Lorwyn Sortable Spoiler

Name Cost Type P/T RulesText Flavor Text Rarity Artist
Adder-Staff Boggart 1 Mana Red Mana Creature — Goblin Warrior 2/1 When Adder-Staff Boggart comes into play, clash with an opponent. If you win, put a +1/+1 counter on Adder-Staff Boggart. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)   C Jeff Miracola
Æthersnipe 5 Mana Blue Mana Creature — Elemental 4/4 When Æthersnipe comes into play, return target nonland permanent to its owner’s hand.
Evoke 1 ManaBlue ManaBlue Mana (You may play this spell for its evoke cost. If you do, it’s sacrificed when it comes into play.)
  C Zoltan Boros & Gabor Szikszai
Ajani Goldmane 2 Mana White Mana White Mana Planeswalker — Ajani 4 +1: You gain 2 life.
-1: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
-6: Put a white Avatar creature token into play with “This creature’s power and toughness are each equal to your life total.”
  R Aleksi Briclot
Amoeboid Changeling 1 Mana Blue Mana Creature — Shapeshifter 1/1 Changeling (This card is every creature type at all times.)
Tap: Target creature gains all creature types until end of turn.
Tap: Target creature loses all creature types until end of turn.
  C Nils Hamm
Ancient Amphitheater   Land   As Ancient Amphitheater comes into play, you may reveal a Giant card from your hand. If you don’t, Ancient Amphitheater comes into play tapped.
Tap: Add Red Mana or White Mana to your mana pool.
The arbiter Galanda Feudkiller judges Lorwyn's squabbles from a lofty perspective. R Rob Alexander
Aquitect's Will Blue Mana Tribal Sorcery — Merfolk   Put a flood counter on target land. That land is an Island in addition to its other types as long as it has a flood counter on it. If you control a Merfolk, draw a card. There is nowhere on Lorwyn that the Merrow Lanes cannot go. C Jeff Easley
Arbiter of Knollridge 6 Mana White Mana Creature — Giant Wizard 5/5 Vigilance
When Arbiter of Knollridge comes into play, each player’s life total becomes the highest life total among all players.
Though giants are mortal, they live so long and on such a grand scale that many small folk don't believe they ever truly die. R Brandon Dorman
Ashling the Pilgrim 1 Mana Red Mana Legendary Creature — Elemental Shaman 1/1 1 Mana Red Mana : Put a +1/+1 counter on Ashling the Pilgrim. If this is the third time this ability has resolved this turn, remove all +1/+1 counters from Ashling the Pilgrim, and it deals that much damage to each creature and each player.   R Wayne Reynolds
Ashling's Prerogative 1 Mana Red Mana Enchantment   As Ashling’s Prerogative comes into play, choose odd or even. (Zero is even.)
Each creature with converted mana cost of the chosen value has haste.
Each creature without converted mana cost of the chosen value comes into play tapped.
  R Warren Mahy
Auntie's Hovel   Land   As Auntie’s Hovel comes into play, you may reveal a Goblin card from your hand. If you don’t, Auntie’s Hovel comes into play tapped.
Tap: Add Black Mana or Red Mana to your mana pool.
The Stinkdrinker warren's hill of salvaged trinkets is large enough to cut a door in. R Wayne Reynolds
Austere Command 4 Mana White Mana White Mana Sorcery   Choose two — Destroy all artifacts; or destroy all enchantments; or destroy all creatures with converted mana cost 3 or less; or destroy all creatures with converted mana cost 4 or greater.   R Wayne England
Avian Changeling 2 Mana White Mana Creature — Shapeshifter 2/2 Changeling (This card is every creature type at all times.)
Flying
Today it flies with the flock. Tomorrow it may wake to find them gone, its body in an unfamiliar form. C Heather Hudson
Axegrinder Giant 4 Mana Red Mana Red Mana Creature — Giant Warrior 6/4   The angriest of giants are often the most skillful weaponsmiths. Their grudges fuel endless sessions at the forge, all the while growling ferociously to themselves. C Warren Mahy
Battle Mastery 2 Mana White Mana Enchantment — Aura   Enchant creature
Enchanted creature has double strike.
“Boom! Boom! Boots the size of oxcarts, then an axe like a falling sun. Elves scattered. Trees scattered. Even the hills ran for the hills!”—Clachan Tales U Zoltan Boros & Gabor Szikszai
Battlewand Oak 2 Mana Green Mana Creature — Treefolk Warrior 1/3 Whenever a Forest comes into play under your control, Battlewand Oak gets +2/+2 until end of turn.
Whenever you play a Treefolk spell, Battlewand Oak gets +2/+2 until end of turn.
  C Steve Prescott
Benthicore 6 Mana Blue Mana Creature — Elemental 5/5 When Benthicore comes into play, put two 1/1 blue Merfolk Wizard creature tokens into play.
Tap two untapped Merfolk you control: Untap Benthicore. It gains shroud until end of turn. (It can’t be the target of spells or abilities.)
  U Jim Nelson
Black Poplar Shaman 2 Mana Black Mana Creature — Treefolk Shaman 1/3 2 Mana Black Mana : Regenerate target Treefolk. It absorbs the pain of other treefolk, which leaves it bitter, yet addicted to the sensation of agony. C Mark Poole
Blades of Velis Vel 1 Mana Red Mana Tribal Instant — Shapeshifter   Changeling (This card is every creature type at all times.)
Up to two target creatures each get +2/+0 and gain all creature types until end of turn.
“The changing kind suffers as we do. We must join as one to quench our tyrants!” C Ron Spencer
Blind-Spot Giant 2 Mana Red Mana Creature — Giant Warrior 4/3 Blind-Spot Giant can’t attack or block unless you control another Giant. Among the solitude-loving giantkind, teamwork is unusual. But he appreciates hearing the occasional “Swing down and to your left.” C Jim Murray
Bog Hoodlums 5 Mana Black Mana Creature — Goblin Warrior 4/1 Bog Hoodlums can’t block.
When Bog Hoodlums comes into play, clash with an opponent. If you win, put a +1/+1 counter on Bog Hoodlums. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
  C Brandon Dorman
Boggart Birth Rite Black Mana Tribal Sorcery — Goblin   Return target Goblin card from your graveyard to your hand. Auntie excitedly held up the squalling newborn. “This one looks like Byoog! Maybe he'll tell us what he saw and felt in the beyond.” C Ralph Horsley
Boggart Forager Red Mana Creature — Goblin Rogue 1/1 Red Mana , Sacrifice Boggart Forager: Target player shuffles his or her library.
0
“Reach in this hole, lose a hand. Reach in that hole, find a sparkly.”—Auntie wisdom C Ron Spencer
Boggart Harbinger 2 Mana Black Mana Creature — Goblin Shaman 2/1 When Boggart Harbinger comes into play, you may search your library for a Goblin card, reveal it, then shuffle your library and put that card on top of it.   U Steve Prescott
Boggart Loggers 2 Mana Black Mana Creature — Goblin Rogue 2/1 Forestwalk
2 ManaBlack Mana, Sacrifice Boggart Loggers: Destroy target Treefolk or Forest.
Auntie Flint lent axes to Nibb and Gyik, thinking they'd share their experiences with her. She's still waiting for them to come back. C Jesper Ejsing
Boggart Mob 3 Mana Black Mana Creature — Goblin Warrior 5/5 Champion a Goblin (When this comes into play, sacrifice it unless you remove another Goblin you control from the game. When this leaves play, that card returns to play.)
Whenever a Goblin you control deals combat damage to a player, you may put a 1/1 black Goblin Rogue creature token into play.
  R Thomas Denmark
Boggart Shenanigans 2 Mana Red Mana Tribal Enchantment — Goblin   Whenever another Goblin you control is put into a graveyard from play, you may have Boggart Shenanigans deal 1 damage to target player. Boggarts revel in discovering new sensations, from the texture of an otter pellet to the squeak of a dying warren mate. U Warren Mahy
Boggart Sprite-Chaser 1 Mana Red Mana Creature — Goblin Warrior 1/2 As long as you control a Faerie, Boggart Sprite-Chaser gets +1/+1 and has flying.
0
“Auntie pointed out to the faerie how much mischief a flying boggart could wreak, and a beautiful new friendship was born.”—A tale of Auntie Grub C Mark Poole
Bog-Strider Ash 3 Mana Green Mana Creature — Treefolk Shaman 2/4 Swampwalk
Whenever a player plays a Goblin spell, you may pay Green Mana. If you do, you gain 2 life.
“If you want to test wisdom, offer it to fools and watch how they tear it up.” C Steven Belledin
Briarhorn 3 Mana Green Mana Creature — Elemental 3/3 Flash
When Briarhorn comes into play, target creature gets +3/+3 until end of turn.
Evoke 1 ManaGreen Mana (You may play this spell for its evoke cost. If you do, it’s sacrificed when it comes into play.)
  U Nils Hamm
Brigid, Hero of Kinsbaile 2 Mana White Mana White Mana Legendary Creature — Kithkin Archer 2/3 First strike
Tap: Brigid, Hero of Kinsbaile deals 2 damage to each attacking or blocking creature target player controls.
Thanks to one champion archer, the true borders of Kinsbaile extend an arrow's flight beyond the buildings. R Steve Prescott
Brion Stoutarm 2 Mana Red Mana White Mana Legendary Creature — Giant Warrior 4/4 Lifelink (Whenever this creature deals damage, you gain that much life.)
Red Mana, Tap, Sacrifice a creature other than Brion Stoutarm: Brion Stoutarm deals damage equal to the sacrificed creature’s power to target player.
  R Zoltan Boros & Gabor Szikszai
Broken Ambitions X Mana Blue Mana Instant   Counter target spell unless its controller pays X Mana. Clash with an opponent. If you win, that spell’s controller puts the top four cards of his or her library into his or her graveyard. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)   C Franz Vohwinkel
Burrenton Forge-Tender White Mana Creature — Kithkin Wizard 1/1 Protection from red
Sacrifice Burrenton Forge-Tender: Prevent all damage a red source of your choice would deal this turn.
“We are a clachan of smiths. The forge is as comfortable to us as a small fire during a cool winter's evening.” U Chuck Lukacs
Cairn Wanderer 4 Mana Black Mana Creature — Shapeshifter 4/4 Changeling (This card is every creature type at all times.)
As long as a creature card with flying is in a graveyard, Cairn Wanderer has flying. The same is true for fear, first strike, double strike, deathtouch, haste, landwalk, lifelink, protection, reach, trample, shroud, and vigilance.
  R Nils Hamm
Captivating Glance 2 Mana Blue Mana Enchantment — Aura   Enchant creature
At the end of your turn, clash with an opponent. If you win, gain control of enchanted creature. Otherwise, that player gains control of enchanted creature. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
  U Dan Dos Santos
Caterwauling Boggart 3 Mana Red Mana Creature — Goblin Shaman 2/2 Each Goblin you control can’t be blocked except by two or more creatures.
Each Elemental you control can’t be blocked except by two or more creatures.
“As far as I can tell, that frog dangling from the stick serves absolutely no purpose whatsoever.”—Gaddock Teeg C Steven Belledin
Ceaseless Searblades 3 Mana Red Mana Creature — Elemental Warrior 2/4 Whenever you play an activated ability of an Elemental, Ceaseless Searblades gets +1/+0 until end of turn. Flamekins' fires burn cool until they decide otherwise. U Jim Murray
Cenn's Heir 1 Mana White Mana Creature — Kithkin Soldier 1/1 Whenever Cenn’s Heir attacks, it gets +1/+1 until end of turn for each other attacking Kithkin. His home clachan's familial spirit bolsters his own, but he will be ready to preside over the town as cenn only after he learns to project that strength to others. C Steven Belledin
Chandra Nalaar 3 Mana Red Mana Red Mana Planeswalker — Chandra 6 +1: Chandra Nalaar deals 1 damage to target player.
-X: Chandra Nalaar deals X damage to target creature.
-8: Chandra Nalaar deals 10 damage to target player and each creature he or she controls.
  R Aleksi Briclot
Changeling Berserker 3 Mana Red Mana Creature — Shapeshifter 5/3 Changeling (This card is every creature type at all times.)
Haste
Champion a creature (When this comes into play, sacrifice it unless you remove another creature you control from the game. When this leaves play, that card returns to play.)
  U Warren Mahy
Changeling Hero 4 Mana White Mana Creature — Shapeshifter 4/4 Changeling (This card is every creature type at all times.)
Champion a creature (When this comes into play, sacrifice it unless you remove another creature you control from the game. When this leaves play, that card returns to play.)
Lifelink (Whenever this creature deals damage, you gain that much life.)
  U Jeff Miracola
Changeling Titan 4 Mana Green Mana Creature — Shapeshifter 7/7 Changeling (This card is every creature type at all times.)
Champion a creature (When this comes into play, sacrifice it unless you remove another creature you control from the game. When this leaves play, that card returns to play.)
  U Jesper Ejsing
Cloudcrown Oak 2 Mana Green Mana Green Mana Creature — Treefolk Warrior 3/4 Reach (This can block creatures with flying.)
0
“Clever folk build their homes near cloudcrowns. If a hawk or even just a faerie tries to swoop in, it'll get swatted from here to Cloverdell.”—Calydd, kithkin farmer C Rebecca Guay
Cloudgoat Ranger 3 Mana White Mana White Mana Creature — Giant Warrior 3/3 When Cloudgoat Ranger comes into play, put three 1/1 white Kithkin Soldier creature tokens into play.
Tap three untapped Kithkin you control: Cloudgoat Ranger gets +2/+0 and gains flying until end of turn.
  U Adam Rex
Cloudthresher 2 Mana Green Mana Green Mana Green Mana Green Mana Creature — Elemental 7/7 Flash
Reach (This can block creatures with flying.)
When Cloudthresher comes into play, it deals 2 damage to each creature with flying and each player.
Evoke 2 ManaGreen ManaGreen Mana (You may play this spell for its evoke cost. If you do, it’s sacrificed when it comes into play.)
  R Christopher Moeller
Colfenor's Plans 2 Mana Black Mana Black Mana Enchantment   When Colfenor’s Plans comes into play, remove the top seven cards of your library from the game face down.
You may look at and play cards removed from the game with Colfenor’s Plans.
Skip your draw step.
You can’t play more than one spell each turn.
  R Darrell Riche
Colfenor's Urn 3 Mana Artifact   Whenever a creature with toughness 4 or greater is put into your graveyard from play, you may remove it from the game.
At end of turn, if three or more cards have been removed from the game with Colfenor’s Urn, sacrifice it. If you do, return those cards to play under their owner’s control.
  R Jim Pavelec
Consuming Bonfire 3 Mana Red Mana Red Mana Tribal Sorcery — Elemental   Choose one — Consuming Bonfire deals 4 damage to target non-Elemental creature; or Consuming Bonfire deals 7 damage to target Treefolk creature.
0
“The elves use treefolk to drive us away. It is time to remove their tools.”—Vessifrus, flamekin demagogue C Randy Gallegos
Crib Swap 2 Mana White Mana Tribal Instant — Shapeshifter   Changeling (This card is every creature type at all times.)
Remove target creature from the game. Its controller puts a 1/1 colorless Shapeshifter creature token with changeling into play.
  U Brandon Dorman
Crush Underfoot 1 Mana Red Mana Tribal Instant — Giant   Choose a Giant creature you control. It deals damage equal to its power to target creature.

0
Five-toed grave—Kithkin phrase meaning“a giant's footprint” U Steven Belledin
Cryptic Command 1 Mana Blue Mana Blue Mana Blue Mana Instant   Choose two — Counter target spell; or return target permanent to its owner’s hand; or tap all creatures your opponents control; or draw a card.   R Wayne England
Dauntless Dourbark 3 Mana Green Mana Creature — Treefolk Warrior */* Dauntless Dourbark’s power and toughness are each equal to the number of Forests you control plus the number of Treefolk you control.
Dauntless Dourbark has trample as long as you control another Treefolk.
  R Jeremy Jarvis
Dawnfluke 3 Mana White Mana Creature — Elemental 0/3 Flash
When Dawnfluke comes into play, prevent the next 3 damage that would be dealt to target creature or player this turn.
Evoke White Mana (You may play this spell for its evoke cost. If you do, it’s sacrificed when it comes into play.)
  C Mark Zug
Deathrender 4 Mana Artifact — Equipment   Equipped creature gets +2/+2.
Whenever equipped creature is put into a graveyard from play, you may put a creature card from your hand into play and attach Deathrender to it.
Equip 2 Mana
  R Martina Pilcerova
Deeptread Merrow 1 Mana Blue Mana Creature — Merfolk Rogue 2/1 Blue Mana : Deeptread Merrow gains islandwalk until end of turn. “My success at navigating the Dark Meanders irritates the Inkfathom school. They consider themselves peerless divers, but I try to remind them that they cannot own commodities like bravery and cunning.” C Terese Nielsen & Philip Tan
Dolmen Gate 2 Mana Artifact   Prevent all combat damage that would be dealt to attacking creatures you control. Lorwyn's stones resonate with the place from which they were hewed. Though taken far, still they call to their home when silence is upon the land. R Richard Sardinha
Doran, the Siege Tower Black Mana Green Mana White Mana Legendary Creature — Treefolk Shaman 0/5 Each creature assigns combat damage equal to its toughness rather than its power. “Each year that passes rings you inwardly with memory and might. Wield your heart, and the world will tremble.” R Mark Zug
Dread 3 Mana Black Mana Black Mana Black Mana Creature — Elemental Incarnation 6/6 Fear
Whenever a creature deals damage to you, destroy it.
When Dread is put into a graveyard from anywhere, shuffle it into its owner’s library.
  R Matt Cavotta
Dreamspoiler Witches 3 Mana Black Mana Creature — Faerie Wizard 2/2 Flying
Whenever you play a spell during an opponent’s turn, you may have target creature get -1/-1 until end of turn.
At night, the faeries steal dreamstuff for their queen. At daybreak, countless creatures wake weak and hollow. C Jeff Easley
Drowner of Secrets 2 Mana Blue Mana Creature — Merfolk Wizard 1/3 Tap an untapped Merfolk you control: Target player puts the top card of his or her library into his or her graveyard. Merrows consider themselves the keepers of Lorwyn's past—and consider it their duty to edit when necessary. U Rebecca Guay
Ego Erasure 2 Mana Blue Mana Tribal Instant — Shapeshifter   Changeling (This card is every creature type at all times.)
Creatures target player controls get -2/-0 and lose all creature types until end of turn.
When all is taken away, all are equal. U Steven Belledin
Elvish Branchbender 2 Mana Green Mana Creature — Elf Druid 2/2 Tap : Until end of turn, target Forest becomes an X/X Treefolk creature in addition to its other types, where X is the number of Elves you control. “How do the vinebred feel? Fah! We do not ask the puppet how it feels when the puppeteer bids it dance.” C Ralph Horsley
Elvish Eulogist Green Mana Creature — Elf Shaman 1/1 Sacrifice Elvish Eulogist: You gain 1 life for each Elf card in your graveyard. “No matter how adept our artistic skill, our effigies can never hope to capture the vibrant beauty of a living elf. Perhaps that is truly why we mourn.” C Ben Thompson
Elvish Handservant Green Mana Creature — Elf Warrior 1/1 Whenever a player plays a Giant spell, you may put a +1/+1 counter on Elvish Handservant. The hardest lesson for any elf to learn is humility. It takes a giant to teach that. C Steve Prescott
Elvish Harbinger 2 Mana Green Mana Creature — Elf Druid 1/2 When Elvish Harbinger comes into play, you may search your library for an Elf card, reveal it, then shuffle your library and put that card on top of it.
Tap: Add one mana of any color to your mana pool.
  U Larry MacDougall
Elvish Promenade 3 Mana Green Mana Tribal Sorcery — Elf   Put a 1/1 green Elf Warrior creature token into play for each Elf you control. The faultless and immaculate castes form the lower tiers of elvish society, with the exquisite caste above them. At the pinnacle is the perfect, a consummate blend of aristocrat and predator. U Steve Ellis
Entangling Trap 1 Mana White Mana Enchantment   Whenever you clash, tap target creature an opponent controls. If you won, that creature doesn’t untap during its controller’s next untap step. (This ability triggers after the clash ends.)   U Warren Mahy
Epic Proportions 4 Mana Green Mana Green Mana Enchantment — Aura   Flash
Enchant creature
Enchanted creature gets +5/+5 and has trample.
From mite to mighty. R Jesper Ejsing
Ethereal Whiskergill 3 Mana Blue Mana Creature — Elemental 4/3 Flying
Ethereal Whiskergill can’t attack unless defending player controls an Island.
Fallowsages debate whether the whiskergill is native to the Dark Meanders or merely dreamstuff made real. U Howard Lyon
Exiled Boggart 1 Mana Black Mana Creature — Goblin Rogue 2/2 When Exiled Boggart is put into a graveyard from play, discard a card. Among the boggarts, there is only one real rule: all new treasures and experiences must be shared. Those who hoard their gifts commit the one truly unforgivable sin. C Pete Venters
Eyeblight's Ending 2 Mana Black Mana Tribal Instant — Elf   Destroy target non-Elf creature.
0
“Those without beauty are Lorwyn's greatest tumor. The winnowers have an unpleasant duty, but a necessary one.”—Eidren, perfect of Lys Alana C Ron Spears
Eyes of the Wisent 1 Mana Green Mana Tribal Enchantment — Elemental   Whenever an opponent plays a blue spell during your turn, you may put a 4/4 green Elemental creature token into play.
0
Calm as a wisent's watch—Elvish expression meaning “safe” R Aleksi Briclot
Facevaulter Black Mana Creature — Goblin Warrior 1/1 Black Mana , Sacrifice a Goblin: Facevaulter gets +2/+2 until end of turn. Boggarts get so excited when they find something new to smash that they really don't notice who gets underfoot. C Wayne Reynolds
Faerie Harbinger 3 Mana Blue Mana Creature — Faerie Wizard 2/2 Flash
Flying
When Faerie Harbinger comes into play, you may search your library for a Faerie card, reveal it, then shuffle your library and put that card on top of it.
  U Larry MacDougall
Faerie Tauntings 2 Mana Black Mana Tribal Enchantment — Faerie   Whenever you play a spell during an opponent’s turn, you may have each opponent lose 1 life. Beneath the fae's constant pranks runs a subtler undercurrent of mockery: the influence of Oona, their hidden queen. U Michael Sutfin
Faerie Trickery 1 Mana Blue Mana Blue Mana Tribal Instant — Faerie   Counter target non-Faerie spell. If that spell is countered this way, remove it from the game instead of putting it into its owner’s graveyard. The fae are so quick and their life spans so short that it's difficult to get retribution for their pranks. C Terese Nielsen
Fallowsage 3 Mana Blue Mana Creature — Merfolk Wizard 2/2 Whenever Fallowsage becomes tapped, you may draw a card. Memories of ages past are said to swim the minds of lounging fallowsages. U Parente
Familiar's Ruse Blue Mana Blue Mana Instant   As an additional cost to play Familiar’s Ruse, return a creature you control to its owner’s hand.
Counter target spell.
Because of their capricious nature, faeries can serve as living lenses for disruptive magic. U Eric Fortune
Fathom Trawl 3 Mana Blue Mana Blue Mana Sorcery   Reveal cards from the top of your library until you reveal three nonland cards. Put the nonland cards revealed this way into your hand, then put the rest of the revealed cards on the bottom of your library in any order.   R Paul Chadwick
Faultgrinder 6 Mana Red Mana Creature — Elemental 4/4 Trample
When Faultgrinder comes into play, destroy target land.
Evoke 4 ManaRed Mana (You may play this spell for its evoke cost. If you do, it’s sacrificed when it comes into play.)
  C Anthony S. Waters
Favor of the Mighty 1 Mana White Mana Tribal Enchantment — Giant   Each creature with the highest converted mana cost has protection from all colors.
0
“What does a mountain fear of a fly? Giants are barely aware of us, let alone afraid.”—Gaddock Teeg R Larry MacDougall
Fertile Ground 1 Mana Green Mana Enchantment — Aura   Enchant land
Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool.
Pretty, valuable, and delicious—a boggart thief's trifecta. C Mark Tedin
Final Revels 4 Mana Black Mana Sorcery   Choose one — All creatures get +2/+0 until end of turn; or all creatures get -0/-2 until end of turn. One whiff of the sweet, pungent scent leads to euphoria—or to an early grave. U Omar Rayyan
Fire-Belly Changeling 1 Mana Red Mana Creature — Shapeshifter 1/1 Changeling (This card is every creature type at all times.)
Red Mana: Fire-Belly Changeling gets +1/+0 until end of turn. Play this ability no more than twice each turn.
“My ears say it hisses. My fingers say it burns.”—Auntie Wort C Randy Gallegos
Fistful of Force 1 Mana Green Mana Instant   Target creature gets +2/+2 until end of turn. Clash with an opponent. If you win, that creature gets an additional +2/+2 and gains trample until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)   C Ralph Horsley
Flamekin Bladewhirl Red Mana Creature — Elemental Warrior 2/1 As an additional cost to play Flamekin Bladewhirl, reveal an Elemental card from your hand or pay 3 Mana.
0
“The elves may try to confine us, but they will learn that our blazing spirit can never be suppressed.”—Vessifrus, flamekin demagogue U Mark Zug
Flamekin Brawler Red Mana Creature — Elemental Warrior 0/2 Red Mana : Flamekin Brawler gets +1/+0 until end of turn. When he hits people, they stay hit. C Daren Bader
Flamekin Harbinger Red Mana Creature — Elemental Shaman 1/1 When Flamekin Harbinger comes into play, you may search your library for an Elemental card, reveal it, then shuffle your library and put that card on top of it.   U Steve Prescott
Flamekin Spitfire 1 Mana Red Mana Creature — Elemental Shaman 1/1 3 Mana Red Mana : Flamekin Spitfire deals 1 damage to target creature or player. Some flamekin warriors explore the art of coherence, an ancient discipline that harnesses the chaos of fire and focuses it with pinpoint precision. U Zoltan Boros & Gabor Szikszai
Fodder Launch 3 Mana Black Mana Tribal Sorcery — Goblin   As an additional cost to play Fodder Launch, sacrifice a Goblin.
Target creature gets -5/-5 until end of turn. Fodder Launch deals 5 damage to that creature’s controller.
Leave it to a boggart to come up with a projectile as disgusting as it is deadly. U Nils Hamm
Footbottom Feast 2 Mana Black Mana Instant   Put any number of target creature cards from your graveyard on top of your library.
Draw a card.
The scent of rot and vinegar fills the marsh, inviting boggarts from every warren to reunite and feast. C Jim Nelson
Forced Fruition 4 Mana Blue Mana Blue Mana Enchantment   Whenever an opponent plays a spell, that player draws seven cards.
0
“Petals within petals within petals, tadpole. The truth lurks below an opulence of illusion.”—Neerdiv, fallowsage R William O'Connor
Forest   Basic Land — Forest   [G]   L Omar Rayyan
Forest   Basic Land — Forest   [G]   L Rob Alexander
Forest   Basic Land — Forest   [G]   L Steve Prescott
Forest   Basic Land — Forest   [G]   L Darrell Riche
Gaddock Teeg Green Mana White Mana Legendary Creature — Kithkin Advisor 2/2 Noncreature spells with converted mana cost 4 or greater can’t be played.
Noncreature spells with X Mana in their mana costs can’t be played.
So great is his wisdom and spirit that many who have met him say that they stood before a giant of a man and talked to the wisest of the four winds. R Greg Staples
Galepowder Mage 3 Mana White Mana Creature — Kithkin Wizard 3/3 Flying
Whenever Galepowder Mage attacks, remove another target creature from the game. Return that card to play under its owner’s control at end of turn.
  R Jeremy Jarvis
Garruk Wildspeaker 2 Mana Green Mana Green Mana Planeswalker — Garruk 3 +1: Untap two target lands.
-1: Put a 3/3 green Beast creature token into play.
-4: Creatures you control get +3/+3 and gain trample until end of turn.
  R Aleksi Briclot
Ghostly Changeling 2 Mana Black Mana Creature — Shapeshifter 2/2 Changeling (This card is every creature type at all times.)
1 ManaBlack Mana: Ghostly Changeling gets +1/+1 until end of turn.
In desolate places, changelings may take the shape of fancies, or memories, or fears. U Chuck Lukacs
Giant Harbinger 4 Mana Red Mana Creature — Giant Shaman 3/4 When Giant Harbinger comes into play, you may search your library for a Giant card, reveal it, then shuffle your library and put that card on top of it.   U Steve Prescott
Giant's Ire 3 Mana Red Mana Tribal Sorcery — Giant   Giant’s Ire deals 4 damage to target player. If you control a Giant, draw a card. The only feeling greater than hurling something a mile is crushing something else with it that was really, really irritating you. C Alex Horley-Orlandelli
Gilt-Leaf Ambush 2 Mana Green Mana Tribal Instant — Elf   Put two 1/1 green Elf Warrior creature tokens into play. Clash with an opponent. If you win, those creatures gain deathtouch until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost. Whenever a creature with deathtouch deals damage to a creature, destroy that creature.)   C Steve Prescott
Gilt-Leaf Palace   Land   As Gilt-Leaf Palace comes into play, you may reveal an Elf card from your hand. If you don’t, Gilt-Leaf Palace comes into play tapped.
Tap: Add Black Mana or Green Mana to your mana pool.
Dawn's Light, greatest palace of Gilt-Leaf Wood, is built on tiers of wood and power. R Christopher Moeller
Gilt-Leaf Seer 2 Mana Green Mana Creature — Elf Shaman 2/2 Green Mana , Tap: Look at the top two cards of your library, then put them back in any order. Desmera blinded her seers so that her beauty would be the last image burned in their memories. The act only deepened their insight. C Darrell Riche
Glarewielder 4 Mana Red Mana Creature — Elemental Shaman 3/1 Haste
When Glarewielder comes into play, up to two target creatures can’t block this turn.
Evoke 1 ManaRed Mana (You may play this spell for its evoke cost. If you do, it’s sacrificed when it comes into play.)
  U Nils Hamm
Glen Elendra Pranksters 3 Mana Blue Mana Creature — Faerie Wizard 1/3 Flying
Whenever you play a spell during an opponent’s turn, you may return target creature you control to its owner’s hand.
Victims spirited through a faerie ring find themselves stranded miles away. U Omar Rayyan
Glimmerdust Nap 2 Mana Blue Mana Enchantment — Aura   Enchant tapped creature
Enchanted creature doesn’t untap during its controller’s untap step.
The dreams of giants are as long as time and as deep as the earth. Thus they are prized by the dream-harvesting fae. C Greg Staples
Goatnapper 2 Mana Red Mana Creature — Goblin Rogue 2/2 When Goatnapper comes into play, untap target Goat and gain control of it until end of turn. It gains haste until end of turn. Kith goats are just for practice. The real prize, of course, is a giant's cloudgoat. U Ron Spencer
Goldmeadow Dodger White Mana Creature — Kithkin Rogue 1/1 Goldmeadow Dodger can’t be blocked by creatures with power 4 or greater. “I've gotten close enough to a giant to smell his breath, but none has ever so much as spotted me. I wonder how long my record can extend?” C Omar Rayyan
Goldmeadow Harrier White Mana Creature — Kithkin Soldier 1/1 White Mana , Tap: Tap target creature.
0
“It's a proven fact that sling-stones from the dawn side of the riverbank sail the farthest and truest.”—Deagan, cenn of Burrenton C Steve Prescott
Goldmeadow Stalwart White Mana Creature — Kithkin Soldier 2/2 As an additional cost to play Goldmeadow Stalwart, reveal a Kithkin card from your hand or pay 3 Mana. The thoughtweft ties a clachan together. Sharing each other's hopes and fears, all the village's citizens spring into action upon the first threat to any one of them. U Wayne Reynolds
Guardian of Cloverdell 5 Mana Green Mana Green Mana Creature — Treefolk Shaman 4/5 When Guardian of Cloverdell comes into play, put three 1/1 white Kithkin Soldier creature tokens into play.
Green Mana, Sacrifice a Kithkin: You gain 1 life.
Although they're protective of all creatures, many treefolk are especially fond of the empathic kithkin. U Jesper Ejsing
Guile 3 Mana Blue Mana Blue Mana Blue Mana Creature — Elemental Incarnation 6/6 Guile can’t be blocked except by three or more creatures.
If a spell or ability you control would counter a spell, instead remove that spell from the game and you may play that card without paying its mana cost.
When Guile is put into a graveyard from anywhere, shuffle it into its owner’s library.
  R Zoltan Boros & Gabor Szikszai
Hamletback Goliath 6 Mana Red Mana Creature — Giant Warrior 6/6 Whenever another creature comes into play, you may put X +1/+1 counters on Hamletback Goliath, where X is that creature’s power.
0
“If you live on a giant's back, there's only one individual you'll ever need to fear.”—Gaddock Teeg R Parente & Brian Snoddy
Harpoon Sniper 2 Mana White Mana Creature — Merfolk Archer 2/2 White Mana , Tap: Harpoon Sniper deals X damage to target attacking or blocking creature, where X is the number of Merfolk you control. Made from whiskergill bones, merrow spinebows can fire bolts through tree trunks. U Dominick Domingo
Heal the Scars 3 Mana Green Mana Instant   Regenerate target creature. You gain life equal to that creature’s toughness. Elvish battle-magic has evolved two specialties: inflicting wounds that scar, and healing wounds without scarring. Politics determines the recipients of each. C Carl Frank
Hearthcage Giant 6 Mana Red Mana Red Mana Creature — Giant Warrior 5/5 When Hearthcage Giant comes into play, put two 3/1 red Elemental Shaman creature tokens into play.
Sacrifice an Elemental: Target Giant creature gets +3/+1 until end of turn.
The flamekin are mere kindling for his warmth. U Zoltan Boros & Gabor Szikszai
Heat Shimmer 2 Mana Red Mana Sorcery   Put a token into play that’s a copy of target creature. It has haste and “At end of turn, remove this permanent from the game.”
0
“Better to flare out than to gutter.”—Flamekin expression R Franz Vohwinkel
Herbal Poultice 0 Mana Artifact   3 Mana , Sacrifice Herbal Poultice: Regenerate target creature.
0
“Apply orange leaf to a wound at dawn to clean it, at dusk to prevent the same injury from happening again.”—Kithkin superstition C Scott Hampton
Hillcomber Giant 2 Mana White Mana White Mana Creature — Giant Scout 3/3 Mountainwalk The giants believe the fossils they find in Lorwyn's rocky heights are dreams frozen in time, and they treasure them. C Ralph Horsley
Hoarder's Greed 3 Mana Black Mana Sorcery   You lose 2 life and draw two cards, then clash with an opponent. If you win, repeat this process. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)   U Pete Venters
Hoofprints of the Stag 1 Mana White Mana Tribal Enchantment — Elemental   Whenever you draw a card, you may put a hoofprint counter on Hoofprints of the Stag.
2 ManaWhite Mana, Remove four hoofprint counters from Hoofprints of the Stag: Put a 4/4 white Elemental creature token with flying into play. Play this ability only during your turn.
  R Anthony S. Waters
Horde of Notions White Mana Blue Mana Black Mana Red Mana Green Mana Legendary Creature — Elemental 5/5 Vigilance, trample, haste
White ManaBlue ManaBlack ManaRed ManaGreen Mana: You may play target Elemental card from your graveyard without paying its mana cost.
Even the oldest treefolk was but an acorn when Lorwyn's first mysteries were born. R Adam Rex
Hornet Harasser 2 Mana Black Mana Black Mana Creature — Goblin Shaman 2/2 When Hornet Harasser is put into a graveyard from play, target creature gets -2/-2 until end of turn.
0
“And though she didn't get her honey, Auntie found something far more interesting.”—A tale of Auntie Grub C Nils Hamm
Hostility 3 Mana Red Mana Red Mana Red Mana Creature — Elemental Incarnation 6/6 Haste
If a spell you control would deal damage to an opponent, prevent that damage. Put a 3/1 red Elemental Shaman creature token with haste into play for each 1 damage prevented this way.
When Hostility is put into a graveyard from anywhere, shuffle it into its owner’s library.
  R Omar Rayyan
Howltooth Hollow   Land   Hideaway (This land comes into play tapped. When it does, look at the top four cards of your library, remove one from the game face down, then put the rest on the bottom of your library.)
Tap: Add Black Mana to your mana pool.
Black Mana, Tap: You may play the removed card without paying its mana cost if each player has no cards in hand.
  R John Howe
Hunt Down Green Mana Sorcery   Target creature blocks target creature this turn if able. “Springjacks and faeries can be difficult to hunt, but my favorite prey are the flamekin. They never fail to put up a worthy fight when cornered.” C Christopher Moeller
Hunter of Eyeblights 3 Mana Black Mana Black Mana Creature — Elf Assassin 3/3 When Hunter of Eyeblights comes into play, put a +1/+1 counter on target creature you don’t control.
2 ManaBlack Mana, Tap: Destroy target creature with a counter on it.
Snokk ran as fast as he could, but the sound of hooves grew ever louder in his ears. U Jesper Ejsing
Hurly-Burly 1 Mana Red Mana Sorcery   Choose one — Hurly-Burly deals 1 damage to each creature without flying; or Hurly-Burly deals 1 damage to each creature with flying.
0
“Things were popping like corn in a skillet. Olly landed in the pig pen with his prize sow on top of him, both squealin' like boggarts.”—Deagan, cenn of Burrenton C Steve Prescott
Immaculate Magistrate 3 Mana Green Mana Creature — Elf Shaman 2/2 Tap : Put a +1/+1 counter on target creature for each Elf you control. Elves of the immaculate class weave flora into living creatures—sometimes to endorse an elite warrior, sometimes to create a breathing work of art. R Jim Nelson
Imperious Perfect 2 Mana Green Mana Creature — Elf Warrior 2/2 Other Elf creatures you control get +1/+1.
Green Mana, Tap: Put a 1/1 green Elf Warrior creature token into play.
In a culture of beauty, the most beautiful are worshipped as gods. U Scott M. Fischer
Incandescent Soulstoke 2 Mana Red Mana Creature — Elemental Shaman 2/2 Other Elemental creatures you control get +1/+1.
1 ManaRed Mana, Tap: You may put an Elemental creature card from your hand into play. That creature gains haste until end of turn. Sacrifice it at end of turn.
  R Todd Lockwood
Incendiary Command 3 Mana Red Mana Red Mana Sorcery   Choose two — Incendiary Command deals 4 damage to target player; or Incendiary Command deals 2 damage to each creature; or destroy target nonbasic land; or each player discards all the cards in his or her hand, then draws that many cards.   R Wayne England
Incremental Growth 3 Mana Green Mana Green Mana Sorcery   Put a +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature.
0
“Tie a mouse under a bridge, and your cabbages will triple in size.”—Kithkin superstition U Chuck Lukacs
Ingot Chewer 4 Mana Red Mana Creature — Elemental 3/3 When Ingot Chewer comes into play, destroy target artifact.
Evoke Red Mana (You may play this spell for its evoke cost. If you do, it’s sacrificed when it comes into play.)
Elementals are ideas given form. This one is the idea of “smashitude.” C Kev Walker
Inkfathom Divers 3 Mana Blue Mana Blue Mana Creature — Merfolk Soldier 3/3 Islandwalk
When Inkfathom Divers comes into play, look at the top four cards of your library, then put them back in any order.
“None appreciate sun and shallows like those who have seen the depths.”—Lianda of the Stonybrook school C Steven Belledin
Inner-Flame Acolyte 1 Mana Red Mana Red Mana Creature — Elemental Shaman 2/2 When Inner-Flame Acolyte comes into play, target creature gets +2/+0 and gains haste until end of turn.
Evoke Red Mana (You may play this spell for its evoke cost. If you do, it’s sacrificed when it comes into play.)
  C Ron Spears
Inner-Flame Igniter 2 Mana Red Mana Creature — Elemental Warrior 2/2 2 Mana Red Mana : Creatures you control get +1/+0 until end of turn. If this is the third time this ability has resolved this turn, creatures you control gain first strike until end of turn. A light an army can follow. U Scott Hampton
Island   Basic Land — Island   [U]   L Warren Mahy
Island   Basic Land — Island   [U]   L Ron Spears
Island   Basic Land — Island   [U]   L Martina Pilcerova
Island   Basic Land — Island   [U]   L Rob Alexander
Jace Beleren 1 Mana Blue Mana Blue Mana Planeswalker — Jace 3 +2: Each player draws a card.
-1: Target player draws a card.
-10: Target player puts the top twenty cards of his or her library into his or her graveyard.
  R Aleksi Briclot
Jagged-Scar Archers 1 Mana Green Mana Green Mana Creature — Elf Archer */* Jagged-Scar Archers’s power and toughness are each equal to the number of Elves you control.
Tap: Jagged-Scar Archers deals damage equal to its power to target creature with flying.
  U Parente
Judge of Currents 1 Mana White Mana Creature — Merfolk Wizard 1/1 Whenever a Merfolk you control becomes tapped, you may gain 1 life. Though the currents of the Lanes shift every year, the merrow never lose track of where they are or where they are going. C Dan Scott
Kinsbaile Balloonist 3 Mana White Mana Creature — Kithkin Soldier 2/2 Flying
Whenever Kinsbaile Balloonist attacks, you may have target creature gain flying until end of turn.
Even when a giant's tantrum turns the sky into a chaotic gale, the path of the balloonist never falters. C Zoltan Boros & Gabor Szikszai
Kinsbaile Skirmisher 1 Mana White Mana Creature — Kithkin Soldier 2/2 When Kinsbaile Skirmisher comes into play, target creature gets +1/+1 until end of turn. “If a boggart even dares breathe near one of my kin, I'll know. And I'll not be happy.” C Thomas Denmark
Kithkin Daggerdare 1 Mana Green Mana Creature — Kithkin Soldier 1/1 Green Mana , Tap: Target attacking creature gets +2/+2 until end of turn. The kith dance their elaborate reels not merely to celebrate the events of their lives but to form an unbreakable bond of loyalty with their kin, a bond stronger than the fear of death itself. C Christopher Moeller
Kithkin Greatheart 1 Mana White Mana Creature — Kithkin Soldier 2/1 As long as you control a Giant, Kithkin Greatheart gets +1/+1 and has first strike. Sometimes a curious giant singles out a “little one” to follow for a few days, never realizing the effect it will have on the little one's life. C Greg Staples
Kithkin Harbinger 2 Mana White Mana Creature — Kithkin Wizard 1/3 When Kithkin Harbinger comes into play, you may search your library for a Kithkin card, reveal it, then shuffle your library and put that card on top of it. Her ears are open to even the softest voice. U Steve Prescott
Kithkin Healer 2 Mana White Mana Creature — Kithkin Cleric 2/2 Tap : Prevent the next 1 damage that would be dealt to target creature or player this turn. The empathetic nature of the thoughtweft allows kithkin healers to treat the cause of an illness rather than fight its symptoms. C Rebecca Guay
Kithkin Mourncaller 2 Mana Green Mana Creature — Kithkin Scout 2/2 Whenever an attacking Kithkin or Elf is put into your graveyard from play, you may draw a card. Eidren's hunts are dangerous affairs. All dread the inevitable recounting of those who died while flushing out his prey. U Dominick Domingo
Knight of Meadowgrain White Mana White Mana Creature — Kithkin Knight 2/2 First strike
Lifelink (Whenever this creature deals damage, you gain that much life.)
“By tradition, we don't speak for two days after battle. If our deeds won't speak for themselves, what else could be said?” U Larry MacDougall
Knucklebone Witch Black Mana Creature — Goblin Shaman 1/1 Whenever a Goblin you control is put into a graveyard from play, you may put a +1/+1 counter on Knucklebone Witch. Each bone honors its owner's best pranks. R Jim Pavelec
Lace with Moonglove 2 Mana Green Mana Instant   Target creature gains deathtouch until end of turn. (Whenever it deals damage to a creature, destroy that creature.)
Draw a card.
“Which is more filled with poison: the flower of the moonglove or the minds of elves?”—Vessifrus, flamekin demagogue C Rebecca Guay
Lairwatch Giant 5 Mana White Mana Creature — Giant Warrior 5/3 Lairwatch Giant can block an additional creature.
Whenever Lairwatch Giant blocks two or more creatures, it gains first strike until end of turn.
A giant can brood over a grudge for decades, and woe to those who interrupt him. C Warren Mahy
Lammastide Weave 1 Mana Green Mana Instant   Name a card, then target player puts the top card of his or her library into his or her graveyard. If that card is the named card, you gain life equal to its converted mana cost.
Draw a card.
“A ribbon torn will ward away dark dreams.” U Howard Lyon
Lash Out 1 Mana Red Mana Instant   Lash Out deals 3 damage to target creature. Clash with an opponent. If you win, Lash Out deals 3 damage to that creature’s controller. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)   C Scott Hampton
Leaf Gilder 1 Mana Green Mana Creature — Elf Druid 2/1 Tap : Add Green Mana to your mana pool. Eidren, perfect of Lys Alana, ordered hundreds of trees uprooted and rearranged into a pattern he deemed beautiful. Thus the Gilt-Leaf Wood was born. C Quinton Hoover
Lignify 1 Mana Green Mana Tribal Enchantment — Treefolk Aura   Enchant creature
Enchanted creature is a 0/4 Treefolk with no abilities.
Bulgo paused, puzzled. What was that rustling sound, and why did he feel so stiff? And how could his feet be so thirsty? C Jesper Ejsing
Liliana Vess 3 Mana Black Mana Black Mana Planeswalker — Liliana 5 +1: Target player discards a card.
-2: Search your library for a card, then shuffle your library and put that card on top of it.
-8: Put all creature cards in all graveyards into play under your control.
  R Aleksi Briclot
Lowland Oaf 3 Mana Red Mana Creature — Giant Warrior 3/3 Tap : Target Goblin creature you control gets +1/+0 and gains flying until end of turn. Sacrifice that creature at end of turn. “I don't know why the little one was so mad. He said to put him down, and I put him down.” C Jeff Easley
Lys Alana Huntmaster 2 Mana Green Mana Green Mana Creature — Elf Warrior 3/3 Whenever you play an Elf spell, you may put a 1/1 green Elf Warrior creature token into play. From the highest tiers of Dawn's Light Palace to the deepest shade of Wren's Run, the silver notes of the horn shimmer through the air, and all who hear it feel its pull. C Pete Venters
Lys Alana Scarblade 2 Mana Black Mana Creature — Elf Assassin 1/1 Tap , Discard an Elf card: Target creature gets -X/-X until end of turn, where X is the number of Elves you control. In beauty-obsessed Lys Alana, one cut of her blade means the difference between a high society feast and raking through the dungheap for scraps. U Christopher Moeller
Mad Auntie 2 Mana Black Mana Creature — Goblin Shaman 2/2 Other Goblin creatures you control get +1/+1.
Tap: Regenerate another target Goblin.
One part cunning, one part wise, and many, many parts demented. R Wayne Reynolds
Makeshift Mannequin 3 Mana Black Mana Instant   Return target creature card from your graveyard to play with a mannequin counter on it. As long as that creature has a mannequin counter on it, it has “When this creature becomes the target of a spell or ability, sacrifice it.”
0
“This vulgar mimicry will end now.”—Desmera, perfect of Wren's Run U Darrell Riche
Marsh Flitter 3 Mana Black Mana Creature — Faerie Rogue 1/1 Flying
When Marsh Flitter comes into play, put two 1/1 black Goblin Rogue creature tokens into play.
Sacrifice a Goblin: Marsh Flitter becomes 3/3 until end of turn.
  U Wayne Reynolds
Masked Admirers 2 Mana Green Mana Green Mana Creature — Elf Shaman 3/2 When Masked Admirers comes into play, draw a card.
Whenever you play a creature spell, you may pay Green ManaGreen Mana. If you do, return Masked Admirers from your graveyard to your hand.
“Beauty determines value, and we determine beauty.” R Eric Fortune
Merrow Commerce 1 Mana Blue Mana Tribal Enchantment — Merfolk   At the end of your turn, untap all Merfolk you control. Schools meet and mingle on Lorwyn's riverways. In the bustling interplay, the merrow renew their sense of community as they sharpen their wits and hone their trading skills. U Steve Ellis
Merrow Harbinger 3 Mana Blue Mana Creature — Merfolk Wizard 2/3 Islandwalk
When Merrow Harbinger comes into play, you may search your library for a Merfolk card, reveal it, then shuffle your library and put that card on top of it.
  U Steve Prescott
Merrow Reejerey 2 Mana Blue Mana Creature — Merfolk Soldier 2/2 Other Merfolk creatures you control get +1/+1.
Whenever you play a Merfolk spell, you may tap or untap target permanent.
Steady and silent as the deep current, the reejerey guides the course of the school. U Greg Staples
Militia's Pride 1 Mana White Mana Tribal Enchantment — Kithkin   Whenever a nontoken creature you control attacks, you may pay White Mana. If you do, put a 1/1 white Kithkin Soldier creature token into play tapped and attacking. If you pick a fight with one kithkin, be ready to fight them all. R Larry MacDougall
Mirror Entity 2 Mana White Mana Creature — Shapeshifter 1/1 Changeling (This card is every creature type at all times.)
X Mana: Creatures you control become X/X and gain all creature types until end of turn.
Unaware of Lorwyn's diversity, it sees only itself, reflected a thousand times over. R Zoltan Boros & Gabor Szikszai
Mistbind Clique 3 Mana Blue Mana Creature — Faerie Wizard 4/4 Flash
Flying
Champion a Faerie (When this comes into play, sacrifice it unless you remove another Faerie you control from the game. When this leaves play, that card returns to play.)
When a Faerie is championed with Mistbind Clique, tap all lands target player controls.
  R Ben Thompson
Moonglove Extract 3 Mana Artifact   Sacrifice Moonglove Extract: Moonglove Extract deals 2 damage to target creature or player. Diluted, moonglove can etch living tissue. Concentrated, a drop will kill a giant. C Terese Nielsen
Moonglove Winnower 3 Mana Black Mana Creature — Elf Rogue 2/3 Deathtouch (Whenever this creature deals damage to a creature, destroy that creature.) Winnowers live to eliminate eyeblights, creatures the elves deem too ugly to exist. C William O'Connor
Mosswort Bridge   Land   Hideaway (This land comes into play tapped. When it does, look at the top four cards of your library, remove one from the game face down, then put the rest on the bottom of your library.)
Tap: Add Green Mana to your mana pool.
Green Mana, Tap: You may play the removed card without paying its mana cost if creatures you control have total power 10 or greater.
  R Jeremy Jarvis
Mountain   Basic Land — Mountain   [R]   L Larry MacDougall
Mountain   Basic Land — Mountain   [R]   L Martina Pilcerova
Mountain   Basic Land — Mountain   [R]   L Wayne Reynolds
Mountain   Basic Land — Mountain   [R]   L Darrell Riche
Mournwhelk 6 Mana Black Mana Creature — Elemental 3/3 When Mournwhelk comes into play, target player discards two cards.
Evoke 3 ManaBlack Mana (You may play this spell for its evoke cost. If you do, it’s sacrificed when it comes into play.)
It hoards Lorwyn's rare sorrows. C Jeremy Jarvis
Mudbutton Torchrunner 2 Mana Red Mana Creature — Goblin Warrior 1/1 When Mudbutton Torchrunner is put into a graveyard from play, it deals 3 damage to target creature or player. The oil sloshes against his skull as he nears his destination: the Frogtosser Games and the lighting of the Flaming Boggart. C Steve Ellis
Mulldrifter 4 Mana Blue Mana Creature — Elemental 2/2 Flying
When Mulldrifter comes into play, draw two cards.
Evoke 2 ManaBlue Mana (You may play this spell for its evoke cost. If you do, it’s sacrificed when it comes into play.)
  C Eric Fortune
Nameless Inversion 1 Mana Black Mana Tribal Instant — Shapeshifter   Changeling (This card is every creature type at all times.)
Target creature gets +3/-3 and loses all creature types until end of turn.
Just as a changeling's influence can have dramatic effects, so too can its sudden withdrawal. C Jeff Miracola
Nath of the Gilt-Leaf 3 Mana Black Mana Green Mana Legendary Creature — Elf Warrior 4/4 At the beginning of your upkeep, you may have target opponent discard a card at random.
Whenever an opponent discards a card, you may put a 1/1 green Elf Warrior creature token into play.
A savage hunter with a prince's bearing. R Kev Walker
Nath's Buffoon 1 Mana Black Mana Creature — Goblin Rogue 1/1 Protection from Elves Smik learned the elvish dance quickly enough. The most difficult, yet most important step was to stay out of Nath's sight until called to perform. C Thomas Denmark
Nath's Elite 4 Mana Green Mana Creature — Elf Warrior 4/2 All creatures able to block Nath’s Elite do so.
When Nath’s Elite comes into play, clash with an opponent. If you win, put a +1/+1 counter on Nath’s Elite. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
  C Wayne Reynolds
Neck Snap 3 Mana White Mana Instant   Destroy target attacking or blocking creature.
0
“We merrows need not be disadvantaged when fighting on land. We lack the vulnerability of those who breathe only through their throats.”—Minnarin, merrow reejerey C Dominick Domingo
Nectar Faerie 1 Mana Black Mana Creature — Faerie Wizard 1/1 Flying
Black Mana, Tap: Target Faerie or Elf gains lifelink until end of turn. (Whenever it deals damage, its controller gains that much life.)
“The unpredictable fae are just as likely to provide a blight as a boon.”—Desmera, perfect of Wren's Run U Thomas Denmark
Needle Drop Red Mana Instant   Needle Drop deals 1 damage to target creature or player that was dealt damage this turn.
Draw a card.
“First it was plovers and mulldrifters. Now it's knitting needles the size of javelins.”—Calydd, kithkin farmer C Greg Staples
Nettlevine Blight 4 Mana Black Mana Black Mana Enchantment — Aura   Enchant creature or land
Enchanted permanent has “At the end of your turn, sacrifice this permanent and attach Nettlevine Blight to a creature or land you control.”
  R Michael Sutfin
Nightshade Stinger Black Mana Creature — Faerie Rogue 1/1 Flying
Nightshade Stinger can’t block.
“Most faeries are harmless pranksters. Every now and again, though, you get one that crosses over from mischievous to malicious.”—Gaddock Teeg C Mark Poole
Nova Chaser 3 Mana Red Mana Creature — Elemental Warrior 10/2 Trample
Champion an Elemental (When this comes into play, sacrifice it unless you remove another Elemental you control from the game. When this leaves play, that card returns to play.)
  R Dan Scott
Oaken Brawler 3 Mana White Mana Creature — Treefolk Warrior 2/4 When Oaken Brawler comes into play, clash with an opponent. If you win, put a +1/+1 counter on Oaken Brawler. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)   C Jim Murray
Oakgnarl Warrior 5 Mana Green Mana Green Mana Creature — Treefolk Warrior 5/7 Vigilance, trample “Roam as you will, your roots remain in the strong earth of your Rising.” C Jim Nelson
Oblivion Ring 2 Mana White Mana Enchantment   When Oblivion Ring comes into play, remove another target nonland permanent from the game.
When Oblivion Ring leaves play, return the removed card to play under its owner’s control.
A circle of sugar and a word of forbiddance. C Wayne England
Oona's Prowler 1 Mana Black Mana Creature — Faerie Rogue 3/1 Flying
Discard a card: Oona’s Prowler gets -2/-0 until end of turn. Any player may play this ability.
Deep in Glen Elendra blossoms Oona, queen of the faeries, nourished by secrets and pollinated by stolen dreams. R Wayne Reynolds
Paperfin Rascal 2 Mana Blue Mana Creature — Merfolk Rogue 2/2 When Paperfin Rascal comes into play, clash with an opponent. If you win, put a +1/+1 counter on Paperfin Rascal. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)   C Zoltan Boros & Gabor Szikszai
Peppersmoke Black Mana Tribal Instant — Faerie   Target creature gets -1/-1 until end of turn. If you control a Faerie, draw a card. Like being trapped in a perpetual sneeze, faerie-dust poisoning is both exhilarating and agonizing. C Rebecca Guay
Pestermite 2 Mana Blue Mana Creature — Faerie Rogue 2/1 Flash
Flying
When Pestermite comes into play, you may tap or untap target permanent.
The fae know when they're not wanted. That's precisely why they show up. C Christopher Moeller
Plains   Basic Land — Plains   [W]   L Warren Mahy
Plains   Basic Land — Plains   [W]   L Fred Fields
Plains   Basic Land — Plains   [W]   L Larry MacDougall
Plains   Basic Land — Plains   [W]   L Omar Rayyan
Plover Knights 3 Mana White Mana White Mana Creature — Kithkin Knight 3/3 Flying, first strike The knights are a major attraction at every Lammastide festival. Teams of riders perform daring feats of flight to the delight of all below. C Quinton Hoover
Pollen Lullaby 1 Mana White Mana Instant   Prevent all combat damage that would be dealt this turn. Clash with an opponent. If you win, creatures that player controls don’t untap during the player’s next untap step. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)   U Warren Mahy
Ponder Blue Mana Sorcery   Look at the top three cards of your library, then put them back in any order. You may shuffle your library.
Draw a card.
“We see the same sky as you, just through a different lens.” C Mark Tedin
Primal Command 3 Mana Green Mana Green Mana Sorcery   Choose two — Target player gains 7 life; or put target noncreature permanent on top of its owner’s library; or target player shuffles his or her graveyard into his or her library; or search your library for a creature card, reveal it, put it into your hand, then shuffle your library.   R Wayne England
Profane Command X Mana Black Mana Black Mana Sorcery   Choose two — Target player loses X life; or return target creature card with converted mana cost X or less from your graveyard to play; or target creature gets -X/-X until end of turn; or up to X target creatures gain fear until end of turn.   R Wayne England
Protective Bubble 3 Mana Blue Mana Enchantment — Aura   Enchant creature
Enchanted creature is unblockable and has shroud. (It can’t be the target of spells or abilities.)
Skilled merrow rudders ensure their charges arrive on time and without incident. C Steve Ellis
Prowess of the Fair 1 Mana Black Mana Tribal Enchantment — Elf   Whenever another nontoken Elf is put into your graveyard from play, you may put a 1/1 green Elf Warrior creature token into play. An elvish duel is a thing of beauty: the warriors' grace, the crash of steel, then the artful spray of blood. U Jeremy Jarvis
Purity 3 Mana White Mana White Mana White Mana Creature — Elemental Incarnation 6/6 Flying
If a spell or ability would deal damage to you, prevent that damage. You gain life equal to the damage prevented this way.
When Purity is put into a graveyard from anywhere, shuffle it into its owner’s library.
  R Warren Mahy
Quill-Slinger Boggart 3 Mana Black Mana Creature — Goblin Warrior 3/2 Whenever a player plays a Kithkin spell, you may have target player lose 1 life.
0
“A good day in Goldmeadow is one in which I don't spend all evening picking quills out of my backside.”—Calydd, kithkin farmer C Warren Mahy
Rebellion of the Flamekin 3 Mana Red Mana Tribal Enchantment — Elemental   Whenever you clash, you may pay 1 Mana. If you do, put a 3/1 red Elemental Shaman creature token into play. If you won, that token gains haste until end of turn. (This ability triggers after the clash ends.)   U Dan Dos Santos
Rings of Brighthearth 3 Mana Artifact   Whenever you play an activated ability, if it isn’t a mana ability, you may pay 2 Mana. If you do, copy that ability. You may choose new targets for the copy.
0
“Without flame, there would be no iron tools, no cooked meals, no purge of old growth to make room for new.”—Brighthearth creed R Howard Lyon
Ringskipper 1 Mana Blue Mana Creature — Faerie Wizard 1/1 Flying
When Ringskipper is put into a graveyard from play, clash with an opponent. If you win, return Ringskipper to its owner’s hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
  C Heather Hudson
Rootgrapple 4 Mana Green Mana Tribal Instant — Treefolk   Destroy target noncreature permanent. If you control a Treefolk, draw a card.
0
“All the sylvan secrets of this world are etched between my rings. The skinfolk's metal aberrations can rot between my roots.”—Colfenor, the Last Yew C Alan Pollack
Runed Stalactite 1 Mana Artifact — Equipment   Equipped creature gets +1/+1 and is every creature type.
Equip 2 Mana
When a changeling adopts a form no other changeling has taken, a rune appears in the caverns of Velis Vel to mark the event. C Jim Pavelec
Scarred Vinebreeder 1 Mana Black Mana Creature — Elf Shaman 1/1 2 Mana Black Mana , Remove an Elf card in your graveyard from the game: Scarred Vinebreeder gets +3/+3 until end of turn. For disfigured elves, there are few choices beyond death or nettlevine. C Alex Horley-Orlandelli
Scattering Stroke 2 Mana Blue Mana Blue Mana Instant   Counter target spell. Clash with an opponent. If you win, at the beginning of your next main phase, you may add X Mana to your mana pool, where X is that spell’s converted mana cost. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)   U Franz Vohwinkel
Scion of Oona 2 Mana Blue Mana Creature — Faerie Soldier 1/1 Flash
Flying
Other Faerie creatures you control get +1/+1.
Other Faeries you control have shroud. (A permanent with shroud can’t be the target of spells or abilities.)
  R Eric Fortune
Secluded Glen   Land   As Secluded Glen comes into play, you may reveal a Faerie card from your hand. If you don’t, Secluded Glen comes into play tapped.
Tap: Add Blue Mana or Black Mana to your mana pool.
Protected by glamers and guile, Glen Elendra harbors the elusive Oona, queen of the fae. R Terese Nielsen
Seedguide Ash 4 Mana Green Mana Creature — Treefolk Druid 4/4 When Seedguide Ash is put into a graveyard from play, you may search your library for up to three Forest cards and put them into play tapped. If you do, shuffle your library. “May you shade three generations of seedlings.” U John Avon
Sentinels of Glen Elendra 3 Mana Blue Mana Creature — Faerie Soldier 2/3 Flash
Flying
Some say the valley of Glen Elendra is mythical, and that rumors of its existence are nothing but a faerie prank. Others say it is the fae's most fiercely guarded secret. C Howard Lyon
Sentry Oak 4 Mana White Mana Creature — Treefolk Warrior 3/5 Defender
At the beginning of combat on your turn, you may clash with an opponent. If you win, Sentry Oak gets +2/+0 and loses defender until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
  U Warren Mahy
Shapesharer 1 Mana Blue Mana Creature — Shapeshifter 1/1 Changeling (This card is every creature type at all times.)
2 ManaBlue Mana: Target Shapeshifter becomes a copy of target creature until your next turn.
One good mimic deserves another. R Alan Pollack
Shelldock Isle   Land   Hideaway (This land comes into play tapped. When it does, look at the top four cards of your library, remove one from the game face down, then put the rest on the bottom of your library.)
Tap: Add Blue Mana to your mana pool.
Blue Mana, Tap: You may play the removed card without paying its mana cost if a library has twenty or fewer cards in it.
  R Mark Tedin
Shields of Velis Vel White Mana Tribal Instant — Shapeshifter   Changeling (This card is every creature type at all times.)
Creatures target player controls get +0/+1 and gain all creature types until end of turn.
Changelings can alter shape based on what the beings around them desire most. C Ralph Horsley
Shimmering Grotto   Land   Tap : Add 1 Mana to your mana pool.
1 Mana, Tap: Add one mana of any color to your mana pool.
Once each year, the sun's rays reach the hidden chamber of Velis Vel, and the changelings congregate from afar to bathe in the ever-shifting light. C Alan Pollack
Shriekmaw 4 Mana Black Mana Creature — Elemental 3/2 Fear
When Shriekmaw comes into play, destroy target nonartifact, nonblack creature.
Evoke 1 ManaBlack Mana (You may play this spell for its evoke cost. If you do, it’s sacrificed when it comes into play.)
  U Steve Prescott
Silvergill Adept 1 Mana Blue Mana Creature — Merfolk Wizard 2/1 As an additional cost to play Silvergill Adept, reveal a Merfolk card from your hand or pay 3 Mana.
When Silvergill Adept comes into play, draw a card.
“I bring baubles of lore, lost secrets seined from the listening waves.” U Matt Cavotta
Silvergill Douser 1 Mana Blue Mana Creature — Merfolk Wizard 1/1 Tap : Target creature gets -X/-0 until end of turn, where X is the number of Merfolk and/or Faeries you control. The Silvergill school monitors traffic on the Lanes, ensuring that the riffraff don't interfere with travelers. C Daren Bader
Skeletal Changeling 1 Mana Black Mana Creature — Shapeshifter 1/1 Changeling (This card is every creature type at all times.)
1 ManaBlack Mana: Regenerate Skeletal Changeling.
Though they lack true flesh and bone of their own, changelings imitate either with equal ease. C Alan Pollack
Smokebraider 1 Mana Red Mana Creature — Elemental Shaman 1/1 Tap : Add two mana in any combination of colors to your mana pool. Spend this mana only to play Elemental spells or activated abilities of Elementals. “Be silent and listen to your inner fire. Only then can you walk the Path of Flame.” C Anthony S. Waters
Soaring Hope 4 Mana White Mana Enchantment — Aura   Enchant creature
When Soaring Hope comes into play, you gain 3 life.
Enchanted creature has flying.
White Mana: Put Soaring Hope on top of its owner’s library.
  C Martina Pilcerova
Soulbright Flamekin 1 Mana Red Mana Creature — Elemental Shaman 2/1 2 Mana : Target creature gains trample until end of turn. If this is the third time this ability has resolved this turn, you may add Red ManaRed ManaRed ManaRed ManaRed ManaRed ManaRed ManaRed Mana to your mana pool. When provoked, a flamekin's inner fire burns far hotter than any giant's forge. C Kev Walker
Sower of Temptation 2 Mana Blue Mana Blue Mana Creature — Faerie Wizard 2/2 Flying
When Sower of Temptation comes into play, gain control of target creature as long as Sower of Temptation remains in play.
One glamer leads him far from home. The next washes away his memory that home was ever anywhere but at her side. R Christopher Moeller
Spellstutter Sprite 1 Mana Blue Mana Creature — Faerie Wizard 1/1 Flash
Flying
When Spellstutter Sprite comes into play, counter target spell with converted mana cost X or less, where X is the number of Faeries you control.
  C Rebecca Guay
Spiderwig Boggart 2 Mana Black Mana Creature — Goblin Shaman 2/2 When Spiderwig Boggart comes into play, target creature gains fear until end of turn. Auntie Flint was the first to pioneer the spiderwig, a mass of arachnids intended to be worn rather than eaten. C Larry MacDougall
Spinerock Knoll   Land   Hideaway (This land comes into play tapped. When it does, look at the top four cards of your library, remove one from the game face down, then put the rest on the bottom of your library.)
Tap: Add Red Mana to your mana pool.
Red Mana, Tap: You may play the removed card without paying its mana cost if an opponent was dealt 7 or more damage this turn.
  R Steve Prescott
Spring Cleaning 1 Mana Green Mana Instant   Destroy target enchantment. Clash with an opponent. If you win, destroy all enchantments your opponents control. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)   C Michael Sutfin
Springjack Knight 2 Mana White Mana Creature — Kithkin Knight 2/1 Whenever Springjack Knight attacks, clash with an opponent. If you win, target creature gains double strike until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)   C Steven Belledin
Springleaf Drum 1 Mana Artifact   Tap , Tap an untapped creature you control: Add one mana of any color to your mana pool. After trying mudskippers for an afternoon, Scratch decided that crickcarp made the best noise. C Cyril Van Der Haegen
Squeaking Pie Sneak 1 Mana Black Mana Creature — Goblin Rogue 2/2 As an additional cost to play Squeaking Pie Sneak, reveal a Goblin card from your hand or pay 3 Mana.
Fear
“Why do our pies squeak? It's all the faeries, mice, and prickly-hogs we stuff inside.”—Borb of the Squeaking Pie warren U Jeff Miracola
Stinkdrinker Daredevil 2 Mana Red Mana Creature — Goblin Rogue 1/3 Giant spells you play cost 2 Mana less to play. Boggarts constantly strive to outdo each other with the things they bring back to the warren, each hoping the exploit will become as well-known as those of Auntie Grub. C Pete Venters
Stonybrook Angler 1 Mana Blue Mana Creature — Merfolk Wizard 1/2 1 Mana Blue Mana , Tap: You may tap or untap target creature. “Water is in the air, the trees, and the earth. Understand its motion, speak its language, and the subtle currents that flow through all living things will fall under your command.” C Larry MacDougall
Streambed Aquitects 1 Mana Blue Mana Blue Mana Creature — Merfolk Scout 2/3 Tap : Target Merfolk creature gets +1/+1 and gains islandwalk until end of turn.
Tap: Target land becomes an Island until end of turn.
“We look in the river and see scattered stones. A merrow looks and sees a map of Lorwyn.”—Illulia, flamekin soulstoke C William O'Connor
Summon the School 3 Mana White Mana Tribal Sorcery — Merfolk   Put two 1/1 blue Merfolk Wizard creature tokens into play.
Tap four untapped Merfolk you control: Return Summon the School from your graveyard to your hand.
“When merrows talk, listeners grow fins.”—Kithkin saying U Dave Dorman
Sunrise Sovereign 5 Mana Red Mana Creature — Giant Warrior 5/5 Other Giant creatures you control get +2/+2 and have trample. A hundred generations has he mentored, a hundred armies has he crushed beneath his feet, yet only a hundred words has he ever spoken, each more revered than a hundred books. R William O'Connor
Surge of Thoughtweft 1 Mana White Mana Tribal Instant — Kithkin   Creatures you control get +1/+1 until end of turn. If you control a Kithkin, draw a card. Kithkin weave together their very thoughts, creating a depth of cooperation unknown to other races. C Randy Gallegos
Surgespanner 2 Mana Blue Mana Blue Mana Creature — Merfolk Wizard 2/2 Whenever Surgespanner becomes tapped, you may pay 1 ManaBlue Mana. If you do, return target permanent to its owner’s hand. They ride on waves of Æther, washing out anything that might pollute the Merrow Lanes. R Warren Mahy
Swamp   Basic Land — Swamp   [B]   L Fred Fields
Swamp   Basic Land — Swamp   [B]   L Ron Spears
Swamp   Basic Land — Swamp   [B]   L Wayne Reynolds
Swamp   Basic Land — Swamp   [B]   L Steve Prescott
Sygg, River Guide White Mana Blue Mana Legendary Creature — Merfolk Wizard 2/2 Islandwalk
1 ManaWhite Mana: Target Merfolk you control gains protection from the color of your choice until end of turn.
“If there's a place worth going, the Merrow Lanes already do. And if there's a route worth taking, yours truly already has.” R Larry MacDougall
Sylvan Echoes Green Mana Enchantment   Whenever you clash and win, you may draw a card. (This ability triggers after the clash ends.) It takes a huntmaster's eye to discern the contours of mythical prey. U Rebecca Guay
Tar Pitcher 3 Mana Red Mana Creature — Goblin Shaman 2/2 Tap , Sacrifice a Goblin: Tar Pitcher deals 2 damage to target creature or player.
0
“Auntie Grub had caught a goat, a bleating doe that still squirmed in her arms. At the same time, her warren decided to share with her a sensory greeting of hot tar . . . .”—A tale of Auntie Grub U Omar Rayyan
Tarfire Red Mana Tribal Instant — Goblin   Tarfire deals 2 damage to target creature or player.
0
“After Auntie brushed the soot from her eyes, she discovered something wonderful: the fire had turned the goat into something that smelled delicious.”—A tale of Auntie Grub C Omar Rayyan
Thieving Sprite 2 Mana Black Mana Creature — Faerie Rogue 1/1 Flying
When Thieving Sprite comes into play, target player reveals X cards from his or her hand, where X is the number of Faeries you control. You choose one of those cards. That player discards that card.
  C Dan Scott
Thorn of Amethyst 2 Mana Artifact   Noncreature spells cost 1 Mana more to play. Mined from a cave in the Dark Meanders, it shines brightest when no one is looking. R Chuck Lukacs
Thorntooth Witch 5 Mana Black Mana Creature — Treefolk Shaman 3/4 Whenever you play a Treefolk spell, you may have target creature get +3/-3 until end of turn. The crone's boughs creaked as she spoke. “You look peaked, little one. Come, sip from my warm brew. It'll have you blooming in no time.” U William O'Connor
Thoughtseize Black Mana Sorcery   Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. You lose 2 life. “Any dream is a robust harvest. Still, I prefer the timeworn dreams, heavy with import, that haunt the obsessive mind.” R Aleksi Briclot
Thoughtweft Trio 2 Mana White Mana White Mana Creature — Kithkin Soldier 5/5 First strike, vigilance
Champion a Kithkin (When this comes into play, sacrifice it unless you remove another Kithkin you control from the game. When this leaves play, that card returns to play.)
Thoughtweft Trio can block any number of creatures.
  R Wayne Reynolds
Thousand-Year Elixir 3 Mana Artifact   You may play the activated abilities of creatures you control as though those creatures had haste.
1 Mana, Tap: Untap target creature.
Paradoxically, to tilt the massive jug for a sip, you'd need the energy of the giant's tonic. R Richard Sardinha
Thundercloud Shaman 3 Mana Red Mana Red Mana Creature — Giant Shaman 4/4 When Thundercloud Shaman comes into play, it deals damage equal to the number of Giants you control to each non-Giant creature. He cares not for the disasters his storm brings as long as his path ahead is clear. U Greg Staples
Tideshaper Mystic Blue Mana Creature — Merfolk Wizard 1/1 Tap : Target land becomes the basic land type of your choice until end of turn. Play this ability only during your turn. He paints with drop and shimmer a world that exists only in the wistful heart. C Mark Tedin
Timber Protector 4 Mana Green Mana Creature — Treefolk Warrior 4/6 Other Treefolk creatures you control get +1/+1.
Other Treefolk and Forests you control are indestructible.
In his presence, an ordinary grove becomes a bastion to turn spells and break armies. R Terese Nielsen & Philip Tan
Treefolk Harbinger Green Mana Creature — Treefolk Druid 0/3 When Treefolk Harbinger comes into play, you may search your library for a Treefolk or Forest card, reveal it, then shuffle your library and put that card on top of it.   U Larry MacDougall
Triclopean Sight 1 Mana White Mana Enchantment — Aura   Flash
Enchant creature
When Triclopean Sight comes into play, untap enchanted creature.
Enchanted creature gets +1/+1 and has vigilance.
  C Scott Hampton
Turtleshell Changeling 3 Mana Blue Mana Creature — Shapeshifter 1/4 Changeling (This card is every creature type at all times.)
1 ManaBlue Mana: Switch Turtleshell Changeling’s power and toughness until end of turn.
A changeling involuntarily mimics the nearest being at hand, sometimes trading a borrowed shell for borrowed claws. U Ron Spencer
Twinning Glass 4 Mana Artifact   1 Mana , Tap: You may play a nonland card from your hand without paying its mana cost if it has the same name as a spell that was played this turn. It takes two to craft a mirror: a practiced metalsmith to silver one side and her own hazy reflection to polish the other. R Franz Vohwinkel
Veteran of the Depths 3 Mana White Mana Creature — Merfolk Soldier 2/2 Whenever Veteran of the Depths becomes tapped, you may put a +1/+1 counter on it. In the backwaters of the Merrow Lanes lie stones scarred with tallies of countless generations, each representing a victory of merrow soldiers. U Daren Bader
Vigor 3 Mana Green Mana Green Mana Green Mana Creature — Elemental Incarnation 6/6 Trample
If damage would be dealt to a creature you control other than Vigor, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.
When Vigor is put into a graveyard from anywhere, shuffle it into its owner’s library.
  R Jim Murray
Vivid Crag   Land   Vivid Crag comes into play tapped with two charge counters on it.
Tap: Add Red Mana to your mana pool.
Tap, Remove a charge counter from Vivid Crag: Add one mana of any color to your mana pool.
  U Martina Pilcerova
Vivid Creek   Land   Vivid Creek comes into play tapped with two charge counters on it.
Tap: Add Blue Mana to your mana pool.
Tap, Remove a charge counter from Vivid Creek: Add one mana of any color to your mana pool.
  U Fred Fields
Vivid Grove   Land   Vivid Grove comes into play tapped with two charge counters on it.
Tap: Add Green Mana to your mana pool.
Tap, Remove a charge counter from Vivid Grove: Add one mana of any color to your mana pool.
  U Howard Lyon
Vivid Marsh   Land   Vivid Marsh comes into play tapped with two charge counters on it.
Tap: Add Black Mana to your mana pool.
Tap, Remove a charge counter from Vivid Marsh: Add one mana of any color to your mana pool.
  U John Avon
Vivid Meadow   Land   Vivid Meadow comes into play tapped with two charge counters on it.
Tap: Add White Mana to your mana pool.
Tap, Remove a charge counter from Vivid Meadow: Add one mana of any color to your mana pool.
  U Rob Alexander
Wanderer's Twig 1 Mana Artifact   1 Mana , Sacrifice Wanderer’s Twig: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. For every tree who falls, there are countless sprouts waiting to rise. C Dave Dorman
Wanderwine Hub   Land   As Wanderwine Hub comes into play, you may reveal a Merfolk card from your hand. If you don’t, Wanderwine Hub comes into play tapped.
Tap: Add White Mana or Blue Mana to your mana pool.
Below the great river, a bustling hub channels the flow of merrow trade. R Warren Mahy
Wanderwine Prophets 4 Mana Blue Mana Blue Mana Creature — Merfolk Wizard 4/4 Champion a Merfolk (When this comes into play, sacrifice it unless you remove another Merfolk you control from the game. When this leaves play, that card returns to play.)
Whenever Wanderwine Prophets deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one.
  R Alex Horley-Orlandelli
Warren Pilferers 4 Mana Black Mana Creature — Goblin Rogue 3/3 When Warren Pilferers comes into play, return target creature card from your graveyard to your hand. If that card is a Goblin card, Warren Pilferers gains haste until end of turn. “What do they need all this stuff for? They're dead. We're alive. Simple enough.” C Wayne Reynolds
Warren-Scourge Elf 1 Mana Green Mana Creature — Elf Warrior 1/1 Protection from Goblins
0
“If one can associate any virtue with the eyeblights, it is the talent some achieve in disposing of them. I have seen the slaying of boggarts raised nearly to an art form.”—Fiala, Gilt-Leaf winnower C Christopher Moeller
Weed Strangle 3 Mana Black Mana Black Mana Sorcery   Destroy target creature. Clash with an opponent. If you win, you gain life equal to that creature’s toughness. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)   C Jesper Ejsing
Wellgabber Apothecary 4 Mana White Mana Creature — Merfolk Cleric 2/3 1 Mana White Mana : Prevent all damage that would be dealt to target tapped Merfolk or Kithkin creature this turn. “You've discovered that boggarts bite, I see. And will the militia be chasing this lot? . . . Ah, you're staying in town to avoid Nath's hunt. Wise. Now this poultice . . .” C Brandon Dorman
Whirlpool Whelm 1 Mana Blue Mana Instant   Clash with an opponent, then return target creature to its owner’s hand. If you win, you may put that creature on top of its owner’s library instead. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)   C Cyril Van Der Haegen
Wild Ricochet 2 Mana Red Mana Red Mana Instant   You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy. “I knew that trick long before your great-grandmother's great-grandmother was born.” R Dan Scott
Windbrisk Heights   Land   Hideaway (This land comes into play tapped. When it does, look at the top four cards of your library, remove one from the game face down, then put the rest on the bottom of your library.)
Tap: Add White Mana to your mana pool.
White Mana, Tap: You may play the removed card without paying its mana cost if you attacked with three or more creatures this turn.
  R Omar Rayyan
Wings of Velis Vel 1 Mana Blue Mana Tribal Instant — Shapeshifter   Changeling (This card is every creature type at all times.)
Target creature becomes 4/4, gains all creature types, and gains flying until end of turn.
Changeling magic grants unusual wishes. C Jim Pavelec
Wispmare 2 Mana White Mana Creature — Elemental 1/3 Flying
When Wispmare comes into play, destroy target enchantment.
Evoke White Mana (You may play this spell for its evoke cost. If you do, it’s sacrificed when it comes into play.)
  C Eric Fortune
Wizened Cenn White Mana White Mana Creature — Kithkin Cleric 2/2 Other Kithkin creatures you control get +1/+1. “Thoughtweft binds us together as one, part of an intricate pattern that would unravel if even one thread came loose.” U Kev Walker
Woodland Changeling 1 Mana Green Mana Creature — Shapeshifter 2/2 Changeling (This card is every creature type at all times.) Changelings cannot resist the draw of a new shape, even if doing so would be in their best interests. C Franz Vohwinkel
Woodland Guidance 3 Mana Green Mana Sorcery   Return target card from your graveyard to your hand. Clash with an opponent. If you win, untap all Forests you control. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
Remove Woodland Guidance from the game.
  U Richard Sardinha
Wort, Boggart Auntie 2 Mana Black Mana Red Mana Legendary Creature — Goblin Shaman 3/3 Fear
At the beginning of your upkeep, you may return target Goblin card from your graveyard to your hand.
Auntie always knows which berries to lick, which kithkin to trick, and what to do when either goes wrong. R Larry MacDougall
Wren's Run Packmaster 3 Mana Green Mana Creature — Elf Warrior 5/5 Champion an Elf (When this comes into play, sacrifice it unless you remove another Elf you control from the game. When this leaves play, that card returns to play.)
2 ManaGreen Mana: Put a 2/2 green Wolf creature token into play.
Each Wolf you control has deathtouch. (When it deals damage to a creature, destroy that creature.)
  R Mark Zug
Wren's Run Vanquisher 1 Mana Green Mana Creature — Elf Warrior 3/3 As an additional cost to play Wren’s Run Vanquisher, reveal an Elf card from your hand or pay 3 Mana.
Deathtouch (Whenever this creature deals damage to a creature, destroy that creature.)
  U Parente
Wydwen, the Biting Gale 2 Mana Blue Mana Black Mana Legendary Creature — Faerie Wizard 3/3 Flash
Flying
Blue ManaBlack Mana, Pay 1 life: Return Wydwen, the Biting Gale to its owner’s hand.
In a world of bright, cloudless skies, she is the dark storm on the horizon. R Matt Cavotta
Zephyr Net 1 Mana Blue Mana Enchantment — Aura   Enchant creature
Enchanted creature has defender and flying.
Faeries hang beings that interest them as ornaments in the sky, each clique competing to outshine the prize of the last. C Heather Hudson
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