Morningtide Sortable Spoiler

Name Cost Type P/T RulesText Flavor Text Rarity Artist
Ambassador Oak 3 Mana Green Mana Creature — Treefolk Warrior 3/3 When Ambassador Oak comes into play, put a 1/1 green Elf Warrior creature token into play. Treefolk and elves share a common interest in the forests, but really the elves just feel at home with the view from above. C Steve Prescott
Auntie’s Snitch 2 Mana Black Mana Creature — Goblin Rogue 3/1 Auntie’s Snitch can’t block.
Prowl 1 ManaBlack Mana(You may play this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)
Whenever a Goblin or Rogue you control deals combat damage to a player, if Auntie’s Snitch is in your graveyard, you may return Auntie’s Snitch to your hand.
  R Warren Mahy
Ballyrush Banneret 1 Mana White Mana Creature — Kithkin Soldier 2/1 Kithkin spells and Soldier spells you play cost 1 Mana less to play. Only wool from the side of the springjack turned most often to the sun can be woven into kithkin battle standards. Jackherds record every movement of their woolly-jacks until shearing. C Ralph Horsley
Battletide Alchemist 3 Mana White Mana White Mana Creature — Kithkin Cleric 3/4 If a source would deal damage to a player, you may prevent X of that damage, where X is the number of Clerics you control. “I do not heal. Healing means that the pain has already been felt. To stop suffering, one must prevent the world’s wounds altogether.” R Steve Prescott
Bitterblossom 1 Mana Black Mana Tribal Enchantment — Faerie   At the beginning of your upkeep, you lose 1 life and put a 1/1 black Faerie Rogue creature token with flying into play. In Lorwyn’s brief evenings, the sun pauses at the horizon long enough for a certain species of violet to bloom with the fragrance of mischief. R Rebecca Guay
Blightsoil Druid 1 Mana Black Mana Creature — Elf Druid 1/2 Tap , Pay 1 life: Add Green Mana to your mana pool. “See the beauty in death: the clean white bones lying in the fertile soil and the brightly colored moonglove sprouting from the fell earth.” C Nils Hamm
Boldwyr Heavyweights 2 Mana Red Mana Red Mana Creature — Giant Warrior 8/8 Trample
When Boldwyr Heavyweights comes into play, each opponent may search his or her library for a creature card and put it into play. Then each player who searched his or her library this way shuffles it.
Even if giants bring nothing else on a journey, they bring attention. R Wayne Reynolds
Boldwyr Intimidator 5 Mana Red Mana Red Mana Creature — Giant Warrior 5/5 Cowards can’t block Warriors.
Red Mana: Target creature becomes a Coward until end of turn.2 ManaRed Mana: Target creature becomes a Warrior until end of turn.
“Now everyone knows what you are.” U Christopher Moeller
Borderland Behemoth 5 Mana Red Mana Red Mana Creature — Giant Warrior 4/4 Trample
Borderland Behemoth gets +4/+4 for each other Giant you control.
Giants share nothing but their fury. R Jesper Ejsing
Bosk Banneret 1 Mana Green Mana Creature — Treefolk Shaman 1/3 Treefolk spells and Shaman spells you play cost 1 Mana less to play. Deep in a murmuring bosk, where the trees’ memories span centuries, the simple banner of green and copper signifies an elder whose rings number more than a faerie’s days. C Ralph Horsley
Bramblewood Paragon 1 Mana Green Mana Creature — Elf Warrior 2/2 Each other Warrior creature you control comes into play with an additional +1/+1 counter on it.Each creature you control with a +1/+1 counter on it has trample. Those who seek to escape her blades succeed only in dying on their stomachs. U Jim Murray
Brighthearth Banneret 1 Mana Red Mana Creature — Elemental Warrior 1/1 Elemental spells and Warrior spells you play cost 1 Mana less to play.Reinforce 1—1 ManaRed Mana(1 ManaRed Mana, Discard this card: Put a +1/+1 counter on target creature.) The banner symbolizes the goodwill of the Brighthearth. Their emissaries bring the mastery of fire to other races. C Ralph Horsley
Burrenton Bombardier 2 Mana White Mana Creature — Kithkin Soldier 2/2 Flying
Reinforce 2—2 ManaWhite Mana(2 ManaWhite Mana, Discard this card: Put two +1/+1 counters on target creature.)
The flasks provide ballast, a means of steering, and—with a little luck—a way to deliver ward-spells to cohorts below. C Ron Spencer
Burrenton Shield-Bearers 4 Mana White Mana Creature — Kithkin Soldier 3/3 Whenever Burrenton Shield-Bearers attacks, target creature gets +0/+3 until end of turn. Soul and bones, kithkin are woven into their clans. They fight fiercely and without self-interest. C Daren Bader
Cenn’s Tactician White Mana Creature — Kithkin Soldier 1/1 White Mana , Tap: Put a +1/+1 counter on target Soldier creature.Each creature you control with a +1/+1 counter on it can block an additional creature. The choke point was the plan, but devoted camaraderie was always her strategy. U Zoltan Boros & Gabor Szikszai
Chameleon Colossus 2 Mana Green Mana Green Mana Creature — Shapeshifter 4/4 Changeling (This card is every creature type at all times.)Protection from black2 ManaGreen ManaGreen Mana: Chameleon Colossus gets +X/+X until end of turn, where X is its power.   R Darrell Riche
Changeling Sentinel 3 Mana White Mana Creature — Shapeshifter 3/2 Changeling (This card is every creature type at all times.)
Vigilance
There’s nothing more unsettling than locking blades with something that looks just like you. C Chuck Lukacs
Cloak and Dagger 2 Mana Tribal Artifact — Rogue Equipment   Equipped creature gets +2/+0 and has shroud. (It can’t be the target of spells or abilities.)
Whenever a Rogue creature comes into play, you may attach Cloak and Dagger to it.
Equip 3 Mana
  U Daren Bader
Coordinated Barrage White Mana Instant   Choose a creature type. Coordinated Barrage deals damage to target attacking or blocking creature equal to the number of permanents you control of the chosen type.   C Franz Vohwinkel
Countryside Crusher 1 Mana Red Mana Red Mana Creature — Giant Warrior 3/3 At the beginning of your upkeep, reveal the top card of your library. If it’s a land card, put it into your graveyard and repeat this process.Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Countryside Crusher.   R Brian Snoddy
Cream of the Crop 1 Mana Green Mana Enchantment   Whenever a creature comes into play under your control, you may look at the top X cards of your library, where X is that creature’s power. If you do, put one of those cards on top of your library and the rest on the bottom of your library in any order.   R Howard Lyon
Daily Regimen White Mana Enchantment — Aura   Enchant creature
1 ManaWhite Mana: Put a +1/+1 counter on enchanted creature.
What self-indulgence tears down, discipline builds up again. U Warren Mahy
Declaration of Naught Blue Mana Blue Mana Enchantment   As Declaration of Naught comes into play, name a card.Blue Mana: Counter target spell with that name. Every story, even a faerie tale, comes to an end. R Rob Alexander
Deglamer 1 Mana Green Mana Instant   Choose target artifact or enchantment. Its owner shuffles it into his or her library. The more pleasant an illusion’s garb, the more indecent its form laid bare. C Zoltan Boros & Gabor Szikszai
Dewdrop Spy 1 Mana Blue Mana Blue Mana Creature — Faerie Rogue 2/2 Flash
Flying
When Dewdrop Spy comes into play, look at the top card of target player’s library.
Only in dew from Oona herself is there clarity enough to see a victim’s mind. C Wayne England
Disperse 1 Mana Blue Mana Instant   Return target nonland permanent to its owner’s hand. Gryffid scowled at the sky. A perfect day for the hunt tainted by clouds. He wished them gone. High above, the clouds looked down, scowled, and made a wish of their own. C Steve Ellis
Distant Melody 3 Mana Blue Mana Sorcery   Choose a creature type. Draw a card for each permanent you control of that type. Oona’s song is like a twisted dinner chime. All the faeries return home, but it is Oona who feasts—on the stolen dreams and rumors they serve her. C Omar Rayyan
Diviner’s Wand 3 Mana Tribal Artifact — Wizard Equipment   Equipped creature has “Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn” and “4 Mana: Draw a card.”
Whenever a Wizard creature comes into play, you may attach Diviner’s Wand to it.
Equip 3 Mana
  U Wayne England
Door of Destinies 4 Mana Artifact   As Door of Destinies comes into play, choose a creature type.Whenever you play a spell of that type, put a charge counter on Door of Destinies.Creatures you control of that type get +1/+1 for each charge counter on Door of Destinies.   R Larry MacDougall
Earthbrawn 1 Mana Green Mana Instant   Target creature gets +3/+3 until end of turn.
Reinforce 1—1 ManaGreen Mana(1 ManaGreen Mana, Discard this card: Put a +1/+1 counter on target creature.)
Gremil finally felt in touch with nature—and felt a need to share the experience with others. C Kev Walker
Earwig Squad 3 Mana Black Mana Black Mana Creature — Goblin Rogue 5/3 Prowl 2 ManaBlack Mana(You may play this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)
When Earwig Squad comes into play, if its prowl cost was paid, search target opponent’s library for three cards and remove them from the game. Then that player shuffles his or her library.
  R Warren Mahy
Elvish Warrior Green Mana Green Mana Creature — Elf Warrior 2/3   As graceful as a deer leaping a stream and as deadly as the wolf waiting in ambush on the other side, elvish warriors are the eyes of the forest as well as its unsheathed claws. C Kev Walker
Everbark Shaman 4 Mana Green Mana Creature — Treefolk Shaman 3/5 Tap , Remove a Treefolk card in your graveyard from the game: Search your library for two Forest cards and put them into play tapped. Then shuffle your library. “May you rise again, from seed to sapling to sentience.” C Larry MacDougall
Fencer Clique 2 Mana Blue Mana Blue Mana Creature — Faerie Soldier 3/2 Flying
Blue Mana: Put Fencer Clique on top of its owner’s library.
You may as well try to swat a faerie—Flamekin expression meaning“that’s impossible” C William O’Connor
Fendeep Summoner 4 Mana Black Mana Creature — Treefolk Shaman 3/5 Tap : Up to two target Swamps each become 3/5 Treefolk Warrior creatures in addition to their other types until end of turn. “What is drowned is not forgotten. I will fulfill my oath. Come back to me, my brethren, as I have come back for you.” R Jesper Ejsing
Fertilid 2 Mana Green Mana Creature — Elemental 0/0 Fertilid comes into play with two +1/+1 counters on it.
1 ManaGreen Mana, Remove a +1/+1 counter from Fertilid: Target player searches his or her library for a basic land card and puts it into play tapped. Then that player shuffles his or her library.
  C Wayne Reynolds
Festercreep 1 Mana Black Mana Creature — Elemental 0/0 Festercreep comes into play with a +1/+1 counter on it.1 ManaBlack Mana, Remove a +1/+1 counter from Festercreep: All other creatures get -1/-1 until end of turn. A single festercreep isn’t alone. It’s already an infestation. C Jeff Easley
Feudkiller’s Verdict 4 Mana White Mana White Mana Tribal Sorcery — Giant   You gain 10 life. Then if you have more life than an opponent, put a 5/5 white Giant Warrior creature token into play. “There are all kinds of strengths, but if you have strength of soul, the others will follow.”—Galanda Feudkiller R Dan Scott
Final-Sting Faerie 3 Mana Black Mana Creature — Faerie Assassin 2/2 Flying
When Final-Sting Faerie comes into play, destroy target creature that was dealt damage this turn.
Many heroes’ last sight is a grin at the other end of a rapier. C Wayne Reynolds
Fire Juggler 2 Mana Red Mana Creature — Goblin Shaman 2/2 Whenever Fire Juggler becomes blocked, clash with an opponent. If you win, Fire Juggler deals 4 damage to each creature blocking it. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)   C Thomas Denmark
Floodchaser 5 Mana Blue Mana Creature — Elemental 0/0 Floodchaser comes into play with six +1/+1 counters on it.Floodchaser can’t attack unless defending player controls an Island.
Blue Mana, Remove a +1/+1 counter from Floodchaser: Target land becomes an Island until end of turn.
  C Eric Fortune
Forfend 1 Mana White Mana Instant   Prevent all damage that would be dealt to creatures this turn. “Suddenly there stood a fortress protecting the clachan, its walls hewn of valor and mortared with honor.”—Clachan Tales C Franz Vohwinkel
Frogtosser Banneret 1 Mana Black Mana Creature — Goblin Rogue 1/1 Haste
Goblin spells and Rogue spells you play cost 1 Mana less to play.
The Frogtossers thread feathers, bones, and trophies from past raids into their standards, believing they fuel the warren with the anger of its victims. C Ralph Horsley
Game-Trail Changeling 3 Mana Green Mana Green Mana Creature — Shapeshifter 4/4 Changeling (This card is every creature type at all times.)
Trample
“I pity them, never knowing the pleasures of a single familiar form, but at least they find a noble shape at times.”—Desmera, perfect of Wren’s Run C Martina Pilcerova
Gilt-Leaf Archdruid 3 Mana Green Mana Green Mana Creature — Elf Druid 3/3 Whenever you play a Druid spell, you may draw a card.
Tap seven untapped Druids you control: Gain control of all lands target player controls.
“In our hands, the natural world finds more beauty than nature alone could ever provide.” R Steve Prescott
Graceful Reprieve 1 Mana White Mana Instant   When target creature is put into a graveyard this turn, return that card to play under its owner’s control. “In my moment of death, I had a vision of the world, dark and unwelcoming. I wanted to hide in the deepest meander, but the light pulled me back.” U William O’Connor
Greatbow Doyen 4 Mana Green Mana Creature — Elf Archer 2/4 Other Archer creatures you control get +1/+1.
Whenever an Archer you control deals damage to a creature, that Archer deals that much damage to that creature’s controller.
“My arrows will ever find you.” R Steven Belledin
Grimoire Thief Blue Mana Blue Mana Creature — Merfolk Rogue 2/2 Whenever Grimoire Thief becomes tapped, remove the top three cards of target opponent’s library from the game face down.
You may look at cards removed from the game with Grimoire Thief.
Blue Mana, Sacrifice Grimoire Thief: Turn all cards removed from the game with Grimoire Thief face up. Counter all spells with those names.
  R Randy Gallegos
Heritage Druid Green Mana Creature — Elf Druid 1/1 Tap three untapped Elves you control: Add Green ManaGreen ManaGreen Mana to your mana pool. “Study the great spirits of our age and those of the past. Prune secrets from the branching traceries of our lineage.”—Twila, Gilt-Leaf archdruid U Larry MacDougall
Hostile Realm 2 Mana Red Mana Enchantment — Aura   Enchant land
Enchanted land has “Tap: Target creature can’t block this turn.”
Lorwyn’s crust explodes with power when the greater elementals are born. The flamekin use the fallout as cover for forays into enemy territory. C John Avon
Hunting Triad 3 Mana Green Mana Tribal Sorcery — Elf   Put three 1/1 green Elf Warrior creature tokens into play.
Reinforce 3—3 ManaGreen Mana(3 ManaGreen Mana, Discard this card: Put three +1/+1 counters on target creature.)
“Eyeblights are easy to track. Just follow the imperfections.” U Jim Nelson
Idyllic Tutor 2 Mana White Mana Sorcery   Search your library for an enchantment card, reveal it, and put it into your hand. Then shuffle your library. “If one’s life is blessed, solutions to all life’s problems will appear at the right moment.”—The Book of Kith and Kin R Howard Lyon
Indomitable Ancients 2 Mana White Mana White Mana Creature — Treefolk Warrior 2/10   “Odum and Broadbark were the only beings mighty enough to challenge the giant Moran the Destroyer. Their battle lasted a hundred dawns, until Moran became so exhausted that he fell into namesleep. He awoke as Moran the Gardener.”—The Tale of Odum and Broadbark R Pete Venters
Ink Dissolver 1 Mana Blue Mana Creature — Merfolk Wizard 2/1 Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Ink Dissolver, you may reveal it. If you do, each opponent puts the top three cards of his or her library into his or her graveyard.   C Brandon Dorman
Inspired Sprite 3 Mana Blue Mana Creature — Faerie Wizard 2/2 Flash
Flying
Whenever you play a Wizard spell, you may untap Inspired Sprite.Tap: Draw a card, then discard a card.
  U Michael Sutfin
Kindled Fury Red Mana Instant   Target creature gets +1/+0 and gains first strike until end of turn. “All beings carry the fire inside them. The challenge is to unleash it before they dwindle into oblivion.”—Illulia, flamekin soulstoke C Shelly Wan
Kinsbaile Borderguard 1 Mana White Mana White Mana Creature — Kithkin Soldier 1/1 Kinsbaile Borderguard comes into play with a +1/+1 counter on it for each other Kithkin you control.
When Kinsbaile Borderguard is put into a graveyard from play, put a 1/1 white Kithkin Soldier creature token into play for each counter on it.
  R Christopher Moeller
Kinsbaile Cavalier 3 Mana White Mana Creature — Kithkin Knight 2/2 Knight creatures you control have double strike. Ambidexterity is common among kithkin. The thoughtweft links the minds of the left- and right-handed, giving each the knack of the other. R Wayne Reynolds
Kithkin Zephyrnaut 2 Mana White Mana Creature — Kithkin Soldier 2/2 Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Kithkin Zephyrnaut, you may reveal it. If you do, Kithkin Zephyrnaut gets +2/+2 and gains flying and vigilance until end of turn.   C Quinton Hoover & Val Mayerik
Knowledge Exploitation 5 Mana Blue Mana Blue Mana Tribal Sorcery — Rogue   Prowl 3 ManaBlue Mana(You may play this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Search target opponent’s library for an instant or sorcery card. You may play that card without paying its mana cost. Then that player shuffles his or her library.
  R Darrell Riche
Latchkey Faerie 3 Mana Blue Mana Creature — Faerie Rogue 3/1 Flying
Prowl 2 ManaBlue Mana(You may play this for its prowl cost if you dealt combat damage to a player this turn with a Faerie or Rogue.)
When Latchkey Faerie comes into play, if its prowl cost was paid, draw a card.
  C Warren Mahy
Leaf-Crowned Elder 2 Mana Green Mana Green Mana Creature — Treefolk Shaman 3/5 Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Leaf-Crowned Elder, you may reveal it. If you do, you may play that card without paying its mana cost.   R Wayne Reynolds
Lightning Crafter 3 Mana Red Mana Creature — Goblin Shaman 3/3 Champion a Goblin or Shaman (When this comes into play, sacrifice it unless you remove another Goblin or Shaman you control from the game. When this leaves play, that card returns to play.)
Tap: Lightning Crafter deals 3 damage to target creature or player.
  R Dan Scott
Luminescent Rain 2 Mana Green Mana Instant   Choose a creature type. You gain 2 life for each permanent you control of that type. Storms in Lorwyn don’t patter on village rooftops, but rather drench the clachan in rays of amber light. C John Avon
Lunk Errant 5 Mana Red Mana Creature — Giant Warrior 4/4 Whenever Lunk Errant attacks alone, it gets +1/+1 and gains trample until end of turn. “One’s plenty,” observed the merrow. “Way too plenty,” agreed the boggart. C Warren Mahy
Lys Alana Bowmaster 2 Mana Green Mana Creature — Elf Archer 2/2 Reach (This can block creatures with flying.)
Whenever you play an Elf spell, you may have Lys Alana Bowmaster deal 2 damage to target creature with flying.
  C Dan Scott
Maralen of the Mornsong 1 Mana Black Mana Black Mana Legendary Creature — Elf Wizard 2/3 Players can’t draw cards.
At the beginning of each player’s draw step, that player loses 3 life, searches his or her library for a card, puts it into his or her hand, then shuffles his or her library.
Maralen sent Veesa, Endry, and Iliona—the Vendilion clique—on the gravest of tasks. R Mark Zug
Meadowboon 2 Mana White Mana White Mana Creature — Elemental 3/3 When Meadowboon leaves play, put a +1/+1 counter on each creature target player controls.
Evoke 3 ManaWhite Mana(You may play this spell for its evoke cost. If you do, it’s sacrificed when it comes into play.)
  U Steven Belledin
Merrow Witsniper Blue Mana Creature — Merfolk Rogue 1/1 When Merrow Witsniper comes into play, target player puts the top card of his or her library into his or her graveyard. “The world above the waterline must be monitored—and, when necessary, adjusted.” C Steve Prescott
Mind Shatter X Mana Black Mana Black Mana Sorcery   Target player discards X cards at random. Dark thoughts hatch and twist within the mind, straining to take wing. R Michael Sutfin
Mind Spring X Mana Blue Mana Blue Mana Sorcery   Draw X cards. Fragments of thought refract and multiply, surging in a geyser of dizzying insight. R Mark Zug
Moonglove Changeling 2 Mana Black Mana Creature — Shapeshifter 2/2 Changeling (This card is every creature type at all times.)
Black Mana: Moonglove Changeling gains deathtouch until end of turn. (Whenever it deals damage to a creature, destroy that creature.)
  C Wayne England
Morsel Theft 2 Mana Black Mana Black Mana Tribal Sorcery — Rogue   Prowl 1 ManaBlack Mana(You may play this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Target player loses 3 life and you gain 3 life. If Morsel Theft’s prowl cost was paid, draw a card.
  C Darrell Riche
Mosquito Guard White Mana Creature — Kithkin Soldier 1/1 First strike
Reinforce 1—1 ManaWhite Mana(1 ManaWhite Mana, Discard this card: Put a +1/+1 counter on target creature.)
His aim is as sure as a mosquito’s sting, but with none of the warning. C Randy Gallegos
Mothdust Changeling Blue Mana Creature — Shapeshifter 1/1 Changeling (This card is every creature type at all times.)
Tap an untapped creature you control: Mothdust Changeling gains flying until end of turn.
“Ever seen a changeling fly into a lantern?”—Calydd, kithkin farmer C Shelly Wan
Mudbutton Clanger Red Mana Creature — Goblin Warrior 1/1 Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Mudbutton Clanger, you may reveal it. If you do, Mudbutton Clanger gets +1/+1 until end of turn.   C Larry MacDougall
Murmuring Bosk   Land — Forest   (Tap: Add Green Mana to your mana pool.)
As Murmuring Bosk comes into play, you may reveal a Treefolk card from your hand. If you don’t, Murmuring Bosk comes into play tapped.
Tap: Add White Mana or Black Mana to your mana pool. Murmuring Bosk deals 1 damage to you.
  R John Avon
Mutavault   Land   Tap : Add 1 Mana to your mana pool.
1 Mana: Mutavault becomes a 2/2 creature with all creature types until end of turn. It’s still a land.
Some changelings born at Velis Vel never return, but their essence never leaves. R Fred Fields
Negate 1 Mana Blue Mana Instant   Counter target noncreature spell. Masters of the arcane savor a delicious irony. Their study of deep and complex arcana leads to such a simple end: the ability to say merely yes or no. C Jeremy Jarvis
Nevermaker 3 Mana Blue Mana Creature — Elemental 2/3 Flying
When Nevermaker leaves play, put target nonland permanent on top of its owner’s library.Evoke 3 ManaBlue Mana(You may play this spell for its evoke cost. If you do, it’s sacrificed when it comes into play.)
  U Chuck Lukacs
Nightshade Schemers 4 Mana Black Mana Creature — Faerie Wizard 3/2 Flying
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Nightshade Schemers, you may reveal it. If you do, each opponent loses 2 life.
  U Parente
Noggin Whack 2 Mana Black Mana Black Mana Tribal Sorcery — Rogue   Prowl 1 ManaBlack Mana(You may play this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Target player reveals three cards from his or her hand. You choose two of them. That player discards those cards.
  U Alan Pollack
Notorious Throng 3 Mana Blue Mana Tribal Sorcery — Rogue   Prowl 5 ManaBlue Mana(You may play this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Put X 1/1 black Faerie Rogue creature tokens with flying into play, where X is the damage dealt to your opponents this turn. If Notorious Throng’s prowl cost was paid, take an extra turn after this one.
  R Thomas Denmark
Obsidian Battle-Axe 3 Mana Tribal Artifact — Warrior Equipment   Equipped creature gets +2/+1 and has haste.
Whenever a Warrior creature comes into play, you may attach Obsidian Battle-Axe to it.
Equip 3 Mana
It’s the flint that sparks a warrior’s rage. U Jeff Easley
Offalsnout 2 Mana Black Mana Creature — Elemental 2/2 Flash
When Offalsnout leaves play, remove target card in a graveyard from the game.
Evoke Black Mana(You may play this spell for its evoke cost. If you do, it’s sacrificed when it comes into play.)
  U Alex Horley-Orlandelli
Oona’s Blackguard 1 Mana Black Mana Creature — Faerie Rogue 1/1 Flying
Each other Rogue creature you control comes into play with an additional +1/+1 counter on it.Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, that player discards a card.
  U Kev Walker
Orchard Warden 4 Mana Green Mana Green Mana Creature — Treefolk Shaman 4/6 Whenever another Treefolk creature comes into play under your control, you may gain life equal to that creature’s toughness. “After the Rising, a treefolk’s mind is as limber and green as its limbs, and is at its most receptive to our teachings.” U Rebecca Guay
Order of the Golden Cricket 1 Mana White Mana Creature — Kithkin Knight 2/2 Whenever Order of the Golden Cricket attacks, you may pay White Mana. If you do, it gains flying until end of turn. “Should you take it in mind to ride a springjack, remember: there are easier ways to fly, and harder ways to break your skull.”—Lann of Cloverdell C Mark Zug
Pack’s Disdain 1 Mana Black Mana Instant   Choose a creature type. Target creature gets -1/-1 until end of turn for each permanent of the chosen type you control. Like the sun to a flower, the adoring gaze of the tribe is sustenance to an elf. To be shunned is to wither. C Pete Venters
Preeminent Captain 2 Mana White Mana Creature — Kithkin Soldier 2/2 First strike
Whenever Preeminent Captain attacks, you may put a Soldier creature card from your hand into play tapped and attacking.
“If you need an example to lead others to the front lines, consider the precedent set.” R Greg Staples
Prickly Boggart Black Mana Creature — Goblin Rogue 1/1 Fear “Even without the spines, who would dare to touch it?”—Desmera, perfect of Wren’s Run C Jesper Ejsing
Primal Beyond   Land   As Primal Beyond comes into play, you may reveal an Elemental card from your hand. If you don’t, Primal Beyond comes into play tapped.
Tap: Add 1 Mana to your mana pool.
Tap: Add one mana of any color to your mana pool. Spend this mana only to play Elemental spells or activated abilities of Elementals.
  R Mark Tedin
Pulling Teeth 1 Mana Black Mana Sorcery   Clash with an opponent. If you win, target player discards two cards. Otherwise, that player discards a card. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)   C Jim Pavelec
Pyroclast Consul 3 Mana Red Mana Red Mana Creature — Elemental Shaman 3/3 Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Pyroclast Consul, you may reveal it. If you do, Pyroclast Consul deals 2 damage to each creature.   U Christopher Moeller
Rage Forger 2 Mana Red Mana Creature — Elemental Shaman 2/2 When Rage Forger comes into play, put a +1/+1 counter on each other Shaman creature you control.Whenever a creature you control with a +1/+1 counter on it attacks, you may have that creature deal 1 damage to target player.   U Dominick Domingo
Reach of Branches 4 Mana Green Mana Tribal Instant — Treefolk   Put a 2/5 green Treefolk Shaman creature token into play.
Whenever a Forest comes into play under your control, you may return Reach of Branches from your graveyard to your hand.
Growth has no limits. R Scott Hampton
Recross the Paths 2 Mana Green Mana Sorcery   Reveal cards from the top of your library until you reveal a land card. Put that card into play and the rest on the bottom of your library in any order. Clash with an opponent. If you win, return Recross the Paths to its owner’s hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)   U Greg Hildebrandt
Redeem the Lost 1 Mana White Mana Instant   Target creature you control gains protection from the color of your choice until end of turn. Clash with an opponent. If you win, return Redeem the Lost to its owner’s hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)   U Scott M. Fischer
Reins of the Vinesteed 3 Mana Green Mana Enchantment — Aura   Enchant creature
Enchanted creature gets +2/+2.
When enchanted creature is put into a graveyard, you may return Reins of the Vinesteed from your graveyard to play attached to a creature that shares a creature type with that creature.
  C Jim Pavelec
Release the Ants 1 Mana Red Mana Instant   Release the Ants deals 1 damage to target creature or player. Clash with an opponent. If you win, return Release the Ants to its owner’s hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)   U Ron Spencer
Research the Deep 1 Mana Blue Mana Sorcery   Draw a card. Clash with an opponent. If you win, return Research the Deep to its owner’s hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)   U Eric Fortune
Reveillark 4 Mana White Mana Creature — Elemental 4/3 Flying
When Reveillark leaves play, return up to two target creature cards with power 2 or less from your graveyard to play.
Evoke 5 ManaWhite Mana(You may play this spell for its evoke cost. If you do, it’s sacrificed when it comes into play.)
  R Jim Murray
Revive the Fallen 1 Mana Black Mana Sorcery   Return target creature card in a graveyard to its owner’s hand. Clash with an opponent. If you win, return Revive the Fallen to its owner’s hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)   U Steven Belledin
Rhys the Exiled 2 Mana Green Mana Legendary Creature — Elf Warrior 3/2 Whenever Rhys the Exiled attacks, you gain 1 life for each Elf you control.
Black Mana, Sacrifice an Elf: Regenerate Rhys the Exiled.
Once a famed hunter and packmaster, now a renegade seeking his own path. R Steve Prescott
Rivals’ Duel 3 Mana Red Mana Sorcery   Choose two target creatures that share no creature types. Each of those creatures deals damage equal to its power to the other. They could agree on one thing only: one of them must die. U Zoltan Boros & Gabor Szikszai
Roar of the Crowd 3 Mana Red Mana Sorcery   Choose a creature type. Roar of the Crowd deals damage to target creature or player equal to the number of permanents you control of the chosen type. One voice is but a pebble to the rest of the world. A thousand voices at once is an avalanche. C Dave Dorman
Rustic Clachan   Land   As Rustic Clachan comes into play, you may reveal a Kithkin card from your hand. If you don’t, Rustic Clachan comes into play tapped.
Tap: Add White Mana to your mana pool.Reinforce 1—1 ManaWhite Mana(1 ManaWhite Mana, Discard this card: Put a +1/+1 counter on target creature.)
  R Fred Fields
Sage of Fables 2 Mana Blue Mana Creature — Merfolk Wizard 2/2 Each other Wizard creature you control comes into play with an additional +1/+1 counter on it.
2 Mana, Remove a +1/+1 counter from a creature you control: Draw a card.
“There is no secret that cannot be sold.” U Shelly Wan
Sage’s Dousing 2 Mana Blue Mana Tribal Instant — Wizard   Counter target spell unless its controller pays 3 Mana. If you control a Wizard, draw a card. “Curse these merrows and their meddling! Since coming near the river, I can’t so much as sneeze without being soaked.”—Ashling the Pilgrim U Richard Sardinha
Scapeshift 2 Mana Green Mana Green Mana Sorcery   Sacrifice any number of lands. Search your library for that many land cards, put them into play tapped, then shuffle your library. “Changes far greater than the turning of the leaves await us at season’s end.”—Colfenor, the Last Yew R Fred Fields
Scarblade Elite Black Mana Black Mana Creature — Elf Assassin 2/2 Tap , Remove an Assassin card in your graveyard from the game: Destroy target creature. “Rejoice, eyeblight. In your last hours above the earth, those who bury you will finally make you beautiful.” R Greg Staples
Seething Pathblazer 2 Mana Red Mana Creature — Elemental Warrior 2/2 Sacrifice an Elemental: Seething Pathblazer gets +2/+0 and gains first strike until end of turn. “Flamekin death rites are elaborate and spectacular affairs. Their greatest fear is death in obscurity.”—Tollek Worldwatcher, journal C Steve Prescott
Sensation Gorger 1 Mana Red Mana Red Mana Creature — Goblin Shaman 2/2 Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Sensation Gorger, you may reveal it. If you do, each player discards his or her hand and draws four cards. More, more, more! R Matt Cavotta
Shard Volley Red Mana Instant   As an additional cost to play Shard Volley, sacrifice a land.
Shard Volley deals 3 damage to target creature or player.
“Let the mountain’s teeth pierce our oppressors.” C Franz Vohwinkel
Shared Animosity 2 Mana Red Mana Enchantment   Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it. “It is the nature of souls that they burn more brightly together than apart.”—Vessifrus, flamekin demagogue R Chuck Lukacs
Shinewend 1 Mana White Mana Creature — Elemental 0/0 FlyingShinewend comes into play with a +1/+1 counter on it.
1 ManaWhite Mana, Remove a +1/+1 counter from Shinewend: Destroy target enchantment.
  C Terese Nielsen
Sigil Tracer 1 Mana Blue Mana Blue Mana Creature — Merfolk Wizard 2/2 1 Mana Blue Mana , Tap two untapped Wizards you control: Copy target instant or sorcery spell. You may choose new targets for the copy. “The reflection is true. It is you who are distorted and false.” R Dan Scott
Slithermuse 2 Mana Blue Mana Blue Mana Creature — Elemental 3/3 When Slithermuse leaves play, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.
Evoke 3 ManaBlue Mana(You may play this spell for its evoke cost. If you do, it’s sacrificed when it comes into play.)
  R Steven Belledin
Spitebellows 5 Mana Red Mana Creature — Elemental 6/1 When Spitebellows leaves play, it deals 6 damage to target creature.
Evoke 1 ManaRed ManaRed Mana(You may play this spell for its evoke cost. If you do, it’s sacrificed when it comes into play.)
Disaster stalks with gaping jaws across unready lands. U Larry MacDougall
Squeaking Pie Grubfellows 3 Mana Black Mana Creature — Goblin Shaman 3/2 Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Squeaking Pie Grubfellows, you may reveal it. If you do, each opponent discards a card.   C Jim Pavelec
Stenchskipper 3 Mana Black Mana Creature — Elemental 6/5 Flying
At end of turn, if you control no Goblins, sacrifice Stenchskipper.
“Many believe it to be the manifestation of all that is vile about the boggarts. I believe it should be avoided—from upwind, if possible.”—Cenn Deagan R Howard Lyon
Stingmoggie 3 Mana Red Mana Creature — Elemental 0/0 Stingmoggie comes into play with two +1/+1 counters on it.
3 ManaRed Mana, Remove a +1/+1 counter from Stingmoggie: Destroy target artifact or land.
A path vexed by the stingmoggie was probably the wrong path anyhow. C Omar Rayyan
Stinkdrinker Bandit 3 Mana Black Mana Creature — Goblin Rogue 2/1 Prowl 1 ManaBlack Mana(You may play this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)Whenever a Rogue you control attacks and isn’t blocked, it gets +2/+1 until end of turn.   U Brandon Dorman
Stomping Slabs 2 Mana Red Mana Sorcery   Reveal the top seven cards of your library, then put those cards on the bottom of your library in any order. If a card named Stomping Slabs was revealed this way, Stomping Slabs deals 7 damage to target creature or player.   U Alex Horley-Orlandelli
Stonehewer Giant 3 Mana White Mana White Mana Creature — Giant Warrior 4/4 Vigilance
1 ManaWhite Mana, Tap: Search your library for an Equipment card and put it into play. Attach it to a creature you control. Then shuffle your library.
“No matter how strong, an unarmed fighter is no more than a fool.” R Steve Prescott
Stonybrook Banneret 1 Mana Blue Mana Creature — Merfolk Wizard 1/1 Islandwalk
Merfolk spells and Wizard spells you play cost 1 Mana less to play.
Made from trout scales and crawfish whiskers, merrows’ shimmering banners flash in the water like lightning. C Ralph Horsley
Stonybrook Schoolmaster 2 Mana White Mana Creature — Merfolk Wizard 1/2 Whenever Stonybrook Schoolmaster becomes tapped, you may put a 1/1 blue Merfolk Wizard creature token into play. Merrow schools rarely form by design. They come together naturally as eager learners surround the wisest teachers. C Quinton Hoover & Val Mayerik
Stream of Unconsciousness Blue Mana Tribal Instant — Wizard   Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card. Dreams are tempting because one is so powerful in them. Dreams are dangerous because that power is a lie. C Rebecca Guay
Sunflare Shaman 1 Mana Red Mana Creature — Elemental Shaman 2/1 1 Mana Red Mana , Tap: Sunflare Shaman deals X damage to target creature or player and X damage to itself, where X is the number of Elemental cards in your graveyard. A spark to light the guttered heart. C Dave Dorman
Supreme Exemplar 6 Mana Blue Mana Creature — Elemental 10/10 Flying
Champion an Elemental (When this comes into play, sacrifice it unless you remove another Elemental you control from the game. When this leaves play, that card returns to play.)
  R Mark Tedin
Swell of Courage 3 Mana White Mana White Mana Instant   Creatures you control get +2/+2 until end of turn.
Reinforce X—X ManaWhite ManaWhite Mana(X ManaWhite ManaWhite Mana, Discard this card: Put X +1/+1 counters on target creature.)
“Tideshaping is more than creating a fewnew puddles.” U Jim Nelson
Taurean Mauler 2 Mana Red Mana Creature — Shapeshifter 2/2 Changeling (This card is every creature type at all times.)Whenever an opponent plays a spell, you may put a +1/+1 counter on Taurean Mauler. The power of a waterfall. The fury of an avalanche. The intellect of a gale-force wind. R Dominick Domingo
Thieves’ Fortune 2 Mana Blue Mana Tribal Instant — Rogue   Prowl Blue Mana(You may play this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
  U Zoltan Boros & Gabor Szikszai
Thornbite Staff 2 Mana Tribal Artifact — Shaman Equipment   Equipped creature has “2 Mana, Tap: This creature deals 1 damage to target creature or player” and “Whenever a creature is put into a graveyard from play, untap this creature.”
Whenever a Shaman creature comes into play, you may attach Thornbite Staff to it.
Equip 4 Mana
  U Jesper Ejsing
Titan’s Revenge X Mana Red Mana Red Mana Sorcery   Titan’s Revenge deals X damage to target creature or player. Clash with an opponent. If you win, return Titan’s Revenge to its owner’s hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)   R Christopher Moeller
Unstoppable Ash 3 Mana Green Mana Creature — Treefolk Warrior 5/5 Trample
Champion a Treefolk or Warrior (When this comes into play, sacrifice it unless you remove another Treefolk or Warrior you control from the game. When this leaves play, that card returns to play.)
Whenever a creature you control becomes blocked, it gets +0/+5 until end of turn.
  R Brian Snoddy
Vendilion Clique 1 Mana Blue Mana Blue Mana Legendary Creature — Faerie Wizard 3/1 Flash
Flying
When Vendilion Clique comes into play, look at target player’s hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of his or her library, then draws a card.
  R Michael Sutfin
Vengeful Firebrand 3 Mana Red Mana Creature — Elemental Warrior 5/2 Vengeful Firebrand has haste as long as a Warrior card is in your graveyard.
Red Mana: Vengeful Firebrand gets +1/+0 until end of turn.
The flame of a warrior is never extinguished. R William O’Connor
Veteran’s Armaments 2 Mana Tribal Artifact — Soldier Equipment   Equipped creature has “Whenever this creature attacks or blocks, it gets +1/+1 until end of turn for each attacking creature.”
Whenever a Soldier creature comes into play, you may attach Veteran’s Armaments to it.
Equip 2 Mana
  U Alan Pollack
Violet Pall 4 Mana Black Mana Tribal Instant — Faerie   Destroy target nonblack creature. Put a 1/1 black Faerie Rogue creature token with flying into play. A faerie is the offspring of Oona and mischief. C Jeff Miracola
Walker of the Grove 6 Mana Green Mana Green Mana Creature — Elemental 7/7 When Walker of the Grove leaves play, put a 4/4 green Elemental creature token into play.
Evoke 4 ManaGreen Mana(You may play this spell for its evoke cost. If you do, it’s sacrificed when it comes into play.)
  U Todd Lockwood
Wandering Graybeard 3 Mana White Mana White Mana Creature — Giant Wizard 4/4 Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wandering Graybeard, you may reveal it. If you do, you gain 4 life. His tales are as tall as he is, and only a giant’s life is long enough to listen to them all. U Nils Hamm
Warren Weirding 1 Mana Black Mana Tribal Sorcery — Goblin   Target player sacrifices a creature. If a Goblin is sacrificed this way, that player puts two 1/1 black Goblin Rogue creature tokens into play, and those tokens gain haste until end of turn. “And that’s when it was discovered that boggarts have just half a brain.”—The Book of Other Folk U Matt Cavotta
War-Spike Changeling 3 Mana Red Mana Creature — Shapeshifter 3/3 Changeling (This card is every creature type at all times.)
Red Mana: War-Spike Changeling gains first strike until end of turn.
“Aren’t there boggarts enough in Lorwyn? Couldn’t it turn into a sheep? Or a sunflower?”—Olly of Goldmeadow C Mark Poole
Waterspout Weavers 3 Mana Blue Mana Blue Mana Creature — Merfolk Wizard 3/3 Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Waterspout Weavers, you may reveal it. If you do, each creature you control gains flying until end of turn.   U Eric Fortune
Weed-Pruner Poplar 4 Mana Black Mana Creature — Treefolk Assassin 3/3 At the beginning of your upkeep, target creature other than Weed-Pruner Poplar gets -1/-1 until end of turn. “When Byoog reached down to pull up a bit of root for the stew, he didn’t expect the root to pull back.”—A tale of Auntie Wort C Jeff Miracola
Weight of Conscience 1 Mana White Mana Enchantment — Aura   Enchant creature
Enchanted creature can’t attack.
Tap two untapped creatures you control that share a creature type: Remove enchanted creature from the game.
Sometimes the weight of the world on your shoulders is a literal one. C Heather Hudson
Weirding Shaman 1 Mana Black Mana Creature — Goblin Shaman 2/1 3 Mana Black Mana , Sacrifice a Goblin: Put two 1/1 black Goblin Rogue creature tokens into play. All boggarts have an auntie, but they don’t all have a mum. R Matt Cavotta
Winnower Patrol 2 Mana Green Mana Creature — Elf Warrior 3/2 Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Winnower Patrol, you may reveal it. If you do, put a +1/+1 counter on Winnower Patrol.   C Eric Fortune
Wolf-Skull Shaman 1 Mana Green Mana Creature — Elf Shaman 2/2 Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wolf-Skull Shaman, you may reveal it. If you do, put a 2/2 green Wolf creature token into play. A chorus of howls answers his call. U Jim Murray
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