts: Destroy target artifact. “Well, I jammed the whatsit into the whackdoodle, but I think I broke the thingamajigger.” U Pete Venters
Krark-Clan Ogre R 3 Mana Red Mana Red Mana Creature — Ogre 3/3 Red Mana , Sacrifice an artifact: Target creature can't block this turn. The Krark Clan believes it's caught an ogre. The ogre believes he's caught seven goblins. C Paolo Parente
Magma Giant R 5 Mana Red Mana Red Mana Creature — Giant 5/5 When Magma Giant comes into play, it deals 2 damage to each creature and each player. Its open mouth is a furnace blast that blisters the skin. Its smoking fists are meteors that split the earth. R Nottsuo
Magma Jet R 1 Mana Red Mana Instant Magma Jet deals 2 damage to target creature or player.
Scry 2 (Look at the top two cards of your library. Put any number of them on the bottom of your library and the rest on top in any order.)
U Justin Sweet
Magnetic Theft R Red Mana Instant Attach target Equipment to target creature. (Control of the Equipment doesn't change.) Among the Vulshok, the most prized blades are those that killed their original owners. U Dave Dorman
Mana Geyser R 3 Mana Red Mana Red Mana Sorcery Add Red Mana to your mana pool for each tapped land your opponents control. The Quicksilver Sea hissed and bubbled at the indignity. The Vulshok shaman just smiled. C Martina Pilcerova
Rain of Rust R 3 Mana Red Mana Red Mana Instant Choose one — Destroy target artifact; or destroy target land.
Entwine 3 ManaRed Mana(Choose both if you pay the entwine cost.)
On Mirrodin, mages who call upon the power of rust are shunned by their people and often turn mercenary to survive. C Tim Hildebrandt
Reversal of Fortune R 4 Mana Red Mana Red Mana Sorcery Target opponent reveals his or her hand. You may copy an instant or sorcery card in it and play the copy without paying its mana cost. “Why learn hundreds of spells when you can learn only one and use it to steal hundreds?” R Greg Hildebrandt
Screaming Fury R 2 Mana Red Mana Sorcery Target creature gets +5/+0 and gains haste until end of turn. He's got an axe to grind. C Edward P. Beard, Jr.
Spark Elemental R Red Mana Creature — Elemental 3/1 Trample, haste
At end of turn, sacrifice Spark Elemental.
Vulshok shamans summon spark elementals to burn paths through thick underbrush—or through goblin salvage squads. C John Avon
Vulshok Sorcerer R 1 Mana Red Mana Red Mana Creature — Human Shaman 1/1 Haste
Tap: Vulshok Sorcerer deals 1 damage to target creature or player.
Vulshok sorcerers train by leaping into electrified storm clouds. Dead or alive, they come back down with smiles on their faces. C rk post
Acquire U 3 Mana Blue Mana Blue Mana Sorcery Search target opponent's library for an artifact card and put that card into play under your control. Then that player shuffles his or her library. Sometimes “innovation” means “stealing another's secret before anyone else can.” R Daren Bader
Advanced Hoverguard U 3 Mana Blue Mana Creature — Drone 2/2 Flying
Blue Mana: Advanced Hoverguard can't be the target of spells or abilities this turn.
“They are like their vedalken masters: untouchable, aloof, and omnipresent.” —Bruenna, Neurok leader C Scott M. Fischer
Artificer's Intuition U 1 Mana Blue Mana Enchantment Blue Mana , Discard an artifact card from your hand: Search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. Then shuffle your library. R Wayne England
Beacon of Tomorrows U 6 Mana Blue Mana Blue Mana Sorcery Target player takes an extra turn after this one. Shuffle Beacon of Tomorrows into its owner's library. To look into its light is to meet the gaze of history. R Jeremy Jarvis
Blinkmoth Infusion U 12 Mana Blue Mana Blue Mana Instant Affinity for artifacts (This spell costs 1 Mana less to play for each artifact you control.) Untap all artifacts. Power begets power. R Alan Pollack
Bringer of the Blue Dawn U 7 Mana Blue Mana Blue Mana Creature — Bringer 5/5 You may pay White ManaBlue ManaBlack ManaRed ManaGreen Mana rather than pay Bringer of the Blue Dawn's mana cost.
Trample
At the beginning of your upkeep, you may draw two cards.
R Greg Staples
Condescend U X Mana Blue Mana Instant Counter target spell unless its controller pays X.
Scry 2 (Look at the top two cards of your library. Put any number of them on the bottom of your library and the rest on top in any order.)
C Ron Spears
Disruption Aura U 2 Mana Blue Mana Enchant Artifact Enchanted artifact has “At the beginning of your upkeep, sacrifice this artifact unless you pay its mana cost.” Vedalken weapons sold to outsiders are as dependable as the vedalken themselves. U Ron Spears
Early Frost U 1 Mana Blue Mana Instant Tap up to three target lands. Under its mists, the earth sleeps. C Ben Thompson
Eyes of the Watcher U 2 Mana Blue Mana Enchantment Whenever you play an instant or sorcery spell, you may pay 1 Mana. If you do, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) U Ron Spears
Fold into Æther U 2 Mana Blue Mana Blue Mana Instant Counter target spell. If you do, that spell's controller may put a creature card from his or her hand into play. Æther portals drift across Mirrodin's surface, dragging creatures across time and space. U Anthony S. Waters
Hoverguard Sweepers U 6 Mana Blue Mana Blue Mana Creature — Drone 5/6 Flying
When Hoverguard Sweepers comes into play, you may return up to two target creatures to their owners' hands.
They only appear in emergencies, and emergencies never last long. R Mark A. Nelson
Into Thin Air U 5 Mana Blue Mana Instant Affinity for artifacts (This spell costs 1 Mana less to play for each artifact you control.) Return target artifact to its owner's hand. “Perhaps I should take Mirrodin apart and begin again.” —Memnarch C Ittoku
Plasma Elemental U 5 Mana Blue Mana Creature — Elemental 4/1 Plasma Elemental is unblockable. “I watched a ship sail right through it. I thought it was harmless . . . until I saw what it had done to the crew.” —Bruenna, Neurok leader U Kev Walker
Qumulox U 6 Mana Blue Mana Blue Mana Creature — Beast 5/4 Affinity for artifacts (This spell costs 1 Mana less to play for each artifact you control.) Flying Even the clouds bend themselves to Memnarch's will, eager to swallow those who oppose him. U Carl Critchlow
Serum Visions U Blue Mana Sorcery Draw a card.
Scry 2 (Look at the top two cards of your library. Put any number of them on the bottom of your library and the rest on top in any order.)
C Ben Thompson
Spectral Shift U 1 Mana Blue Mana Instant Choose one — Change the text of target spell or permanent by replacing all instances of one basic land type with another; or change the text of target spell or permanent by replacing all instances of one color word with another. (These effects don't end at end of turn.)
Entwine 2 Mana
R John Avon
Thought Courier U 1 Mana Blue Mana Creature — Human Wizard 1/1 Tap: Draw a card, then discard a card from your hand. It is telling of the vedalkens' culture that they trust human couriers more than their own comrades. C Stephen Tappin
Trinket Mage U 2 Mana Blue Mana Creature — Human Wizard 2/2 When Trinket Mage comes into play, you may search your library for an artifact card with converted mana cost 1 Mana or less, reveal that card, and put it into your hand. If you do, shuffle your library. C Mark A. Nelson
Vedalken Mastermind U Blue Mana Blue Mana Creature — Vedalken Wizard 1/2 Blue Mana , Tap: Return target permanent you control to its owner's hand. The vedalken see other beings from a cold distance, as either experimental subjects or objects of study. U Darrell Riche
Abuna's Chant W 3 Mana White Mana Instant Choose one — You gain 5 life; or prevent the next 5 damage that would be dealt to target creature this turn.
Entwine 2 Mana(Choose both if you pay the entwine cost.)
C John Matson
Armed Response W 2 Mana White Mana Instant Armed Response deals damage to target attacking creature equal to the number of Equipment you control. Raksha watched as the goblins continued to pour onto the Razor Fields. “They just don't know when to stop, do they?” C Doug Chaffee
Auriok Champion W White Mana White Mana Creature — Human Cleric 1/1 Protection from black and from red
Whenever another creature comes into play, you may gain 1 life.
“Her will shall banish the shadows. Her might shall punish the lawless. Her beauty shall restore the light.” —Ushanti, leonin seer R Michael Sutfin
Auriok Salvagers W 3 Mana White Mana Creature — Human Soldier 2/4 1 Mana White Mana : Return target artifact card with converted mana cost 1 Mana or less from your graveyard to your hand. “Memnarch or the vedalken salvage most of the large machines, leaving us only scraps. Scraps are enough.” U Randy Gallegos
Auriok Windwalker W 3 Mana White Mana Creature — Human Wizard 2/3 Flying
Tap: Attach target Equipment you control to target creature you control.
Each generation, a handful of Auriok girls are allowed to visit the Cave of Light. They return riding the wind and brandishing steel. R Jeremy Jarvis
Beacon of Immortality W 5 Mana White Mana Instant Double target player's life total. Shuffle Beacon of Immortality into its owner's library. The cave floods with light. A thousand rays shine forth and meld into one. R Rob Alexander
Bringer of the White Dawn W 7 Mana White Mana White Mana Creature — Bringer 5/5 You may pay White ManaBlue ManaBlack ManaRed ManaGreen Mana rather than pay Bringer of the White Dawn's mana cost.
Trample
At the beginning of your upkeep, you may return target artifact card from your graveyard to play.
R Kev Walker
Circle of Protection: Artifacts W 1 Mana White Mana Enchantment 2 Mana : The next time an artifact source of your choice would deal damage to you this turn, prevent that damage. “Memnarch shall rage against us. We shall endure.” U Terese Nielsen
Leonin Squire W 1 Mana White Mana Creature — Cat Soldier 2/2 When Leonin Squire comes into play, return target artifact card with converted mana cost 1 Mana or less from your graveyard to your hand. “I may be kha, but without my soldiers, my people, I am nothing.” —Raksha Golden Cub C Pete Venters
Loxodon Anchorite W 2 Mana White Mana White Mana Creature — Elephant Cleric 2/3 Tap: Prevent the next 2 damage that would be dealt to target creature or player this turn. The loxodon ascribe religious superiority to those born albino, believing them to be spiritually pure. C Jim Nelson
Loxodon Stalwart W 3 Mana White Mana White Mana Creature — Elephant Soldier 3/3 Attacking doesn't cause Loxodon Stalwart to tap.
White Mana: Loxodon Stalwart gets +0/+1 until end of turn.
Long ago, the Auriok attempted peace with the loxodons. The leonin attempted war. Neither succeeded. U Paolo Parente
Raksha Golden Cub W 5 Mana White Mana White Mana Creature — Cat Soldier Legend 3/4 Attacking doesn't cause Raksha Golden Cub to tap.
As long as Raksha is equipped, Cats you control get +2/+2 and have double strike.
Some believe that Raksha, youngest of the kha, is the reincarnation of Dakan, the first and mightiest of leonin leaders. R Pete Venters
Retaliate W 2 Mana White Mana White Mana Instant Destroy all creatures that dealt damage to you this turn. The Auriok learned perseverance from their forebears. They learned justice from the leonin. R Vance Kovacs
Roar of Reclamation W 5 Mana White Mana White Mana Sorcery Each player returns all artifact cards from his or her graveyard to play. “Yesterday's relics will determine the outcome of tomorrow's war.” —Ushanti, leonin seer R Justin Sweet
Skyhunter Prowler W 2 Mana White Mana Creature — Cat Knight 1/3 Flying
Attacking doesn't cause Skyhunter Prowler to tap.
“If what I have seen comes to pass, we will need our guardians more than ever.” —Ushanti, leonin seer C Vance Kovacs
Skyhunter Skirmisher W 1 Mana White Mana White Mana Creature — Cat Knight 1/1 Flying, double strike “Like dawn's first light, blind the unprepared and banish the shadows.” —Skyhunter creed U Greg Staples
Stand Firm W White Mana Instant Target creature gets +1/+1 until end of turn.
Scry 2 (Look at the top two cards of your library. Put any number of them on the bottom of your library and the rest on top in any order.)
C Matt Cavotta
Stasis Cocoon W 1 Mana White Mana Enchant Artifact Enchanted artifact's activated abilities can't be played.
If enchanted artifact is a creature, it can't attack or block.
Though the grip of a golem is strong, the grip of Auriok magic is far stronger. C Kev Walker
Steelshaper's Gift W White Mana Sorcery Search your library for an Equipment card, reveal that card, and put it into your hand. Then shuffle your library. Some blades seek their own wielders. U Tim Hildebrandt
Vanquish W 2 Mana White Mana Instant Destroy target blocking creature. “All beings have an inner light. Let me show you yours.” —Ushanti, leonin seer U Carl Critchlow
165 results.

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